Tiger

EmpTyger's page

Pathfinder Card Game Subscriber. Organized Play Member. 1,006 posts (3,190 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 11 aliases.


Current Campaigns


[ACG] BR skizzerz's Season of Faction's Favor


Seoni-EmpTyger

4-3A: Supply and Demand | Party Hand Overview / Loot / Traders / Cohorts | Sunburst Market card list
Turn Order:
1. Ezren/Abraham Z.
2. Aric/勝20100
3. Zelhara/Nathan Davis
4. Reiko/zeroth_hour
5. Seoni/EmpTyger

[ACG] Season of Tapestry's Tides - EmpTyger


GameMaster

Adventure Deck Number: 4

  • Lem/redeux
  • Koren/Merisal The Risen
  • Celeste/勝20100
  • Yoon/kuey

When you acquire an ally, you may display it next to a location. On checks against the henchman Parley, add the number of allies displayed next to the location it came from.

When you close a location, stash all allies displayed next to that location as plunder.

Reward powers:
When you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.

When you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.

You may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.

You may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.

When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.

On your Craft check, you may recharge any number of allies; for each recharged ally, add 1.

After you draw your starting hand, you may draw 2 cards.

You may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.

Plunder:
    1) Weapon
    2) Spell
    3) Armor
    4) Item
    5) Ally
    6) Player's choice

Ships:
    1) Devil’s Remains
    Spoiler:
    Ship 4
    Class 0

    When Encountering
    To Defeat:
    Craft/Disable 6
    OR
    Wisdom/Survival 5
    If you are commanding a ship, you may evade this ship.

    When Commanding
    When Structural damage is dealt to this ship, you may discard the damage from character decks and/or hands.
    When you evade an encounter, recharge a random card.

    When Commanding (Wrecked)
    To Repair:
    Craft 3
    When Structural damage is dealt to this ship, discard a card from a random character’s deck.
    You may not evade.


    2) Merchantman
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Wisdom/Survival 5
    OR
    Perception 7
    If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

    When Commanding
    When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    If you fail to defeat a bane that has the Pirate trait, bury a card.


    3) Raft
    Spoiler:
    Ship 3
    Class 0

    When Encountering
    To Defeat:
    Strength 5
    OR
    Wisdom/Survival 3
    Before you act, suffer 1 Structural damage.

    When Commanding
    If you fail a check to defeat a monster that has the Aquatic trait, your ship is dealt 1 Structural damage.

    When Commanding (Wrecked)
    To Repair:
    Strength 4
    If you fail a check to defeat a monster that has the Aquatic trait, your ship is dealt 2 Structural damage.


    4) Shackles Pirate Ship
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Dexterity/Disable 8
    OR
    Wisdom/Survival 6
    If your check to defeat has the Swashbuckling trait, add 1 to it.

    When Commanding
    If your check to defeat a ship has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to that check.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    When your ship is dealt damage, add 1 to the amount of damage dealt.


    5) Feathered Devil
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Charisma/Diplomacy 5
    OR
    Wisdom/Survival 7
    You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

    When Commanding
    When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

    When Commanding (Wrecked)
    To Repair:
    Craft 4
    When you would discard an ally for its power, bury it instead.


    6) Man's Promise
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

    When Commanding
    You may discard a card from the blessings deck to explore your location.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    Other characters may not move or be moved from your location.


    7) Truewind
    Spoiler:
    Ship B
    Class 1

    When Encountering
    To Defeat:
    Intelligence/Knowledge 8
    OR
    Wisdom/Survival 6
    You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

    When Commanding
    You may discard a card from the blessings deck to recharge a random card from your discard pile.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    The difficulty of your check to acquire an ally that has the Pirate trait is increased by 2.


    8) Devil’s Pallor
    Spoiler:
    Ship 2
    Class 2

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Constitution/Fortitude 9
    If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.

    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon, or 2d12 if the boon is a spell that has the Attack trail or a weapon.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.


    9) Thresher
    Spoiler:
    Ship 2
    Class 2

    When Encountering
    To Defeat:
    Intelligence/Knowledge 9
    OR
    Wisdom/Survival 7
    Before you act, bury a random card from your discard pile.

