LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar, given that libraries are probably in short supply, will also use crafting to try to earn some income. Crafting, downtime: 1d20 + 7 ⇒ (3) + 7 = 10 Library lore is the exact same roll
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar will get out his medical kit and be sure there is a warm fire waiting for the remaining teams. "I don't really know much about preparing feasts, but if you need someone to do scullery work that's not unfamiliar to me."
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar, being still only half way to the bear, trudges back to fetch the sleigh as best he can. I have medicine +4. I presume that's nowhere near the best in the group, and is in the range where treat wounds has a slight danger. But if one of you calls for me I'll hurry over and treat wounds.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar moves east until he is next to barb, pulls a healing potion from his bandolier and hands it to her. Can I administer the healing potion, or do I have to hand it to her? If I can, I will. Move, 10' (one full move)
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar will make his way ten feet east, which should bring him, barely, in range for what he has in mind. 10' actual == 1 whole move for 25' move speed Drawing on his training, he extends his abilities and lashes out with fire. Reach Spell + Produce Flame
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
"We're not going to outrun a bear across a frozen lake!" Feldspar raises his hand an casts a three-action magic missile at the bear. Magic Missile(3action): 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
So we can see about 100 feet in the snow? Feldspar will keep watching around, in case the predator is not alone, and will try not to be at the very front of the group approaching the new island. If we are still in exploration mode, Scouting. perception: 1d20 + 4 ⇒ (12) + 4 = 16
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar surveys the scene, trying to work out where the attack might have originated. I'm going to take a different shot at describing the scene, as much to work out what level of detail works well for Tam The bridge, beginning almost immediately to our right runs fifteen feet north (12 oclock) to a roughly oval island perhaps thirty five feet long and twenty five wide, running from 6:30 to 12:30, more or less. The blood trail begins close to the north side of the island, perhaps thirty feet due north of the end of the bridge. The trail continues to a similar island about a 125 feet away from the first, at about 10 oclock from the center of the first island, which puts it perhaps 140 feet northeast of where Tam now stands. There is a cave or snow-covered structure of some type on that distant island with an opening facing just north of 3:00. The structure takes up most of the islands 25 by 20 size, leaving about five feet of open ground to the south, east, and north and almosr none to the west. About half way between the two larger islands are three smaller patches that could be small islands or just snowdrifts; Feldspar is too far away to know - and he thinks he could be wrong about any of that. "Whatever attacked is probably hiding up there." He gestures at the distant island. "But given that the fight happened right there, I'm not certain. Feldspar will make sure his mage armor is up, and move to the north end of the bridge.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar, now that Tam is ready to assist Frankie, will dig through the packs for his spare cold weather gear, shouting as he runs - "Frankie, did you bring a spare set of gear?" If Frankie has his own spares, Feldspar will search for them. If not, he'll dig out his own. It will either not fit at all or fit badly, but probably safer than being wet in this weather. "At least the marshals have a decent fire going."
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar, on returning and seeing Frankie's difficulties, fetches a rope from his pack. "One of us should be prepared to throw this out." He keeps an eye on Frankie, ready to try to throw the rope but also ready for one of the more athletic members of the party to either take over or suggest something better.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar spends some time rummaging in the sledge to find a small pot, which he fills with snow and ice. To make his way out to the ice, he rest the pot on the ice, sets the end of his staff inside it, and uses that to take some of his weight, spreading his weight even further than his stance would normally allow. Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7 Stumbling, he makes a heroic effort to recover Hero Point Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11 .... Should he survive to reach the ribbon, he will use Produce Flame to heat the water in the pot, and use the water to melt the ice away from the ribbon. thievery: 1d20 + 2 ⇒ (19) + 2 = 21
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar looks at the dwarf somewhat quizzically. "Actually, you avoided having the drinks be on you quite nicely. He then turns to Tam Sa Gi. "If you're still blazing the trail, I'll still follow. Acrobatics to follow Tam: 1d20 + 5 ⇒ (17) + 5 = 22 -or- If tactics has changed, fall back on survival
