Shae

ElementalXX's page

Organized Play Member. 894 posts (1,052 including aliases). No reviews. No lists. 1 wishlist. 4 aliases.


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Shadow Lodge

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TOZ wrote:
In related news.

oh man, I had exactly the same face when I saw the UE errata. I like how some folks here are so happy with the removal of items, because this are basically item removals, you are not going to see most of this items anymore in any table and if by some random reason a dm gives it as loot it is 100% sure the players will sell it , way to go paizo

Shadow Lodge

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Aelryinth wrote:
I think you will find a great many GM's unwilling to buy this set of actions "Okay, at the beginning of the round, I put my shield away, automatically, before ANYTHING else I may declare. Then I take whatever actions I take, and at the very end of the round I quickdraw my shield. I do this every round of combat unless I say otherwise."

Blame whoever wrote the item, but thats how it works, there are also dms who disagree with some ridiculous spells so what then. Heck, there are dms who say that rogues are overpowered

Aelryinth wrote:

Sword and Board users use a shield, and a one handed weapon, they make the tradeoff of AC for damage. Spell Combat makes the trade off of casting for shield AC. TWF makes the tradeoff of more attacks with matched weapons that do more dmg for Shield AC.

Explain why a sword and board user cant use two weapon fighting.

Aelryinth wrote:
Shield Bashing is a STUPID attack form.

Never mind

Aelryinth wrote:
Shield Master, the feat, only exists to reduce the gold cost of having your shield be a level-appropriate inferior weapon. Very tellingly, it doesn't reduce the TH penalty to your MAIN, superior weapon, but to your inferior weapon.

It also removes of twf penalties, so there is that

Also on a note there are stuff the armor master's handbook for people who want to do sword and board and not bash, and also stuff like tripping on a bash for free, or getting a free bash when they miss you (this in WMH), so crying for sword and board is just childlish

Shadow Lodge

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Charon's Little Helper wrote:
Prince Yyrkoon wrote:
Charon's Little Helper wrote:
Imbicatus wrote:
Also, the AC granted by this feat to a two-handed fighter can also be matched by simply taking quick draw and using a quick draw shield.
Theoretically - but I don't think any GM would actually allow that since # of free actions are entirely within his discretion.
If it's less than 5 they're screwing over archers, drawing an arrow is a free action.
They don't have to limit to a specific # - it's a matter of what kind. Otherwise a character could easily have 30 seconds of speech each round since 6 seconds worth is a single free action.

it doesnt matter, you only need one free action, unless the gm is banning free actions, this is going to work

Shadow Lodge

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Mrakvampire wrote:
ElementalXX wrote:
Well the two weapon Fighter using a shield has +1 Ac and has to take improved shield bash, meanwhile guy number two takes unhindering shield, has -1 ac and possibly a better crit rate

You intentionally refuse to see that this feat basically enables you to fight with greatsword AND have up to +6 shield bonus to AC and gives you another item slot?

It's as if two-handed combat style needed more buffs compared to shield and sword...

I'm done with this thread also. Same things all over and over again.
I hope that Paizo staff knows what they are doing.

Right now, though, I personally think that they made a huge mistake, and this should be fixed ASAP. Don't allow mad power creep that killed 3.5

That text was for comparing sword and board and TWF with unhindering shield, obviously you have a reading comprehension problem

Also it is as if you intentionally refuse to recognize the quickdraw shields exist... Considering your standards, if you dont like "ermagerdpowercreep" dont play pathfinder

Also mutation warrior has at least another way to use a shield and a two haned weapon, so your point is completely worthless

Shadow Lodge

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The Wyrm Ouroboros wrote:
It isn't a matter of sub-optimal, it's a matter of nearly physically impossible.

Smash from the air lets you cut canonballs in half.

Is due to people like this why fighters cant have nice things.

Shadow Lodge

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The Sword wrote:

if you need to ask the question of whether you can ride with a lance in each hand you need to ask serious questions about why you or the player that requested this is playing the same game as eveyone else!

If this came from one of my peers I would tell them to get a hold of themselves - I mean honestly! Is the game just about mechanics now???

sometimes is about having fun, you should try that

Shadow Lodge

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yeah paizo has been making rules changes trough faqs a lot , they really should rename those changes, its extremely confusing.

