Rayhan Xobhadi

Farooq El-Amin's page

86 posts. Alias of Fanguar.


RSS

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>

Mahorfeus wrote:

[I think that's fair. I do like the background you've managed to come up with, but feel free to pitch something that you think might be appropriate for a wizard. I am not entirely against reskinning or reflavoring traits, provided that it gives you a good reason to go to Kelmarane in the long run.

I'm fine with what I came up with. It's just a trait. In the end it's not something that will really make or break a character.


Mahorfeus wrote:


So far, so good. Two things, though.

1) Looking back, I only really implied it, but I need a little more in terms of fluff/backstory. It does not have to be terribly long or anything, just enough to put your unique spin on the campaign trait that you chose.

2) Speaking of which, what option did you select for the Reclaiming Your Roots trait? You have a little bit more than the average gold for a wizard, and I didn't see a gear section.

Dropped the gp down to 70. I don't know what I'll buy, if anything. It will depend on what the rest of the part ends up being, if Farooq gets chosen.

As for traits, they're all pretty bad or thematically inappropriate for wizards. In general I'm not a big fan of the early AP traits. They tend to be a little too descriptive for my taste.

Background:
From father to eldest son, the emerald key has passed down the generations. It is said that there is a chest that contains a sacred trust given into the keeping of Farooq's family, though what that might be, none now can recall. Farooq would have liked nothing more than to have handed this responsibility down to his own son, but when last the wasting sickness passed through, it carried off both Farooq's wife and only child. With little to live for and being the last of his line, Farooq has descided to try to find the lock that his key will open.

He believes that there may be information amongst the ruins of Kelmarane. His family lived there for generations before they were forced to flee in haste and Farooq hopes to find some clue as to the provenance of the key.

His keepsake is an ornate golden key with a number of emeralds studded through it. Farooq keeps it around his neck on a simple chain. Whether or not Farooq finds what he is looking for is completely up the the DM's discretion.


I would like to submit Farooq for consideration. He is an admixture evoker. Crunch is in the profile.

Appearance:
Farooq is a bald, dark-skinned human of Keleshite descent. Of middling height, years spend bent over aged scroll have given him a slight stoop that makes him seem even shorter. His face is lined and wrinkled from the hours spent plotting the movements of the sun and trekking through the desert looking for this ruin or that. He keeps a long, neatly trimmed beard in which his familiar, Skitter, usually dozes.

Personality:

In short, Farooq is a distracted scholar. He is prone to deep contemplation when not actively engaged, and has the tendency to trip over things in plain sight and walk into door jambs or markets stands. In conversation, he has a plethora of useful tidbits of arcane knowledge and is more than happy to ramble on until someone tells him to stop. He believes that knowledge must be shared so that it is not lost and freely gives up his, whether anyone has asked or not.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Ah yes the classic response, but honestly, it's six of one, half a dozen of the other. Both Farooq and Torin would be super fun to play, so I really don't care, so I'm looking for a tie breaker here.


Farooq El-Amin wrote:

Well it looks like tough competition, but Farooq would like to toss his hat into the ring.

Farooq the Flammable is a middle aged human wizard and scholar. Crunch is mostly done in the profile and here is his fluff reposted:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

I think you missed Farooq from your updated submission list. He is very much still interested.


Farooq would like to toss his hat into the ring.

Farooq the flamible is a middle aged human wizard(admixture evoker) and scholar. Crunch is mostly done in the profile and here is his fluff reposted:

Appearance:
Farooq is a bald, dark-skinned middle aged human of Garundi descent. Of middling height, the passage of time and years spend bent over aged scroll have given him a slight stoop that makes him seem even shorter. His face is lined and wrinkled from the hours spent plotting the movements of the sun and trekking through the desert looking for this ruin or that. He keeps a long, neatly trimmed beard in which his familiar, Skitter, usually dozes.

Personality:

In short, Farooq is a distracted scholar. He is prone to deep contemplation when not actively engaged, and has the tendency to trip over things in plain sight and walk into door jambs or markets stands. In conversation, he has a plethora of useful tidbits of arcane knowledge and is more than happy to ramble on until someone tells him to stop. He believes that knowledge must be shared so that it is not lost and freely gives up his, whether anyone has asked or not.

Reason to be in Wati:

Farooq's family have always adhered to the old ways. As a devotee of Ra, he has spent a life time looking for information regarding the ancient deity and seeking out his long lost places of worship. With the shift in policy over the last few years, Farooq has been taking advantage of the increased access to once restricted tombs and necropolises. The great necropolis of Wati has drawn him to the city with the hope of gaining access to the untouched relics and remnants of his lost religion. Rumours of the undead monstrosities lurking behind the wall have put him on the look out for stout fellows watch his back as we investigates the ruins.


Well it looks like tough compitition, but Farooq would like to toss his hat into the ring.

