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![]() I went to Gen Con the first time in 2004. It was the 30 year anniversary of D&D and it was everywhere. Wizards had a huge booth and the RPGA hall was the largest gaming area. Paizo didn't really exist as an RPG publisher. I think they had a small booth for Dungeon and Dragon magazine. In 2008 Wizards was launching a new edition and they were still very present. Their booth was smaller but still one of the bigger ones. They had the entire Sagamore Ballroom for their organized play.
2014 was the first year I've been back and wow what a difference 6 years make. Now Paizo is in the Sagamore Ballroom and Wizards has an area about half that. Paizo's retail area in the exibit hall had a line to get in most of the time and I think they sold out of all their new releases. Wizards doesn't even have space in the exibit hall. They had one small retail booth in their organized play area that I believe was manned by Gale Force 9. I don't know how much that translates into sales, but I was pretty impressed by how much stuff Paizo has and how enthused people were by it. ![]()
![]() Thanks. Basically I just played a round after a long while and forgot about the skill feats so I was rolling d12 +2 the whole night. When I was looking at her card afterward I remembered "oh damn she has +4 that's awesome". Then I looked at that "arcane die +d6" text of her power and began to question things. Glad to know she is still awesome. On to the next adventure! ![]()
![]() Is it charisma +2?
I just now realized her special power says "arcane die + d6" and not "arcane check" so I've been thrown into confusion. On a related not I always assumed the "add 1 die" of the blessing cards means just that, whatever die you are throwing add one more. But now I'm questioning whether you throw the modifiers in there too. ![]()
![]() This is going back to your first review part, but I'm trying to understand the core mechanic here. If difficulties 7-10 equate to a d20 target of 21-30, does that mean there is zero chance of success, or is there something modifying the d20 role? Does a natural 20 always indicate success? Just seems like it would be frustrating for a player to be faced with a DC 7 and not know that they could never succeed with applying some extra effort. Is the difficulty communicated to the player somehow? ![]()
![]() I'm pretty sure you only get to recharge the blessing when Sajan uses it for combat. If he could do that for everything he'd be sort of broken since he has so many blessing cards. I played Seoni solo and she worked pretty good. Definitely a glass cannon though. Blasted through most combat encounters but was on the verge of dying way before the blessing deck was depleted. ![]()
![]() I just wanted to put in my personal testimony as to why this was a good idea for Paizo. When I heard about this I was immediately overcome with the urge to by a PDF, even though I don't even play Pathfinder. I just wanted to support such good customer support. I came to my senses, however I did start thinking about Pathfinder and in the following days found myself perusing the PFSRD, particularly the Summoner from the APG. Well it just so happens that same week at Pathfinder Society game is running near my house. Bingo, I buy the APG, have a fun time at PFS game, and am now back perusing the site for things related to the character I just played. Open rules + PDFs + Organized Play = More money going to Paizo. Keep it up. ![]()
![]() Tzzarg wrote:
Cool that works for me, thanks. I still kinda have the urge to move to Ecuador, though. ![]()
![]() Hey all, thanks for addressing my concerns about the Oracle without bashing them. I feel a little better about the flavor now. Going back to the root meaning of oracle, this class can be viewed as a speaker FOR something, an advocate. That makes more sense to me. I still hope to see a more explicitly divination focused, er, focus. ![]()
![]() A divine spontaneous caster seems a logical role to fill, so I'm on board with the premise of the oracle. However a few things stand out to me flavor wise. There's not a whole lot "oracular" to the oracle. Oracles are people who can see the future. But this class has no divination powers or bonuses to divination spells. There isn't even a divination focus. (Also focus already has a specific game definition as a type of spell component, so that should probably change). Not a big fan of the light armor and shield. I'd rather have some inherent bonus to defenses to reflect their special insight. I do like the curses though. It can be difficult to have disadvantages in a RPG because players learn to work around them. However this is an advanced player's guide, so I'm sure an experienced group should be able to work with the GM to keep it relevant. ![]()
![]() I'm in favor of dropping the favored classes. It's a small mechanical subsystem that would be easy to forget about. It's based on race but only conditionally takes effect when leveling up. The only thing similar is the human bonus to skills. That applies every level, but even it can be overlooked when multiclassing. Say you start out a human fighter and are used to your 3 skill points, but then decide to take a level of rogue, you look it up and see the 8 points but forget about your human bonus. I DM a very casual group of players and know from experience the fewer the isolated subsystems the better. Some of my players only crack a book when it's time to level. I think both racial substitution levels and racial feats do a good job at supporting flavor and encouraging stereotypes, but I agree they may be more appropriate outside the core rules. I like racial levels as well, but they are definitely non-core. ![]()
![]() Fflewddur Fflam wrote:
You have a few choices. The first is having three NPCs who are descendants like the PC. Essentially you're just running the other three PCs. Alternatively, come up with three new jurors, who have more clues to give, and maybe new gruesome ways to die. This would be a good option if you really want to expand the upon the adventure with your own ideas and characters. Another option is to just reduce the number of jurors to nine. This is a fantasy city after all, they could have nine man juries (or majority vote verdicts, and three voted innocent, etc) This option allows you to run the module pretty much as written. You just have to scale down the combat encounters and make sure the NPCs are helpful when necessary. I'm guessing that's usually the case with solo adventures. By the way does your wife enjoy an evening of you trying to creep her out? ![]()
![]() I've played Everquest, Dark Age of Camelot, City of Heroes/Villians and WOW, but I got burned out on traditional MMORPG's: too much of a time sink. That's why Guildwars is my game of choice for the last few years. I can not play for 6 months, then jump on for a special event or see what new feature they've added. Since there's no fee I don't have to feel guilty for not playing. ![]()
![]() Most fantasy races don't hold up under much scrutiny. Elves in general must be developmentally disabled in some way if it takes them 10 times longer to become a 1st level wizard than a human. Personally I never understood why bugbears don't rule the fantasy world. They are physically superior to most PC races but they don't have any intelligence penalty that would hamper the development of a sophisticated civilization. They aren't so big as to cause food supply problems, and they don't have any light blindness issues. ![]()
![]() Well I've ordered my item pack, and am very interested to see how I can fit this into my game. I do have some logistical worries though. My players aren't the most organized. They manage to bring their sheets to the game, but I don't know about them keeping track of a bunch of cards. Any suggestions? Should I buy them card keepers and 3 ring binders? And what about card reuse? If I write 'potion of fly' on a card and hand it to a player, that card would be a fly potion forever. Can a write on these things in pencil? (Sounds silly but many cards are very glossy and don't take any writing well). |