Swampwalker

Farrukh Al`Khatel's page

398 posts. Alias of Storm Dragon.


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HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh just begins laying into the enemies around him, trying to trim down the tide of undead.

Tooth: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 1d6 + 22 ⇒ (2) + 22 = 24

Klaw: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 1d6 + 22 + 1d6 ⇒ (5) + 22 + (5) = 32

Klaw Haste: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 1d6 + 22 + 1d6 ⇒ (5) + 22 + (6) = 33

Klaw Iterative: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 22 + 1d6 ⇒ (1) + 22 + (4) = 27

Klaw Iterative 2: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 22 + 1d6 ⇒ (2) + 22 + (1) = 25

Confirm Tooth?: 1d20 + 21 ⇒ (18) + 21 = 39
Crit Damage?: 1d6 + 22 ⇒ (4) + 22 = 26

I'm going to start by attacking the nameless Red undead directly in front of me. If at any point I kill it, I 5 ft. step forward and aim remaining attacks (if any) on Hrave. I will also initiate Time Thief's Talons on him in that case, rolled below:

Time Thief's Talons:
Make an attack. If it hits, it deals weapon damage as normal plus additional points of damage equal to twice your initiator level, and you regain a number of hit points equal to twice your initiator level.

Attack!: 1d20 + 23 ⇒ (9) + 23 = 32
Damage?: 1d6 + 21 + 32 ⇒ (3) + 21 + 32 = 56


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh is rattled by both blows, and is kind of worried by the unexpected damage.

Will: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

And he barely manages to shrug off the paralyzing ray.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

I did not see until now that it was my turn.

With most of the major threats around him dealt with, Farrukh leaves the small fry be for now and charges after Hrave.

I do provoke from one of the blue guys, and one of the red guys.

Tooth Charge!: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 1d6 + 22 ⇒ (2) + 22 = 24

Tooth Charge Confirm?: 1d20 + 26 ⇒ (11) + 26 = 37
Damage?: 1d6 + 22 ⇒ (6) + 22 = 28

The one time I remember to use my Keen weapon for single attacks and I could've gotten the Shocking Burst from the shield lol. -.-

He then twists and attempts to siphon some energy from the undead monster to replenish himself.

Time Thief's Talons: 1d20 + 24 ⇒ (3) + 24 = 27
Damage?: 1d6 + 22 + 32 ⇒ (2) + 22 + 32 = 56

Time Thief's Talons:
Make an attack. If it hits, it deals weapon damage as normal plus additional points of damage equal to twice your initiator level, and you regain a number of hit points equal to twice your initiator level.

That might actually whiff. Cowabummer.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

I can be flanked, and don't think I resist acid, and my current AC is...33 I think, since I charged. So ow.

The acid-etched blades leave bubbling white wounds on Farrukh as he hisses in pain.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

To hopefully try to head off more spellcasting, Farrukh charges into battle!

War Lion's Charge attack aimed at the Wormcaller leading blue squad.

War Lion's Charge:
With the ferocity of an angered lion, the Golden Lion disciple races across the battlefield ignoring secondary targets to bear down on a single enemy and reduce him to dust. The initiator makes a charge attack against a foe (which does not provoke attacks of opportunity) and this attack inflicts an additional 14d6 points of damage. The foe must also make a Fortitude save (DC 17 + initiation modifier) or be stunned for one round.

TL;DR: I can Charge a guy, it doesn't provoke, deals +14d6 damage, and forces a Fort save or be Stunned (likely irrelevant against these guys since undead are immune to Fort saves).

Klaw Charge!: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30 The extra +1 is from the high ground bonus, ignore if it doesn't apply from me flying over him here

Damage: 1d6 + 22 + 14d6 + 1d6 ⇒ (1) + 22 + (1, 5, 6, 6, 1, 1, 1, 4, 6, 6, 1, 5, 5, 3) + (1) = 75The last 1d6 is lightning damage, not sure if they're immune or not. The rest is slashing.

Then Farrukh whirls his sword, rending the surrounding undead.