Farooq the Flamible is a middle aged human wizard and scholar. Crunch is mostly done in the profile and here is his fluff reposted:

Appearance:
Farooq is a bald, dark-skinned middle aged human of Garundi descent. Of middling height, the passage of time and years spend bent over aged scroll have given him a slight stoop that makes him seem even shorter. His face is lined and wrinkled from the hours spent plotting the movements of the sun and trekking through the desert looking for this ruin or that. He keeps a long, neatly trimmed beard in which his familiar, Skitter, usually dozes.

Personality:

In short, Farooq is a distracted scholar. He is prone to deep contemplation when not actively engaged, and has the tendency to trip over things in plain sight and walk into door jambs or markets stands. In conversation, he has a plethora of useful tidbits of arcane knowledge and is more than happy to ramble on until someone tells him to stop. He believes that knowledge must be shared so that it is not lost and freely gives up his, whether anyone has asked or not.

Reason to be in Wati:

Farooq's family have always adhered to the old ways. As a devotee of Ra, he has spent a life time looking for information regarding the ancient deity and seeking out his long lost places of worship. With the shift in policy over the last few years, Farooq has been taking advantage of the increased access to once restricted tombs and necropolises. The great necropolis of Wati has drawn him to the city with the hope of gaining access to the untouched relics and remnants of his lost religion. Rumours of the undead monstrosities lurking behind the wall have put him on the look out for stout fellows watch his back as we investigates the ruins.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Honestly, this game is dead. I think you would better served by starting fresh with a new campaign and offering spots to people from this game who are interested.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq will draw and load his crossbow.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Perc: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Damage: 1d3 ⇒ 1

Farooq hisses with pain as he is forced through the hole, leaving behind a fair bit of skin.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

Farooq pulls up his robes, revealing his bony legs, and tries to follow after Zayid, but manages to get caught on something.

"Drat and be bother, I think I've caught a snag. A little help if you please?"


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Spellcraft #2: 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft #3: 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft #4: 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft #5: 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft #6: 1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft #7: 1d20 + 9 ⇒ (7) + 9 = 16
Awesome rolls

"Bah, who has the time to study this things. I'll worry about them later." Farooq stuffs the scroll case in a deep pocket."[/b]


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Know(nature): 1d20 + 9 ⇒ (15) + 9 = 24
Alchemy: 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21

Farooq collects the gold and leafs through the scroll case.

"Looks like these creatures only care for metals that they can rust. Gold doesn't rust, you see. Shall we carry on? Oh and does anyone remember how many more surveyors we're looking for? This unfortunate soul is what? The third or forth so far?"


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Rolling up his sleaves and hitching up his robes to reveal his skinny legs, Farooq shimmies down the rope (take 10).

Once back on the ground, he goes through the dead woman's things, looking for anything that might be of use.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq has +2 and has no interest in being the first one on the ground.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Yup that sounds promising. Simply running with 4 PCs should make things go faster as well. I don't need much to keep me interested, money and power will do it. Fame is nice too.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"Let's just get this over with. Lead on to the next room. Stay together and keep an eye out for trouble."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

I guess I'll chime in, since I've definitely been pretty apathetic about this game.

There's no real incentive to explore. The PCs are prisoners forced to explore the ruin, it's not the most compelling adventure hook. Finding the missing surveyors works well enough, but it also means that there is no incentive to explore any room that they clearly didn't enter.

As for the dungeon, it's pretty busy. There's a lot of random stuff that doesn't really matter. The giant scales room was interesting, but there was no compelling reason to experiment with it. It's not like we get to keep anything we find and that's a pretty big issue. Greed is more or less the driving factor of almost every low level PC.

There hasn't been any NPC interaction or need for planning or scheming, so that's limited RP possibilities. There is no real need for banter.

I like the setting. I think it could be very fun to play in, I just need something to make me check out the next room.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq holds his ground and readies another flask of alchemist fire.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

I'm around, I'm just having problems getting into the game. and following what going on.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq moves close and then tosses a flask of Alchemist's fire at one of the creatures (m6)

touch attack: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Fire: 1d6 ⇒ 4
1pt fire splash damage


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

yup


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq moves closer to the commotion.

Double move


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

With the exception of Hassan, everyone has posted in the last few days. I think the pace is more a reflection of the nature of the game than anything else. For me, I usually check in to see if there is anything Farooq can contribute to that particular room and if not I don't post.

Zayid has been doing a good job at setting the pace as the default move to the next room guy. Farooq is never going to be the first one through any given doorway.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Giving himself a shake, Farooq carefully joins the others down by the corpses.

"Unpleasant. Hopefully the rest of the group didn't encounter a similar fate. Either way, we had best be about finding them."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Linguistics: 1d20 + 9 ⇒ (10) + 9 = 19

DM:
Will Save: 1d20 + 4 ⇒ (8) + 4 = 12 chaotic Neutral


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"I guess it's safe enough, shall we press on?"