    When Commanding
    Reduce Structural damage to this ship by 1.
    At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    At the start of your turn, summon and encounter the henchman Hammerhead Shark.


    10) Dowager Queen
    Spoiler:
    Ship 3
    Class 3

    When Encountering
    To Defeat:
    Wisdom/Survival 8
    OR
    Charisma/Diplomacy 10
    You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check if anyone plays an ally on that check.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    The difficulty of your check to acquire an ally is increased by 2.


    11) Kraken
    Spoiler:
    Ship 3
    Class 3

    When Encountering
    To Defeat:
    Strength/Melee 10
    OR
    Wisdom/Survival 8
    On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.

    When Commanding
    Reduce Structural damage to this ship by 2.
    You may discard a card from the blessings deck to add 1d12 to your Strength check.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1d4 cards.


    12) Sanbalot
    Spoiler:
    Ship 3
    Class 3

    When Encountering
    To Defeat:
    Dexterity/Stealth 9
    OR
    Wisdom/Survival 7
    Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

    When Commanding
    This ship may have no more than 3 plunder cards under it. If you would stash more, ignore them.
    At the start of your turn, you may discard 1d4 cards from the blessings deck to add a random plunder card from this ship to your hand.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    At the start of your turn, you are dealt 1d4-1 Ranged Combat damage.


    13) Sea Chanty
    Spoiler:
    Ship B
    Class 3

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    The difficulty of your check to acquire a boon is increased by 1.


    14) Blood Moon
    Spoiler:
    Ship 4
    Class 4

    When Encountering
    To Defeat:
    Wisdom/Survival 9
    OR
    Arcane/Divine 11
    Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.

    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    When you encounter a bane, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat that bane is increased by 3.


    15) Come What May
    Spoiler:
    Ship 4
    Class 4

    When Encountering
    To Defeat:
    Wisdom/Survival 10
    OR
    Charisma/Diplomacy 11
    You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.

    When Commanding
    Reduce Structural damage to this ship by 1.
    At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

    When Commanding (Wrecked)
    To Repair:
    Craft 8
    After you reset your hand, discard any cards that have the Aristocrat or Captain trait.


    16) Roaring Dragon
    Spoiler:
    Ship 4
    Class 4

    When Encountering
    To Defeat:
    Dexterity/Melee 7
    OR
    Wisdom/Survival 9
    Before you act, recharge 1d4 allies that do not have the Pirate trait.

    When Commanding
    Add 1d4 to your checks against allies that have the Pirate trait.
    When you would discard an ally that has the Pirate trait, you may bury another card to recharge it instead.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    At the start of your turn, discard an ally.


    17) Wavecrest
    Spoiler:
    Ship 4
    Class 4

    When Encountering
    To Defeat:
    Wisdom/Survival 10
    OR
    Constitution/Fortitude 11
    If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.

    When Commanding
    Reduce Structural damage to this ship by 1 for each character on the ship.
    If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    At the start of your turn, succeed at a Constitution or Fortitude 8 check or bury 1 card.


    18) Wormwood
    Spoiler:
    Ship B
    Class 5

    When Encountered
    To Defeat:
    Dexterity/Acrobatics 9
    OR
    Wisdom/Survival 7
    The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or a ship.

    When Commanding (Wrecked)
    To Repair:
    Craft 8
    At the start of your turn, banish this card and exchange it for the ship Merchantman.


    19) Dominator
    Spoiler:
    Ship B
    Class 6

    When Encountering
    To Defeat:
    Wisdom/Survival 8
    OR
    Dexterity/Ranged 11
    If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2.
    This ship cannot be seized.

    When Commanding
    You may discard a card from the blessings deck to automatically succeed at your check to defeat a barrier that has the Task trait.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    Remove the Swashbuckling trait from all of your checks.


    20) Deathknell
    Spoiler:
    Ship 2
    Class 7

    When Encountering
    To Defeat:
    Divine 7
    OR
    Wisdom/Survival 9
    You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster.
    If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.

