AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
DaWay wrote: is it 12445-7? Actually, I want to apply it to 12445-2. I used the other number as just a placeholder for the pregen. I can play most of your suggestions, DM. Dalsine Affair, Midnite Mauler, and Quest for Perfection are all games I can get credit for. If we are playing at a lower tier, I have a second level ranger/rogue that is available for a game.
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Sure, I'd be up for another game. This is the first game I have played a pregen in. I know the character I would like to apply the credit to, when she reaches 4th level. Should I provide the PFS number of the character I will be applying the credit to?
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Will 1d20 + 6 ⇒ (14) + 6 = 20 The wizard shakes off the spell. He responds by firing a gout of fire at the wizard who attempted to jinx him. "Sorry Suresh, that's a spell I don't understand." Ranged touch attack 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Scorching Ray Damage 4d6 ⇒ (4, 5, 2, 5) = 16
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Ezren waits for one of the more armored of the group to take the point and lead the retreat. The old wizard casts a spell causing his form to shimmer, making it tough to pinpoint him. Cst Blur, which gives 20% miss chance for 4 minutes. Still have Mage armor, which makes AC 17. 32/32 HP.
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Init. 1d20 + 2 ⇒ (16) + 2 = 18 Ezren starts peppering the opposing forces with his wand of magic missles as soon as they came into range. im not sure how many shots I could get off before they close completely, but I assume a couple at least. Wand is fully charged at the start of the battle. Damage One 1d4 + 1 ⇒ (4) + 1 = 5
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
"Alas, I do not have a familiar. I do have a scroll of fly that I can use, and I also have a bottle of oil that will make a weapon magical for a short period of time, if someone needs that. After preparations are made, he pulls his wand of magic missles and heads to the top of the lighthouse with the archers. "I can Harry their approach with my wand. It's not super powerful, but I can hit one of them every six seconds or so."
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Since I am running a pregen, I will tell of a tale from the character I plan on applying this scenario credit to... "I don't know how great it is compared to the other, but on a mission to the Mangi expanse, my essence was trenasported into a giant iron guardian, which allowed me to best a gigantic charucha however you spell the monkey humanoids , keeping the outpost the Pathfinders had established safe from harm.
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
"With four hours of effect, I think we would be safe if we got our protections ready now. An hour and a half before the ceremony, an hour for the ceremony, and an extra hour and a half for anything unforeseen. If you are ready, I say we take care of the armoring now, so we don't eat caught unprepared." Cast Mage Armor on myself, making AC 17. Using Pearl of Power to cast the spell on Fung Xi as well, making his AC 20 for four hours.
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
"I have the ability to cast Mage Armor one time today. I do have a trick that allows me to recall a spell during the day, however. I could use that to give us both magical armor, Fung Xi. The armor would last for four hours, so that should get us through the tea ceremony and signing, if we wait just a bit longer."
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
"My only worry, if we take the upper levels to protect, is can they burn us out? If they put torches to the building, and we are all on the upper levels, we would be helpless. Would it be better to protect us from the adversaries getting to us, by trapping the entry points to the house. We could use the bear traps on the beach and obscure them with sand, creating a path, those bastards would be forced to walk, giving us the tactical advantage, I think."
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Ill be around much less today, FYI. Run Ezren as necessary, if I slow things down. Ezren sighed. He had no engineering ability and it looked like the others did not as well. We could always go lay out the bear traps now, and just warn the others if they come in peace.
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
"This might be a strange question, Venture Captain, but have you spotted any items that might be useful in building a catapult? There is one upstairs that looks almost complete. That could be a strong, unexpected defense, if they were to try something fishy.".
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
When Ezren enters the building he will cast Detect Magic. Linguistics for the crest 1d20 + 11 ⇒ (17) + 11 = 28 "Thismight sound paranoid, but if we could find a way to get that catapUlt functional, it might help if the Apsis comes from that direction. Of course, we would get dirty doing so. "
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
"Since it appears we have arrived first, should we go take a quick exploration mission around the beach? I'd hate for some Apsis to be hiding in that lighthouse, for instance." If we are having the tea ceremony at the lighthouse, and I missed that fact, ignore that last sentence.
AC 13; HP 32/32 F+6, R +4, W+6; Init+2, Perc.+1
Ezren nods at the woman's words of the appropriate dressing for the ceremony. He didn't have much good, but he hoped that he could purchase something at least passable for the ceremony. He didn't have anymore questions for the Venture Captain as the mission seemed quite simple. |