The animist save progression is really weird and I don't see a dedicated thread talking about it. First channelers get the following:
Playtest Doc wrote:
If this is not an error it's unprecedented for a class to get an upgraded degree of success for a save without being master in the save. Also every time a class gives master proficiency in a save the class also upgrades success to critical success. The other issue I found is that sages don't become master in any type of saving throw. Which is really bad and also unprecedented. I assume these are errors. In which case it is important that we get the accurate save progression for the animist class.
Most classes initial skill proficiencies start out with only 4 + intelligence modifier skills. Gunslingers however starts out with 5 (or 6) + intelligence modifier skills. Typically the class that get more than 4+ int modifier skill are classes that tend to have a more skill based role such as bard, investigator, ranger and rogue. I think to bring the gunslinger more in line with the design philosophy of other classes it starting proficiencies should be as follows: Trained in Crafting
I still think intelligence is useful for an inventor, but as currently written I don't think it's the most important score. I do think that the key ability score should be intelligence giving the thematic ties it has to the inventor. In the inventors current state I'd say having strength or dexterity as a key ability score would be more useful, and that intelligence is a good secondary stat. In the current state intelligence does not add a whole lot to an inventor's offensive or defensive capabilities. Additionally you can still succeed on crafting checks without maximizing your intelligence.
Tegresin the Laughing Fiend fits in here too, perhaps he's the one who corrupts spellcasters into Devourers. Also I believe the Oinodaemon and the Dire Shepherd are one in the same. I'm also going to go out on a limb and say that Eternity's Doorstep is part of the Oinodaemon, somehow. Can I at least get some tantalizing hints to add metaphorical gasoline to my conspiratorial fire? You know you want to...
The Withered Footsteps of the Dire Shepherd is the oldest book with information on daemons according to Volume 3 of Book of the Damned. According to Undead Revisited, Devourers speak of an entity known as the Dire Shepherd. Devourers and daemons are both known for consuming souls. In Planar Adventures there is a black sphere on the Negative Energy Plane known as Eternity's Doorstep. The sphere is described as "...an overwhelming sense of something staring back at them: ancient, powerful, and utterly malevolent." reminds me of a certain daemon, aka the Oinodaemon. Furthermore, a group of Devourers travel to Eternity's Doorstep to pray and whisper the word "Shepherd". Eternity's Doorstep devourers the souls of undead. The Negative Energy Plane is the antithesis of positive energy and therefore souls which are made from positive energy. Daemons of course hate souls. The eclipsed star over Abanddon is rumored to be the Oinodaemon's eye. It's all connected, but how?
As far as I'm concerned your answers are cannon for my home game. Are you at liberty to give me physical descriptions of the three? If not I'll use the following: Balishek - Mostly featureless humanoid save for an eye made of lava, appears to be made of bleak and dust clay. Wears imposing helmet/armor made from old stone.
What office position did Ceoleros hold? Are there any other horsemen not listed in the Former Horsemen section you can tell me about?
Thanks you for your daemonic insights! I'll definitely use daemon soul ships in my game! More questions... 1) When a new horseman takes office do they inherit the former horseman's apocalypse horse? 2) What is the relationship between the horsemen and their harbingers? Is it a boss employee type relationship, or do the harbingers pay service to the horsemen out of fear and/or reverence? 3) On page 43 of Horsemen of the Apocalypse, who is the illustration of?
Hey Todd! Recently I started a new Starfinder campaign, and the four horseman are to be the main antagonists. Seeing as your the expert on all things daemons I thought you could help answering a few of my daemon related questions. How do the horsemen view robots and artificial intelligence? What about ordinary plants, and bacteria, etc.? What if anything are the horsemen fine with letting live? What kind of starships do you think daemons would utilize? If the Horsemen do wipe out all life (or everyone they want to wipe out) in the multiverse, what do they plan on doing afterwards?
