Gearsman Battleguard

Et cetera et cetera's page

Organized Play Member. 92 posts. No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



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This effects if I'm going to buy this book. How many of the monsters in monster core are brand new and how many are reprints?


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I'm running a higher level campaign, and it'd be absolutely rough if a character didn't have one of evasion/juggernaut/resolve. Every high level character should have at least one kind of save that they can upgrade from a success to a critical success.


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The animist save progression is really weird and I don't see a dedicated thread talking about it.

First channelers get the following:

Playtest Doc wrote:

Intermediary Boon: At 9th level, your proficiency rank

for Fortitude saves increases to master. When you roll a
success on a Will save, you get a critical success instead.

If this is not an error it's unprecedented for a class to get an upgraded degree of success for a save without being master in the save. Also every time a class gives master proficiency in a save the class also upgrades success to critical success.

The other issue I found is that sages don't become master in any type of saving throw. Which is really bad and also unprecedented.

I assume these are errors. In which case it is important that we get the accurate save progression for the animist class.


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An amazing moment in history!


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Most classes initial skill proficiencies start out with only 4 + intelligence modifier skills. Gunslingers however starts out with 5 (or 6) + intelligence modifier skills. Typically the class that get more than 4+ int modifier skill are classes that tend to have a more skill based role such as bard, investigator, ranger and rogue.

I think to bring the gunslinger more in line with the design philosophy of other classes it starting proficiencies should be as follows:

Trained in Crafting
Trained in one skill determined by your way.
Trained in a number of additional skills equal to 2 plus your Intelligence modifier


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I still think intelligence is useful for an inventor, but as currently written I don't think it's the most important score. I do think that the key ability score should be intelligence giving the thematic ties it has to the inventor.

In the inventors current state I'd say having strength or dexterity as a key ability score would be more useful, and that intelligence is a good secondary stat. In the current state intelligence does not add a whole lot to an inventor's offensive or defensive capabilities. Additionally you can still succeed on crafting checks without maximizing your intelligence.


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Why isn't the Concordance of Rivals given stats?


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Incoming question for James Jacobs!

Do you have any designer tips for creating stat blocks for demigods?


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Tegresin the Laughing Fiend fits in here too, perhaps he's the one who corrupts spellcasters into Devourers.

Also I believe the Oinodaemon and the Dire Shepherd are one in the same.

I'm also going to go out on a limb and say that Eternity's Doorstep is part of the Oinodaemon, somehow.

Can I at least get some tantalizing hints to add metaphorical gasoline to my conspiratorial fire? You know you want to...


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The Withered Footsteps of the Dire Shepherd is the oldest book with information on daemons according to Volume 3 of Book of the Damned.

According to Undead Revisited, Devourers speak of an entity known as the Dire Shepherd.

Devourers and daemons are both known for consuming souls.

In Planar Adventures there is a black sphere on the Negative Energy Plane known as Eternity's Doorstep. The sphere is described as "...an overwhelming sense of something staring back at them: ancient, powerful, and utterly malevolent." reminds me of a certain daemon, aka the Oinodaemon.

Furthermore, a group of Devourers travel to Eternity's Doorstep to pray and whisper the word "Shepherd".

Eternity's Doorstep devourers the souls of undead.

The Negative Energy Plane is the antithesis of positive energy and therefore souls which are made from positive energy. Daemons of course hate souls.

The eclipsed star over Abanddon is rumored to be the Oinodaemon's eye.

It's all connected, but how?


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Why do the Horsemen allow Urgathoa, Ahriman, and other divinities to reside in Abandon?


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What can you tell me about Tellura’s Lantern?


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Creepy. I don't think I'll be able to role play daemons completely silent because I enjoy creepy voices far to much!

Do you think daemons have any special interaction with earth? Because earth exists in the Pathfinder universe apparently.


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Between Szuriel and Apollyon who has served as a horseman longer?

Do daemons prefer to speak Abyssal or Infernal? Why don't they have their own language in the first place?


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Was Llamolaek formerly the horseman of war or pestilence?

How long does a horsemen's "term" typically last?


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How do daemons view the other fiendish races?


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How does your average daemon advance in power? I believe all the daemons are associated with the way they died, do they ever go through metamorphosis into other types of daemons?


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What makes a daemon a harbinger?