Tooth Slash!: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 1d6 + 22 + 10d6 ⇒ (4) + 22 + (3, 6, 5, 2, 4, 5, 5, 4, 4, 5) = 69

Confirm?: 1d20 + 23 ⇒ (14) + 23 = 37
Crit damage?: 1d6 + 22 ⇒ (2) + 22 = 24

Spinning Adamantine Axe:
The initiator makes one unarmed attack against each foe in range, each successful strike inflicting an additional 10d6 points of damage that ignores the target’s damage reduction. Foes that are struck are also knocked prone from the force of this assault.

TL;DR: Whirlwind Attack that deals +10d6 damage and knocks everybody it hits Prone. Normally ignores DR as well but from what I recall I think we nerfed this one by removing the "ignores DR" bit of it? It's been forever since I used this.

Action breakdown: Full-round to use War Lion's Charge, moving 120 feet. Bonus Standard to use Spinning Admaantine Axe.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|
Dungeon Kobold wrote:


“This is…” Clunk has stood stock-still since the party’s arrival. Now he turns to stare at the others with a deep, troubled intensity. “This is not correct. We should not be here.

Farrukh does a bit of a double-take. "Wait are we ACTUALLY here? I thought this was some kind of...vision quest or something."

Farrukh takes up a more serious combat stance, then inches forward.

Swapping to God of the Hourglass Stance to gain an additional Standard or Move. 5 ft. stepping forward, and then activating my Defensive Focus ability as a Full-Round Action. Short version of effects in spoiler below.

Defensive Focus:
I get up to my Int mod in additional AoOs per round, increas emy Reach to 20 ft., and can move as part of an AoO up to my normal movement in a turn. The DC to Acrobatics through my threatened area increases by +20 ove rthe normal DC, and the entire area is treated as Difficult Terrain.

Basically setting up a big bubble that makes it hard for enemies to close in on us and attack the squishies.

"We need to be extra careful here. Would be pretty embarrassing to die before we're ever born. Not to mention the...paradox headache."


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|
Eben MacTeague wrote:

I'll get to Eben's bufflist tomorrow or so, but it's the standard.

"Wait... Erip?" Eben looks around, to see if Clunk has been replaced by a dwarf he's never met, who may or may not be a skeleton crawling with acidic beetles.

Farrukh grimaces. "Before your time. She was with us at the start, but...not for long. That was before death was just an inconvenience for us."

Cuetzpalli wrote:

Assuming we haven't rested since I used my 4th level slot, honestly can't remember at this pacing.

So, good hope, shield and owl's are still running if I'm reading discussing correctly?

In that case, I would just cast a mirror image on myself

We got a full reset; so all your slots are back, you just have to recast buffs.

Swapping back to Riven Hourglass Stance for the +4 Initiative; so I'll be rolling at the +15 figure.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh goes to drink the water, then stops for a moment, looking to the Druids.

"For what it's worth, either way what you guys did wasn't pointless. At least it gave us all enough time to try and find a more permanent solution, right?"

Then he shrugs, and takes a swig.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"It turns out undead, mind flayers , and efreet aren't too concerned with who or what they kill. Who knew?" Farrukh adds, helpfully.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Why's that? Do you sense something we can't?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Not gonna lie, I never thought we'd be able to resolve this without killing both of 'em. Good work."


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh will also delay.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Reflex: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30

Already injured, Farrukh is doused in acid and barely holding on to life. He brings his shield up and hunkers down behind it in a defensive posture, essentially taken out of the fight for now.

Spending a Full Round Action to activate my Defensive Focus feature and regain my spent Maneuvers this combat. Using my Swift action to swap to Sand-Bearer's Switfness stance and gain a 20% miss chance vs. hostile effects as well.

If it becomes relevant, Defensive Focus increases my Reach to 20 ft. and makes the area around me difficult terrain, which could potentially foul up the dragon's movement if it tries to fly toward me. If nothing else, it won't be able to Charge me lol.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Sorry about that, I thought I'd posted in the thread but it was just the Discord.

Farrukh braces as the dragon slams him toward the ground, and just keeps on pounding him.

Think all our AC-boosting buffs are down?

So damage is 40*3 = 120; 5 HP left. 44 damage would bring me to -39.