As i see it faqs are suppouse to be more "clarifications" than purposeful rebalance. The most famous offender is probably the crane feat line 4 changes, yeah im not buying "this is the way this feat is suppoused to work".

Nerfs should be called nerfs, buffs should be called buffs, For worst or better

Shadow Lodge

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Jamie Charlan wrote:


(unrelated note I spoke to two people who were convinced the kineticist is massively overpowered today, and that makes me very very sad about the state of our education system)

god not this, it makes me remember they guy who said rogues were broken

Shadow Lodge

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since you have been playing for so long you realize there are a gazillion enemies to enchantment right? if you only have charms you are gonna have a bad time. This is the same as if you made a fire sorc with only fire spells aand you got to fight a fire elemental.

Also this game is obviously not the right for your character, but the dm is not really doing anything wrong here

Shadow Lodge

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Insain Dragoon wrote:
N. Jolly wrote:
Cao Phen wrote:
Link to it.
Okay cool, didn't see it in the document so I wasn't sure, that's a shame. DB SG could have made some things interesting, meh. Yet another strike against GS 6+
With the old DB rules I saw someone consistently full attack for about 100 dmg at level 6. In a 30 ft cone if they wanted too.

Its impossible to reduce reloading times to free with pelets,also no db firearm has the scatter property, so no you cant do it in a cone.

At level 8 my gunslinger never hit 100 on a full attack, maximum was 80 and that because i got a crit, guess i just have bad luck?

Shadow Lodge

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Ok so we have noticed that many FAQs are not actually "frequently asked questions" but are actual rebalance on features etc, example of this is Crane wing, this feat has been altered 3 time already, this is not actual "rules clearing" its obviously intended to rebalance(cough nerf/buff) a feat. The same happens with many features, we should have a "rebalance" option or something like that. Some not even qualify as errata per se because they are actual rules changes.

i know its semantics and may sound silly but it looks like not everybody like the idea that "nerfs/buffs" should go on the same category as FAQs

Shadow Lodge

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Tier 1 wrote:
Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules.

I would like to see a tier 1 Fighter, but thats not going to happen

Shadow Lodge

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FLite wrote:

I don't know.

At 6 you get +1 AC.

So you get the doge feat, *shrug*

FLite wrote:


At 7 you can render any one opponent flatfooted, no save, no to hit, no nothing. Yeah, it doesn't help you, but it can let your friends really go to town with power attack and sneak attack and manuevering for one round. Or for a touch attack, you can auto disarm or auto trip.
At 8 you get a free feat, that is pretty nice.

so you get the ability to feint, which you always had anyway, and pumped manuevers as a fullround action about 3 times a day(which is nice, but not even close to a dealbreaker)

FLite wrote:


At 9 you get gun training 2, which is great if you use more than one type of firearm and aren't a pistolero or musket master (oh wait, no one is...)

level 9 is kind of a dead level for most gunslingers yeah

FLite wrote:


Swinging out at lvl 6 is quite viable, but honestly, so is staying in. It won't make you quite as good a DPR monster, but it will make you more useful to your friends.

Im pretty sure 4 levels on a fullcaster makes you more useful for your friends, but thats me

Shadow Lodge

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I am happy this still on the rules questions section :D

Shadow Lodge

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Lab_Rat wrote:
No class should be pumping out 500+ damage in a round against a touch attack without any drawback.

Are we talking about the same game?

Lab_Rat wrote:
The misfire ability was completely broken. It overrode any need for the lucky or reliable enchantments and removed the one mechanism besides ammunition cost that kept the gunslinger in check.

So its level class 13 ability which is better than an enchantment, i see

Lab_Rat wrote:
The new rules bring the gunslinger back down to earth. With the current rules a lvl 13 pistolero can still pump over 200+ damage per round and kill A LOT of things. That can be bumped up even more if they want to use more than 1 grit point in the round.

