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For those who had the pleasure of playing a 5th Edition game, are my concerns actually present in the game? Having a character adapt in response to their adventure experiences has massive appeal to me. A character that follows a set path and doesn't change with respect to their experiences strikes me as really boring.
I'll give you this Cyrad, when playing a cloned character for the second time for 1st-12th level, choosing nearly the same stats and path progression, in numbers the two characters were very similar.
However, what I was delighted to find (and hopefully this can be true of most systems) is that the characters developed differently socially, mentally, and tactically. Because they had difference enemies, experiences, allies and goals, they developed their personalities and to a point, their role in combat and social situations in unique ways. We collected different treasure, learned tactics for different enemies and had different availability of resources (like town, resting, consumables, etc).
Basically, thanks to the story they progressed through they became very different characters despite looking similar on paper - sans equipment section.