And keep as close a lookout for the bear as possible. In fact... Feldspar opens his pack and pulls out his familiar, a rather lazy looking kitten that seems to owe a lot of his ancestry to the back streets of Oppara. "You're riding on top of the pack today, Nugget. Unless you want to be renamed 'Morsel', keep an eye out for that bear." Not that it's likely to actually do anything. I'm not sure I can order my familiar to keep watch.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar will tie one end of his rope to the sledge and throw the other across to Barb. I seem to recall that we are mostly handwaving the polevaulting sled After those preparations, he will carefully examine his equipment and then attempt to fling himself across the river. Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22 Presuming he makes it to the other side, he will make sure his mage armor is up, his familiar is not too unhappy with the rough ride, and keep as close a lookout for the bear as he can.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar ponders the dwarf's question. "I'm afraid that my acrobatics training is still somewhat rudimentary, and taking any advice I give you is more likely than not to impede your efforts. You also seem significantly heavier than my telekinetic projectile spells are capable of dealing with. All I can do is start a fire on the far side, should it come to that." He ponders the 20 foot crossing and his fifty foot coil of rope. "We might be able to rig something to get our sledge across, once we have a team member on the far side." Feldspar will then go examine the crossing and the poles, looking for inspiration to see if any equipment modifications would make it easier for a dwarf to cross. intelligence: 1d20 + 4 ⇒ (4) + 4 = 8
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar will stick with the approach that seemed to work (sort of) yesterday; using his acrobatics training to try to keep up with Tam Sa Gi. acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10 And if that is not possible will fall back on his survival training to just forge through
While he has no real Nature information, he will also glance at the tracks to see if he recognizes the creature as Arcane or Occult
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar will attempt the climb as well, waiting for Barb to come and watch over the gear. acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19 He will then attempt to gather information about the road ahead, not trusting his social skills to make an impression on the other teams. diplomacy, gather information: 1d20 + 3 ⇒ (11) + 3 = 14
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Just as an FYI, work seems to have turned into a bit of a busy period. I should be able to post somewhere between 5pm and 8pm (Pacific US) every day, but can't guarantee <24hours between posts, and they may be a little less flavored than I'd like.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
If Tam Sa Gi continues to blaze a trail using her Agility, Feldspar will attempt to Follow the Expert and use his Acrobatics training to emulate her movements along the trail. Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17 If she has switched tactics, or if Acrobatics is not an appropriate skill to attempt this with, he will soldier on with his Survival training. Survival: 1d20 + 4 ⇒ (18) + 4 = 22
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
If no one else on the team has succeeded, Feldspar will attempt to claim the bell, first watching the other attempts to try to get any hint of what to do. Perception to find bell: 1d20 + 4 ⇒ (3) + 4 = 7
He will also go try to chat with the Two Houses team and see if they know anything about the next day. diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16 Feldspar will make sure to return in time to gather wood for a fire and set up the tents.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar nods to Barb. "My pack is relatively light, even with the little squirmer resting inside." He pokes at the side of his pack and you all can hear a disgruntled sounding "Mrr" as his familiar, Nugget, complains. "If it comes down to it, we can split some stuff out later if needed. For now, though, best if I keep the little... darling with me." He looks at the road ahead and then pulls out the map and his writing kit, making a few quick notes on a spare bit of paper to help him remember landmarks. Storing the map safely, he keeps the notes in hand as he attempts to use his Survival training to keep the team on the path. Survival: 1d20 + 4 ⇒ (5) + 4 = 9
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Considering that Feldspar's diplomacy skills minimal, he will attempt to use his document-research familiarity to examine the map and whatever documents he brought along for information on possible special hazards or particularly difficult terrain. If there are no results in the first hour he'll re-evaluate. Library Lore (or Academia lore, same roll): 1d20 + 7 ⇒ (6) + 7 = 13
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar looks at Frankie. "I'm... hesitant to make such a claim, personally. If I had to choose, I'd got with Barb's suggestion." He moves over toward Tam Sa Gi. "I'd like to spend some time with the map, if you don't mind. And did you note anything on the route we should try to find out about before leaving? Cliffs to climb, rivers to ford, anything out of the ordinary?" If given the map, he will spend some time reviewing the route to see if more gear is advised, or what we should be asking others for information about.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar looks at Frankie. "I am human, so your family tree is safe. The name comes from my mentor, who raised me, and describes me as 'a little uncommon and extremely dense.' He had to put up with me in my youth, so I have to call that fair." Feldspar hands over the waterskin to Tam Sa Gi, along with her coins. "Not worth breaking your gold for; the tents were covered." Turning to their hosts. "Lief, Olaf. Nice to meet you. Thanks for the advice, though fire is something I'm pretty sure I'll always have to hand." He pauses, considering. "Well, at least the likelihood of sea serpents is low. I could happily never meet another. What Barb didn't tell you was that I was basically there to hold her pack while she swam down to retrieve your ancestor."