Look, the only place where i would see this a problem is on pfs, but pfs doesnt go till 13, changes just reafirms what njolly said that boltaces are better than gunslingers.Grit has no use in damage, except on high level mysterious stranger which can still pump damage trough grit, the pistolero can add +3d6 once at the level(after errata), which is pretty much pointless

I would love to see that the deeds were better and a better focus on having the class beign stronger rather than the focus beign on the weapons mechanics(for example i could see double pumping as a scaling class feature), but its gonna be a long time untill we see a class rework.

For the meantime the best way to be a gunslinger is to be a Trench Fighter

Shadow Lodge

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This is great, with the nerfs there is no reason to go gunslinger past 5.

Guess its time to play a barbarian.

Shadow Lodge

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i have come to accept the double firearm changes since they were a little over the top and many dms banned them anyway, im however concerned its a "nerf with no returns" even if this is the way it has been played for a very long time, just look at the double musket, they corrected the range and never addressed the db barreled mechanics. shrug.

on the other hand, the nerfs on signature deed and level 13 misfire removal make it so that nobody will want to go gunslinger 5+, the deeds are hardly appealing (targeting and bleeding are nice) however with the signature deed nerf the only deed worth a thing is targeting, given how things have changed im expecting someone in pfs say targeting is broken and that will be almost the end of this class... at least they wont be nerfing guntraining, hopefully.

Shadow Lodge

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Mrakvampire wrote:
ElementalXX wrote:
instead of "hey you are a good player, let me reward you with a penalty!" just give the mooks a random secret untype bonus to cmd and be done with it
I'm honest with my players. If I will change Furious Focus, same changes will apply to NPCs.

So how many of your NPCs have furious focus? like in numbers...

Also if i was in your game and you say "im going to nerf furious focus because is broken" I would go ok great, im not going to specialize in sunder , im going to specialize in disarm, which is kind of the same but more effective, since i dont have to roll damage. Or else, i could specialize in trip which actually aplies to more things.Or dirty tricks, which are more versatile because you can actually make an oponent blind for pretty much the whole fight.

At this point probably you will be nerfing all manuevers

At which point I would say ok, im gonna play a barbarian and deal 200hp x round, which is actually better than sundering weapons.

Shadow Lodge

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This is really good nice work!

Shadow Lodge

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Good work guys, i wish this post was sticky


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Male Human Daring Champion Cavalier 1/ HP: 7/12

"COME AND GET IT F+#*!PREPARE YOUR SOUL TO FEEL MY BLADE "

-Surprise round:

Camus readies an action to attack the dols if they come close

Attack: 1d20 + 6 ⇒ (3) + 6 = 9/Damage: 1d6 + 5 ⇒ (1) + 5 = 6

-Oportunity:

"WHAT A FOOL DOING THAT WHILE FIGHTING ME!"

Attack of Oportunity: 1d20 + 6 ⇒ (18) + 6 = 24

CRITICAL HIT!!!!

Confirmation: 1d20 + 6 ⇒ (9) + 6 = 15

Camus turns and in mere second does incredibly fast cuts at the enemy while saying...

"PREPAAAAAARE ...... "

CRITICAL DAMAGE! ZOMG: 2d6 + 10 ⇒ (2, 6) + 10 = 18

.....YOOUUUR ANUUUUUS! "

-First Turn:

"HAAAOYOOOO! "

Camus moves 5ft into flank with Turel (if possible and/or if needed)

Attack: 1d20 + 6 ⇒ (11) + 6 = 17/Damage: 1d6 + 5 ⇒ (4) + 5 = 9

I can barely see the map or distinguish beteewn targets, so I am kind of in the dark on my actions so I havent added flank bonus, assume I attack whoever is most easy/beneficial


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Male Human Daring Champion Cavalier 1/ HP: 7/12

Camus looks a little bit tired after battling the poison. But he does seem healthy.

*Shrugs*

"Well to tell you the truth the last trap was aimed at an area on the room near the trap, I tought that if the chest was trapped it was better if you guys were far from me in case something happened. It could be a problem if ye all get poisoned. But I learned my lesson, will take precautions for the next time"

He directs towards all.

"Thanks all anyway, that could have been really dangerous"

Camus claps his hands toguether

"Well now back on to bussiness"

Camus looks inside the chest, he also looks with the stone shields to see if they are valuable. He also examines the chariot to see if it can be repaired and/or if its valuable.

