Black Sands (Game Collective) (Inactive)

Game Master Doomed Hero

Ruin Map
Combat map


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Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

"I'm not sure that's wise on reflection. As I understand it both options are Set's judgement, either for wrong doing or for achievements. Give Set's nature it would seem unlikely we would pass either criteria. But maybe it will not be an issue, the responses are વરદાન and નિર્ણય I do not know which is which sadly, I said નિર્ણય last time. Perhaps we should allow Mahsati to decide if she is to trigger things?"


Loot Tracker Current Map

The group gathered outside the room of glittering mosaic serpents. The fires from the broken lanterns had burned out. It was dark once again. The snakes were gone again, having retreated back into the writhing surroundings.

Remember that you've now lost two lanterns. I think Zayid is the only one that still has one. Is that correct?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid had set his down at the entrance to the room, but I'm not sure if it was one of the ones that was destroyed.


Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

Hasani casts light upon Mahsati's weapon.


Loot Tracker Current Map

It wasn't. It was right at the edge of the moving floor, in the archway.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Okay. Then it should still be there, unless someone else picked it up. Zayid's arms were rather full of unconscious healer. :P


"I can hold the rope in case, but I'm better at smashing things if needed..." says Cahal as he grabs a throwing axe and prepares to fire it at a rising snake.

Ready throw: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 4 ⇒ (2) + 4 = 6

"The gods be with you Mahsati!"

Confirm Ready throw: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 4 ⇒ (1) + 4 = 5


Female Human Barbarian 1, HP 15/15, AC 17, (T13/FF14), CMD 18, Init +5, Perc +5. F+4/R+3/W+1

"Right." Hefting her now-glowing hammer in preparation to strike anything unpleasant that may appear, Mahsati edged into the room, continuously muttering "વરદાન....વરદાન...." Half of it was done as much so that she could remember the unfamiliar word as it was to see what exactly the word would trigger.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid holds his bow ready as well.


Loot Tracker Current Map

Serpentine eyes stare from all sides and the coils beneath Mahatsi's feet move just enough to be unsettling and keep her off balance.

A soft voice speaks from all around.

"શું તમે નિર્ણય અથવા આશીર્વાદ લેવી"


Female Human Barbarian 1, HP 15/15, AC 17, (T13/FF14), CMD 18, Init +5, Perc +5. F+4/R+3/W+1

Mahsati, unfamiliar with the words, turns around to glance questioningly at the others. Perhaps they had heard and would be able to provide an answer...


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid just shrugs helplessly.


Loot Tracker Current Map

Klatu, Verata, N...ecktie?


Cahal just shrugs.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

"As long as they aren't attacking, I don't much care if it's talking about its favorite formal attire."

He shrugs again and steps into the room.

See what I did there?


Loot Tracker Current Map

The strange words seem to echo across the writhing walls, waiting for an answer. There are two exits to the room, but both are covered by a door of moving serpents.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid steps back out of the room. "Uhh... Farooq? You have any idea what they're asking?"


Loot Tracker Current Map

It's the same question that was asked last time someone went into the room. Sorry I didn't include a spoiler.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Oh. I thought Mahsati had already answered that this time.


Loot Tracker Current Map

Nope. She might have said it, but she hasn't said it since the question was asked again.

Yes, I know I could have assumed she'd give the answer she was planning on, but this is fun. Also, it might give you a hint about the nature of this room. Hint: It seems like it operates buy some pretty strict cause/effect rules.


Female Human Barbarian 1, HP 15/15, AC 17, (T13/FF14), CMD 18, Init +5, Perc +5. F+4/R+3/W+1

If that's the case...

Mahsati frowned, lifting her chin almost defiantly at the question. "વરદાન" she repeated to the room, loud and clear.


Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

Hasani nods encouragingly, mouthing the two phrases again as mahsati looks back uncertainly, then he nods as she answers, hoping for a better result than last time...


Loot Tracker Current Map

The serpent coils blocking the outward archway slither free, revealing another room.

The archway is large, easily eight feet in height. Through it stands the statue of a huge man carved from terra cotta and covered in the same many-colored mosaic scales that adorn the glittering room. Instead of a man's head, it is that of a hooded cobra carved from gold.

It bears a golden shepherd's crook and a golden scythe crossed across it's chest and a sarong woven of tiny golden chain links. Even it's sandals are gold.

It's eyes open, spraying ruby light down onto Mahatsi.