Do you have any idea what CR specific harbingers are?


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Happy New Year Todd!

I'm interested in stating up the harbingers and the former horsemen. I'm not very experienced with high level stat blocks. Any advice? And is there any chance you'll do all the hard work for me?


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What exactly is Withered Footsteps of the Dire Shepherd?

The Oblivion Compass isn't counting down to the extinction of mortal life, but instead to when the Oinodaemon regains his power?


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When you do figure out what the daemons are up to in Starfinder be sure to let me know! ;)

How does a harbinger become one of the horsemen? Are there rituals involved, or is simply killing one of the current horsemen enough?

Could a non daemon become one of the four?


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1) Have the daemons changed at all since the gap?

2) Which harbingers are the most powerful, least powerful, etc.?


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It's a shame that most all the harbingers got their descriptions cut down, but perhaps it's better we mortals don't know some things. Are you able to share any of the lost harbinger descriptions?


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As far as I'm concerned your answers are cannon for my home game.

Are you at liberty to give me physical descriptions of the three? If not I'll use the following:

Balishek - Mostly featureless humanoid save for an eye made of lava, appears to be made of bleak and dust clay. Wears imposing helmet/armor made from old stone.
Horeksim - A beetle humanoid hybrid, made of a rotting diamonds. Spiky.
Ceoleros - Its head is square shaped head with a crater where the eyes should be. Humanoid in shape with awkward limbs and body wrapped in cloth. Its Wings are badly tattered and seem useless.

What office position did Ceoleros hold?

Are there any other horsemen not listed in the Former Horsemen section you can tell me about?


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Your answers are very helpful and appreciated! :)

I'm don't remember reading about Balishek and Ceolaeros the Twice Fallen anywhere. What can you tell me about the two?

Also the original Horseman of War's description is pretty vague. Any chance you can share more details on him?


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Thanks you for your daemonic insights! I'll definitely use daemon soul ships in my game!

More questions...

1) When a new horseman takes office do they inherit the former horseman's apocalypse horse?

2) What is the relationship between the horsemen and their harbingers? Is it a boss employee type relationship, or do the harbingers pay service to the horsemen out of fear and/or reverence?

3) On page 43 of Horsemen of the Apocalypse, who is the illustration of?


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Hey Todd!

Recently I started a new Starfinder campaign, and the four horseman are to be the main antagonists. Seeing as your the expert on all things daemons I thought you could help answering a few of my daemon related questions.

How do the horsemen view robots and artificial intelligence? What about ordinary plants, and bacteria, etc.? What if anything are the horsemen fine with letting live?

What kind of starships do you think daemons would utilize?

If the Horsemen do wipe out all life (or everyone they want to wipe out) in the multiverse, what do they plan on doing afterwards?


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Hello Adam! How aren't you today? What aren't you up to?

This may be a bit of a loaded question, but what do you think of Wizards of the Coast?

Did a mind flayer kill Aroden?


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Yo Adam! How about a fist bump? How did your Halloween go?

Could you recommend me some good creature blogs? Also can you recommend good books for finding monsters?

Did Aroden die via candy?


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Here is my obligatory Happy Halloween to all of you! Hope y'alls Halloween is spook-tacular!

I'm dressing up and trick or treating! 'Cause I'm still old enough to get away with it! :D

I'm dressing up as Jason Voorhees, I haven't actually seen the movie, but the mask is pretty scary! To other people.


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Happy Halloween Adam! Hope your Halloween is spook-tacular! Time for some obligatory Halloween questions!

What is your favorite candy?

Favorite costume you've worn?

What is your favorite thing about Halloween?

And finally would you share a Halloween story?


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I wrote:
What CR would you recommend for a deity's avatar?
James Jacobs wrote:

Anything from CR 30 on down; deities can do whatever they want, and that includes making their avatar CR 1/10 if they desire. Whatever is needed for the story is what I recommend.

So now I present to you an Avatar of Rovagug at CR 1/8!

