Lord Villastir

Faraz Aram's page

260 posts. Organized Play character for Mike Tuholski.


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Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Thanks GM! It's a fun (if quick, especially the first couple) series. I think we finished Part I in about 2-2.5 hours when I ran it, didn't we? Then again, we had Karu sweeping-smiting all of the skeletons into dust....

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz pulls Basalte and Halbarad aside. "I have always had the utmost respect for Amenopheus. His pursuits of knowledge and history are very Iroran and I appreciate that. I am concerned for what he could have been doing with Zuberi down there. He may have had the best intentions, I could not know what he was doing. But I thought you ought to know and perhaps you can broach the subject next time you see him."

Faraz bows deeply to his companions. "It has been a pleasure to adventure with all of you. Stay fit in both mind and body. Have peace."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"True, you deserve your fate. But first: how do you know Amenopheus and why was he attending you just now?"

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

@Halbarad: Unfortunately see invisibility is a personal spell and you can't make potions out of personal spells.

"Actually, I don't think we are. Who might you be?"

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz is about to chase the man down until he disappears. "Can anyone see him?"

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

maintain: 1d20 + 19 + 5 ⇒ (15) + 19 + 5 = 39

Faraz keeps the Monolith on the ground as he wraps some rope around the Monolith's arms and legs in a hog-tie. Tying up with my maintain.

Second move action:

Faraz then leaps over the orange Monolith to get near the green one.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Unless you're a Tetori!

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz enters Snapping Turtle Style (raising AC and CMD by 2) and tries to grab the orange monolith.

grapple: 1d20 + 19 ⇒ (3) + 19 = 22

Probably doesn't do it but on the off-chance that it does:
maintain grapple: 1d20 + 19 + 5 ⇒ (3) + 19 + 5 = 27
move action to pin

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29
Terrill Mayern wrote:
You mean he bravely boldly continues to be unconscious!

Corrected ;)

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Assuming his mage armor is still up:

Faraz prepares by doing a few dozen pushups and some stretches.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Good thing we have our own Living Monolith." Faraz nods to Basalte. "Unfortunate that I had to replace our other Monolith, who is now off on Seeker duty, top secret."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Unless we defeat him for good, that is." Faraz says. "Where is Zuberi? He's up to something foul, no doubt trying to take over Osirion as you say. We're here to stop him." Faraz cracks his knuckles and does a few stretches.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"So is there nothing we can do for him now? We had best hurry then so we can get him back to a temple when this is done."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Don't forget that my smite should be bypassing the DR of these guys.

Fort: 1d20 + 14 ⇒ (16) + 14 = 30 Like a boss Champion.

Faraz continues his mummy-punching ways!

unarmed strike: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
damage: 1d10 + 5 + 6 ⇒ (10) + 5 + 6 = 21

unarmed strike: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
damage: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Maybe not so much like a boss though.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Hmm.

Faraz calls down a smite on the mummy in front of him and tries to punch it into submission!

unarmed strike: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
damage: 1d10 + 5 + 6 ⇒ (8) + 5 + 6 = 19

unarmed strike: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage: 1d10 + 5 + 6 ⇒ (4) + 5 + 6 = 15

Additional 6 damage on the first hit against the mummy due to smite.

AC is now 25 (smite and Snapping Turtle)

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz enters Snapping Turtle Style and tries to grab the orange mummy next to him!

grapple: 1d20 + 19 ⇒ (12) + 19 = 31

Assuming that does it:

He then tries to pin the mummy to the ground!

grapple: 1d20 + 19 + 5 ⇒ (13) + 19 + 5 = 37

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Will: 1d20 + 15 ⇒ (5) + 15 = 20

Hello, window.
Well, I see that you're still here.
Aren't you lonely,
Since our darlin disappeared?
Well look here, is that a teardrop in the corner of your pane?
Now don't you try to tell me that's it's rain.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Are the spirits giving us any guide or indication on which way to go? If not, I say 1d3 ⇒ 3 south!

Such pride and greed, Faraz reflects as the story becomes clear to him. Under the guidance of Irori may I never fall to such ways!

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"I am trusting by nature. I agree to take in your spirits."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz furrows his brow for a moment as he considers this. "It would not be my chosen way of facing this Nuberi but if it must be done then I will agree to it. Anything to put your spirits to rest."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Sounds fair," Faraz shrugs. "Help you how? Is someone misusing them or disturbing your rest in some way? I think we can stop them, yes."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"I concur, Basalte. The answer is nothing. An answer that fits in well with my training, for the importance of nothing is woven into our very philosophy. Many in my order give up all possessions to simulate poverty."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"We are Pathfinders and my name is Faraz Aram, a follower and Champion of the teachings of Irori. We have come to seek your help and knowledge."

