Page 18/16 (Pdf/book numbered) Mercicul Spirit Secret, Missing a Close Parenthesis mark ')' after the word 'fire' in the 4th line of Benefits paragraph.
Same Page, Occult Weapon Secret, /corrosive burst/ from APG, the 'APG' is not set to superscript.
Page 20/18. Spirit Imp Secret. The special cross denotation behind the word 'imp' in the Benefits paragraph also is not superscripted like other instances (such as new spells). [Sorry I don't remember the name for the character; clave? grave?]
Anyways, that's 4 hours for the first 20 pages of so. I don't know how the rest of the weekend's going to go, but, I'll see if I can't find time to add some more.
Sorry if this isn't the place for it, or if it's already been addressed, but here goes:
Crimson Countess Harbinger Archetype. Crimson Claim (Su) ability, what kind of damage is it?
Thanks for your answers.
Not to derail or anything (still excitedly awaiting my own copy of the book), there's a 3pp class from the Path of War line called Harbringer, that totally has that in mind, and specifically from it an arch-type bent in that direction:Harbringer product announcement
Document Link to specific archetype
Sorry for redredging a 2 y.o. conversation, but:
For a high level we did this past weekend I made a healer cleric. 13 Channels per day, specialize in Charisma only for the purposes of Selective channeling, and if someone isn't hurt, she may aid-another her personal charge, but it's not likely.
You can do it. It has a Reflex save for a reason. It counts as a magical trap if the rogue has that awesome auto-detecty thingy...
But it's a home-game clearly, so my question is: How would your players most likely react to it? Are they going to get vindictive in a 'oh-ho-ho, so you want to play?' kind of way, or are they going to complain and whine when you spring a trap on them like an intelligent foe would?
I'll give you this Cyrad, when playing a cloned character for the second time for 1st-12th level, choosing nearly the same stats and path progression, in numbers the two characters were very similar.
However, what I was delighted to find (and hopefully this can be true of most systems) is that the characters developed differently socially, mentally, and tactically. Because they had difference enemies, experiences, allies and goals, they developed their personalities and to a point, their role in combat and social situations in unique ways. We collected different treasure, learned tactics for different enemies and had different availability of resources (like town, resting, consumables, etc).
I'm thrilled to see all the cool things people are finding in the system.
This makes me very sad for you. Not wanting to start another discussion on whether an author is 'good' or not, I'll just say I find his humorous writing very witty and his satire nearly always spot on. If that's the thing for you, give it a shot when you can.If not, that's okay too! Maybe someone else who does will see them in your possession and ask to borrow one~
As a (apparently very) casual PFS player I have a great deal of trouble accepting both the arguments GMs seem to have against players with 'overly strong' characters AND the sheer player-unfriendliness of the campaign as whole.
Thanks for letting me try to get that out.
I'm thinking ways to get around it with specifically switching the rings, considering the greater problem, if you prefer:
Minorest of quibbles, but on the Madness and Insanity page,
Alright, played a human one of these at first level tonight. Where to start.
After that first combat, the GM took pitty on me and said I could cast (defensively or not) into the sword then smack with it, burning the spell either way (totally wasted both my first tables on sucky rolls). But this is replaced by a slightly more flexible but worse ability at second level.
He's fine prepared. He's seems like he'll be fine burning more spell slots for abilities at higher level.
As a character he's fine and fun to play, but that's mostly just good role playing. Beyond that, my initial opinion feels like he is kinda weak, and I'd love to be pumping higher level spells into my sword every round and swinging once hoping to hit for massive damage (and missing enough that my average came out lower than the fighter's or barbarian's.)
As always, this is just my opinion. I think I like the character enough (after agreed upon adjustments) that Tyr the Woaden will continue, and I'll chime in as we go along if the timing works out.