Avatar of Rovagug:
Avatar of Rovagug
This worm-like thing scurries about on eight legs, its mouth takes up about a third of its body size, however its looks more cuddly than threatening.
AVATAR OF ROVAGUG CR 1/8
XP 50

CE Diminutive aberration (chaotic, evil, deity, avatar)
Init +2; Senses blindsense 20 ft., darkvision 20 ft., termorsense 20 ft.; Perception +0
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8–2) fast healing 1/10
Fort -2, Ref +2, Will +2
OFFENSE
Speed 5 ft., burrow 5 ft., climb 5 ft., fly 30 ft. (good)
Melee bite +6 (1d3–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 3, Wis 10, Cha 10
Base Atk +0; CMB –2; CMD 3 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +10, +Fly +16, Intimidate +4; Racial Modifiers Climb +8, Fly +8, +4 Intimidate
Languages Aklo (can’t speak)
ECOLOGY
Environment any (Dead Vault)
Organization solitary, adorable (2-5)
Treasure triple

Sometimes a small part of Rovagug manages to escape the Dead Vault,these avatars are nicknamed baby Rovagugs. Baby Rovagugs often become prey to local wildlife.


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<Insert how to say hi in Yucatec here> Adam! You should dress up as a sahkil for Halloween and scare your fellow employees. Then at night you can go around terrifying trick or treaters!

Where do you look to find and learn about interesting mythological creatures that you can use in pathfinder?

Are there any good or better than good Paizo adventures that contain flumphs?

Where any flumphs involved in Aroden's death?


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Hey Adam! Can you say some variation of "hi" to me?

What are you doing for Halloween this year?

Are divs and sahkils based on any real world mythologies?

Did Aroden die by a Flumph eating him?


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Hey Adam! It looks like I made you thread popular! :) Somewhat. Anyways...

What does it mean exactly when you design a monster? Also what does your monster design process look like?


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Howdy Adam Daigle! Today I come to you with questions that only you can answer*! You're so modest, denying you wrote that entire wikipedia page just for me. :p

*Okay, maybe someone else could answer some of these.

Have you actually ever written a wikipedia page?

Are you a cat person?

What is/are your favorite group(s) of evil outsiders and why?


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Woohoo! We finally have deity stats! Those are a bit complicated I must say, perhaps a guide to using Avatar of Death is in order. Thanks again everyone for contributing! Let's not stop now.

I feel like I should say something productive on my own thread. I have been productively been using my free time to stat a deity. I'd be done now but life gets in the way.

I'll say this, Rovagug is breaking free as you read this very post!


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Hey Adam! Thanks for answering my questions! That was a great wikipedia page you wrote! ;) Now r u redy? 'Cause Im gonna ask u sum questions! Note to self. Remember to grammar.

What did you think of Flumphs before you redeemed (most of) them? The doggy eaters are irredeemable.

Are there any other "silly" monsters that you feel need redemption?


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Hey Adam! I thought of more questions for you.

I'm not familiar with Cajun. Could you enlighten me?

I read about Flumphs in the Misfit Monsters Redeemed. I think you did a great job in there! Very fun to read, except for one thing.

This is a quote from Misfit Monsters Redeemed.

Adam Daigle wrote:

Particularly brave flumphs hunt badgers,

weasels, and dogs,...

no No No NO NO NO NOOO!!! HOW CAN FLUMPHS EAT DOGS!?!?!?!?!?!?!?!?!?!?!?!?!

*Deep breaths*

Okay calmer now. But seriously kicking puppys is an evil act, so eating dogs is definitely evil! Why would a flumph ever eat an innocent doggy?


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Thank you answering my questions Adam! Your answers were very enlightening to say the least. Now two more questions for you. (I'm going to help you catch up to Jame's thread).

1) How do you pronounce Daigle?

2) Could you write a brief biography of who you are and what you do?


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Adam Daigle wrote:
Et cetera et cetera wrote:

Hey James Jacobs!

1) Who is James Jacobs?

2) What is James Jacobs?

3) Where is James Jacobs?

4) When is James Jacobs?

5) Why is James Jacobs?

6) Which is James Jacobs?

7) How is James Jacobs?

James, is this one of the kinds of posts in this thread that are just kinda weird and hard to answer?

Should I be glad my thread doesn't get the traffic yours does?

;)

Hey Adam Daigle! I couldn't help but notice you asked James Jacobs about my post on his thread. Now here's some questions for you! I hope they aren't just kinda weird and hard to answer for you to answer. :p

1) Who is Adam Daigle?

2) What is Adam Daigle?

3) Where is Adam Daigle?

