Ezren

Ezren PFS's page

53 posts. Alias of Gerald.


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Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I have my second level ranger/rogue ready to go!

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I can play either of those I think, DM.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I can play Haunting of Hoajin as well.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
DaWay wrote:
is it 12445-7?

Actually, I want to apply it to 12445-2. I used the other number as just a placeholder for the pregen.

I can play most of your suggestions, DM. Dalsine Affair, Midnite Mauler, and Quest for Perfection are all games I can get credit for.

If we are playing at a lower tier, I have a second level ranger/rogue that is available for a game.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Sure, I'd be up for another game.

This is the first game I have played a pregen in. I know the character I would like to apply the credit to, when she reaches 4th level. Should I provide the PFS number of the character I will be applying the credit to?

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

The old Mage casts a magic Missle, this time firing it out of his cane, rather than the wand at his and Fung's target.

Spell Magic Missle 2d4 + 2 ⇒ (2, 2) + 2 = 6

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Init. 1d20 + 2 ⇒ (19) + 2 = 21

Ezren fires off a quick magic missle at the "assistant," agreeing wordlessly with Fung Xi's plan.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren follows behind the others, feeling much better. 30/32 HP.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren is at 24/32 HP, so he could use a bit of healing as well.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren, still impressed at the sheer damage his group was able to put out, simply fired his wand at the oni.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Did my scorching ray hit, DM?

Ezren continues to fire his wand at the closest enemy.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Will 1d20 + 6 ⇒ (14) + 6 = 20

The wizard shakes off the spell. He responds by firing a gout of fire at the wizard who attempted to jinx him. "Sorry Suresh, that's a spell I don't understand."

Ranged touch attack 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Scorching Ray Damage 4d6 ⇒ (4, 5, 2, 5) = 16

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezen takes advantage of the range, and uses another charge from his wand of missles.

Damage 1d4 + 1 ⇒ (2) + 1 = 3 to closest opponent.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Awesome. Current HP 29/32.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Init. 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Current HP 24/32. blur spell still in effect. AC 17

Ezren waits for enemies to approach, wand in hand.

Ready an action to fire wand when enemy is sighted.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren is still following the path the magus cut through the attackers.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Reflex 1d20 + 4 ⇒ (12) + 4 = 16
Reflex 1d20 + 4 ⇒ (11) + 4 = 15
Reflex 1d20 + 4 ⇒ (18) + 4 = 22

Ezren, shaking off some of the damage, quickly follows the magus into the tunnels.

HP 16/32

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren uses his wand to hit the warrior that Khalida struck with his second blow.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren waits for one of the more armored of the group to take the point and lead the retreat. The old wizard casts a spell causing his form to shimmer, making it tough to pinpoint him.

Cst Blur, which gives 20% miss chance for 4 minutes. Still have Mage armor, which makes AC 17. 32/32 HP.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Perception 1d20 + 1 ⇒ (15) + 1 = 16

Ezren fires yet another Magic Missle (his sixth) at the lone attacker.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Firing his fifth bolt from his wand, Ezren looks confident, for the time being.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren keeps peppering the closest target with his wand.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren holds back his more powerful magic, seeing the others doing well, and uses his wand for the third time.

Mgic Missle 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I would have been targeting the closest one to the rest of the group. S the first one, DM.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Init. 1d20 + 2 ⇒ (16) + 2 = 18

Ezren starts peppering the opposing forces with his wand of magic missles as soon as they came into range.

im not sure how many shots I could get off before they close completely, but I assume a couple at least. Wand is fully charged at the start of the battle.

Damage One 1d4 + 1 ⇒ (4) + 1 = 5
Damage two 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Does anyone want to use Ezren's Oil of Magical Weapon? If it comes down to me using it, we are all in trouble.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"Alas, I do not have a familiar. I do have a scroll of fly that I can use, and I also have a bottle of oil that will make a weapon magical for a short period of time, if someone needs that.

