Gearsman Battleguard

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James Jacobs wrote:
Et cetera et cetera wrote:
Would this adventure path work well as a precursor to Curtain Call without much adjustment?
Yup. Any Adventure Path that ends with the PCs reaching 11th level would.

Cool. Mostly I was thinking from the narrative side, I want to know if there was a lot of Godsrain focused content in here. Which would require some adjustment with Curtain Call.


Would this adventure path work well as a precursor to Curtain Call without much adjustment?


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A lot of things in the remaster were renamed due to the OGL situation. The Horsemen of Apocalypse are clearly figures from mythology meaning that there isn't a legal reason to change the name. But the rename happened at around the same time as a lot of other renames. Why the rename?


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Big unanswered question about the mythic rules. Will mythic allow players to fight level 26-30 creatures? And will we finally be getting statblocks for demigods and kaiju in 2e?


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Norgorber's true name has been revealed!

Norgorber's true name:
Jaxter Gorb

I'm pretty amused with his real name!


Ezekieru wrote:
Et cetera et cetera wrote:
This effects if I'm going to buy this book. How many of the monsters in monster core are brand new and how many are reprints?

The VAST majority of the monsters are from the first Bestiary book, with the remainder having entries from Bestiary 2 and 3, a few from a couple Adventure Paths, and finally there'll be a few new monsters. The new Dragons are the majority of the new monsters (being 8 Dragons with 3 statblocks each). And then there's a few full-on newcomers for 2nd Edition, like the Bogwid and the Con Rit.

Thankfully, some of the old monsters (Ghouls, Hags, Archons, Oni, Naga, and so forth) got completely re-imagined in order to divorce them from the OGL versions. But if you're looking for a ton of new monsters to add to your game, you'd be better to wait and check out the monsters when they're added to AoN in a few weeks.

Thanks your answer is very helpful!


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This effects if I'm going to buy this book. How many of the monsters in monster core are brand new and how many are reprints?


Spirit walk essentially makes small parties immune to haunts. Abilities that outright nullify certain encounter types are not good game design.

Perhaps spirit walk could allow the animist and only the animist to ignore reactions triggered by haunts. Even then I'd say that's too powerful. Better to give the animist buffs against haunts opposed to what is essentially immunity.


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I'm running a higher level campaign, and it'd be absolutely rough if a character didn't have one of evasion/juggernaut/resolve. Every high level character should have at least one kind of save that they can upgrade from a success to a critical success.


breithauptclan wrote:

Spitballing an idea here. And assuming that Perception does get boosted to Expert in base chassis at level 3-5 range.

What do people think of having Apparition stat blocks boost a Saving throw or Perception proficiency after a certain level.

For example, Imposter in Hidden Places increases Perception to Master at level 11, and Steward of Stone and Fire increases Fortitude saves to Master at level 13.

I think that could be cool if different apparitions changed up your save and perception progression. Although I'm not sure how that would work for a sage with two primary apparitions.


The fact that the intermediary boon is intentional is honestly baffling to me. I really want to know the reasoning behind that.

Looks like its perception increases to expert at 9th level with Apparition’s Awareness.


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The animist save progression is really weird and I don't see a dedicated thread talking about it.

First channelers get the following:

Playtest Doc wrote:

Intermediary Boon: At 9th level, your proficiency rank

for Fortitude saves increases to master. When you roll a
success on a Will save, you get a critical success instead.

If this is not an error it's unprecedented for a class to get an upgraded degree of success for a save without being master in the save. Also every time a class gives master proficiency in a save the class also upgrades success to critical success.

The other issue I found is that sages don't become master in any type of saving throw. Which is really bad and also unprecedented.

I assume these are errors. In which case it is important that we get the accurate save progression for the animist class.


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An amazing moment in history!


What would a hypothetical level 31, spell granting entity be considered as? Would they still be a demigod?


Hey James! How powerful are demigods compared to deities?


That’s all very insightful! Follow up question. If Paizo wanted to use mythos creatures previously used with Chaosium’s permission in future Pathfinder products, would that be covered under the old license agreement or would you need a new license?


Hey James! Pathfinder has a lot of creatures from the Lovecraft mythos. There are a lot of great old ones and outer gods. How did you all decide which entities would become an official part of the Pathfinder setting?


I just want all the unstatted races to get stats. Including the races of the Azlanti star empire, Veskarium natives, and especially the wardens of Daegox-4 who despite being mentioned in the core rulebook have yet to be statted. Near Space introduced a ton of new races without giving them stats, I would like to see these given stats and more in-depth write ups.


Minor spoilers for book 5.

In book 5 the Temple of Crawling Chaos has a room full of sarcophagi that pluck the recently slain from across the multiverse. In one of the sarcophagus is the fresh corpse of the DM's choosing.

Into The Nightmare Rift wrote:
—the body could be someone they recently slew, for example, or could be a body from an entirely different campaign. It could even be a body from a distant planet called Earth.

My question: What body did your players find in the sarcophagus? What body would you put in the sarcophagus to get a good reaction from players?


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Most classes initial skill proficiencies start out with only 4 + intelligence modifier skills. Gunslingers however starts out with 5 (or 6) + intelligence modifier skills. Typically the class that get more than 4+ int modifier skill are classes that tend to have a more skill based role such as bard, investigator, ranger and rogue.

I think to bring the gunslinger more in line with the design philosophy of other classes it starting proficiencies should be as follows:

Trained in Crafting
Trained in one skill determined by your way.
Trained in a number of additional skills equal to 2 plus your Intelligence modifier


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I still think intelligence is useful for an inventor, but as currently written I don't think it's the most important score. I do think that the key ability score should be intelligence giving the thematic ties it has to the inventor.

