[OutPost III, PFS(2)] PFS(2) 1-10 Tarnbreaker's Trail (Inactive)

Game Master Blake's Tiger

Muster Sheet | Maps & Things


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Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

This is just for laughs and fun, and as the details of the scenario were ignored anyway, so quote this post not.
I know what happened. The trail is condensed. I was trying to find a youtube video of it but I can't. Did anyone see that episode on the fairly oddparents where Timothy wishes they could get to Canada faster? The fairly oddparents bends the land and it crumples up on itself. We didn't travel faster, the land decided to fold up on itself while we carry a magical sleigh.

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

I was tempted to have Frankie say "We're just happy to be here" and see if GM Blake would have taken the bait - announcing the arrival of team "Just Happy to Be Here"

That said - are we going to debate team names in character or out of character?


| Extinction | url= |

You should definitely do it in character. :)


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Please roll one check for your PC when overland skill checks are called. Roll the skill you feel embodies the core of the task your PC is undertaking.

For this past travel check, I will use the first roll used in the case where a player rolled more than one check.

Vigilant Seal

N (female) Half-Orc Barbarian 1| HP 15/23 +4 temp while raging| AC 18 17 while raging| F +8 R +4 W +6 | Perc(E) +6 darkvision, low-light vision | Stealth(U) +1 | speed 25| Hero Points: 1 |Active Conditions: none

Are we meant to approach the trials as a team, as the best suited from the team, each individual trying it, some trying if they think they will succeed?

I am a little lost about the details of the game mechanics here.


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Each individual can attempt a trial. There is one trial per checkpoint. Attempting it is not mandatory.

For this trial, the character first rolls Perception to try to pick out the caribou with a bell on it. If you fail, the Nature or Stealth check to approach the caribou to get the bell is harder as you, presumably, approach a few different caribou until you see the bell.

During this time at the check point, you can also rest. While resting, you can Make an Impression on a team or Gather Information from a team. Each of you can do this individually or however you want to split up the tasks, whether or not you attempt a trial.

Or you can ask the marshal to forge on ahead to try to get further progress today. They may or may not allow it depending on a variety of factors, some of which are random and behind the scenes.

Envoy's Alliance

LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none

Just as an FYI, work seems to have turned into a bit of a busy period. I should be able to post somewhere between 5pm and 8pm (Pacific US) every day, but can't guarantee <24hours between posts, and they may be a little less flavored than I'd like.

Vigilant Seal

N (female) Half-Orc Barbarian 1| HP 15/23 +4 temp while raging| AC 18 17 while raging| F +8 R +4 W +6 | Perc(E) +6 darkvision, low-light vision | Stealth(U) +1 | speed 25| Hero Points: 1 |Active Conditions: none

Sorry for the late post. It was a bit of a day.

Also, teammates, I don't know what I did to upset dice bot, but I am sorry!


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| Extinction | url= |

Not as bad as my play through yet...

EDIT: Feldspar (and anyone else), it's within 24 hours after my last post, not your last post. Though, I work nights half the time, and I know the pain of checking before getting ready to leave for work and then the next day you see the GM posted 1 minute after you last checked...

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

I think that happens regardless of when people work. It probably has a "Murphy's Law"-esque type name for the phenomena.

Horizon Hunters

Female Varisian Human Monk 5 HP 68 AC 24 F +11 R+13 W+9 Perc +9 Speed 35' Hero Points 0 Active Conditions

Do we need to roll to grab more eggs or is it enough that someone manage to do it?


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As the GM failed to tell us in my play-through, the more of you that attempt the trials--barring certain critical failures--the better you'll do in the end.

Vigilant Seal

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NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

I did not notice that the other Outpost games I signed up for were both quests... whoops - that was quite a surprise when the GM said "...as you make you final posts..." after a single encounter.

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

welp.... pretty sure Frankie is now drowning.
swell...