    When Commanding (Wrecked)
    To Repair:
    Divine 6
    At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.


Loot:
Blessing of Besmara
Spoiler:
Blessing 1

Traits:
Divine
Besmara

To Acquire:
Dexterity/Divine 5

Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


Totem Necklace
Spoiler:
Loot Item 2

Traits:
Accessory

Discard this card to add 1 die to a check to defeat a monster that has the Aquatic trait attempted by a character at your location, or 2 dice if the monster has the Merfolk trait.
Bury this card to draw 1 random item from the box and add it to your hand.


Shark Skin Armor
Spoiler:
Armor 2

Traits:
Light Armor
Magic

To Acquire:
Constitution/Fortitude 7

Recharge this card to reduce Combat damage to you by 2, or to add 1 die to your Acrobatics check.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.


Rekkish
Spoiler:
Loot Ally 2

Traits:
Tengu
Hireling

On your check, after the roll, recharge this card to add 1.
At the end of your turn, reveal this card and choose a character at your location to recharge a random card from his discard pile, then shuffle this card into his deck.


Rickety Hake
Spoiler:
Loot Ally 2

Traits:
Human
Shipbuilder

Bury this card to repair your ship.
Discard this card to add 1d10 to a Craft check.
Discard this card to explore your location.


Brine's Sting
Spoiler:
Loot Weapon 2

Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Magic

For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.


Farglass
Spoiler:
Loot Item 2

Traits:
Object
Magic

Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of any location deck and put them back in any order. Reveal a card that has the Pirate trait to recharge this card instead of discarding it.


Buccaneer’s Breastplate
Spoiler:
Loot Armor 2

Traits:
Heavy Armor
Magic
Aquatic

Reveal this card to reduce Combat damage dealt to you by 3, or Structural damage dealt to your ship by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.


Svingli’s Eye
Spoiler:
Loot Item 2

Traits:
Tool
Magic

Recharge this card to examine the top card of the location deck.
Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead.
After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it.


Monkey (replaces Weapon/Item)
Spoiler:
Ally 3

Traits:
Animal
Elite

To Acquire:
Wisdom/Survival 9

Discard this card to succeed at your check to acquire an item or a weapon.
Discard this card to explore your location.


Jalhazar's Wheel
Spoiler:
Loot Item 3

Traits:
Object
Magic

Reveal this card to add 1d8 to your check to defeat a barrier that has the Trask trait. At the end of your turn, if your ship is not wrecked, recharge this card to move.


Ring of the Iron Skull
Spoiler:
Loot Item 3

Traits:
Accessory
Magic

If you defeat a monster by 4 or more, reveal this card to examine the top card of your location deck.


Summoned Henchmen:
Ancient Mariner
Spoiler:
Monster Henchman 2

Traits:
Undead
Mummy
Aquatic

To Defeat:
Combat 15

The Ancient Mariner is immune to the Mental and Poison traits.
If undefeated, succeed at a Constitution or Fortitude 9 check or bury the top 1d4 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Buccaneer
Spoiler:
Monster Henchman B

Traits:
Human
Pirate
Veteran

To Defeat:
Combat 8

The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from.


Enemy Ship
Spoiler:
Barrier Henchman B

Traits:
Skirmish
Aquatic

To Defeat:
None

Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated. If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.


Hammerhead Shark
Spoiler:
Monster Henchman B

Traits:
Animal
Aquatic
Veteran

To Defeat:
Combat 9

The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from.


Hirgenzosk
Spoiler:
Monster Henchman B

Traits:
Dragon
Aquatic

To Defeat:
Combat 30

If you fail the check to defeat Hirgenzosk, it deals no damage to you and deals 1d6+1 Structural damage to your ship.
If Hirgenzosk would be defeated, he is undefeated.


Knuckles Grype
Spoiler:
Monster Henchman 2

Traits:
Human
Fighter
Pirate

To Defeat:
Combat 17

If undefeated, Knuckles Grype deals no damage; banish an armor or bury the top 1d4+1 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Pirate Shade Haunt
Spoiler:
Monster Henchman B

Traits:
Undead
Pirate

To Defeat:
None

Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
When you encounter the Pirate Shade Haunt, you may immediately attempt to close the location this henchman came from.