In the inventors current state I'd say having strength or dexterity as a key ability score would be more useful, and that intelligence is a good secondary stat. In the current state intelligence does not add a whole lot to an inventor's offensive or defensive capabilities. Additionally you can still succeed on crafting checks without maximizing your intelligence.


I used crtl+f to search through the pdf and found that the inventor has only one class feature that utilizes intelligence. That feature being overdrive.

If intelligence is going to be the key ability score I think there should be more class features/feats that benefit from intelligence. Otherwise I don't see high intelligence as being all that important for an inventor.


How old would a dragon have to be for it to be at risk of dying of old age?


Why were the Adiabatic and Inevitable vanguard aspects cut from the final version of the class?


Do antimagic fields affect demigods and quasi-deities?


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Why isn't the Concordance of Rivals given stats?


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Incoming question for James Jacobs!

Do you have any designer tips for creating stat blocks for demigods?


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Tegresin the Laughing Fiend fits in here too, perhaps he's the one who corrupts spellcasters into Devourers.

Also I believe the Oinodaemon and the Dire Shepherd are one in the same.

I'm also going to go out on a limb and say that Eternity's Doorstep is part of the Oinodaemon, somehow.

Can I at least get some tantalizing hints to add metaphorical gasoline to my conspiratorial fire? You know you want to...


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The Withered Footsteps of the Dire Shepherd is the oldest book with information on daemons according to Volume 3 of Book of the Damned.

According to Undead Revisited, Devourers speak of an entity known as the Dire Shepherd.

Devourers and daemons are both known for consuming souls.

In Planar Adventures there is a black sphere on the Negative Energy Plane known as Eternity's Doorstep. The sphere is described as "...an overwhelming sense of something staring back at them: ancient, powerful, and utterly malevolent." reminds me of a certain daemon, aka the Oinodaemon.

Furthermore, a group of Devourers travel to Eternity's Doorstep to pray and whisper the word "Shepherd".

Eternity's Doorstep devourers the souls of undead.

The Negative Energy Plane is the antithesis of positive energy and therefore souls which are made from positive energy. Daemons of course hate souls.

The eclipsed star over Abanddon is rumored to be the Oinodaemon's eye.

It's all connected, but how?


James Jacobs wrote:
Et cetera et cetera wrote:
According to Planar Adventures, The Shadow Plane connects to the Material Plane and the Negative Energy Plane. Does it connect to the Outer Sphere at all?
No more so than the Material Plane.

Could one cast a spell from the Shadow Plane to access the Outer Sphere and vice versa?

The reason I ask is because that was not possible in 3e.


According to Planar Adventures, The Shadow Plane connects to the Material Plane and the Negative Energy Plane. Does it connect to the Outer Sphere at all?


Thanks everyone! I got the issue resolved.


My DM is a bit strict, can someone explain why it's 3 attacks?


Quick question, I have a level 1 lizardfolk slayer who has 2 claw attacks, and 1 bite attack. Do I get 1 attack or 3 attacks when I make a full attack?


Do the Chronicles of the Righteous and the Concordance of Rivals constantly self update?


Based on stat block alone who is the most powerful? Most scary to go up against as a player? Would win in a fight against other CR 30 entities? etc.

For reference the The CR 30 Entities Are:


  • Baalzebul
  • Baba Yaga
  • Cernunnos
  • Charon
  • Cthulhu
  • Leviathan
  • Mephistopheles
  • Mordiggian
  • Nocticula
  • Oliphaunt of Jandelay
  • Pazuzu
  • Tawil at'Umr
  • Lord Varklops


The Book of the Damned has the Voice of the Damned. Is there the Voice of the Righteous and the Voice of the Rivals, for the Chronicle of the Righteous and the Concordance of Rivals respectively?


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Why do the Horsemen allow Urgathoa, Ahriman, and other divinities to reside in Abandon?


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What can you tell me about Tellura’s Lantern?


Which Queen of the Night do you imagine being the most powerful, least powerful, etc.?


What CRs would you put the Queens of the Night at?


I want more weird and creative sci-fi player character races, especially ones that are not humanoid in nature.

I also want diminutive and fine sized aliens that aren't swarms. I would love to see such minuscule creatures at higher CRs. What's the point of these size categories if you don't use them?

Last and not least, personally I find dragging and dropping monsters from my bestiaries into my Starfinder game quick and easy. It usually takes me less than a minute to convert monsters. Therefore adding monsters already found in Pathfinder detracts from new monsters. I want NO pathfinder monsters. I don't need reprints.


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Creepy. I don't think I'll be able to role play daemons completely silent because I enjoy creepy voices far to much!

Do you think daemons have any special interaction with earth? Because earth exists in the Pathfinder universe apparently.


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Between Szuriel and Apollyon who has served as a horseman longer?

Do daemons prefer to speak Abyssal or Infernal? Why don't they have their own language in the first place?


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Was Llamolaek formerly the horseman of war or pestilence?

How long does a horsemen's "term" typically last?


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How do daemons view the other fiendish races?


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How does your average daemon advance in power? I believe all the daemons are associated with the way they died, do they ever go through metamorphosis into other types of daemons?


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What makes a daemon a harbinger?

Do you have any idea what CR specific harbingers are?


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Happy New Year Todd!

I'm interested in stating up the harbingers and the former horsemen. I'm not very experienced with high level stat blocks. Any advice? And is there any chance you'll do all the hard work for me?


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What exactly is Withered Footsteps of the Dire Shepherd?

The Oblivion Compass isn't counting down to the extinction of mortal life, but instead to when the Oinodaemon regains his power?

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