
DM Ashman |

Staying in combat order
Vaxis 1d20 + 1 ⇒ (5) + 1 = 6 //Kills k5 but takes dmg
Eless 1d20 + 2 ⇒ (17) + 2 = 19 - Eless knocks K4 out
Meri 1d20 + 3 ⇒ (13) + 3 = 16 ---Meri kills K3
Ammon 1d20 + 1 ⇒ (20) + 1 = 21 --Ammon Fires the closet Kobold and kills KB1
Urran 1d20 + 3 ⇒ (12) + 3 = 15 --Kills K2
Woman with Spear 1d20 + 2 ⇒ (12) + 2 = 14
K1 hurt 1d20 + 2 ⇒ (20) + 2 = 22 -- Swing and Miss at Meri
K2 hurt 1d20 + 2 ⇒ (11) + 2 = 13 --Killed by Urran
K3-good 1d20 + 2 ⇒ (2) + 2 = 4 - Is dead by Meri
k4-good 1d20 + 2 ⇒ (15) + 2 = 17 --Eless had rendered unconscious
k5-good 1d20 + 2 ⇒ (4) + 2 = 6 ---Killed by Vaxis but got his swing first.
With his party mostly dead the remain kobold {k1}dashes off, he is then killed by Ammon Then Elessandra heals Vaxis. The group is now free of kobolds.
The woman with spear approaches and says Well met and thank you for saving my family! My name is Linan. We need to get into the Keep. Please help us.
The group can chose to help the family or move off to the Keep by themselves. What do you guys want to do ?

Vaxillis |

Thanking Elessandra and Lathander, Vax nods to the woman and checks to see that his healing to its desired effect on her husband.
Once satisfied, he addresses his companions, "We protect them in a perimeter, our ranged experts slightly inset and our close fighters providing the front line for attackers," turning to face Urran, "Your aid would be welcome, servant of the Dark Justicar. Hopefully, these people will need vengeance less than they will need rest..."

Vaxillis |

I talked to my friend again to get a little more information. He said at the end of the Hoard of the Dragon Queen book, there are bonds that you can trade out that tie you to the campaign, or give you a reason to be coming to Greenest in the first place. He said that there were also a couple of Background abilities that might be useful to specific types of characters... Sounded interesting, so I thought I would bring it up...

Vaxillis |

The ex-soldier nods at Urran, as he continues to organize the group into a tactical position, moving toward the keep.
"The name is Vaxillis D'leurhn, but most just call me Vax."

Elessandra Arlissencia |

"My father never called me Ellie. Perhaps Elessa." She smiles at the dark cloaked figure as they make their way towards the Keep. She tries to keep a wary eye out for any potential dangers. She also nods to the others as they introduce themselves.

Elessandra Arlissencia |

"If there is not, we may have to split up so that the refugees can be guided to safety while the rest of us engage the enemy." Elessa murmurs quietly as though she does not look forward to that plan.

Vaxillis |

"Well, the close combat specialists could charge, while the range specialists could hang back with Linan and her family, but we run the risk of getting split up, if another group stumbles on you while we deal with them," Vax rests his mace on his shoulder, "A safer bet would be to try and circumvent..."
The soldier's voice trails off as if thinking of something. "Ilmater's scarred back! If we do that, we leave them to possibly prey upon another group of villagers. Can we get close enough to surprise them?

Elessandra Arlissencia |

"Then we move in swift and hard, strike them quickly and without mercy!" Elessandra's quiet voice is overtaken by a rush of adrenaline at the idea. "The cultists first, then the kobolds."

Vaxillis |

Yes, we will. Are we able to get into a position to surprise them? I figure they are a distance away, since they have not seen us yet.
Vax hefts his shield and starts slow, picking up speed as he charges into the crowd. He swings fiercely at one of the cultists, bringing his mace down on his/her collarbone!
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
If we have advantage: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Elessandra Arlissencia |

Elessandra takes her shield in one hand and turns her staff to wield it in combat without damaging her holy focus, and charges in to attack the same cultist Vaxillis is. pincering if possible, to gain advantage on the attack
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Advanagage: 1d20 + 3 ⇒ (3) + 3 = 6
1d6 + 1 ⇒ (4) + 1 = 5

Little Meri |

Meri approaches one of the cultists through the shadows of the surrounding buildings.
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
Shortsword: 1d20 + 5 ⇒ (1) + 5 = 6
Advantage: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
Dagger: 1d20 + 5 ⇒ (5) + 5 = 10
Advantage: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 ⇒ 4