Actually lets say he is actively looking at everything which may be sold for 1 gp or more.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Nice he passed! Con damage is nasty thats a great relief, also thanks for the help party


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Male Human Daring Champion Cavalier 1/ HP: 7/12

Dramatization of aid another

"Come on kids dont be shy, suck it all... Hey, why are you looking me like that?"


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Male Human Daring Champion Cavalier 1/ HP: 7/12

Camus was just laughing manically when....

"Ow shiiiiiit!

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

Not very sure if I passed

If he passed:
Camus does a barrelroll just before the chariot breaks, he does seem quite puzzled but unharmed. "Ermm... woops?. Well I did not expect it to break"

If he didn't pass:
Camus trips and fells as the choriot pieces quite crush him "Aww... F++@. Well I did not expect it to break...Cough, cough"

Later...

"Alright lets get this open"

Hears the trap and sees the blade which comes closer to him

"Oh f++! this day. Akhentepi you can kiss my big and hairy a...! "

Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Fortitude: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Fortitude: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25

"...ck..."
___________________________________________________________________

Tuyena wrote:
"Camus, do you remember the three laws we were told to obey? And may I ask what the f^%$ you were thinking when you broke one of them?"

"On how hot was the priestess?"

Well what a day I guess i had to get a one at some point right


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Male Human Daring Champion Cavalier 1/ HP: 7/12

Its done! the party so far, i took some liberties with it, i hope i got it right. Next are regina and tuyena when i get their references!

Feel free to make suggestions!


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Male Human Daring Champion Cavalier 1/ HP: 7/12

Witch a flick of his wrist camus cleans the creature´s blood from his sword.

"ANOTHER FLAWLESSS VICTORY"

Camus then sheath his sword, but then thinks briefly and then takes it out again.

"Im going to be alert in case some other creature comes "
"If its ok ill lead the way my armor may protects me more in case of an ambush"

Camus searches for traps while advancing trough the dungeon

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


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Male Human Daring Champion Cavalier 1/ HP: 7/12
Aleris Somciel wrote:
Despite the Amazing Armor Trick from earlier, I somehow forgot that Camus is a dex fighter and not a strength one. This is funnier than the Kingmaker PBP I'm in where wisdom turned out to be everyone's dump/lowest stat beside the cleric's...

While he acts like a barbarian due to his low cha and int, and personality, he is not as strong as a barbarian. Maybe that confued you lol. He is not stronger than the average human tough

LOL dat song

"Im dexy and I know it, wigle wigle wigle yeah(8)"


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Male Human Daring Champion Cavalier 1/ HP: 7/12

"stand back ladies, here i come"

Camus spits on his hands and prepares to push

STR check: 1d20 ⇒ 9

ACK! my back!

"arrr.. no dice, wont budge"

i think turel is the strongest, maybe we should try just o all help him, hopefully that helps turel at the least

" I got an idea, if this bloody door doesnt open we can dig below it, it may take some time but it may be easier than to move the door anyway, since we have already removed a lot of sand a little bit more may not be that difficult"

i think the fastest way is that turel takes 20 and we all help him, that way we just need 2 aid another and it will open

Shadow Lodge

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Will the "divine grace feat" be addressed?

Shadow Lodge

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Ashiel wrote:
Lemmy wrote:
But most of the feedback was ignored.
This is how Paizo playtests work. The most honest playtest Paizo has had since its Pathfinder run was Pathfinder itself.

I remeber someone suggested to get cha to saves for swashbuckler, devs said that would be totally broken, I somehow agreed but still tought they should have better saves.

Then they cha to saves to oracles trough devine protection.

I really do not understand the logic at all.

Shadow Lodge

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The problem was never the crane wing feat, the problem was the master of many styles. And even that is debatable, really paizo nerfed the wrong thing


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Male Human Daring Champion Cavalier 1/ HP: 7/12

Kema you used to be fun and full of life, what the hell happened to you, that stiff lifestyle doesnt suit you at all

As Camus aproaches Kema and raises a hand "I believe you are forgetting the posibilties. For instance I know you hate tomb raiders and this is the perfect posibilty for you to get rid of quite some bothersome ones"

Camus shows a smile trying to cheer up Kema
"First the trip will be dangerous, they may die, and for instance damn, I may even kill some myself if they piss me off enough!"
"Second, the ones that survive will be strong ones, people worth of the pharaos at the least" It may be not such a bad thing at the end, it may even be a trail of the godess you are so fond of "you know im not religious but I do believe in death, we a least should try to enjoy the time we have..."