Vigilant Seal

N (female) Half-Orc Barbarian 1| HP 15/23 +4 temp while raging| AC 18 17 while raging| F +8 R +4 W +6 | Perc(E) +6 darkvision, low-light vision | Stealth(U) +1 | speed 25| Hero Points: 1 |Active Conditions: none

Thanks for the Hero Point, GM Blake.

Vigilant Seal

N (female) Half-Orc Barbarian 1| HP 15/23 +4 temp while raging| AC 18 17 while raging| F +8 R +4 W +6 | Perc(E) +6 darkvision, low-light vision | Stealth(U) +1 | speed 25| Hero Points: 1 |Active Conditions: none

GM Blake, you have marked Barb as 16/23 HP - does that take into account the 4 temp HP she has while Raging? I didn't see actual damage posted, so I am not sure.


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No. Thanks for the correction. That'd make her 20/23.

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

Can Frankie drop both her shield and her flail with "Release" free actions? I think I may want to get some reach, and help put some space between the Frankie & the Bear - but before having her drop her current weapon/shield and pull out her Glaive, I wanted to verify the action economy.


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Yes. Definitely the weapon. I believe the shield but cannot find an answer currently, so I say, "Yes."


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| Extinction | url= |

For clarity:

Barb's 22 Hit
Frankie's 20 Missed

No damage reduction was involved.

Barb's 21 vs. Athletics DC failed.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

I'm confused, did my Hydraulic push move the bear really far cause the ice made him slide an extra distance or did he move?
Also if I did crit the bear? I'll have to roll another 3d6, cause the spells says 6d6 if I crit, after all that is more than 5 ft, so I wonder if I did crit.


| Extinction | url= |

He moved 5 ft away from you.

However, if you're confused by my description for Tam Sa Gi, it is because she could have *just* made it to flank in two moves in its original position. Due to difficult terrain condition, moving the bear 5 ft is 10 extra feet of movement for you guys.


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Quote:
I didn't see a note stating the ice was difficult terrain

I have posted at least 7 times--including 4 posts above where this was stated--that ice is difficult terrain.

Ice is difficult terrain.

Horizon Hunters

Mordack Dune 4 wrote:

I'm confused, did my Hydraulic push move the bear really far cause the ice made him slide an extra distance or did he move?

Also if I did crit the bear? I'll have to roll another 3d6, cause the spells says 6d6 if I crit, after all that is more than 5 ft, so I wonder if I did crit.

It has become increasingly clear that you don't read the posts that others write because not only did GM Blake write more than once that ice was difficult terrain, he said literally 3 posts before you posted this last time (where you insisted that no posts had been made) that the ENTIRE MAP WAS DIFFICULT TERRAIN.... Further, I can point to other instances where you completely and utterly ignored directions (ex. using a diplomacy roll to somehow trek through isolated wilderness terrain... to supposedly "cheat"....) Not only were you not following directions, your explanation of why you were using diplomacy didn't make sense. But I digress. We were discussing your current decision to not read but pretend you were reading... So, let's go over the text you didn't read. Below is the exact quote from GM Blake's statement that you didn't seem to understand:

Quote:

"Feldspar invokes a mentally taxing spell that releases three bolts of translucent energy. The snow swirls in the wake of their path as they zip toward the strange bear. They land with less impact than the wizard might have hoped.

The goblin sorcerer demonstrates his instinctual magic's superiority as a veritable geyser erupts from his hands and shoves the bear its prey away from him.

For Tam Sa Gi: the bear has been moved to 2 Up and 3 Left from your current position. Achieving flanking is no longer possible, I believe. It will take 2 Move actions to reach any facet of the bear."

Let's break this down, since you say you didn't understand it.... The first paragraph is describing what Feldspar did. We know this because it starts off with "Feldsar invokes..." and then goes onto describe the actions that Feldspar took during his turn and the end results of those actions.