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"My head feel like it's going to split apart. It's hard to concentrate, but Hasani's plan seems worth trying."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Int: 1d20 + 5 ⇒ (11) + 5 = 16
Know(religion): 1d20 + 9 ⇒ (5) + 9 = 14
Know(arcane): 1d20 + 9 ⇒ (11) + 9 = 20

"Oh my skull feels fit to burst. I don't think this room is that safe for us unless we actually need the healing. This constant burst of positive energy might start affecting us in unusual ways and now that I think on it, this room might be the ultimate cause of those giant wasps. Best if we don't linger over long."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"Maybe we'll get the chance to try another answer if we wait a while or if some one other than Hasani enters first. Magic of this nature tends to reset itself."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq continues the retreat.

"Keep falling back."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"I don't have much, but let's see if it helps.

Farooq digs out the ointment and applies the remainder to Hasani's wounds. Regain 3 hp


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"Ahh snakes. Fall back."

Farooq casts Grease DC16 on a patch of ground (pink boarder on the map) and falls back.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq will double move to K6

"What's going on in here?"


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq wanders over and uses Detect magic on the door.

Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13
Know(arcane): 1d20 + 9 ⇒ (1) + 9 = 10 (sweet rolls.....)


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Dice Rolls:
Spellcraft(Violet): 1d20 + 9 ⇒ (16) + 9 = 25
Spellcraft(Yellow): 1d20 + 9 ⇒ (6) + 9 = 15
Spellcraft(LefT): 1d20 + 9 ⇒ (5) + 9 = 14
Spellcraft(Right 1): 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft(Right 2): 1d20 + 9 ⇒ (20) + 9 = 29
Know(religion): 1d20 + 9 ⇒ (12) + 9 = 21
Linguistics: 1d20 + 9 ⇒ (8) + 9 = 17

Farooq speaks up from his study of the apparatus and room,

"Those violet vials will serve to prevent a corpse from decaying. Some of the spell aura's on the scales have to do with atonement and transportation to other planes of existence. The door exalts Set above other Gods and is quite blasphemous, but speaks of access to a place of power and knowledge. A road to heaven even. I might be worth testing these scales a bit..."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq follows well behind the scouts, taking careful pains not to set of the fang trap.

Int: 1d20 + 5 ⇒ (20) + 5 = 25

"Those scales are quite impressive. They appear to be missing their weights, though. I wonder if they have something to do with opening that sealed archway? "


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq sits down against the wall and surveys the damage his robes took from the acid.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq plod along. keeping an eye out for anything interesting


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

I've been lurking, haven't had much to add.

Perc: 1d20 + 9 ⇒ (1) + 9 = 10

Hmmmm...I brought some alchemist fire with me, but that's a pretty big nest. Maybe we can go get some fuel from topside and try to smoke them out."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Sorry I though after all the stumbling and bumbling I was already through

Farooq will scan the room with Detect Magic


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Alchemy: 1d20 + 9 ⇒ (13) + 9 = 22

Farooq smells the paste experimentally and then cautiously dabs a tiny amount on this tongue. After a few seconds of thoughtful lip smacking, his face brightens.

"It's antiseptic ointment, just the stuff for bad chemical burns"

Snatching a pot, he greedily applies the salve to his burned hands, (2 doses) sighing with relief.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

I say save the remainder in case anyone crit fumbles their acrobatics checks and let's get everyone in te same room. DH does the injured man need neutralization?


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

So who is affected? Just Farooq and Apedemak or did anyone else get caught in it as well?


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Having no clue the relative concentrations of the two substances, Farooq will dip a corner of his tattered robes into the acid and assuming it doesn't start to dissolve, begins to lightly apply it to wherever the base is burning him or his clothes until it has all been neutralized.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2
Cahal ud'Din wrote:
"Farook, this pot contains crystals that I could mix with water to produce some acid, but you mentioned the smell. Tell me Wise One, should we try it?"

"Should we try to neutralize everything in the passage way? No. Should we mix enough to neutralize what is burning off my hands? Yes.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Alchemy: 1d20 + 9 ⇒ (18) + 9 = 27

"Drat and be-bother. Damned stuff's basic. Just push past it. Without knowing its nature, if we try to neutralize it, we might just end up gassing ourselves with toxic fumes."


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"Ahh my hands!! My beautiful, beautiful hand!!"

Farooq will try to scramble to his feet,

Str check?: 1d20 - 2 ⇒ (20) - 2 = 18
nailed it

Acro again: 1d20 + 2 ⇒ (6) + 2 = 8
He's up and then he's down. Agile as a cat, this one is


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

Farooq tries to nimbly clear the mess,

Acro: 1d20 + 2 ⇒ (1) + 2 = 3

but his nimble days are long past and he trips, sprawling into the mess.

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>