4) When is Adam Daigle?

5) Why is Adam Daigle?

6) Which is Adam Daigle?

7) How is Adam Daigle?


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kyrt-ryder wrote:
I am willing to take requests though, just understand it might take up to a week depending on my obligations.

Hey kytr-ryder, I have a request for you. Stat any deity you want, but keep it a surprise as to what deity you stat until you share it on this thread.

Canadian Bakka wrote:

Long story short, a friend of mine and I are running a Gods campaign, where the central plot(s) involves a rather newly ascended God (who was once an epic level gestalt pc). What we did was take in all of the contents for high level play from 1st, 2nd, and 3.5 d&d, with the core rules for gods taken from the Immortals box set by TSR and the Deities & Demigods by WotC. We pretty much converted it all to 3.5 mechanics.

I won't be able to go into detailed lengths here but basically we identified different types of "gods." The reasons why the deities are interested in mortal worship include replenishing their numbers, cataloging and maintaining a hierarchy among themselves based on divine ranks, a source of power (similar to experience points), and the means by which they can extend their influence across the multiverse in order to gain power and knowledge.

Now, not all of these reasons apply to all of the different types of deities but at least one does apply.

Statting up a deity isn't a problem because, for the most part, mortals typically cannot kill a deity (most deities has at least 60 HD, and their divine salient abilities ignore all mortal magic and immunities). That being said, there are processes by which a mortal could kill a deity but it's extremely difficult (the process is similar to how to kill a demon lord or archdevil, but the challenge is ridiculously high).

Hey Canadian Bakka, could you share any of the deities you and your friend statted here on this thread? I'm curious to see what you made.

Now a new rule I came up with.

Divine Damage Reduction:

DR/Divine (Ex): Few can penetrate the defense that DR/Divine provides. An Artifact weapons can bypass DR/Divine if it has an enchantment bonus of +6 or greater. In addition creatures with the deity and demigod subtype can bypass DR/Divine.
DR/Divine is a step above DR/epic. Nearly all if not all deities posses this form of damage reduction. Certain demigods and beasts of divine judgment might also posses DR/Divine.

I think I have finally perfected Divine Resurrection! Feel free to critique it.

Divine Resurrection:
Divine Resurrection

School conjuration (healing); Level demigod/deity 10
Casting Time 1 minute
Components V, S, M (diamond worth 50,000 gp), DF
Range touch
Target dead creature touched
Duration instantaneous
Saving Throw will negates (harmless), see text; Spell Resistance yes (harmless)

You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, if the subject's soul is not willing to return, the subject gets to make a will saving throw to resist returning to life. A subject that wants to return receives no saving throw.

The deity can bring the subject’s body back to life at any age it chooses except those the subject has yet to experience. For example a deity could bring someone who died at age 86 back to life at any age between 0 and 86, but could make that same person 87 or older with this spell.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels, and all of the prepared spells possessed by the creature when it died. also dispels all magical effects penalizing the creature's abilities, Divine Resurrection cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.

You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. You can even revive someone who has died of old age.

The most recent change makes it clear (hopefully) how a deity can bring back someone who has died of old age.

Time is running out...


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Keep the suggestions, ideas, etc. etc. coming!

kyrt-ryder wrote:

Rovagug in my game:

Level 21 Magical Beast

21 hit dice

21 Skill Ranks

Magical Abilities [possibly passive amplification of raw power] appropriate to a level 21 Magical Beast that went a level beyond.

21 feats

BAM, Done.

Hey kyrt-ryder! Have you actually statted up any of the Pathfinder deities? Because if you have that would be cool to share on this thread. I know I'd love to see them.

And if you don't mind me asking, how does leveling up work in your campaign? Do characters become demigods, and then later deities just by leveling up to a certain level? Or it something else?

My Self wrote:

Wraith of God:
Wrath of God

CASTING
Casting Time
1 standard action
Components V

EFFECT
Range 1 mile
Area nonfollower creatures in a 1 mile-radius spread centered on you
Duration instantaneous
Saving Throw Will partial; Spell Resistance no

DESCRIPTION
HD _____________________ Effect
Greater than caster level __ 1d6 damage/level
Equal to caster level ______ 1d6 damage/level
Up to caster level -1 ______ Blinded, 1d6 damage/level
Up to caster level -5 ______ Paralyzed, Blinded, 1d6 damage/level
Up to caster level -10 _____ Killed, Paralyzed, Blinded, 1d6 damage/level
Any non-follower creature within the area of a Wrath of God spell suffers the following ill effects.