The next paragraph describes what you did. We know this because it starts out with, "The goblin sorcerer demonstrates..." Since there are no other goblin sorcerers in the vicinity, the reader can safely presume that the author (GM Blake) is referring to your character and what Mordack did during his turn and the results of that turn.

The third paragraph starts off in a very different manner doesn't it? First, it's in out of character text which should alert the reader to pay attention, this isn't the same as the rest of the other stuff. Second, it clearly states, "For Tam Sa Gi:" Now, this should have alerted the reader that the message was for me and/or my character not for the group; therefore, any directionals, distances, etc. that were given were in relationship to my character. But even if you happened to miss the obvious, blatant glaring sign out front, the sentence itself tells you that all directionals were in relationship to my character.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7
Tam Sa Gi wrote:
Mordack Dune 4 wrote:

I'm confused, did my Hydraulic push move the bear really far cause the ice made him slide an extra distance or did he move?

Also if I did crit the bear? I'll have to roll another 3d6, cause the spells says 6d6 if I crit, after all that is more than 5 ft, so I wonder if I did crit.

It has become increasingly clear that you don't read the posts that others write because not only did GM Blake write more than once that ice was difficult terrain, he said literally 3 posts before you posted this last time (where you insisted that no posts had been made) that the ENTIRE MAP WAS DIFFICULT TERRAIN.... Further, I can point to other instances where you completely and utterly ignored directions (ex. using a diplomacy roll to somehow trek through isolated wilderness terrain... to supposedly "cheat"....) Not only were you not following directions, your explanation of why you were using diplomacy didn't make sense. But I digress. We were discussing your current decision to not read but pretend you were reading... So, let's go over the text you didn't read. Below is the exact quote from GM Blake's statement that you didn't seem to understand:

Quote:

"Feldspar invokes a mentally taxing spell that releases three bolts of translucent energy. The snow swirls in the wake of their path as they zip toward the strange bear. They land with less impact than the wizard might have hoped.

The goblin sorcerer demonstrates his instinctual magic's superiority as a veritable geyser erupts from his hands and shoves the bear its prey away from him.

For Tam Sa Gi: the bear has been moved to 2 Up and 3 Left from your current position. Achieving flanking is no longer possible, I believe. It will take 2 Move actions to reach any facet of the bear."

Let's break this down, since you say you didn't understand it.... The first paragraph is describing what Feldspar did. We know this because it starts off with "Feldsar invokes..." and then goes onto describe the actions that Feldspar...

I don't appreciate the way you are talking to me, I'm doing my best but I have reading disabilities. You do it again, I will pull in a coordinator, because I'm tired of people talking to me this way.


| Extinction | url= |

No more needs to be said on this.


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VC Australia - WA

Briefly placing VO hat upon my head - GM Blake has the right of this but as I have seen a few too many instances recently where things escalated quickly, I wish to remind everyone that we are just a group of people who have agreed to play a game together. We are asked to use the same level of cooperation, or more, that our characters are expected to exhibit as Pathfinder Society members.

We come from a variety of backgrounds, have a variety of abilities and experience, and are playing on a variety of equipment in differing conditions. It behoves us all to read carefully when we can and utilize both empathy and cooperation.

I have learned through PbP GM experience that sometimes the information provided and even read, is subject to being forgotten between rounds, potentially by multiple players. This is even more true during conventions when the likelihood is that some of those players are in multiple games, perhaps even GMing some of them. GM Blake has taken my usual approach of adding important details to every post so they are more likely to be noted when appropriate.

Placing my player hat back on as I really just want to enjoy the game.

Now, GM Blake - I am quite happy to accept the ruling on actions needed to regarding the potion and hope I applied them correctly. FYI - I have seen similar situations where a player could feed a potion to another for a single interact action requiring one hand for a conscious and cooperative recipient and two hands otherwise. This definitely seems to be an area that is left to GM discretion.


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| Extinction | url= |
Barb wrote:
This definitely seems to be an area that is left to GM discretion.