Farrukh is shredded, smashed, eviscerated, and otherwise removed from this mortal coil...for a moment. Golden motes form around his obliterated corpse as it is painstakingly reconstructed to its last healthy state, then releases a burst of golden energy as Farrukh stands there, unscathed!

Heart of the Time Lord trigers, I heal for 160, bringing me back to full, and I take the 44 damage, bringing me back down to 81.

The dragon snorts once, and then contemptuously flicks the warrior with his tail, very nearly returning him to the same state he was just in.

Farukh squeaks by with just 42 HP remaining. Or maybe a couple extra, I need to doublecheck and make sure 125 is my level 16 max HP. But either way, alive but really injured.

He picks himself up off the metaphorical floor, groaning in agony at his death, sudden rebirth, and then near-death again.

"F&$$ that was close."

He drunkenly swerves through the air, and activates a technique to hopefully stave off death a little longer.

First Standard action: Time Thief's Talons.

Tooth: 1d20 + 23 ⇒ (8) + 23 = 31

But he can't quite put his all into it. Miss, pretty sure.

And so instead he just puts everything into trying to finish the beastie as fast as possible.

Tooth: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 1d6 + 21 ⇒ (2) + 21 = 23

Klaw: 1d20 + 23 ⇒ (1) + 23 = 24
Damage: 1d6 + 21 + 1d6 ⇒ (3) + 21 + (2) = 26

Klaw Iterative: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d6 + 21 + 1d6 ⇒ (6) + 21 + (1) = 28

Klaw Iterative 2: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 21 + 1d6 ⇒ (3) + 21 + (5) = 29

Klaw Iterative 3: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 21 + 1d6 ⇒ (3) + 21 + (2) = 26

Yeesh.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Think I'm just gonna say I delayed to sort out the sequence of events.

Farrukh takes a moment to analyze the situation, then pounces.

Moving up 30 feet (Move action), then full attacking.

Tooth: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 1d6 + 21 ⇒ (4) + 21 = 25

Klaw: 1d20 + 22 ⇒ (13) + 22 = 35
Damage: 1d6 + 21 + 1d6 ⇒ (2) + 21 + (1) = 24

Klaw Iterative: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d6 + 21 + 1d6 ⇒ (4) + 21 + (6) = 31

Klaw Iterative 2: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 21 + 1d6 ⇒ (6) + 21 + (2) = 29

Crit confirm Tooth?: 1d20 + 20 ⇒ (15) + 20 = 35
Damage?: 1d6 + 21 ⇒ (1) + 21 = 22


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Will: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19

Images of everyone he's ever lost bubble up from Farrukh's subconscious, but Eben's goofy little jig forces a laugh out of him, breaking the effect.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|
Carina Viera wrote:

Carina lands and falls to all fours, gasping for breath.

"...okay..." She pants. "...that took... longer than I thought..."

"Yeah, it's like whoever came up with this forgot to account for the fact that our party has next to no true AoE."

"That was dicier than I was expecting too. Why are creatures this powerful just hanging around in a random clearing? Starting to get a bad feeling about this forest. Well, worse feeling."


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh seems rattled; that might be the closest he's ever come to death.

"Okay. These things are WAY more dangerous than I thought they were."

He takes a deep breath, then whirls into motion.

First, he lays out three quick strikes at the surrounding fae and their shadows.

Apply these attack clockwise; orange, orange, then blue.

Spinning Adamantine Axe: 1d20 + 22 ⇒ (2) + 22 = 24

Spinning Adamantine Axe: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 1d6 + 21 + 10d6 ⇒ (6) + 21 + (4, 5, 5, 5, 4, 1, 6, 6, 3, 1) = 67

Spinning Adamantine Axe: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 1d6 + 21 + 10d6 ⇒ (1) + 21 + (3, 6, 1, 4, 6, 6, 5, 2, 2, 6) = 63

Crit confirm 1: 1d20 + 22 ⇒ (9) + 22 = 31
Crit damage: 1d6 + 21 + 10d6 ⇒ (4) + 21 + (4, 1, 2, 1, 2, 4, 5, 1, 5, 6) = 56

Crit confirm 2: 1d20 + 22 ⇒ (3) + 22 = 25

Having cleared a path, he launches himself directly at the orange ankou in the distance, presuming it is one of the real ones.

