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![]() TOZ wrote: In related news. oh man, I had exactly the same face when I saw the UE errata. I like how some folks here are so happy with the removal of items, because this are basically item removals, you are not going to see most of this items anymore in any table and if by some random reason a dm gives it as loot it is 100% sure the players will sell it , way to go paizo ![]()
![]() Aelryinth wrote:
Compare it to an unhidered shield two weapon fighter Feat cost of TWF.
And no, you dont need shield master, you can already enchant your shield spikes as a weapon, which has exactly the same cost as enchanting a second weapon as in normal TWF Also I set there buckler prof, because you typed shield proficiency, personally i don think that should even count. like i said before, the number of feats for twf fighter and unhinderd two weapon fighter is exactly the same ![]()
![]() I fail to see how this is going to fix player disparity at the table, the 14 str greatsword fighter is still going to look "overpowered" next to the 20 int core rogue. Also there is nothing that prevents a person with better rules grasp enter the easy mode, I mean he doesnt even have to be a vet he just needs read. This mode will not do anything except maybe point out the MORE the players strengths differences because encounters are going to be even easier ![]()
![]() Aelryinth wrote: I think you will find a great many GM's unwilling to buy this set of actions "Okay, at the beginning of the round, I put my shield away, automatically, before ANYTHING else I may declare. Then I take whatever actions I take, and at the very end of the round I quickdraw my shield. I do this every round of combat unless I say otherwise." Blame whoever wrote the item, but thats how it works, there are also dms who disagree with some ridiculous spells so what then. Heck, there are dms who say that rogues are overpowered Aelryinth wrote:
Explain why a sword and board user cant use two weapon fighting. Aelryinth wrote: Shield Bashing is a STUPID attack form. Never mind Aelryinth wrote: Shield Master, the feat, only exists to reduce the gold cost of having your shield be a level-appropriate inferior weapon. Very tellingly, it doesn't reduce the TH penalty to your MAIN, superior weapon, but to your inferior weapon. It also removes of twf penalties, so there is that Also on a note there are stuff the armor master's handbook for people who want to do sword and board and not bash, and also stuff like tripping on a bash for free, or getting a free bash when they miss you (this in WMH), so crying for sword and board is just childlish ![]()
![]() Charon's Little Helper wrote:
it doesnt matter, you only need one free action, unless the gm is banning free actions, this is going to work ![]()
![]() Mrakvampire wrote:
That text was for comparing sword and board and TWF with unhindering shield, obviously you have a reading comprehension problem Also it is as if you intentionally refuse to recognize the quickdraw shields exist... Considering your standards, if you dont like "ermagerdpowercreep" dont play pathfinder Also mutation warrior has at least another way to use a shield and a two haned weapon, so your point is completely worthless ![]()
![]() So what is the difference between a sword a board TWF Figher with a heavy shield and a TWF fighter using weapons and unhindering shield? Well the two weapon Fighter using a shield has +1 Ac and has to take improved shield bash, meanwhile guy number two takes unhindering shield, has -1 ac and possibly a better crit rate In general, this feat is pretty unimpressive. Of course unless you are a wizard or other caster class, because now you have more ac, oh wait actually no , because mithral bucklers I dont really see the point of this feat besides beign superniche and expanding the fluff, or maybe is that people is sooo afraid of a high AC monks? jeez So in general im gonna call Bs on all of this coments, if you regard unhindering shield as overpowered you might was well regard shield bash as overpowered BECAUSE BOTH ENABLE +6 AC WHILE TWF. note: two handed tactics interactions dont matter at all, you can already twohand a weapon and use a buckler as it was stated before ![]()
![]() CBDunkerson wrote:
lol i never thought of that, thats insanity !xD ![]()
![]() Welp thats too bad i guess i wont be taking that level on vigilante, still I have some doubts regarding this lines "When in an identity, he is treated as having
wouldn't that mean that abilities that depend on alignment work right? like pally abilities? "For the purpose of meeting
I think this part means that i wouldn't be able to level up as a paladin anymore tough toughs? ![]()
![]() I have a paladin on a game and i was thinking on getting some levels on vigilante, the question is about dual identity, what happens when you develop a new persona with a non lawful good alignment? do you lose your powers? also if one identity breaks the paladin code, do both personas lose their powers or one? ![]()
![]() part of the problem looks also because he is playing fullcasters, one thing i didnt like about them is that it makes the game too easy for me, is like playing on easy mode, specially if you have broad system mastery like in bill's case i usually "nerf myself" by playing classes i know are considered weak, this way i can optimize to my hearts content witouth outshining other party members, maybe that can work for bill ![]()
