HP 16/16 | AC 15 (16 with Mage Armor)| F +5 R +5 W +6 | Perc(T) +4 | Stealth(T) +5 |
Classes/Levels
speed 25| Hero Points: 1 |Active Conditions: none
Gender
LG (male) human (Taldan) Wizard 1|
About Feldspar of Oppara
Orphaned young and informally adopted by an itinerant scholar who tutored him in wizardry. Feldspar supported himself as a copyist of minor works for the Forae Logos in Absalom before being admitted to the Pathfinder Society on his guardian's recommendation. He tends to be withdrawn in social situations, much preferring the company of books.
BotMe:
Will attempt to stay at range in combat.
Any day started in hostile environments (e.g. on the road) will cast mage armor at the beginning of the day or as soon as hostilities become likely.
Will gladly expend healing potions to revive downed teammates.
Target priorities
Generally prioritize threats to the group over personal threats.
Anything creating a flank on our melee characters
Ranged attackers
Enemies attacking me.
Enemies clustered to allow for Electric Arc.
Enemies at Range
[dice=Magic Missile(3action)]3d4+3[/dice] Recover with Drain Familiar if needed.
[dice=Force Bolt]1d4+1[/dice] Focus spell auto hits.
[dice=TelekineticProjectile attack]1d20+7[/dice][dice=Damage?]1d6+4[/dice]. Reach spell to get to 60ft if necessary.
[dice=ProduceFlame]1d20+7[/dice][dice=fire damage]1d4+4[/dice]
Enemies Close
[dice=Burning Hands]2d6[/dice]DC17 reflex or fire damage.
Feldspar
Male human evoker 1
Common, LG, Medium, Human, Humanoid Perception +4
Languages Common, Dwarven, Elven, Shoanti, Skald, Tien
Skills Academia Lore +7, Acrobatics +5, Arcana +7, Crafting +7, Diplomacy +3, Library Lore +7, Medicine +4, Occultism +7 (+7es, penalties, or modifiers).), Society +7, Stealth +5, Survival +4
Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 10 (+0)
Other Items unarmored defense, daggers (2), staff, backpack, bandolier, belt pouch, belt pouch, chalks (10), healer's tools, material component pouch, metamagical themas, repair kit, sling bullets (10), writing set, purse (5 gp; 8 sp)
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AC 15; Fort +5; Ref +5; Will +6
HP 16 Focus Points 1 Hero Points 1
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Speed 25 feet
Melee [1] dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4 piercing/slashing
Melee [1] staff +3 (two-hand d8), Damage 1d8 bludgeoning
Ranged [1] dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4 piercing/slashing
Arcane Wizard Spells DC 14, attack +0; 1st burning hands, mage armor, magic missile Cantrips (1st) detect magic, electric arc, light, produce flame, ray of frost, shield, telekinetic projectile
Feats Assurance, Familiar, Natural Ambition, Reach Spell
Other Abilities drain bonded item, familiar focus
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