Unfortunately.

The basis for my ad hoc ruling, which I will review and consider for how I want to rule as a, well, rule, was thus:

A. It is not expressly allowed by the rules as far as I could find.

B. You can heal another conscious character in Encounter mode the following ways:
1. You have spell casting ability, access to heal, and use a spell slot and a single action
2. You have the Battle Medicine feat (a permanently limited resource--feats not the healing) and make a skill check with a single action
3. You have spell casting ability, access to heal, and use a scroll with two actions (retrieve it, cast 1 action heal)
4. You have spell casting ability, access to Soothe, and use two actions
5. You have spell casting ability, access to Soothe, and use a scroll with three actions

A potion that costs the same as a scroll allows someone without spell casting ability or access to the heal spell to heal themselves with two actions. Allowing a potion to give someone without the ability to cast heal to function the same as a scroll seemed to risk blurring the distinction between scroll and potion.

That's what guided my ruling for this apparently vague area of the rules at this moment and the remainder of this table. However, as I said, I will review further afterwards.

What did not go into my calculation was realism, but it is an amusing picture: try administering a cup of water to someone who is concurrently trying to stand up on the ice and get ready to rush across it to hack a giant bear with an axe.

Horizon Hunters

Mordack Dune 4 wrote:
I don't appreciate the way you are talking to me, I'm doing my best but I have reading disabilities. You do it again, I will pull in a coordinator, because I'm tired of people talking to me this way.

While I can appreciate that, I also know that you didn't disclose your disability AND there are ways to mitigate (i.e. accommodate) your disability in wide variety of ways. For example, utilizing a free screen reader that would translate the text into speech for you -- thereby potentially bypassing the problem with ink-based text. Depending upon your age (i.e. when you were actually diagnosed), you could/should know the techniques to use to mitigate (i.e. make it easier for you to function/accommodate) your disability AND you are, for better and worse, required by law to disclose (like I did) your disability if you wish to be accommodated. If you don't, you have no reasonable expectation of accommodation.... that is how the law is written. Again, as someone with a disability, you should know this -- just like I do. In other words, your rights aren't protected unless and until you disclose.


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I will reiterate that no more needs to be said on this because, as Numbat mentioned, these back-and-forths most often spiral in the downward direction.


| Extinction | url= |

Since you guys' dice have been dancing around it and we're getting close, I'll just tell you:

It's AC is 22.


| Extinction | url= |

So, disappointing detail in this scenario is the injured team (which team it is depends on a random assignment and your performance) starts dying as soon as you start the map. At best speed, if you hadn't had snowstorm as your weather condition and could see the island and went straight for it from starting position, would take you 3 rounds. So the NPCs would be making stabilization flat checks each round. You'd be attacked by the bear before you got there, though, so seeing the bodies you might do what my table did and ignore the bear while it tore through us and try to heal them.

I started them dying when the bear attacked. Still, 1 died and the other 2 stabilized on their own.

Either way, there's no success condition related to their death or survival.

Envoy's Alliance

LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none

Sorry I missed the last round of bear. It was a long day.

Horizon Hunters

Female Varisian Human Monk 5 HP 68 AC 24 F +11 R+13 W+9 Perc +9 Speed 35' Hero Points 0 Active Conditions

That thing is nasty, 22 AC is really high. With something that powerful, trying to help the team might be a death sentence for the party. Well maybe it does not hit that hard, I think we just got lucky on those damage rolls.

Honestly, I thought those inside the cave were already dead and that only Olin was alive.
Getting past the bear would have been very hard, so I think the only option would have been the heal spell, I do not think we have anyone able to cast those.

And I realize now that I forgot to pick my pathfinder schools items…

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Thanks for Dming. Of course I'm assuming we are near the end of the adventure.


| Extinction | url= |

Pretty close.