Mahatsi:

It is like staring into the eyes of creation. A sense of manic energy fills you. These are the eyes of freedom and inspiration and genesis. These are the eyes that see all things, unbound and unfettered.

They do not judge. Judgement implies a need for order.

Set does not judge. Set gives permission.

This temple is yours. The world is yours. All doors are open for you.

You gain the Campaign Trait: Eyes of Chaos. Your eyes have taken on a glittering, gem-like hue. Those that meet them are easily beguiled. Those whom are seen by them divulge their secrets.
You gain a +1 Trait bonus to Diplomacy and Sense Motive.
In addition, once per day you may attempt to Fascinate a creature that meets your gaze as a Standard action (Will negates, DC 15 +1/2 your character level). You may maintain this ability as a Free action for a number of rounds equal to 1/2 your character level, maintaining this ability requires Concentration.

Please make a DC 15 Will save and open the appropriate spoiler below.

Mahatsi's Rise:

You have stared into the eyes of chaos. It was fun.

Instead of being fearful you found a lust for life and the joy of discovery. You found a sense of self-importance that you didn't realize you were lacking. You gave yourself permission. The world has done it's best to shape you into what it wanted you to be, in spite of your own desires.

F%&@ that.

You are now much harder to control, confuse or dominate. Add Slippery Mind to your character sheet. Congratulations.

Mahatsi's Fall:

As a Barbarian, you know the thrill of unfettered emotion. The gaze of the serpent has amplified that. Morality itself is an arbitrary set of impositions. True freedom does not care about right and wrong.

Your alignment shifts one step away from good. This is a Curse, but you do not realize you have changed at all. Remember that Alignment is not a straightjacket. You are still you, just with your Id having been given super-strength.


Cahal smiles at all the gold on the statue, then frowns as the statue's eyes open: "Ooooh..." is all he manages to say, hands kept tight on the rope that attaches to Mahsati.


Female Human Barbarian 1, HP 15/15, AC 17, (T13/FF14), CMD 18, Init +5, Perc +5. F+4/R+3/W+1

Will: 1d20 + 1 ⇒ (7) + 1 = 8

Raising an arm instinctively to shield herself from the unexpected beam of light, Mahsati squinted back at first in awe, then mounting indignation. Permission? She had often done as she pleased without requiring such a thing. What she had wanted, she had always taken by virtue of her own power. That was the only permission she ever felt that she needed. This changed nothing!

After a few moments, she turned, fixing the group with an inpatient gaze, her eyes glimmering oddly in the light. "Are you lot coming or not?"


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid steps into the room and looks around. "Is everything alright? Can you tell if the previous group came this way?"


Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

Hasani watches events with alarm, but seeing Mahsati apparently unharmed he casts and scans her with detect magic,

"Do you feel well Mahsati? It clearly did something to you, and being at the instigation of Set I doubt it was anything good, the opposite is far more likely. Now I suppose we need to find out if another of us entering will activate the room again, or if we can pass..."

Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16


Loot Tracker Current Map

Hasani:

You activate your Detect Magic just as the red energies are dissipating. You manage to catch remnants of what you think is Divination magic.

Also, the snake-headed statue gives off a powerful aura of Divination, Enchantment and Universal magic.


Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

"Divination magic, powerful, it read her somehow? And enchantment, and general magical energies besides. I suspect its done something to her mind..." Hasani says, eyeing Mahsati warily.


Loot Tracker Current Map

There are no lingering Auras.

Knowledge Arcana DC 12:

Instantaneous effects tend not to leave auras. They effect some change and then dissipate. No instantaneous effect that you can think of could cause a permanent change in something.

Knowledge Arcana DC 16:

Some instant effects can permanently change objects into other objects, or rearrange their properties. Very few effects could do such things to a living creature. None that you can think of could effect something's mind.

Knowledge Arcana DC 20:

The magics that could accomplish something like that are incredibly powerful. A Wish granted by a Djinn or the direct intervention of a deity through a Miracle are examples of ways something like that could be accomplished.

If such magics have effected Mahatsi there is little chance of it being able to be detected, or reversed, without magic of similar power.


"So...? Do we go in, pull her out?!" says Cahal as he shows the rope he's holding.


Male Human Wizard 1, hp 8/8, AC 11, (T11/FF10), Init +6, Perc +2. F+1/R+2/W+2

"I guess it's safe enough, shall we press on?"


Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)

"There are no simple and instant magics that can change a living person. At least, not that I have ever heard of."