Here is my obligatory Happy Halloween to all of you! Hope y'alls Halloween is spook-tacular! I'm dressing up and trick or treating! 'Cause I'm still old enough to get away with it! :D I'm dressing up as Jason Voorhees, I haven't actually seen the movie, but the mask is pretty scary! To other people.
I wrote: What CR would you recommend for a deity's avatar? James Jacobs wrote:
So now I present to you an Avatar of Rovagug at CR 1/8! Avatar of Rovagug:
Avatar of Rovagug
This worm-like thing scurries about on eight legs, its mouth takes up about a third of its body size, however its looks more cuddly than threatening. AVATAR OF ROVAGUG CR 1/8 XP 50 CE Diminutive aberration (chaotic, evil, deity, avatar) Init +2; Senses blindsense 20 ft., darkvision 20 ft., termorsense 20 ft.; Perception +0 DEFENSE AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size) hp 2 (1d8–2) fast healing 1/10 Fort -2, Ref +2, Will +2 OFFENSE Speed 5 ft., burrow 5 ft., climb 5 ft., fly 30 ft. (good) Melee bite +6 (1d3–5) Space 1 ft.; Reach 0 ft. STATISTICS Str 1, Dex 15, Con 6, Int 3, Wis 10, Cha 10 Base Atk +0; CMB –2; CMD 3 (11 vs. trip) Feats Weapon Finesse Skills Climb +10, +Fly +16, Intimidate +4; Racial Modifiers Climb +8, Fly +8, +4 Intimidate Languages Aklo (can’t speak) ECOLOGY Environment any (Dead Vault) Organization solitary, adorable (2-5) Treasure triple Sometimes a small part of Rovagug manages to escape the Dead Vault,these avatars are nicknamed baby Rovagugs. Baby Rovagugs often become prey to local wildlife.
<Insert how to say hi in Yucatec here> Adam! You should dress up as a sahkil for Halloween and scare your fellow employees. Then at night you can go around terrifying trick or treaters! Where do you look to find and learn about interesting mythological creatures that you can use in pathfinder? Are there any good or better than good Paizo adventures that contain flumphs? Where any flumphs involved in Aroden's death?
Howdy Adam Daigle! Today I come to you with questions that only you can answer*! You're so modest, denying you wrote that entire wikipedia page just for me. :p *Okay, maybe someone else could answer some of these. Have you actually ever written a wikipedia page? Are you a cat person? What is/are your favorite group(s) of evil outsiders and why?
Woohoo! We finally have deity stats! Those are a bit complicated I must say, perhaps a guide to using Avatar of Death is in order. Thanks again everyone for contributing! Let's not stop now. I feel like I should say something productive on my own thread. I have been productively been using my free time to stat a deity. I'd be done now but life gets in the way. I'll say this, Rovagug is breaking free as you read this very post!
Hey Adam! Thanks for answering my questions! That was a great wikipedia page you wrote! ;) Now r u redy? 'Cause Im gonna ask u sum questions! Note to self. Remember to grammar. What did you think of Flumphs before you redeemed (most of) them? The doggy eaters are irredeemable. Are there any other "silly" monsters that you feel need redemption?
Hey Adam! I thought of more questions for you. I'm not familiar with Cajun. Could you enlighten me? I read about Flumphs in the Misfit Monsters Redeemed. I think you did a great job in there! Very fun to read, except for one thing. This is a quote from Misfit Monsters Redeemed.
Adam Daigle wrote:
no No No NO NO NO NOOO!!! HOW CAN FLUMPHS EAT DOGS!?!?!?!?!?!?!?!?!?!?!?!?! *Deep breaths* Okay calmer now. But seriously kicking puppys is an evil act, so eating dogs is definitely evil! Why would a flumph ever eat an innocent doggy?