![]() Knight Magenta wrote:
Dm allows thrid party content and then complaints about how he cant handle it, i think that pretty much answers itself ![]()
![]() Hi im reccently building this mythic fighter and i was looking for input and ideas, the character is a game set on the warhammer setting using pathfinder rules, specifically rogue traders. The inspiration is based on Ciaphas Cain (HERO OF THE IMPERIUM!!!) and Captain Harlock. He is the would be captain of our ship and would be using a raven familiar and a combination of teamwork feats to get the most of eldritch guardian. Eldritch Guardian Mutation Mutation Warrior Fighter, Human lvl 1: Power Attack, Combat Reflexes
hit Mythic Combat Reflexes
Valet Familiar: Raven
In combat the raven would be on my shoulder while simultaneously using ready actions with monkey lounge so he can threaten(using animal archive rules to custom familiar feats). The idea behind this is getting to use broken wing gambit trough paired opportunists, this means an enemy hit would be getting aos from my character at +4 Also mythic combat reflexes ensures i always have aos for this and cut from the air. i was originally planning to make it a dex build but that looked We are starting at 5 and tier 2. Atm some ideas i have are Outflank+Overwhelm (almost always flanking at +4) Above+Wild Flanking (getting power attack x2 with heavy consecuences) ![]()
![]() The Wyrm Ouroboros wrote: 'Smash From The Air' might be one such feat - something for Fafhrd or Conan or someone similarly high-level to be able to do. As well, what sort of feat is it - extraordinary, supernatural? Feats are defined like that for a reason - an extraordinary feat is one that redefines the boundaries of what's physically possible, while a supernatural feat simply ignores that benchmark entirely. One should always be aware of that point ... Its a feat, all feats are extraordinary abilities unless specified differently, in this case, it is extraordinary. So you probably want to rephrase what you just said because you have just invalidated yourself Access for this feat requires bab 9, im not sure if that qualifies "high" for many gm standards ![]()
![]() The Sword wrote:
sometimes is about having fun, you should try that ![]()
![]() even if it works is not even that good, since discoveries require alchemist levels to take them, even with extra discovery, this would only open some lvl 0 discoveries most of which are not very good anyway(except maybe feral mutagen if you go that route but it gets overshadowed by iteratives fast) and make the fighter beign able to take the same discoveries he was already meant to take at a slightier faster rate sacrificing feats. Is nice but hardly a gamebreaker ![]()
![]() Kolyarut wrote:
See invisibility lets you see invisible enemies, it doesnt help with blink because subject effectively disappears and reappears from the plane, ghost touch also doesnt work because the subject is not stated as unsubstantial, altough guess you could get away with it with your dm A seeking weapon would defeat blink as it says it goes trough nay kind of miss chance ![]()
![]() Bomanz wrote:
A mythic commoner can one shot demon lords, is not a fair comparison ![]()
![]() yeah paizo has been making rules changes trough faqs a lot , they really should rename those changes, its extremely confusing. As i see it faqs are suppouse to be more "clarifications" than purposeful rebalance. The most famous offender is probably the crane feat line 4 changes, yeah im not buying "this is the way this feat is suppoused to work". Nerfs should be called nerfs, buffs should be called buffs, For worst or better ![]()
![]() Turin the Mad wrote:
I can see your confusion, you are not reading the whole thing [...]but makes as many attack rolls as she can, based on her base attack bonus. I think we had asumed you had read that ![]()
![]() pH unbalanced wrote:
Its an interesting ability in case you find a monk or a very high dex monster ill give you that, but its not worth taking all those gs levels, specially since gs aims to be ranged damage dealer, and there are far more interesting things to do with grit Is like trapsesne for barbarians ![]()
![]() imo, i used to think db guns worked as "one extra shot per full attack" because the wording of the double tap said "once per action" this made it more in line with manyshot and it explained the lack of manyshot for firearms, i was proven wrong when i saw stephens comment that db guns worked with every attack per shot, the same way db musket worked because it had different wording as in "every attack" instead of "action" ![]()
![]() MaxBarton wrote:
there are many things you can do, multiclass wizard to go to eldrtich knight will get you ulity I prefer Slayer over fighter personally, more skills Ah yeah one way or another get UMD, and if you can get a familiar and some money you can use a nifty trick i discovered. Have your familiar UMD a wand of "named bullet" and one shot things, sniper style ![]()