Diplomacy aid: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

While they deal with the glyph, Faraz does what he can to clean up some of the spilled oil with some spare rags.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz will just tie him up as his action then.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

move action maintain:
grapple: 1d20 + 19 + 5 ⇒ (1) + 19 + 5 = 25

Faraz tries to keep the man pinned but he slips! He tries to grab him again.

grappled: 1d20 + 19 ⇒ (9) + 19 = 28

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz leaps forward and grabs the yellow cultist, trying to pin the man's arms down in a bear hug!

grapple: 1d20 + 19 ⇒ (11) + 19 = 30

Assuming that does it:

He then sweeps the man's legs and tries to pin him to the ground!

Move action maintain to pin.

grapple: 1d20 + 19 + 5 ⇒ (8) + 19 + 5 = 32

Again assuming that does it:

He then gives a swift punch to the temple!

Stunning Pin as swift
unarmed strike: 1d20 + 14 ⇒ (13) + 14 = 27
nonlethal: 1d10 + 5 ⇒ (1) + 5 = 6
DC 18 Fort save or be stunned for 1 round.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz asks Dragorin to use his wand on him. 4 charges will do it.

Faraz then leads the way to the building where the blood trail comes from.

Edit: actually, I just realized my HP were still down from the Con damage earlier but that should have healed before we got here. All fixed now!

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Will: 1d20 + 15 ⇒ (11) + 15 = 26 5 dmg
Will: 1d20 + 15 ⇒ (9) + 15 = 24 5 dmg
Will: 1d20 + 15 ⇒ (15) + 15 = 30 3 dmg
Will: 1d20 + 15 ⇒ (1) + 15 = 16 6 dmg

Took 19 dmg to be at 49/68 hp.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Thank you, brother." Faraz says to Flinders.

"Yes, this is quite odd. I thought for sure they were going to send us out looking for another ring or artifact. But haven't we found them all? Something is amiss..."

Faraz asks for someone to use his wand of mage armor on him.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz is good to go. No leveling and no equipment buying. Saving up for some anaconda coils, but he's just shy.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Yeah, sorry. I missed that. I'll go along for the ride, just redirect my kick at whichever enemy I end up next to.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Ref: 1d20 + 11 ⇒ (10) + 11 = 21

Faraz leaps free of the webs and approaches one of the foes. He whispers a quiet prayer to Irori along the way.

Swift action smite; +2 attack/AC, +6 damage, bypass DR

unarmed strike: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
damage: 1d10 + 5 + 6 ⇒ (5) + 5 + 6 = 16

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz enters Snapping Turtle Style and tries to kick his way past!

unarmed strike: 1d20 + 14 ⇒ (8) + 14 = 22
damage (magical/bludgeoning): 1d10 + 5 ⇒ (7) + 5 = 12

unarmed strike: 1d20 + 9 ⇒ (10) + 9 = 19
damage (magical/bludgeoning): 1d10 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz once again tries to grab one of the morghs!

grapple: 1d20 + 19 ⇒ (14) + 19 = 33

Move action maintain + pin:

grapple: 1d20 + 19 + 5 ⇒ (9) + 19 + 5 = 33

Swift action Stunning Pin:

unarmed strike: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 1d10 + 5 ⇒ (8) + 5 = 13
DC 18 Fort save or stunned for 1 round.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz pokes Basalte to indicate that the oread should step forward. Once he does so, he takes Basaltes spot and tries to grab ahold of the mohrg. Won't get me this time, unworthy bastard!

grapple: 1d20 + 19 ⇒ (2) + 19 = 21

I doubt that does it but if it is grappled, maintain as a move action:
grapple to maintain/pin: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41

Once pinned, swift action stunning fist:

unarmed strike: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d10 + 5 ⇒ (7) + 5 = 12
DC 18 Fort or stunned for 1 round.

---

Alternatively, if the first grapple doesn't work, just swift action into Snapping Turtle Style.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz nods to Flinders. "If you can cover everyone, that might be a good idea. Don't want to start climbing down into something nasty while some of us are still half-way up. It will give us an advantage, at least."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

@Desmond: some oils of carry companion are handy too. I know a Mammoth Rider back in Bloomington who burns through a couple per scenario getting his huge-sized horse in and out of places.

Faraz deftly follows his companions down the rope.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Do we have anyone who could use Faraz's wand of mage armor on him? If not, he will drink a potion instead.

