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![]() Aelryinth wrote: I think you will find a great many GM's unwilling to buy this set of actions "Okay, at the beginning of the round, I put my shield away, automatically, before ANYTHING else I may declare. Then I take whatever actions I take, and at the very end of the round I quickdraw my shield. I do this every round of combat unless I say otherwise." Blame whoever wrote the item, but thats how it works, there are also dms who disagree with some ridiculous spells so what then. Heck, there are dms who say that rogues are overpowered Aelryinth wrote:
Explain why a sword and board user cant use two weapon fighting. Aelryinth wrote: Shield Bashing is a STUPID attack form. Never mind Aelryinth wrote: Shield Master, the feat, only exists to reduce the gold cost of having your shield be a level-appropriate inferior weapon. Very tellingly, it doesn't reduce the TH penalty to your MAIN, superior weapon, but to your inferior weapon. It also removes of twf penalties, so there is that Also on a note there are stuff the armor master's handbook for people who want to do sword and board and not bash, and also stuff like tripping on a bash for free, or getting a free bash when they miss you (this in WMH), so crying for sword and board is just childlish ![]()
![]() Charon's Little Helper wrote:
it doesnt matter, you only need one free action, unless the gm is banning free actions, this is going to work ![]()
![]() Mrakvampire wrote:
That text was for comparing sword and board and TWF with unhindering shield, obviously you have a reading comprehension problem Also it is as if you intentionally refuse to recognize the quickdraw shields exist... Considering your standards, if you dont like "ermagerdpowercreep" dont play pathfinder Also mutation warrior has at least another way to use a shield and a two haned weapon, so your point is completely worthless ![]()
![]() The Sword wrote:
sometimes is about having fun, you should try that ![]()
![]() yeah paizo has been making rules changes trough faqs a lot , they really should rename those changes, its extremely confusing. As i see it faqs are suppouse to be more "clarifications" than purposeful rebalance. The most famous offender is probably the crane feat line 4 changes, yeah im not buying "this is the way this feat is suppoused to work". Nerfs should be called nerfs, buffs should be called buffs, For worst or better ![]()
![]() since you have been playing for so long you realize there are a gazillion enemies to enchantment right? if you only have charms you are gonna have a bad time. This is the same as if you made a fire sorc with only fire spells aand you got to fight a fire elemental. Also this game is obviously not the right for your character, but the dm is not really doing anything wrong here ![]()
![]() Insain Dragoon wrote:
Its impossible to reduce reloading times to free with pelets,also no db firearm has the scatter property, so no you cant do it in a cone. At level 8 my gunslinger never hit 100 on a full attack, maximum was 80 and that because i got a crit, guess i just have bad luck? ![]()
![]() Ok so we have noticed that many FAQs are not actually "frequently asked questions" but are actual rebalance on features etc, example of this is Crane wing, this feat has been altered 3 time already, this is not actual "rules clearing" its obviously intended to rebalance(cough nerf/buff) a feat. The same happens with many features, we should have a "rebalance" option or something like that. Some not even qualify as errata per se because they are actual rules changes. i know its semantics and may sound silly but it looks like not everybody like the idea that "nerfs/buffs" should go on the same category as FAQs ![]()
![]() Tier 1 wrote: Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules. I would like to see a tier 1 Fighter, but thats not going to happen ![]()
![]() FLite wrote:
So you get the doge feat, *shrug* FLite wrote:
so you get the ability to feint, which you always had anyway, and pumped manuevers as a fullround action about 3 times a day(which is nice, but not even close to a dealbreaker) FLite wrote:
level 9 is kind of a dead level for most gunslingers yeah FLite wrote:
Im pretty sure 4 levels on a fullcaster makes you more useful for your friends, but thats me ![]()
![]() Lab_Rat wrote: No class should be pumping out 500+ damage in a round against a touch attack without any drawback. Are we talking about the same game? Lab_Rat wrote: The misfire ability was completely broken. It overrode any need for the lucky or reliable enchantments and removed the one mechanism besides ammunition cost that kept the gunslinger in check. So its level class 13 ability which is better than an enchantment, i see Lab_Rat wrote: The new rules bring the gunslinger back down to earth. With the current rules a lvl 13 pistolero can still pump over 200+ damage per round and kill A LOT of things. That can be bumped up even more if they want to use more than 1 grit point in the round. Look, the only place where i would see this a problem is on pfs, but pfs doesnt go till 13, changes just reafirms what njolly said that boltaces are better than gunslingers.Grit has no use in damage, except on high level mysterious stranger which can still pump damage trough grit, the pistolero can add +3d6 once at the level(after errata), which is pretty much pointless I would love to see that the deeds were better and a better focus on having the class beign stronger rather than the focus beign on the weapons mechanics(for example i could see double pumping as a scaling class feature), but its gonna be a long time untill we see a class rework. For the meantime the best way to be a gunslinger is to be a Trench Fighter ![]()