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

I originally came to this thread in order to complain about missing that DC 15 Medicine check by 1... but after reading all those Discussion posts i had missed since yesterday, I had completely forgotten about it. XD
Only when I clicked back on the game thread to see if any more posts had come in, did i recall my original reason.... so yeah - nobody able to cast guidance, retroactively?

oh well - it looks like Feldspar and Tam Sa Gi are both trained in medicine - Tam Sa Gi even has battle medicine as well - so I suppose she may be able to patch the last Varki up before even need to try a 10 minute long wound treatment.


| Extinction | url= |

Please let me know what you're each doing for downtime and roll any associated dice.

Horizon Hunters

Warfare Lore: 1d20 + 5 ⇒ (14) + 5 = 19

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

The "Field Medic" background grants Lore:Warfare, but does not grant any lore for healing, medicine, etc... But I would like to think that the "Warfare Lore" Frankie has gained includes information about treating injuries, and I had included in her short Bio, that she worked as a Physician's Aid after leaving the Taggoret Guard. So I think in her downtime, she provides affordable, non-nondenominational healing for villagers, farmers, and townsfolk who have suffered injuries.

Warfare Lore: 1d20 + 5 ⇒ (3) + 5 = 8

Edit: Well... what did you expect? it's not like she's a Cleric or an actual TRAINED doctor... lol


| Extinction | url= |

Scenario Summary

You finished the race without cheating (Primary Success Condition met).

You scored 23 "Progress Points," which tied with the Varki team. However, they got attacked by the bear, so you won the race (Secondary Success Condition met).

Treasure bundles awarded a 1/2 Progress Points to a max of 10. You earned 10 treasure bundles.


| Extinction | url= |

Anticipate Chronicles Tuesday assuming you've posted your downtime.

Earlier if I can, but don't count on it.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

I didn't see my downtime anywhere, maybe I did goblin lore: 1d20 + 6 ⇒ (12) + 6 = 18

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

Whoah... so... if the Varki were the only ones in front of us.. does that mean THEY were the ones who had been sabotaging things? or was that one of the groups that fell behind the last night? I cannot recall, if we encountered sabotage during the last trial... was it the loose plates on the vaulting poles? or was it an official trying to sabotage everyone other than the Varki for some reason...

given what happened in game - i doubt it would be on Frankie's mind - which is why i am talking about it here instead.

Vigilant Seal

N (female) Half-Orc Barbarian 1| HP 15/23 +4 temp while raging| AC 18 17 while raging| F +8 R +4 W +6 | Perc(E) +6 darkvision, low-light vision | Stealth(U) +1 | speed 25| Hero Points: 1 |Active Conditions: none

Barb will try to earn a little extra using crafting, perhaps trying her hand at ice sculptures.

Crafting: 1d20 + 3 ⇒ (1) + 3 = 4 Critical fail! Zero income for Barb in these cold wastes. Sigh.


VC Australia - WA

Game reported!

Frankie - make sure to register your character on the Paizo site.

Vigilant Seal

NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none
GM Numbat wrote:
Frankie - make sure to register your character on the Paizo site.

Pretty sure I did that before this game began...

Under My Organized Play, I see:

# 2371226-2001 PFS(2ed)
Frankie Feldspar
Vigilant Seal: 4
Fame: 4

Is there anything else i need to do?


VC Australia - WA

Hmmmm, that should do it. It just did not fill you in automatically by number. Take a look later today and make sure the game shows as reported for you.

Vigilant Seal

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NG (female) Dwarf Fighter 1 | HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 | speed 25 | Hero Points: 1 | Active Conditions: none

well - this is my first game with Frankie, so i am assuming that's where the 4 fame and reputation came from

Envoy's Alliance

LG (male) human (Taldan) Wizard 1| HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 | speed 25| Hero Points: 1 |Active Conditions: none

Feldspar, given that libraries are probably in short supply, will also use crafting to try to earn some income.

Crafting, downtime: 1d20 + 7 ⇒ (3) + 7 = 10

Library lore is the exact same roll

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