Also, assume his wand was used to heal him back up.

"I am as ready as ever. With Irori's guidance hopefully I will not fail again today."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"He has learned the error of his ways, I think," Faraz says to his companions. "And he has been cooperative so far."

"Thank you for the information," he says to the man before turning back to the party. "Well, now we have a lead to follow and with any luck this will be their lair or base and we can strike at them where it hurts. Let's gather a larger and more secure boat and head over there as soon as we can."

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Indeed. . . I. . . am!" Faraz says between pushups. "Yes! . . . Join me!"

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz seems sullen and moody the next day. I must increase my exercises! Clearly my body was not prepared for such an ordeal!

While the party is talking, Faraz is doing situps in the background.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

I have seen elemental gems save TPKs twice now. They can be extremely useful. Well worth their value when used at the right moment.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29
Desmond Aesculus wrote:

It was the scenario where we fight in an arena in the River Kingdoms. Maybe it was you.

Nope, just went back and checked, it was Burglar. You were playing as Sure - one of my favorite characters of yours, Endless.

It was Burglar, I remember that.

And I really like playing Sure too! As a funny coincidence, he actually just died last week after a x3 greataxe crit. Blame Tektite for that one, lol!

Don't worry, he's got plenty of dough. I'll get him raised.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

It's probably the least I can do after killing two (?) of your characters. Desmond and Fruno I think?

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

@Terrill: Yeah, as I assume you realized "negative levels" does not actually mean losing class levels (the way it did in some previous versions of DnD I think), but rather you just take penalties to just about everything and lose some HP.

---

@Desmond: You technically sit through the whole scenario though so I think as long as (as a group) we complete the scenario, you'll still get XP. At least that's the way I've always interpreted it.

---

Faraz will gladly give 1500 gp to aid in Desmond's recovery. I don't know what to do with his money anyways and after this series he rockets to 15th or 16th level I think thanks to Reign of Winter GM credit.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Oh hello!" Faraz says as he comes out of invisibility with his hands on his hips. His voice is raised in a very un-Iroran manner. "Did you miss me? Yes, I'm still here! Nice of you to go running around chopping off Desmond's head without me! It was. . . a dark time for us all, I think."

In the back of his mind:

Well, hello there
My, it's been a long, long time
How am I doing?
Oh, I guess that I'm doing fine
It's been so long now,
But it seems now, that it was only yesterday
Gee, ain't it funny, how time slips away.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Maybe I didn't love you
Quite as often as I could have
And maybe I didn't treat you
Quite as good as I should have
If I made you feel second best
Girl I'm sorry I was blind...

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Isn't it obvious?

Brains! Must eat brains!

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29
Desmond Aesculus wrote:
So, Endless and Bold Strider have at least one thing in common. ;-)

*whistles innocently*

I don't know what you're talking about.

If it makes you feel any better, BS killed my magus in the same exact encounter in Hinojai. Luckily someone on the team had breath of life for him though.

Edit: Besides, I think Tek has you beat. I think I've killed three of his characters in the past three weeks and one of them is currently turning into a shadow. . . .


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A fun little mystery

5/5

A fun little mystery adventure set in Numeria. The investigation is well written and the NPCS and creatures are interesting and the encounter at the end was fun to run as a GM.


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A fun repeatable quest.

5/5

A great introduction to Pathfinder Society and Pathfinder 2nd ediion.

Easy to run for new GMs, and repeatable (without being to complex) . Fun mix of encounters (Monsters, Traps) and multiple great roleplaying opportunities.

I have ran this multiple times and l love how it is has been different each time .


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A well composed adventure and Introduction to 2nd Edition.

5/5

Fall of the Plaugestone is a neat introduction to Pathfinder 2nd edition and It has a bit of everything from mystery, exploration, roleplaying to dungeons and engaging combat. The locations presented are flavorful and the new creatures and hazards are interesting. The NPCs are simple and easy to pick up, with ample information to extend out as you wish. The story line is engaging with a few well placed twists and turns.

Some of the combats are a bit tough (In the standard Jason Bullhman fashion) but there is quite a lot of depth in each encounter. Jason also shows us the tools 2nd edition has in its arsenal, and its going to be interesting to see how other writers use these tools as well.

The new Toolbox section is amazing including many awesome magic and alchemical items, new player options and monsters. The backgrounds and side quests are also great additions to get the players involved with the story.

Overall a great Introduction to 2nd Edition and a enjoyable adventure.


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Pathfinder Updated and Imporved

5/5

No longer anchored in its 3.5 traditions , the developers have completely rebuilt a new system for the game they love.

