Isuma

Eselar's page

408 posts. Organized Play character for Ilmakis.


Current Campaigns


The Dire GM's [SFS] #1-12: Ashes of Discovery (inactive)


SFS PbP - #1-12: Ashes of Discovery (Tier 1-4)

GM Notes:
Perception
[dice=Eselar]1d20 + 3[/dice
[dice=Kiv]1d20 + 8[/dice
[dice=Retro]1d20 + 5[/dice
[dice=Tinker]1d20 + 0[/dice
[dice=X5NSA]1d20 + 5[/dice
[dice=Player 6]1d20 + 0[/dice
[dice=Player 7]1d20 + 0[/dice

Initiative
[dice=Eselar]1d20 + 0[/dice
[dice=Kiv]1d20 + 4[/dice
[dice=Retro]1d20 + 5[/dice
[dice=Tinker]1d20 + 4[/dice
[dice=X5NSA]1d20 + 5[/dice
[dice=Player 6]1d20 + 1[/dice
[dice=Player 7]1d20 + 1[/dice

Ashes of Discovery (SFS) Maps & Handouts

Game Master S's "Feuding Faiths" (inactive)


HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Alpha]d20+13[/dice]
[dice=Endre]d20+5[/dice]
[dice=Eselar]d20+4[/dice]
[dice=Iseph]d20+6[/dice]
[dice=Trylara]d20+2[/dice]
GM Tracker

Game Master S's "Hope for the Future" (inactive)


HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Endre]d20+5[/dice]
[dice=Eselar]d20+4[/dice]
[dice=Iseph]d20+6[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Tanila]d20+16[/dice]
[dice=Trylara]d20+2[/dice]
GM Tracker

GameDay XII: DM S's "Battle for the Bulwark" [5-6] (inactive)


HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Beady]d20+3[/dice]
[dice=Charva]d20+5[/dice]
[dice=Eselar]d20+4[/dice]
[dice=Peet]d20+5[/dice]
[dice=Urtica]d20+4[/dice]

Zoomba's Stumbling Society [SFS 2-06 & 2-08] (inactive)


[OutPost II] Redelia's Truth of the Seeker (inactive)


[SFS] GM Zoomba's 3-07 Strike at Zone 78 (High) (inactive)


Maps/Slides

Vehicle Combat Rules:
Vehicles need a PC to take control and act on the controlling PC’s initiative. PCs can relinquish control of the vehicle to another PC or engage autopilot as a swift action. While controlling the vehicle, the controlling PC can drive the vehicle as a move action and move up to its listed speed. Vehicle movement provokes attacks of opportunity. PCs can also ram the vehicle into a creature as a full action. Ramming allows the vehicle to move in a straight line up to its full speed. If the vehicle hits a creature or object, it attempts to deal damage equal to double the vehicle’s collision damage to the creature and half the collision damage to itself. The targeted creature can attempt a Reflex save to avoid the attack.

If the vehicle’s Hit Points fall below less than half its maximum Hit Points, it gains the broken condition. This imposes a –2 penalty to its AC and collision DC, reduces its Piloting modifier by 2, and halves its full speed and mph speed. If a vehicle takes damage that reduces it to 0 HP, it is wrecked.

PCs that choose to attack while inside a vehicle are able to do so. However, vehicles provide a penalty to attack rolls unless the vehicle is stopped. The vehicle provides the listed cover bonuses to the passengers and pilot. PCs who wish to disembark can do so as a move action.

[YFF/SFS/DMK] 6-05 Unearthing Ulumbia (inactive)