This Charge does not provoke.

Lion's Charge: 1d20 + 24 ⇒ (7) + 24 = 31
Damage: 1d6 + 21 + 14d6 ⇒ (5) + 21 + (3, 4, 5, 2, 1, 5, 1, 5, 1, 4, 2, 6, 4, 2) = 71


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Fort: 1d20 + 15 ⇒ (1) + 15 = 16

Farrukh feels his extremities start to turn to stone.

"S&@+."

I'm actually not sure if Temporal Body Adjustment works on this one. GM call?

Temporal Body Adjustment wrote:
By reversing the flow of your personal Hourglass, you can turn back time, undoing a harmful event. You can initiate this counter when you would be affected by a negative condition (such as being cursed, dazed, paralyzed, or sickened), or are affected by a negative condition. You ignore the condition that would affect you, or end any one such condition currently affecting you. You cannot negate your death with this counter.

"Stoned" isn't an explicit condition in this system, though neither is "Cursed".


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh steps out of the antimagic and lays into the nearest shades.

Tooth: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 21 ⇒ (5) + 21 = 26

Klaw: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 1d6 + 21 + 1d6 ⇒ (5) + 21 + (1) = 27

Klaw Haste: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 1d6 + 21 + 1d6 ⇒ (4) + 21 + (3) = 28

Klaw Iterative: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d6 + 21 + 1d6 ⇒ (3) + 21 + (2) = 26

Klaw Iterative 2: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d6 + 21 + 1d6 ⇒ (1) + 21 + (2) = 24


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh takes up a defensive stance and readies himself to whirlwind-blender again.

Full round action to Defensive Focus and regain Spinning Adamantine Axe.

Then he takes a swipe at the nearest shadow monster.

Attack: 1d20 + 24 ⇒ (9) + 24 = 33
Miss (Blind Fight): 2d100 ⇒ (11, 79) = 90
Damage: 1d6 + 19 ⇒ (3) + 19 = 22

He grievously injures but does not slay the beast.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Reflex: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22

Yeowch!

Farrukh jerks and twitches as astounding amounts of electricity course through his body.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"...What in the hells are these things?"

Farrukh steps forward a bit and takes up a defensive stance.

Readying an action to activate SPinning Adamantine Axe if at least two of them enter my range. Readying a second action (due to God of the Hourglass) to make a standard attack on the first one to come in range.

Attacks, in order:

Spinning: 1d20 + 24 ⇒ (18) + 24 = 42
Tooth slash: 1d20 + 24 ⇒ (17) + 24 = 41

Threat confirm?: 1d20 + 24 ⇒ (10) + 24 = 34


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Levelup:

+1 BaB
+1 Fort/Will saves
Greater Armiger's Mark
+8 skill points

Honestly, not a super impressive level for me, I thought there was an extra Maneuver known at this level.

I can trade out an old one though, which I'll mull over.

Edit: Traded Iron Shell for Adamantine Shell.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Hey, Clunk, can you tell if the time we lost was a one-time thing? Or is it something ongoing? Like is time moving 10% slower here ALL the time or did we just jump forward a day once?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh frowns, and tries to muster what little social grace he has as he speaks to Clunk. "Hey man, just wondering, are you doing okay? Seems like you've been in a bad mood the last few days. Meeting that Azata really doesn't seem to have helped. I'm pretty sure she was just trying to get a rise out of you, y'know?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Honestly, it feels kinda weird for him to finally be gone. I half-expected him to find some way to wriggle out of death again. No more cryptic half-threats from our "friend", I guess."


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"You could even try it without buffs next time!"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh gives Clunk a puzzled look and leans over to talk to him.

"What's got you so tense?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

<Uhhh, yeah, sure, I can do that...>

Farrukh starts trying to remember how to do that, it's pretty complicated.