Diplomacy: 1d20 - 2 ⇒ (20) - 2 = 18

WELL TAKE THAT

"Kems are you really happy now?..." Camus says with real concern and seriousness, as not any normally sees him

I'm pretty sure that f$%@ing aristocrat is not making you happy, i can bet my life on it

Clears his throath

"I mean emr... does this completely logical explantion, makes sense to you in a way that makes you happy?" "hehe... Hahaha"Camus say quite nervous with a dorky smile on his face

Camus what the hell get a grip on yourself!
______________________________________________________________________

After talking with Kema Camus goes back to the party in order to bring the news and any other information Kema may give him.

But when he goes back he seems quite happy, more than normal and with a dorky smile on his face he cant help to mask.


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Male Human Daring Champion Cavalier 1/ HP: 7/12
Harmose Al-Nefer wrote:
"You never pause to think before speaking, do you? It's quite remarkable."

Hrmmmm.Camus scratches his butt, hen his head. Stares blankly at Harmose. Big smile, arms crossed Nope. :D

Harmose Al-Nefer wrote:
He turns back to the ladies, shaking his head. "We're not all like that."

time of sense motive at at Harmose "preferences"!

Sense motive: 1d20 ⇒ 14

Shadow Lodge

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Thats stretching it, while the book has terrible editing its not outwight broken. Most things are easy to RAI follow, is not like they made a class feature a feat or something, ow wait a minute..

Shadow Lodge

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Ashiel wrote:
Davor wrote:
Archaeologist as an archetype is one of those bards that actually works better with other bards, because their luck ability stacks with inspire courage. You can also take the Fate's Favored trait for a permanent +1 bonus to your luck ability, and the Extended Performance effectively triples your rounds of use, making it a necessary feat, imo.
A friend of mine and I have commented on what an amusing party a skald, bard, and archaeologist would make for. :P

Pathfinder Companion: Rockstars of golarion

Shadow Lodge

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Dafydd wrote:

I banned guns in my home game because of the silliness with them.

Silliness: You can matrix dodge out of the path of bullets but being in a steel can is useless.

I understand why they made it this way (avoiding exploits with sneak attack and firearms) but it is still silly imo.

"Dragons flying in dungeons is silly, i banned them in my games"


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Harmose Al-Nefer wrote:

"Allow me to introduce myself. I am Harmose Nefer."

"I hear that you are assembling a party to explore and search for antiquities. I have some magical gifts, and would love to join you on this expedition. Nothing fascinates me more than ancient mysteries."

"As for danger, I'm not afraid of it. I died once and came back -- I think I'm destined to be able to go into strange lands and come back again."

"Hello stranger..."

Says a robust man covered with an old armor which looks like it has been trough a war or two.
"My name is Camus. I have led quite some people to the ruins, altought personally I dont see the point, the most interesting things they find are dead things and and if it wasnt by me they would have fallen on those bloody traps. Well everything is alright as long as they pay..."
The man hesitates for a second.
"You died, right...I hope your not a mummy... I hate those things"

Shadow Lodge

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kasatha is easier, they start with 4 arms so any reload problems go away, of course that may not be your cup of tea. Is a little less questionable than the grasping tail trick, which should work by raw but some dms may not get around it

Shadow Lodge

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You dont need nerfing, high stats dont make a full caster more capable than normal. I really hope you survive, as of now a goblin can one shot you with a rock

Shadow Lodge

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Considering how hard the disputes have been i think this is complicated enough to be worth a faq. No player should need a PHD on rules mastery to be able to understand how his/her magic ring works

Shadow Lodge

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Trogdar wrote:
I... They errata'd that in? What kind of... This is like being told that using big weapons is badwrongfun by a dev. What a waste of resources.

It was terrible faq, the author has clearly stated that his intent was to break the weapon size limits but due to sloppiness in clearing obscure rules the archetype will never work as intended. The PDT ruling puzzles me up to this day

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You remember how dumb luke skywalker was when in the first movie? How unreliable but willing ? yeah its something like that.