Adam Daigle wrote:
Hey Adam Daigle! I couldn't help but notice you asked James Jacobs about my post on his thread. Now here's some questions for you! I hope they aren't just kinda weird and hard to answer for you to answer. :p 1) Who is Adam Daigle? 2) What is Adam Daigle? 3) Where is Adam Daigle? 4) When is Adam Daigle? 5) Why is Adam Daigle? 6) Which is Adam Daigle? 7) How is Adam Daigle?
kyrt-ryder wrote: I am willing to take requests though, just understand it might take up to a week depending on my obligations. Hey kytr-ryder, I have a request for you. Stat any deity you want, but keep it a surprise as to what deity you stat until you share it on this thread. Canadian Bakka wrote:
Hey Canadian Bakka, could you share any of the deities you and your friend statted here on this thread? I'm curious to see what you made. Now a new rule I came up with.
Divine Damage Reduction: DR/Divine is a step above DR/epic. Nearly all if not all deities posses this form of damage reduction. Certain demigods and beasts of divine judgment might also posses DR/Divine.
DR/Divine (Ex): Few can penetrate the defense that DR/Divine provides. An Artifact weapons can bypass DR/Divine if it has an enchantment bonus of +6 or greater. In addition creatures with the deity and demigod subtype can bypass DR/Divine. I think I have finally perfected Divine Resurrection! Feel free to critique it. Divine Resurrection:
Divine Resurrection
School conjuration (healing); Level demigod/deity 10
You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, if the subject's soul is not willing to return, the subject gets to make a will saving throw to resist returning to life. A subject that wants to return receives no saving throw. The deity can bring the subject’s body back to life at any age it chooses except those the subject has yet to experience. For example a deity could bring someone who died at age 86 back to life at any age between 0 and 86, but could make that same person 87 or older with this spell. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels, and all of the prepared spells possessed by the creature when it died. also dispels all magical effects penalizing the creature's abilities, Divine Resurrection cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects. You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. You can even revive someone who has died of old age. The most recent change makes it clear (hopefully) how a deity can bring back someone who has died of old age. Time is running out...
Keep the suggestions, ideas, etc. etc. coming! kyrt-ryder wrote:
Hey kyrt-ryder! Have you actually statted up any of the Pathfinder deities? Because if you have that would be cool to share on this thread. I know I'd love to see them. And if you don't mind me asking, how does leveling up work in your campaign? Do characters become demigods, and then later deities just by leveling up to a certain level? Or it something else? My Self wrote:
This spell is awesome! Thanks for making this! I'll probably stat up most some variation on it! Next errata for Divine Resurrection here we go!
Divine Resurrection:
Divine Resurrection
School conjuration (healing); Level demigod/deity 10
You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, if the subject's soul is not willing to return, the subject gets to make a will saving throw to resist returning to life. A subject that wants to return receives no saving throw. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels, and all of the prepared spells possessed by the creature when it died. also dispels all magical effects penalizing the creature's abilities, Divine Resurrection cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects. You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. You can even revive someone who has died of old age. I changed it so that deities can resurrect those who don't want to be brought back to life. This new version can also remove more debuffs than the previous versions. Rovagug wrote: MAD!!!
Thanks everyone for all your suggestions, ideas, advice, critiques, etc. etc. I appreciate it! A faint roar can be heard from underneath the ground itself, Golarion is shaking ever so slightly. Rovagug's time is coming, soon... Currently I am in the process of stating Rovagug. I should have a rough draft for the rough beast finished sometime this weekend. Until that time I would like to share one of Rovagug's abilities. Rovagug Ability:
Nothing Can Save You! (Ex): Rovagug can overcome any defense. As a swift action, Rovagug can force all creatures in a hundred mile radius to make a DC ?? Will save, on a failure a creature loses all damage immunities/resistances, damage reduction, and immunity to death effects it posseses for 24 hours. On a successful save a creature only loses damage immunities/resistances and damage reduction for a minute, and does not lose immunity to death effects if it had any. Regardless of whether or not the save was successful a creature cannot be affected again by Rovagug's Nothing Can Save You! for 24 hours. Here's an errata for the 10th level spell I made earlier, thanks to feedback from Tacticslion. Thank you! Divine Resurrection:
Divine Resurrection
School conjuration (healing); Level demigod/deity 10
You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels (or Constitution points) and all of the prepared spells possessed by the creature when it died. You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. You can even revive someone who has died of old age. Any constructive feedback on what I have made so far would be much appreciated, as well as suggestions for stating Rovagug.