Okay so I wrote this post thinking it was not one of my prepared Maneuvers and I'd need to start aggressively doing calisthenics for 10 minutes to re-prepare it, but I actually have it prepared already we just didn't need it in the last fight.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Sense Motives: 2d20 ⇒ (10, 3) = 13


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Put me in the 'Krathanos is useless to us' camp too. We gave him a shot and he basically did nothing. If we want to kick his ass, sounds good to me. He basically started it with those big flaming rocks anyway. Or Tanith and Cuetz could try to beat him at dice I guess?" Farrukh looks pretty doubtful at that last bit.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh doesn't really know how to react; he didn't really figure Carina would be this torn up over a mother she'd never really known.

Instead, he decides to focus on the larger issue.

"Why bother to step in now? I thought you weren't interested in the fight? Also I could kind of understand you taking a swing at everyone else, but why us?" he aims at Krathanos.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh charges at the tiefling, a little disturbed at attacking someone who bears such a close family resemblance to one of his friends...though the fact that she's undergone a drastic change in appearance lately makes it more palatable.

Charge!: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 1d6 + 22 ⇒ (5) + 22 = 27

He follows it up by trying to bury his sword in her once more, aiming to steal her lifespan to repair his wounds.

Time Thief's Talons again.

Talon-sy!!: 1d20 + 24 ⇒ (17) + 24 = 41
Damage: 1d6 + 22 + 30 ⇒ (1) + 22 + 30 = 53

Ooh, crit threat!

Confirm?: 1d20 + 24 ⇒ (9) + 24 = 33
Damage: 1d6 + 22 + 30 ⇒ (2) + 22 + 30 = 54


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Gonna swipe with Klaw, the Bull Rush might actually matter here for the first time in a while lol.

Farrukh sweeps out a hand to catch the Displacer Beast on his shield and throw it back.

Attack: 1d20 + 24 ⇒ (16) + 24 = 40
Damage: 1d6 + 22 + 1d6 ⇒ (5) + 22 + (3) = 30

Bull Rush: 1d20 + 24 ⇒ (14) + 24 = 38


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh charges at the Efreet!

Attack!: 1d20 + 24 ⇒ (20) + 24 = 44

Damage: 1d6 + 22 ⇒ (6) + 22 = 28

Confirm?: 1d20 + 24 ⇒ (17) + 24 = 41
Damage: 1d6 + 22 ⇒ (2) + 22 = 24

And if it still lives, he whacks it again!

Hitting it with that time Thief's Talons I recovered earlier.

Attack: 1d20 + 22 ⇒ (3) + 22 = 25

And a miss I'm pretty sure.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh charges temporal energy beneath his feet, and launches himsef at the Efreeti.

Full Round Action: War Lion's Charge; Charge attack, deals an extra 14d6 damage, and forces a DC 21 Fort save or be stunned.

Chaaarrrrge!: 1d20 + 27 ⇒ (4) + 27 = 31
Damage: 1d6 + 21 + 14d6 ⇒ (1) + 21 + (4, 5, 4, 6, 3, 1, 4, 4, 1, 5, 3, 6, 2, 6) = 76

Then he takes a moment to focus himself and regain his balance; mentally and physically.

Using my bonus Standard to regain my Time Thief's Talons Maneuver.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Ah, I missed the Heal bit. I didn't figure he'd be able to cast Heal and also try to use Plane Shift on me at the same time anyway. Guess he Quickened it?

Anyway, blender time.

Tooth: 1d20 + 23 ⇒ (6) + 23 = 29
Damage: 1d6 + 21 ⇒ (5) + 21 = 26

Klaw: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 1d6 + 21 + 1d6 ⇒ (4) + 21 + (6) = 31

Klaw Haste: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d6 + 21 + 1d6 ⇒ (1) + 21 + (3) = 25

Klaw Iterative: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 1d6 + 21 + 1d6 ⇒ (2) + 21 + (6) = 29

Klaw Iterative 2: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d6 + 21 + 1d6 ⇒ (5) + 21 + (3) = 29


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HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh grits his teeth as he sees Astraden go down again. He knows it probably won't stick...but there's always the chance that this time it's for real.

In that split second of distraction, Darl's dead hand closes around his throat for a moment.

