I'd like to head this off with the fact that I know this is an alpha. I expect problems, I'm just trying to voice my feelings on them and how they could possibly be addressed.
I found feat training a total buzzkill this Alpha. I spent more time hunting feats and trying to find out what they do than anything else. There are a few things that I'd really like to see happen.
1. Tooltips in the skill trainer menu. Hovering over a feat should give a description of it. You shouldn't have to buy a skill or find it outside the game to determine what it does.
2. Categories. I'd like to see the skills trainer have headers of skill times such as an "Attacks" tab with "Primary" and "Secondary" attacks sorted out as well as sorting them by weapon.
Like so.
Attacks Tab
---Greatsword
------Greatsword Primaries
------Greatsword Secondaries
---Longbow
------Longbow Primaries
------Longbow Secondaries
Or
Passives
---Reactive Passives
---Armor Passivies
---Role Feature Passives
3. Skills you already have ranks in should be highlighted in green. You should also be able to filter out all skills other than these skills for easier progression in a specific build.
4. Create Redundancy. Certain skills are used by multiple roles and some by every role. Create redundancy in skill training by having skill trainers offer more skills relevant to their class even if other skill trainers offer it as well. Skills shared by multiple roles should be at all of those role's trainers.
So if I want hitpoints, medium armor, and bow skills for my evangelist cleric I should be able to get that all at the cleric trainer since those are all very relevant for a cleric type. If I also need it for an archer fighter I should be able to get it from the fighter trainer as well since they are all very relevant to a fighter type. Stop making us run around to hunt down skills with seemingly random trainer type selection. It isn't fun. It's tedious.
5. Create a term and category for passive skills such as hitpoints and perception which do not need to be slotted. These skills can be very important to every character type so they should be easily identified and acquired.