Character Customization is still the strength and spotlight, yet the game feels balanced. The three action system is brilliant, leading to many more options in combat and strategy. The Proficiency system, levels of success and archtypes are all great , clean and simple additions, yet they had depth and room for expansion.

The book is also beautifully layed out with many many great pieces of art.

Many adventures await with 2e! :)


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Fun,

3/5

This is a fun scenrio that takes part in many places in Absalom.


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Another Great Volume

5/5

I really enjoyed this book, despite the "lack of crunch".

The book is a great read. The art is incredible (The map of the Inner planes is worth my money alone =) ) There is tons of great info on how the elemental/genie races fit into Golarion, and alot of great info for building background of the races.

Though not as "crunch" heavy as previous volumes (the rules/options they are all well balanced and interesting), IMO it is still a great buy if you are interested in the Elemental/genie Races.


Lucky Dice

5/5

Gotta love my paizo die. Rolled more paizo's (20s) on this thing than any other dice.

Nice weight to it.

Paizo purple is pretty.


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Underrated Module

5/5

Just finsihed running this mod last week and I must say I really enjoyed this module. Though it is not perfect I think it has some very enjoyable qualities/situations, interesting NPCS, and a good story.

I must admit, that as a GM I did alot of editing and work (mainly to adjust my group being 6 players instead of 4, but also fleshing out side quests etc) to make it work.

Details:

To make this module work (as a whole as well as with future volumes) I would emphasize the shadows being a huge problem (A large side quest I wrote helped with this) in Westcrown from the beginning. It also helps to throw in Ailyn Ghontsavos (The pathfinder from vol 2) in the wagon w/ Arael, establishing her as a major character from the beginning, as she does her "research".)My party also enjoyed/ understood the idea of the "children of Westcrown" and they recruited a more members into the organization. I also had them do a few side quests (Variations of suggested ones in book, plus a few I threw in) to gain some more fame in Westcrown. (as well as get a better "feel" for the theme/setting of Westcrown. I had a tiefling ambush/encounter/story(from locals) in between each side quest to build up the suspense on the final lair as well.

NPCS:

I really enjoyed the NPCs in the adventure. .From the Leaders Arael and Janiven, to Monosino (the boy everyone ended up loving to hate), to all the children of Westcrown and their individual personality's and motivations. There was alot of interesting stories and it was fun role playing the different personalities with my PCs. They enjoyed this as well. (All there stories also help set the tone of the city)

My Favorite NPC from the module was Thesing Umbero Ulvauno. I look forward to his reoccurring roles in future APs.

The Meat and the Bones:

This module has some fun encounters/situations.
-The sewers are fun and the randomness a nice twist (though I would recommend "building" sewers before game to save time)
-Rescuing Arael was a fun and well written encounter. One of my favorite things in the module
-The tiefling lair is well built. Many ins/outs makes the tieflings extremely mobile (ambushing the PCS!) , and lead to fun encounters and situations
-The two tiefling baddies at end were well written and fun to GM. (I recommend combing them for a particularity lethal and super fun encounter)

The back matter of this Module is worth the price alone.

--A great detailed article on Westcrown. Essential for the AP, and a good read on its own.
--An awesome article of Tieflings, including all kinds of great fluff , but also many racial options and alternative traits (100 of them!).It also includes a wonderful chart of Random tielfing features (100 again) to help flesh out what the tielfings look like visually.
--Part one of a Story by Dave Gross. Need I say more?
--A wonderful bestiary that is also very helpful for the module itself. (Adding some old favorites from 3.5 as well as some fun new monsters)

Overall I really enjoyed this Adventure Path Volume!


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Halfings are Awesome

5/5

This book is great! Great Fluff/background fitting the halflings uniquely into the Golarion world. Some really cool new slings/sling feats/sling ammo, new magic items and options, and a prestige class ! Very good quality and great illustrations. One of my favorite player companions so far!


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Super Deal, Great Quality!

5/5

These are really great for new GMs and GMs on a budget and even veteran GMs. The price is a steal for the amount of pawns you receive in the collection. The print quality is excellent and is printed on thick hardy cardstock. The bases are well made. Overall an above average product


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Quality Product

5/5

The Screen is very sturdy and well made.

The charts are all very useful

Another Great Paizo Buy!


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Great Core Book

5/5

Pathfinder Core Rulebook is hands down the best rpg book I have ever bought. I really love the quality of the book. Great Art. Great content. Has a nice weight to it.

I really like that this is basically the only book you need (instead of a player guide and dm guide)

Worth Every Penny!