Farrukh feels his body twist and warp before the Material is reasserted.

Jeez, glad I used that AP. Talk about cutting it close.

Ripping free of the Cleric's grasp, he goes on the attack again.

"Sooner we put you down the sooner we can set everything right again."

Farrukh lashes out with the sword formerly known as Tooth, aiming to steal time from the persistent undead.

Initiating Time Thief's Talons as a Standard.

Attack: 1d20 + 25 ⇒ (18) + 25 = 43
Damage: 1d6 + 51 ⇒ (6) + 51 = 57

Confirm?: 1d20 + 25 ⇒ (2) + 25 = 27
Damage?: 1d6 + 51 ⇒ (3) + 51 = 54

I still have actions remaining, but the situation is currently too complex for me to lay out all the options as "if this, then that" spoilers without being here for hours lol. Basically, when you get a chance tell me if this hit finishes off Darl, and I'll decide the rest of my turn from there.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Preemptively Saving Will: 1d20 + 13 ⇒ (7) + 13 = 20

Gonna use an Action Point for once, now way that's good enough.

AP: 2d8 ⇒ (5, 8) = 13

Total: 28.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"What're you gonna do, touch me?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Reflex: 1d20 + 13 + 2 + 1 ⇒ (10) + 13 + 2 + 1 = 26

A quick reminder since it's been a while; Carina, Astraden, and Cuetzapalli get the Aegis bonus listed in my bar to ALL saves, not just Will.

Farrukh takes a staggering amount of damage, but shrugs it off. He has more important things to worry about now.

Moving quickly, he closes in on Darl, clocking him as by far the most prominent threat.

Tactical Rush; Swift action move up to my speed. Full round: full attack.

Stance Effects:
Attack Routine:

Tooth: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 1d6 + 21 ⇒ (3) + 21 = 24

Klaw: 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 1d6 + 21 + 1d6 ⇒ (5) + 21 + (3) = 29

Klaw Haste: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d6 + 21 + 1d6 ⇒ (3) + 21 + (2) = 26

Klaw Iterative: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d6 + 21 + 1d6 ⇒ (2) + 21 + (4) = 27

Klaw Iterative 2: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d6 + 21 + 1d6 ⇒ (1) + 21 + (4) = 26

He also gets an extra +2 bonus to all of these attacks, and attacks Flatfooted AC, if Darl can't see him due to the Greater Invisibility.

If Darl is Still Alive:
Farrukh draws on his exceptional speed and slashes at the fire-slinging maniac, aiming to steal his life force.

Using my extra Standard action from God of the Hourglass to us eTime Thief's Talons, giving me +30 damage to an attack and healing me for the damage dealt if it hits.

Tooth: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 1d6 + 21 + 30 ⇒ (6) + 21 + 30 = 57

[spoiler=If Darl Dies]Farrukh draws on his exceptional speed, and moves to harass the next biggest threat, Zyrxog.[/ooc]


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HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh turns directly toward the screen and gives it A Look sighs deeply.

"Looks like they weren't as overconfident as we thought. What now?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh pauses for a moment and frowns as well.

"Wait, are they not here? Like an illusion or something?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh shakes his shield a bit to renew its flight enchantment, then subtly shifts his stance, borrowing a bit of time from his future.

Casting Fly, switching stance to God of the Hourglass, just in case.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Damn, wish I still had some fireballs. Should have bought another necklace." Farrukh laments.


Farrukh is a fully kitted out high level Pathfinder character who has been in play for about a decade now.

Edit: I forgot that the stats bar only shows up in an actual campaign, not other threads.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Yeah, we actually had this conversation right before we showed up for dinner, trying to be sneaky just isn't worth it. Though maybe if we painted you white and you flew REALLY high up so you'd just look like a big cloud, that would work?"


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"He does run away a lot. And then sends us messages afterward to try and make us mad." Farrukh adds, helpfully.

Aid: 1d20 - 2 ⇒ (7) - 2 = 5


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HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh begins to think his allies are trying to antagonize the Titan, but he's not sure...why.

He leans over and whispers to Clunk.

"Did I miss something in our planning session? What are they doing?"

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