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I agree with malachi if only because it makes the ring something worth using. Seriosly i dont know, but after all its stupid to create a stealth ring where you have to SAY : I CAST INVISIBILITY every 3 freking minutes. I would totally fire the wizard who invented a ring such as this

Shadow Lodge

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williamoak wrote:

A few notes:

Example number 2 is generally something I always do in my own games. Certain concepts such as samurai/ninja dont necessarily need a class with their name on them. In more european-ish settings, I rename samurai "Stalwart knight" and ninjas "Dashing Rakes".

Example number 1 is more complicated. The whole thing is "what is the dude expecting from an oversized blade". I have no problem re-fluffing a blade to be apparently larger, but it will have no mechanical impact.

I will posit a third example: what happens when flavor relies on crunch?
Let's say I want to play a ninja assassin. There are certain "crunch" expectations that come with that:
-I will hurt people more when they arent aware of me
-I can sneak
-Depending on the mindset (for example, naruto fans) one might expect magical powers.

If the crunch of the game does not support such expectations, well, you're screwed.

In summation, I believe problems arise when players expect significant mechanical implications from a "fluff" concept. It's the usual "expectations vs. reality" problem.

Yeah this is something new players have to deal with. My first character was a small rogue who used a dagger. I really tought i was gonna be "the asassin" of the group, influenced by games and FF. Altought i had a a really good time i could notice how the fighter did triple my damage, mostly i supported but got nowhere close to the idea I envisioned.

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I like how Dreamscarred Press platests feats. I think Paizo could learn from them (cough coughdivine protection cough cough)

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thejeff wrote:
Bronnwynn wrote:
Tryn wrote:

As a GM I would say NO!

Why? reloading a front loaded firearm 5 times in 6 seconds? not possible...

But putting bat guano on your hands, waving them around, and chanting a little to make a ball of fire appear 100 feet away? Totes possible.
I can deal with it, but I do wish they'd found a different way to make firearms viable rather than just handwaving reload times to work with iterative attacks.

simple, make firearms magic weapons powered by the manliness of the god of the gunslingers: Clint Eastwood

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After a little bit of search Cheapy was kind of enough to provide his calculations of base fighter and optimized fighter, this may be used to compare it to the gunslinger DPR. It worth noting it uses 15 point buy so numbers may be some points higher at point 20.

Gunslinger DPR at level 11

wraithstrike wrote:

Touch AC 9 57.43 <---not impressive.

Touch AC 9 with rapid shot 76.57<----A lot better
Touch AC 9 with rapid shot and deadly aim 102.2 <---Good numbers, but not broken at level 11 128.57(hasted)
vs DR 5 with rapid shot and deadly aim 78.29
vs DR 10 with rapid shot and deadly aim 54.57
vs DR 15 not many CR 11 monsters have this, but it might be in a boss fight 30.84
wraithstrike wrote:

edit: I forgot the elemental damage change I made takes it to 114.79

After the misfire it drops to 89.3786985. A drop of about 25 DPR.

Optimized Fighter wrote:

Level: 1 CR: 1 DPR: 8.97
Level: 2 CR: 2 DPR: 8.28
Level: 3 CR: 3 DPR: 9.7175
Level: 4 CR: 4 DPR: 15.6975
Level: 5 CR: 5 DPR: 17.71
Level: 6 CR: 6 DPR: 33.0625
Level: 7 CR: 7 DPR: 34.615
Level: 8 CR: 8 DPR: 44.145
Level: 9 CR: 9 DPR: 52.95
Level: 10 CR: 10 DPR: 52.95
Level: 11 CR: 11 DPR: 115.475
Level: 12 CR: 12 DPR: 128.205
Level: 13 CR: 13 DPR: 141.55
Level: 14 CR: 14 DPR: 172.405
Level: 15 CR: 15 DPR: 172.405
Level: 16 CR: 16 DPR: 207
Level: 17 CR: 17 DPR: 221.95
Level: 18 CR: 18 DPR: 221.95
Level: 19 CR: 19 DPR: 253.085
Level: 20 CR: 20 DPR: 356.2
Level: 20 CR: 21 DPR: 348.4
Level: 20 CR: 22 DPR: 332.8
Level: 20 CR: 23 DPR: 325

