Enruel |
Right now in the state that the game is in, I'm not very happy about the prospect of spending my skill points.
All my magic attacks make me stationary and the balance between robes, light armor, medium armor, and heavy armor really favors heavy armor.
How can I really know if I'll like these roles when they presumably aren't anything like their final form?
The reason I paid so much to get in on the first month is because of the promise of EVE style training and the idea of being there from the very start.
At this point I'm left with the option of investing my skill points in making a character for a combat system that has drastic changes needed before it can be considered finished, just letting XP build and not playing the game (while my 15$ a month time is eaten up), or losing the first month advantage I paid so much for.
If you actually release this game in such an unfinished form I would like to see one of two things happen.
1. We do not lose any paid for time until the game is in a more finished/functional state. This is so that we can build and save our XP until the game is in a form we want to play without losing paid time.
2. We have the option of having all of our XP refunded once all the abilities are working and fairly close to their final form, and all the armor types are balanced. That way we can play and enjoy the game without having to worry about whether or not we're wasting XP on abilities we won't be using once the combat is more function.
I realize all games go through endless cycles of nerfs and buffs that will leave players dissatisfied with previous training choices but currently it doesn't feel like any of the roles are even finished being built.