Knowledge Arcana 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

"I suppose we go on then," Hasani says, bracing himself and stepping cautiously into the room.


Loot Tracker Current Map

As when Zayid entered and retreated a few moments earlier, nothing happens when others enter the chamber.

The other doorway is still blocked by a knot of colorful serpents.


Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)

"Shall we continue forward or venture to get past this wall of serpents?"


Loot Tracker Current Map

Past the wall of serpents is the only way forward. There are a few rooms unexplored behind you, but if you want to go deeper you'll have to do something about that snake wall.


Hands clutching the rope, Cahal says:"The fox doesn't walk into a dead end. I won't either! Mahsati, can you find a way to get that wall to go away?!"


Female Human Barbarian 1, HP 15/15, AC 17, (T13/FF14), CMD 18, Init +5, Perc +5. F+4/R+3/W+1

Shrugging off the questions Mahsati did not have a clear answer to, she stared at the knot of serpents gathered in front of the door. "I could smash them," she offered.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid shrugs as well. "Might as well try."


"As much as I'd like to see that, I don't think it will get you anything but some fangs in your butt... Why don't you have a look for some button or lever!"


Loot Tracker Current Map

Mahatsi did not need to do anything but approach.

The large doorway of knotted serpents uncoiled as she neared revealing a fairly steep downward slope into what must have been a stunning pool in the days when the ruin lay above the sands. Pale clay bricks were laid with perfect engineering, held together with mortar that looked like poured gold. At the edges of the pool were statues of serpents and men, and a myriad of unsettling hybrids all bowing toward Mahatsi.

A shallow slick of oily looking brackish water sat in the bottom of the pool, still rippling slightly from having been recently disturbed. Three human forms lay face down in the muck, a pair of broken lanterns were half submerged at their heels.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid yells in surprise at the forms. "Our explorers came this way, it seems..." There's no way they're still alive...

DM: How many were in the last group?


Loot Tracker Current Map

Three main surveyors and their team of porters and assistants. In total, ten are missing.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

So six still unaccounted for?


Loot Tracker Current Map

Yes.


Male Human Oracle of Life 1 (hp 11/11; AC 19, t 13, ff 16; Fort +2, Ref +3. Will +3; Init +3; Perception +1)

"Well we had better press on to see if we may save the rest... But what did for these poor souls?" Hasani says, surveying the room.

Take 20 on Perception.


Cahal follows Mahsati, keeping the length of the rope between them: "Yes. Forward." he adds, worried that they might be too late.

As he takes a closer look at the room: "More snakes... And men now and- what are those... things!?" He keeps an eye for more traps.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Loot Tracker Current Map

There are the usual two exits, one to the side and the other straight ahead.

Perception DC 15:
The ramp leading down into the muck where the bodies lie looks like it gets rather slippery about half way down. It's obviously not an intentional trap, but it could cause a nasty spill.

Meanwhile, toward the back of the party, Farooq and Ayaal moved into the snake-chamber with Apedemak as the rest gathered toward the exit with Mahatsi.

The statue's ruby eyes flared open casting it's ruby gaze down onto the group, centered on the devotee of Bast.

"તમે દરવાજો પહોંચવા માટે પસંદ કરો છો?" a whispered voice echoes from the statue.

Apedemak stands transfixed, rocking back and forth on his heels. His chest shudders. he nods almost imperceptibly.

Linguistics DC 15:
This is not any kind of religious litany you've ever heard a follower of the snake-god speak.

Linguistics DC 20:
You are fairly certain the statue said something about a 'door' or 'gate'. You recognize one of the words as being from a traditional prayer said upon crossing the threshold into a temple of Set.

Linguistics DC 25:
The statue is asking Apedemak a question. Something regarding a Gateway.

Farooq:
You are caught at the edge of the light. It fills you with a sense of unending possibility and wonder, and also a profound disregard for the constraints men put on themselves and each other. Please make a Will save and tell me your Alignment in a spoiler.

Ayaal:
You are caught at the edge of the light. It fills you with a sense of unending possibility and wonder, and also a profound disregard for the constraints men put on themselves and each other. You are also filled with a vision of a tunnel of tangled serpents, slowly spinning, leading towards a circular pool of shadow and light (this matches the one in the strange dream you had while unconscious, but far more visceral, like a waking dream or hallucination). You feel a powerful sense of vertigo, like you are falling. Please make a Will save and a Reflex save and tell me your Alignment in a spoiler.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"Hold on... be careful on that slope. Here, hang onto this rope so you don't slip."

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