The effects are cumulative and concurrent. A successful Will save reduces or eliminates some of these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Damage: The creature takes 1d6 divine damage/level. Save reduces this damage by half.

Blinded: The creature is blinded for 2d4 rounds. Save reduces the blinded effect to 1d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyze effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Creatures that die this way cannot be resurrected without direct deific intervention. There is no save.

Furthermore, if you are on your home plane when you cast this spell, the radius expands to a 10-mile radius.

Creatures whose HD exceed your caster level are unaffected by Wrath of God.

SPECIAL
This ability may be used by deities only once a (week? month? year?). This is meant to be a good spell for purging the riffraff (low-level enemies, such as commoners, dretches, town guards, etc.) but a poor spell for killing divine or close-to-divine enemies (Demon Lords, Empyreal Lords, Cthulhu) who are only a few HD lower than you.

Depending on the portfolio of the deity, the secondary effects may change.

Permanent confusion may be substituted for paralysis. Confusion is reduced to 1d10 minutes by a successful save.

Undeath may be substituted for killed. Creatures that are killed by this effect or that die in the radius in the next 10 minutes are resurrected as skeletons or zombies under a Desecrate effect. You may create any number of undead this way, but the number you can control is limited as per Animate Dead. Uncontrolled undead attack enemy survivors of Wrath of God and other enemies outside its radius, but not you or your followers. Intelligent undead are compelled to attack enemies for 1d10 minutes as if by Control Undead, but with no save to negate.

Permanent petrification may be substituted for killed. Creatures are turned to salt, trees, gold, or some other material befitting your portfolio. Creatures cannot be un-petrified or resurrected without direct deific intervention.

This spell is awesome! Thanks for making this! I'll probably stat up most some variation on it!

Next errata for Divine Resurrection here we go!

Divine Resurrection:
Divine Resurrection

School conjuration (healing); Level demigod/deity 10
Casting Time 1 minute
Components V, S, M (diamond worth 50,000 gp), DF
Range touch
Target dead creature touched
Duration instantaneous
Saving Throw will negates (harmless), see text; Spell Resistance yes (harmless)

You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, if the subject's soul is not willing to return, the subject gets to make a will saving throw to resist returning to life. A subject that wants to return receives no saving throw.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels, and all of the prepared spells possessed by the creature when it died. also dispels all magical effects penalizing the creature's abilities, Divine Resurrection cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.

You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. You can even revive someone who has died of old age.

I changed it so that deities can resurrect those who don't want to be brought back to life. This new version can also remove more debuffs than the previous versions.

Rovagug wrote:
MAD!!!


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Thanks everyone for all your suggestions, ideas, advice, critiques, etc. etc. I appreciate it!

A faint roar can be heard from underneath the ground itself, Golarion is shaking ever so slightly. Rovagug's time is coming, soon...

Currently I am in the process of stating Rovagug. I should have a rough draft for the rough beast finished sometime this weekend. Until that time I would like to share one of Rovagug's abilities.

Rovagug Ability:
Nothing Can Save You! (Ex): Rovagug can overcome any defense. As a swift action, Rovagug can force all creatures in a hundred mile radius to make a DC ?? Will save, on a failure a creature loses all damage immunities/resistances, damage reduction, and immunity to death effects it posseses for 24 hours. On a successful save a creature only loses damage immunities/resistances and damage reduction for a minute, and does not lose immunity to death effects if it had any. Regardless of whether or not the save was successful a creature cannot be affected again by Rovagug's Nothing Can Save You! for 24 hours.

Here's an errata for the 10th level spell I made earlier, thanks to feedback from Tacticslion. Thank you!

Divine Resurrection:
Divine Resurrection

School conjuration (healing); Level demigod/deity 10
Casting Time 1 minute
Components V, S, M (diamond worth 50,000 gp), DF
Range touch
Target dead creature touched
Duration instantaneous
Saving Throw none, see text; Spell Resistance yes (harmless)

You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels (or Constitution points) and all of the prepared spells possessed by the creature when it died.