After preparations are made, he pulls his wand of magic missles and heads to the top of the lighthouse with the archers. "I can Harry their approach with my wand. It's not super powerful, but I can hit one of them every six seconds or so."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"I agree with Mr. Khalida. That info should come from our Venture Captain, rather than us. I would not feel comfortable answering for her."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I have to hit a conference for most of the day today, so I'm not sure when I'll get to post. If anything goes crazy, feel free to run Ezren as needed. Thanks.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Since I am running a pregen, I will tell of a tale from the character I plan on applying this scenario credit to...

"I don't know how great it is compared to the other, but on a mission to the Mangi expanse, my essence was trenasported into a giant iron guardian, which allowed me to best a gigantic charucha however you spell the monkey humanoids , keeping the outpost the Pathfinders had established safe from harm.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren creaks a little as his older body takes a seat at the ceremony. You're not as young as you used to be, mister! When introduced, he responds with an appropriate bow to the representative as well.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I took ASK's 1:07 am post to indicate he would help you, Fung Xi

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"I know several different languages. Abyssal, Draconic, giant, goblin, infernal, keleshite, orisani and Terran. Any of those would work for me."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Knowledge engineering 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"With four hours of effect, I think we would be safe if we got our protections ready now. An hour and a half before the ceremony, an hour for the ceremony, and an extra hour and a half for anything unforeseen. If you are ready, I say we take care of the armoring now, so we don't eat caught unprepared."

Cast Mage Armor on myself, making AC 17. Using Pearl of Power to cast the spell on Fung Xi as well, making his AC 20 for four hours.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"I have the ability to cast Mage Armor one time today. I do have a trick that allows me to recall a spell during the day, however. I could use that to give us both magical armor, Fung Xi. The armor would last for four hours, so that should get us through the tea ceremony and signing, if we wait just a bit longer."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"If we can't rebuild the siege engine, is there anything we could create from its parts that might be useful? There are a lot of useful materials there, I'd wager."

Curse me for not paying attention to more mundane arts rather than just magic!

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"My only worry, if we take the upper levels to protect, is can they burn us out? If they put torches to the building, and we are all on the upper levels, we would be helpless. Would it be better to protect us from the adversaries getting to us, by trapping the entry points to the house. We could use the bear traps on the beach and obscure them with sand, creating a path, those bastards would be forced to walk, giving us the tactical advantage, I think."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ill be around much less today, FYI. Run Ezren as necessary, if I slow things down.

Ezren sighed. He had no engineering ability and it looked like the others did not as well. We could always go lay out the bear traps now, and just warn the others if they come in peace.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"This might be a strange question, Venture Captain, but have you spotted any items that might be useful in building a catapult? There is one upstairs that looks almost complete. That could be a strong, unexpected defense, if they were to try something fishy.".

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"By the way, mr. Tsuneo's crest was back there in the building."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

When Ezren enters the building he will cast Detect Magic.

Linguistics for the crest 1d20 + 11 ⇒ (17) + 11 = 28

"Thismight sound paranoid, but if we could find a way to get that catapUlt functional, it might help if the Apsis comes from that direction. Of course, we would get dirty doing so. "

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"Lets check out the lighthouse, if nothing else. "

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"Since it appears we have arrived first, should we go take a quick exploration mission around the beach? I'd hate for some Apsis to be hiding in that lighthouse, for instance."

If we are having the tea ceremony at the lighthouse, and I missed that fact, ignore that last sentence.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

"You have certainly 'paid it forward' as they say, Fung Xi. Much appreciated. I look forward to serving with you during this mission."

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

I saw we are without our barbarian now. Kinda makes me wish I would have played Valeros!

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Thanking Fung Xi for the advice, Ezren picks out a nice-but-not-too-nice courier's outfit, for the occasion.

Ezren has the gold to purchase the outfit.

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

How expensive is a formal dresswear for the tea ceremony?

Grand Lodge

AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1

Ezren nods at the woman's words of the appropriate dressing for the ceremony. He didn't have much good, but he hoped that he could purchase something at least passable for the ceremony. He didn't have anymore questions for the Venture Captain as the mission seemed quite simple.