![]() Get one level of Mysterious Stranger and get mend as a SLA(with trait), or regular gunslinger. From then on 3 levels of trchfighter if allowed and the you should go Straight paladin. Your saves will be stellar and your damage will go trough the roof. Get a mount and you can move and full attack. If you go mounted you should be a halfling so you can mvoe and full attack all day. Get A silver bracelet and you will get full character level for smite even tought you multiclassed. As of now gunslinger past 5 is not worth it. only thing its worth is myserious stranger signture deed, but thats it. the rest is garbage ![]()
![]() since you have been playing for so long you realize there are a gazillion enemies to enchantment right? if you only have charms you are gonna have a bad time. This is the same as if you made a fire sorc with only fire spells aand you got to fight a fire elemental. Also this game is obviously not the right for your character, but the dm is not really doing anything wrong here ![]()
![]() M1k31 wrote:
Adding (chained)rogue abilties to a class doesnt make it better (except maybe sneak attack) ![]()
![]() Lab_Rat wrote:
This, in 4e it was proven trough avenger a reroll is equivalent of a +4. Having more attacks works the same way a +4 cancels with a -4. this is the reason the dpr looks the same, however agaisnt low touch enemies the dpr CAN go higher. most people dont understand that max damage is different than everage damage. Some day you are gonna get high damage spikes, dome days you are not, this happens, can attest to that ![]()
![]() is not exactly the same, crane wing v1.0 is extremely different to crane wing 2.0. Devs have stated they thought the feat was too powerful, then we got crane wing 3.0 which was an attempt to make the feat useful again(but not many liked it anyway) then we have 4.0 and again devs said they "nerfed crane wing too hard", so thats why are getting a new version It was working as intended, the problem is that the feat is too powerful or too weak. This is the case of other rulings, they are not rules clarifications, they are actual nerf/buffs ![]()
![]() Insain Dragoon wrote:
Its impossible to reduce reloading times to free with pelets,also no db firearm has the scatter property, so no you cant do it in a cone. At level 8 my gunslinger never hit 100 on a full attack, maximum was 80 and that because i got a crit, guess i just have bad luck? ![]()
![]() Ok so we have noticed that many FAQs are not actually "frequently asked questions" but are actual rebalance on features etc, example of this is Crane wing, this feat has been altered 3 time already, this is not actual "rules clearing" its obviously intended to rebalance(cough nerf/buff) a feat. The same happens with many features, we should have a "rebalance" option or something like that. Some not even qualify as errata per se because they are actual rules changes. i know its semantics and may sound silly but it looks like not everybody like the idea that "nerfs/buffs" should go on the same category as FAQs ![]()
![]() Lab_Rat wrote: This is because the more attacks you have the more likely you are to roll a single critical hit and thus multiply ALL attacks by your crit mod This is true, but you are implying they are many attacks, they are not, its one attack with extra damage. I find your comparison flawed, your pistolero is missing 2 feats to have gun twirling, also pistolero is not the optimized choice now, its mysterious stranger. Im gonna use your stats, so dont think im fabricating stuff
Comparison: Assumptions: -Rapid reload,Point blank, precise, rapid shot, weapon focus, imp crit, critical focus
Normal build:
Base Damage:
Critical Damage: 92
Deadshot build:
lvl 11 mysterious stranger with pistol/rapidshot/haste/deadly aim/signature deed(focused Aim)/Grit will be used for deadshot/no misfire, since its unlikely 1d12+6(Cha)+3(Dex)+1(enh)+1(PBS)+6(deadly aim)=>Average= 25
Attack Base:
Critical Damage = (25+12+12)*4 = 49*4= 196
So there it is, even if you get only one crit(because with a full attack you can potentially get more than one), normal full attack has much better accuracy but deals slightly damage and it doesnt make you waste grit, on the other hand it could make you waste "stranger's luck" attemps, but thats a little compromise. Another detail is that using musket doest allow you to rapid reload as a free action, this means you can do this trick every other turn with the same dpr, or else not use focused aim and use the lighting reload to reload and make the dpr lower next round. Also its possible potential damage could be upped with a different point buy distribution to pump charisma higher on normal build, but well idk how you did yours And this comparison only is worthy if criticals are implied, if there are no crits deadshot damage is pretty pathethic in comparison to a full attack If they however fix deadshot to make it work with other attacks, it would be worth using, at least ![]()
![]() If anything it can be tailored around the anvil of combat roles Tiering classes by role is how it was done at 4e for example a wizard is god tier on :Hammer/Anvil/Arm An archer ranger/fighter/monk is god tier on : Hammer it can apply to other classes as well, as you can see many fullcasters can be god tiers on all tiers there hence the reason they are tier 1 on the regular tier list
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