You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. You can even revive someone who has died of old age.

Any constructive feedback on what I have made so far would be much appreciated, as well as suggestions for stating Rovagug.


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Rovagug’s time is coming…

Here’s some new rules I made for deities. Feel free to use these in your own game!

First up is two new subtypes; deity and demigod. Some of the abilities and spells I plan on adding will make use of these subtypes.

Demigods are creatures between CR 26 and CR 30 that grant four domains and four subdomains. Demigods often have the ability to cast 10th level spells. Note that not all creatures in the CR 26 - CR 30 range are demigods. Demigods includes demon lords, archdevils, great old ones, empyreal lords, and horsemen of the apocalypse.

Creatures under the current rules that have that you can add the demigod subtype to include:
Demon Lords
Dagon
Kostchtschie
Pazuzu
Empyreal Lords
Cernunnos
Korada
Vildeis
Great Old Ones
Bokrug
Cthulhu
Hastur

Deities are creature between CR 31 and CR 40 that grant five domains and five subdomains. Deities often have the ability to cast 10th level spells. Deities include the core 20 deities and the outer gods.

Second I came up with some 10th level spells that deities can cast. Note that this is a bit different than third edition epic level spells.

10th Level Spells can only be cast by the most powerful of entities. A creature must have the demigod or deity subtype in order to cast 10th level spells. Certain artifacts can be used by non divine entities to cast 10th level spells.

Here's an example spell.

Divine Resurrection

School conjuration (healing); Level demigod/deity 10
Casting Time 1 minute
Components V, S, M (diamond worth 50,000 gp), DF
Range touch
Target dead creature touched
Duration instantaneous
Saving Throw none, see text; Spell Resistance yes (harmless)

You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels (or Constitution points) and all of the prepared spells possessed by the creature when it died.

You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures.

Even divine resurrection can't restore to life a creature who has died of old age. (Only Pharasma can do that.)


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Thanks to Lincoln Hills, Tacticslion, and GM Rednal for contributing! I appreciate it! And anyone else I might of missed, I tend to roll low on my perception checks. :P I'll use these suggestions to stat Rovagug! I'm also making a mental note to use the mass combat, I like the possibilities it presents for future campaigns.

Can anyone tell me where I can find the stats for Achaekek?

I understand that a lot of you don't want to deities to have stats, and that's okay. But the purpose of this thread is to make stats for the gods, for those people who like the gods to have stats. Like myself. I think being able to kill gods opens up new story possibilities.

Here is some examples of how I like to play with friends. I own the first edition Deities and Demigods. Me and my friends will often pick deities and then have them fight each other. Often times we’ll incorporate deity fights into our campaigns.
During one session we had an army and fought the tarrasque. Yet another time we fought a demon lord at level 1! (The demon lord wasn't putting any effort into trying to kill us and was just watching, we taunted it and got it to stand on a boom which blew up and killed it!) We once played where we were all various CR 20 monsters. Another game we played we all ascended to godhood. The thing is as a group we all had fun doing these things together. Our play style is a bit different than most people's, but what's important is that we have fun doing it!

Being able to kill a god creates many story possibilities. Where does a deity go when it dies? What happens to entire worlds when a deity dies? What new deities rise to take the place of the deceased? I'd like to explore these possibilities and many others.


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We all know our fine friends at Paizo don't want to stat the gods of the Pathfinder Campaign Setting. Now that's fine for some. But personally I want to see some stats for the gods! I always want to know just how powerful things are. What level spells can deities cast? Just how much damage can Rovagug do per round? If Asmodeus and Sarenrae were in a fight who would win? These are the types of questions that need answers!

That means we must stat the gods!

Here's some suggestions/ideas I came up with for stating the gods.

1) Personally I'd imagine the deities as being between CR 31 - CR 40. Gods like Pharasma and Rovagug would naturally be on the higher end of the spectrum. Not every deity is CR 40.

2) Ever deity must have some way it can be killed, other than Rovagug.

3) Every deity should have some AWESOME unique power.

4) If you could add tactics to best utilize a deity that would be fantastic!

You can stat any Pathfinder god or goddess you want! You can make as many deities as you want. You can put them all in one post or spread them out between posts. Be creative and have fun! That sounds really cliché doesn't it?

If you're a Paizo employee feel free to join on the fun!