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
I already have Cold Weather gear from going through Grehunde's Gorget, but if the Pathfinder Society will spring for it I'd take a spare set along. I don't see 2-person tents on the shopping list, but if the society can source them I have the carrying capacity for one. If not I'll buy a second four person tent. (Let me know if this comes out of my own funds) Hopefully "sufficient food" covers my familiar; kittens don't eat much. Out of my own funds, I'll get three waterskins, one for Tam Sa Gi, and a coil of rope (50'), and a bedroll. Boons: Legacy of the Gorget (Grehunde's Gorget)
School Items:
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar nods. "Sorry, I didn't introduce myself before. Feldspar of Oppara. I'll head off to do the shopping." He looks at at Tam Sa Gi."If we each chip in this much, we can afford... most of five four-person tents. Or will the society cover larger tents as well?" He hands back three of Tam's gold with a slight bow. "If you can bring the map as well, that might be useful"
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar is a scholarly looking young man who has already traded his normal robes for a set of winter clothing, but still looks like he’d be more comfortable in a library. ”I’ve spent some time learning to find my way around the wilds, but not in this terrain. Anyone here have a compass? Or Wayfinder? If not, do we have time to acquire one? I’m also not carrying a week’s worth of rations, so we should hit the market before our transport arrives.” He looks at the documents the Venture Captain laid out. ”An hour isn’t long to study those; any chance of taking a copy for our trip up to the start?”
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
My default exploration mode has usually been Scout, as my perception is low, but I could also do Detect Magic if there is another scout.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
This is Hugh (Feldspar in character);sorry to be a bit late for the party. As is probably true for all of you, it's been a bit of a week. Two disclosures: I'm Katrina/Barb's husband; if you see her answering questions for me (or botting me if work falls on my head) that's pretty normal. We just finished going through most of the early quests (I only did 2-4) but 3 has a boon that promises significance in this scenario, in the vaguest of terms. I look forward to finding out what that means.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Thanks to everyone. Sorry for the slow posting in the last 48 hours. Thanks, GM Steinkrug, for a fun series of quests. Oh- downtime. Library Lore: 1d20 + 7 ⇒ (14) + 7 = 21
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar nods gravely to Milady. "I was remiss in not thanking you earlier for the healing. I am much obliged." He pauses. "I think you would be a useful, if not welcome, guest lecturer in some of the colleges back in Absalom." He turns to the rest of the party. "I hope we meet again. This has been vastly... educational."
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
reflex: 1d20 + 5 ⇒ (18) + 5 = 23 The following presumes I take no damage due to critical success Feldspar staggers, badly wounded. "My patience is exhausted." He points at yellow and casts.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
I presumed (without being able to check) that I can cast Telekinetic Projectile as non-leathal. If I can’t, feel free to replace my last move with either a step forward, punch, and shield, or me just standing there in confusion for this turn, GM’s choice. I may not be able to be back on today, and wanted to keep things moving.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
reflex: 1d20 + 5 ⇒ (4) + 5 = 9 Feldspar mutters something rude in Shoanti as the shock hits him, then gestures at the mug sitting on the table beside him, sending it flying toward the green acolyte. Telekinetic projectile, nonleathal: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 [dice= Potential damage (b)]1d6+4] I put in the non-leathal -4 from memory - I’m at work without my books. Adjust as needed please. He then gestures to bring up his magic shield.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
I'm not actually able to move my token on the map. I did send a request through Google slides for write access; if possible I would start northeast of where I'm placed, between the tables and out of Lusinel's path.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar examines the Tengu and finally decides Occultism(T): 1d20 + 7 ⇒ (3) + 7 = 10 "I think it's that one," he says, guessing wildly.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar eyes the drink with some caution. "I never could drink like the rest of the students, but thank you for the offer. And 'Calmer Seas' is a toast I can get behind these days." He picks up the drink, echos the toast, and downs the glass. fortitude: 1d20 + 5 ⇒ (20) + 5 = 25 "Stout. Definitely something I'd like to introduce to the first year students."
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar spends his time in the boat trying to be useful when he can, and when he can't reassuring Nugget that they aren't actually going to have to swim. Hopefully.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
I would also worry about anyone who has an interest in not seeing the contract signed. Feldspar looks quizzically at the Venture Captain. Are you aware of any?
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
A minor question. As part of my character description, I put in that I cast Mage Armor as part of my daily prep any time we're out of purely social encounters. I didn't, however, say so in the gameplay posts. GM's call if I have mage armor up or not at the sea serpent fight start.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar keeps an eye out, but remains near the water ready to enter and help Barb should anything happen. "I'm not the strongest, nor the strongest swimmer, but at least I don't have armor to drag me down." In preparation, he will evict his familiar, Nugget, from his pack and untie the other crowbar in case it proves useful.
LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none
Feldspar looks at the spears as if wondering why anyone would stick a blade on a perfectly functional staff, ties one of the crowbars to his backpack and makes his way carefully to the wrecked ship, looking toward the stern.
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