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![]() Ezekieru wrote:
Thanks your answer is very helpful! ![]()
![]() Spirit walk essentially makes small parties immune to haunts. Abilities that outright nullify certain encounter types are not good game design. Perhaps spirit walk could allow the animist and only the animist to ignore reactions triggered by haunts. Even then I'd say that's too powerful. Better to give the animist buffs against haunts opposed to what is essentially immunity. ![]()
![]() breithauptclan wrote:
I think that could be cool if different apparitions changed up your save and perception progression. Although I'm not sure how that would work for a sage with two primary apparitions. ![]()
![]() The animist save progression is really weird and I don't see a dedicated thread talking about it. First channelers get the following:
Playtest Doc wrote:
If this is not an error it's unprecedented for a class to get an upgraded degree of success for a save without being master in the save. Also every time a class gives master proficiency in a save the class also upgrades success to critical success. The other issue I found is that sages don't become master in any type of saving throw. Which is really bad and also unprecedented. I assume these are errors. In which case it is important that we get the accurate save progression for the animist class. ![]()
![]() I just want all the unstatted races to get stats. Including the races of the Azlanti star empire, Veskarium natives, and especially the wardens of Daegox-4 who despite being mentioned in the core rulebook have yet to be statted. Near Space introduced a ton of new races without giving them stats, I would like to see these given stats and more in-depth write ups. ![]()
![]() Minor spoilers for book 5. In book 5 the Temple of Crawling Chaos has a room full of sarcophagi that pluck the recently slain from across the multiverse. In one of the sarcophagus is the fresh corpse of the DM's choosing. Into The Nightmare Rift wrote: —the body could be someone they recently slew, for example, or could be a body from an entirely different campaign. It could even be a body from a distant planet called Earth. My question: What body did your players find in the sarcophagus? What body would you put in the sarcophagus to get a good reaction from players? ![]()
![]() Most classes initial skill proficiencies start out with only 4 + intelligence modifier skills. Gunslingers however starts out with 5 (or 6) + intelligence modifier skills. Typically the class that get more than 4+ int modifier skill are classes that tend to have a more skill based role such as bard, investigator, ranger and rogue. I think to bring the gunslinger more in line with the design philosophy of other classes it starting proficiencies should be as follows: Trained in Crafting
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![]() I still think intelligence is useful for an inventor, but as currently written I don't think it's the most important score. I do think that the key ability score should be intelligence giving the thematic ties it has to the inventor. In the inventors current state I'd say having strength or dexterity as a key ability score would be more useful, and that intelligence is a good secondary stat. In the current state intelligence does not add a whole lot to an inventor's offensive or defensive capabilities. Additionally you can still succeed on crafting checks without maximizing your intelligence. ![]()
![]() I used crtl+f to search through the pdf and found that the inventor has only one class feature that utilizes intelligence. That feature being overdrive. If intelligence is going to be the key ability score I think there should be more class features/feats that benefit from intelligence. Otherwise I don't see high intelligence as being all that important for an inventor. ![]()
![]() Tegresin the Laughing Fiend fits in here too, perhaps he's the one who corrupts spellcasters into Devourers. Also I believe the Oinodaemon and the Dire Shepherd are one in the same. I'm also going to go out on a limb and say that Eternity's Doorstep is part of the Oinodaemon, somehow. Can I at least get some tantalizing hints to add metaphorical gasoline to my conspiratorial fire? You know you want to... ![]()
![]() The Withered Footsteps of the Dire Shepherd is the oldest book with information on daemons according to Volume 3 of Book of the Damned. According to Undead Revisited, Devourers speak of an entity known as the Dire Shepherd. Devourers and daemons are both known for consuming souls. In Planar Adventures there is a black sphere on the Negative Energy Plane known as Eternity's Doorstep. The sphere is described as "...an overwhelming sense of something staring back at them: ancient, powerful, and utterly malevolent." reminds me of a certain daemon, aka the Oinodaemon. Furthermore, a group of Devourers travel to Eternity's Doorstep to pray and whisper the word "Shepherd". Eternity's Doorstep devourers the souls of undead. The Negative Energy Plane is the antithesis of positive energy and therefore souls which are made from positive energy. Daemons of course hate souls. The eclipsed star over Abanddon is rumored to be the Oinodaemon's eye. It's all connected, but how? ![]()
![]() James Jacobs wrote:
Could one cast a spell from the Shadow Plane to access the Outer Sphere and vice versa? The reason I ask is because that was not possible in 3e. ![]()
![]() Based on stat block alone who is the most powerful? Most scary to go up against as a player? Would win in a fight against other CR 30 entities? etc. For reference the The CR 30 Entities Are:
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![]() I want more weird and creative sci-fi player character races, especially ones that are not humanoid in nature. I also want diminutive and fine sized aliens that aren't swarms. I would love to see such minuscule creatures at higher CRs. What's the point of these size categories if you don't use them? Last and not least, personally I find dragging and dropping monsters from my bestiaries into my Starfinder game quick and easy. It usually takes me less than a minute to convert monsters. Therefore adding monsters already found in Pathfinder detracts from new monsters. I want NO pathfinder monsters. I don't need reprints.
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