DM Ashman |

Combat Order
K11d20 + 2 ⇒ (17) + 2 = 19
K2 1d20 + 2 ⇒ (3) + 2 = 5
K3 1d20 + 2 ⇒ (15) + 2 = 17
K4 1d20 + 2 ⇒ (9) + 2 = 11
Cu 11d20 + 1 ⇒ (15) + 1 = 16
Cu 21d20 + 1 ⇒ (10) + 1 = 11
Cu 31d20 + 1 ⇒ (17) + 1 = 18
Cu 4 1d20 + 1 ⇒ (11) + 1 = 12
Vaxis 1d20 + 1 ⇒ (6) + 1 = 7
Eless 1d20 + 2 ⇒ (9) + 2 = 11
Meri 1d20 + 3 ⇒ (8) + 3 = 11
Ammon 1d20 + 1 ⇒ (10) + 1 = 11
Urran 1d20 + 3 ⇒ (10) + 3 = 13

DM Ashman |

Turn order
K1
C3
K3
C1
C4
Urran--ur up
Ammon
Meri
Eless
K4
C2
Vax --5hp dmg
k2
Kobold (k1) swings at Vax with his dagger. Being within 5 feet of his buddy he gets inspired(ADV).Vax takes nasty cut to his left arm.
The closet Cultist (c3)(5ft) from the Kobold decides to strike at nearest hero Meri. He pulls his scimitar and strikes at her and misses her as she hops out of the way. A second Kobold (K3)moves to Ammon and strikes at him with his dagger. The young warlock takes a nasty cut to his chest. Another Cultist (C1) moves to Eless and strikes with Scimitar the young cleric is blessed as the evil blade misses her. Another Cultist (c4) moves to aide his fellow and swings at her. Again the her deity protects her. Urran watches from the shadows ready to strike.
K1 rolls
To hit 1 1d20 + 4 ⇒ (5) + 4 = 9
To hit 2 1d20 + 4 ⇒ (20) + 4 = 24
dmg 1d4 + 2 ⇒ (3) + 2 = 5
C3 Rolls
To hit 1 1d20 + 3 ⇒ (9) + 3 = 12
dmg 1d6 + 1 ⇒ (5) + 1 = 6
k3
To hit 1 1d20 + 4 ⇒ (13) + 4 = 17
dmg 1d4 + 2 ⇒ (1) + 2 = 3
C1
To hit 1 1d20 + 3 ⇒ (6) + 3 = 9
dmg 1d6 + 1 ⇒ (4) + 1 = 5
C4
To hit 1 1d20 + 3 ⇒ (7) + 3 = 10
dmg 1d6 + 1 ⇒ (3) + 1 = 4
trying to get combat descriptions better. See you all on Monday !

Elessandra Arlissencia |

Elessa calls out to Lathander, holding up her holy symbol to the sun's light where it fractures the light into brilliant rainbows and bright colors through stained glass gems.
Bless
Elessandra, Vaxillis, and Meri are blessed for one minute. Whenever you make an attack roll or saving throw before this spell ends, you can roll a d4 and add the number rolled to the attack roll or saving throw.
She unfortunately is pretty late in initiative so don't add it if you went before this action.
She holds her position after making the benediction, keeping a wary eye on the cultist's actions around her.

Vaxillis |

Vax ducks down a bit then comes back up with an upward swing at the cultist's chin!
Attack: 1d20 + 4 + 1d4 ⇒ (2) + 4 + (4) = 10
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Seriously? XD I think maybe there is some kind of divine incompatibility! :p

Little Meri |

Meri nimbly reverses her grip on both weapons and stabs down at the Cultist once again.
Shortsword: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Dagger: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 ⇒ 3

Vaxillis |

You should still have advantage from me engaging him as well.
I don't think we get advantage for engaging the same character anymore...

DM Ashman |

Status of Villains
K1--Killed by Urran
K2 --
K3
K4 --dead by Ammon
Cu 1==Drops dead from wounds
Cu 2== killed by Merri
Cu 3== addition dmg from Merri kill him
Cu 4
Turn Order updated
Turn order
K3
C4
Urran
Ammon
Meri ---
Eless -- Your up I want to give you the chance to change you mind if you want on you action.
C2
Vax --5hp dmg
k2

Rasým Amcathra |

A man, wearing a chain shirt, shield, embedded with a symbol of Kelemvor, and a staff, runs in, yelling out, "In the name of Kelemvor, be gone, foul creature!" striking at a kobold.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
just pit me where ever you want in the initiative order

Elessandra Arlissencia |

Elessandra Arlissencia wrote:You should still have advantage from me engaging him as well.I don't think we get advantage for engaging the same character anymore...
If we're both still engaged with the same cultist, you get advantage on attacks on that cultist. At least I think that's how it plays out. Pincering the enemy grants advantage.
Flanking. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy's space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.
I just noticed that this is an optional rule. But it seems like its one of the few ways that the player characters can get advantage.