Rovagug’s time is coming… Here’s some new rules I made for deities. Feel free to use these in your own game! First up is two new subtypes; deity and demigod. Some of the abilities and spells I plan on adding will make use of these subtypes. Demigods are creatures between CR 26 and CR 30 that grant four domains and four subdomains. Demigods often have the ability to cast 10th level spells. Note that not all creatures in the CR 26 - CR 30 range are demigods. Demigods includes demon lords, archdevils, great old ones, empyreal lords, and horsemen of the apocalypse. Creatures under the current rules that have that you can add the demigod subtype to include:
Deities are creature between CR 31 and CR 40 that grant five domains and five subdomains. Deities often have the ability to cast 10th level spells. Deities include the core 20 deities and the outer gods. Second I came up with some 10th level spells that deities can cast. Note that this is a bit different than third edition epic level spells. 10th Level Spells can only be cast by the most powerful of entities. A creature must have the demigod or deity subtype in order to cast 10th level spells. Certain artifacts can be used by non divine entities to cast 10th level spells. Here's an example spell. Divine Resurrection School conjuration (healing); Level demigod/deity 10
You restore life to a deceased creature. You can resurrect a creature that has been dead for as long as 1,000 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method). In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels (or Constitution points) and all of the prepared spells possessed by the creature when it died. You can revive someone killed by a death effect or any effect that states “Only the direct intervention of a deity can restore the character back to life.” It can revive someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, outsiders, constructs and undead creatures. Even divine resurrection can't restore to life a creature who has died of old age. (Only Pharasma can do that.)
Thanks to Lincoln Hills, Tacticslion, and GM Rednal for contributing! I appreciate it! And anyone else I might of missed, I tend to roll low on my perception checks. :P I'll use these suggestions to stat Rovagug! I'm also making a mental note to use the mass combat, I like the possibilities it presents for future campaigns. Can anyone tell me where I can find the stats for Achaekek? I understand that a lot of you don't want to deities to have stats, and that's okay. But the purpose of this thread is to make stats for the gods, for those people who like the gods to have stats. Like myself. I think being able to kill gods opens up new story possibilities. Here is some examples of how I like to play with friends. I own the first edition Deities and Demigods. Me and my friends will often pick deities and then have them fight each other. Often times we’ll incorporate deity fights into our campaigns.
Being able to kill a god creates many story possibilities. Where does a deity go when it dies? What happens to entire worlds when a deity dies? What new deities rise to take the place of the deceased? I'd like to explore these possibilities and many others.
We all know our fine friends at Paizo don't want to stat the gods of the Pathfinder Campaign Setting. Now that's fine for some. But personally I want to see some stats for the gods! I always want to know just how powerful things are. What level spells can deities cast? Just how much damage can Rovagug do per round? If Asmodeus and Sarenrae were in a fight who would win? These are the types of questions that need answers! That means we must stat the gods! Here's some suggestions/ideas I came up with for stating the gods. 1) Personally I'd imagine the deities as being between CR 31 - CR 40. Gods like Pharasma and Rovagug would naturally be on the higher end of the spectrum. Not every deity is CR 40. 2) Ever deity must have some way it can be killed, other than Rovagug. 3) Every deity should have some AWESOME unique power. 4) If you could add tactics to best utilize a deity that would be fantastic! You can stat any Pathfinder god or goddess you want! You can make as many deities as you want. You can put them all in one post or spread them out between posts. Be creative and have fun! That sounds really cliché doesn't it? If you're a Paizo employee feel free to join on the fun! |