Rampaging Triceratops
Spoiler:
Monster Henchman 4

Traits:
Animal

To Defeat:
Combat 22

The difficulty of checks to defeat the Rampaging Triceratops is increased by the number of buried cards you have.
If defeated, you may immediately attempt to close the location this henchman came from.


Riptide Grindylow
Spoiler:
Monster Henchman 1

Traits:
Aberration
Goblin
Aquatic

To Defeat:
Combat 11

The Riptide Grindylow may not be evaded. If undefeated, succeed at a Constitution or Fortitude 6 check or bury the top 1d4 cards of your deck. If defeated, you may immediately attempt to close the location this henchman came from.


Sea Devil
Spoiler:
Monster Henchman 2

Traits:
Merfolk
Aquatic

To Defeat:
Combat 13

Damage dealt by the Sea Devil is increased by 2.
If defeated, you may immediately attempt to close the location this henchman came from.


Sea Devil Prince
Spoiler:
Monster Villain 2

Traits:
Merfolk
Aquatic
Mutant

To Defeat:
Combat 14
THEN
Combat 17

Before you act, another character at your location must summon and encounter the henchman Sea Devil. If you would fail a check to defeat the Sea Devil Prince, the damage dealt by the Sea Devil Prince is increased by 5.


Scurvy Zombie
Spoiler:
Monster Henchman 2

Traits:
Undead
Zombie
Aquatic

To Defeat:
Combat 13

The Scurvy Zombie is immune to the Fire, Mental, and Poison traits.
Halve the damage dealt by the Scurvy Zombie (rounding up).
If undefeated, each other character at your location summons and encounters a Scurvy Zombie.
If defeated, you may immediately attempt to close the location this henchman came from.


Skeleton Crew
Spoiler:
Monster Henchman 1

Traits:
Undead
Skeleton
Veteran

To Defeat:
Combat 8

This monster is immune to the Mental and Poison traits.
The difficulty to defeat is increased by twice the scenario’s adventure deck number. If your check has the Piercing or Slashing trait, increase the difficulty to defeat by 4.
Before you act, each other character must succeed at a Combat check of 8 plus twice the scenario's adventure deck number or be dealt 1d4-1 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.


Party Tracker

[ACG] [Outpost II] Season of Tapestry's Tides (MorkXII)


Enora WotR-EmpTyger

Feat Limits:
Skill: Tier
Power: Tier+1
Card: Tier+1

[ACG] [PluTo] Adventure 3-3: In Search of a Sage by Yewstance


Qualzar-EmpTyger

PLAYER HANDS || LOOT || HENCHMAN / VILLAINS / SUMMONS
Transition Guide image || Conversion Guide link

TURN ORDER:
1. Skizza
2. Estra
3. Lini
4. Darago
5. Qualzar
SCOURGES:
Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B
Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B
Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B
Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1
Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering
Spoiler:
Curse of Withering
Scourge 2
Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3
Traits
Curse

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4
Traits
Curse

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5
Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6
Traits
Curse

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.

TRADERS & TRADER RULES:
Sunburst Market basic boons
Available Traders

TRADER RULES:
In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

• Note: Like in Mummy's Mask; the boons offered as a Trade Cost must be no more than 1 AD# below the AD# of the card you're trading for.

[Gameday VIII][PACS] Year of Rotting Ruin by BR Akaitora


Enora-EmpTyger

Year of Rotting Ruin Adventure Path.

Turn Order:
1 - Quinn/MatsuKurisu
2 - Seoni/cartmanbeck
3 - Ukuja/Bigguyinblack
4 - Grenek/AAUGHWHY
5 - Enora/EmpTyger

Hand and Loot Tracker

Current Scenario: 2B - Spoiled Victuals
Scenario #: 2
Current Scenario Harrow Suit: Shields

[PACS] Season of the Runelords by redeux


Celeste-EmpTyger

[PFSACG] Flaxseed On Deck Adventure Card Guild Lodge


EmpTyger

Previous Campaigns