Non Optimizes Fighter wrote:

Level: 1 CR: 1 DPR: 6.7925
Level: 2 CR: 2 DPR: 6.27
Level: 3 CR: 3 DPR: 7.5075
Level: 4 CR: 4 DPR: 10.23
Level: 5 CR: 5 DPR: 13.475
Level: 6 CR: 6 DPR: 22.1375
Level: 7 CR: 7 DPR: 25.4375
Level: 8 CR: 8 DPR: 28.1875
Level: 9 CR: 9 DPR: 33.4125
Level: 10 CR: 10 DPR: 36.45
Level: 11 CR: 11 DPR: 80.37
Level: 12 CR: 12 DPR: 90.63
Level: 13 CR: 13 DPR: 96.17
Level: 14 CR: 14 DPR: 96.17
Level: 15 CR: 15 DPR: 106.75
Level: 16 CR: 16 DPR: 124.285
Level: 17 CR: 17 DPR: 134.55
Level: 18 CR: 18 DPR: 134.55
Level: 19 CR: 19 DPR: 134.55
Level: 20 CR: 20 DPR: 196.875
Level: 20 CR: 21 DPR: 183.75
Level: 20 CR: 22 DPR: 157.5
Level: 20 CR: 23 DPR: 150

Results:

1. Misfires considered:
-Vanilla Gunslinger has 9 more DPR than vanilla Fighter
-Optimized Fighter beats vanilla gunslinger by 26 points

2. Misfires not considered:
-Vanilla gunslinger beats vanilla Fighter by 30 .
-Vanilla gunslinger loses to optimized Fighter by 1 point .
____________________________________________________________________

All points considered this vanilla gunsglinger is actually a musket master and is somehow optimized but its not using a double musket. The double musket may be broken and probably may put the gunslinger on par with AM barbarian build but thats still uncertain. Further research will be needed to check on the real impact of double firearms.

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wraithstrike wrote:
Durngrun Stonebreaker wrote:
What!? The lava rules aren't perfect? Then clearly you should be able to sheathe a weapon as a free action.

That depends on if you view 20th level characters as normal people with more powers than someone of a lower level or do you start to look at them like we view superheroes.

A normal person even at level 20 is not going to swim in lava. A superhero might.

Personally I think the original writers of the game had the first view in mind, but with all of the things that are possible the mechanics actually support the 2nd view.

However both views are valid.

Surviving lava will do nothing help you sheathe a weapon. There is no correlation between the two. The closest nonmagical thing I can think of is the ability to shoot a projectile off of a wall to hit your target since it involves hand to eye coordination that many people would not have.

I guess if that is allowed then quick sheathing is not so bad however.

Every people has its standards and every GM has its style. Some people prefer low magic some people prefer high fantsy. The thing is pathfinder is a fantasy game and its a simulation, it certaintly needs some grade of suspention of disbelief but it also needs some degree of fantasy. How much fantasy is too much will depend on the personal view of each person but because this is a game many people play you cant just simply impose how realistic the game must be. Some people wanted to suicide when pathfinder announced they would stat laser guns in golarion, some welcomed the diversity, I for instance welcome diversity, it brings new things to the table and new anecdotes for the games for me it makes the game a better game. I know some people just want to play some vague idea of a LoTr like setting because they think its more realistic than Aliens vs Cowboys and thats fine thats their game. But Golarion also shows there is place for all kinds of game, if you wanna play with samurais, robots, pirates or sorcerors the game is there to support it and the game is there to give you the necessary mechanics to make them work. If the existance of a mechanic bring interesting options then thats good design

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Throne wrote:
So it's the Angel Summoner vs BMX Bandit thing again?

Linkified for your convenience, this always makes me laugh, its basically a demostration of how pathfinder balance operates

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Personally I think Class Features should be the ones evaluated and not classes, because even tought classes stand out they depend in great part from its features. Using archetypes to get better features essentially makes the class better. For example i would rate 10 for lvl 9 spells feature but probably a 5 for bonus wizards feats

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