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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessa mostly remains silent, only whispering soft words of encouragement to Rasym as she helps bandage his wounds. Want to spend a hit die, Rasym, or save it for later? She occasionally rubs the gold ring on her finger as she listens to the others. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() With her healing skills, Elessa also aids in tending to any wounds. She nods to her staff with the golden and stained glass symbol of Lathander. "A missionary, so they call me. Let us just say I am here to do the Lord's bidding, wheresoever he bids." ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() "I am skilled in healing by the natural arts as well, should that service be required. We would need a safe place to rest, though." Elessa scowls at their less than noble surroundings. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessa grimaces at the blow against Ammon, but otherwise holds her own and attempts to conjure sacred flame with her staff once again against the closest cultist. Dex DC 13 or suffer 1d8 ⇒ 3 sacred damage. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessa casts guidance on Ras before he tries his luck with the crowbar, allowing the Light of Lathander to rest on his shoulders. Add 1d4 to a skill check. You can decide after you roll, I think. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() "It is a relief that someone had fire at their disposal. Well done, Urran and Ammon." Elessa is quite congenial about the whole thing but admits that she does not have anything that will loosen the gate. "I will certainly help if I am able to though, and I'm not getting in the way of the more competent." ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Ras, I healed Vax earlier. So he should be good I think. I don't see any other hits on him in the DM updates. "Welcome. It seems that the gods are well presented this day." She holds up her symbol of Lathander, letting the multicolored glass sparkle in the light of the keep. She takes a moment to pray for the fallen, both the civilians of the town, and the cultists and kobolds who might have chosen a better path. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessa turns towards those they were escorting. "Come now, friends. Let's continue if we are able. The keep is not that far away. Safety awaits us." ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() I was waiting to see what everyone else was doing first, but I can post an attack, I guess, presuming that the fiend doesn't fall before I can act. With the light of Lathander gleaming in her eyes, Elessa takes up her staff and strikes again at the cultist closest to her. 1d20 + 1d4 + 3 ⇒ (11) + (3) + 3 = 17
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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Vaxillis wrote:
If we're both still engaged with the same cultist, you get advantage on attacks on that cultist. At least I think that's how it plays out. Pincering the enemy grants advantage. DMG Page 251 wrote:
I just noticed that this is an optional rule. But it seems like its one of the few ways that the player characters can get advantage. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessa calls out to Lathander, holding up her holy symbol to the sun's light where it fractures the light into brilliant rainbows and bright colors through stained glass gems. Bless
She holds her position after making the benediction, keeping a wary eye on the cultist's actions around her. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessandra takes her shield in one hand and turns her staff to wield it in combat without damaging her holy focus, and charges in to attack the same cultist Vaxillis is. pincering if possible, to gain advantage on the attack Attack: 1d20 + 3 ⇒ (1) + 3 = 4
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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() "Then we move in swift and hard, strike them quickly and without mercy!" Elessandra's quiet voice is overtaken by a rush of adrenaline at the idea. "The cultists first, then the kobolds." ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() "If there is not, we may have to split up so that the refugees can be guided to safety while the rest of us engage the enemy." Elessa murmurs quietly as though she does not look forward to that plan. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() "My father never called me Ellie. Perhaps Elessa." She smiles at the dark cloaked figure as they make their way towards the Keep. She tries to keep a wary eye out for any potential dangers. She also nods to the others as they introduce themselves. ![]()
Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Without breaking her concentration on the kobolds, Elessandra turns and speaks a divine word, casting Healing Word, restoring 1d4 + 3 + 3 ⇒ (3) + 3 + 3 = 9 hitpoints to Vaxillis. Then she casts forth another sacred flame on the remaining kobold. Dex DC 13
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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() lol. I keep forgetting the advantage from surprise. But yes, surprise applies to all attack rolls. Elessandra conjures another sacred flame over one of the kobolds. Dex DC 13
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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessandra manages to prevent herself from gloating. Feeling remorse for her actions, holds up her staff and summons a sacred flame over the nearest kobold. If this is enough to kill the kobold, she instead knocks it unconscious. Dex Save DC 13
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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Elessandra advances against the last Cultist with her staff in hand and with her other hand pulls a dagger from her side and thrusts it at the gushing throat with a gleam in her eyes. 1d20 + 4 ⇒ (11) + 4 = 15
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Female Human (Damaran); DCI #7203814929 Cleric (Life Domain) 1 | HP 8/8 | AC 15 (13 w/o shield) | Passive Per 13/Ins 15 | Init +2 | Saves Wis +5 Cha +4
![]() Also preferring the nonstealthy route, Elessandra follows the other cleric, continuing to try to help others get to the Keep. She shoulders her shield (puts it away) to make the run easier. AC-2 |