![]() i have come to accept the double firearm changes since they were a little over the top and many dms banned them anyway, im however concerned its a "nerf with no returns" even if this is the way it has been played for a very long time, just look at the double musket, they corrected the range and never addressed the db barreled mechanics. shrug. on the other hand, the nerfs on signature deed and level 13 misfire removal make it so that nobody will want to go gunslinger 5+, the deeds are hardly appealing (targeting and bleeding are nice) however with the signature deed nerf the only deed worth a thing is targeting, given how things have changed im expecting someone in pfs say targeting is broken and that will be almost the end of this class... at least they wont be nerfing guntraining, hopefully. ![]()
![]() Mrakvampire wrote:
So how many of your NPCs have furious focus? like in numbers... Also if i was in your game and you say "im going to nerf furious focus because is broken" I would go ok great, im not going to specialize in sunder , im going to specialize in disarm, which is kind of the same but more effective, since i dont have to roll damage. Or else, i could specialize in trip which actually aplies to more things.Or dirty tricks, which are more versatile because you can actually make an oponent blind for pretty much the whole fight. At this point probably you will be nerfing all manuevers At which point I would say ok, im gonna play a barbarian and deal 200hp x round, which is actually better than sundering weapons. ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() "COME AND GET IT F+#*!PREPARE YOUR SOUL TO FEEL MY BLADE " -Surprise round: Camus readies an action to attack the dols if they come close Attack: 1d20 + 6 ⇒ (3) + 6 = 9/Damage: 1d6 + 5 ⇒ (1) + 5 = 6 -Oportunity: "WHAT A FOOL DOING THAT WHILE FIGHTING ME!" Attack of Oportunity: 1d20 + 6 ⇒ (18) + 6 = 24 CRITICAL HIT!!!! Confirmation: 1d20 + 6 ⇒ (9) + 6 = 15 Camus turns and in mere second does incredibly fast cuts at the enemy while saying... "PREPAAAAAARE ...... " CRITICAL DAMAGE! ZOMG: 2d6 + 10 ⇒ (2, 6) + 10 = 18 .....YOOUUUR ANUUUUUS! " -First Turn: "HAAAOYOOOO! " Camus moves 5ft into flank with Turel (if possible and/or if needed) Attack: 1d20 + 6 ⇒ (11) + 6 = 17/Damage: 1d6 + 5 ⇒ (4) + 5 = 9 I can barely see the map or distinguish beteewn targets, so I am kind of in the dark on my actions so I havent added flank bonus, assume I attack whoever is most easy/beneficial ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() Camus looks a little bit tired after battling the poison. But he does seem healthy. *Shrugs* "Well to tell you the truth the last trap was aimed at an area on the room near the trap, I tought that if the chest was trapped it was better if you guys were far from me in case something happened. It could be a problem if ye all get poisoned. But I learned my lesson, will take precautions for the next time" He directs towards all. "Thanks all anyway, that could have been really dangerous" Camus claps his hands toguether "Well now back on to bussiness" Camus looks inside the chest, he also looks with the stone shields to see if they are valuable. He also examines the chariot to see if it can be repaired and/or if its valuable. Actually lets say he is actively looking at everything which may be sold for 1 gp or more. Perception: 1d20 + 4 ⇒ (9) + 4 = 13 Nice he passed! Con damage is nasty thats a great relief, also thanks for the help party ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() Camus was just laughing manically when.... "Ow shiiiiiit! Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20 Not very sure if I passed
If he passed:
Camus does a barrelroll just before the chariot breaks, he does seem quite puzzled but unharmed. "Ermm... woops?. Well I did not expect it to break" If he didn't pass:
Camus trips and fells as the choriot pieces quite crush him "Aww... F++@. Well I did not expect it to break...Cough, cough" Later... "Alright lets get this open" Hears the trap and sees the blade which comes closer to him "Oh f++! this day. Akhentepi you can kiss my big and hairy a...! " Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
"...ck..."
Tuyena wrote: "Camus, do you remember the three laws we were told to obey? And may I ask what the f^%$ you were thinking when you broke one of them?" "On how hot was the priestess?" Well what a day I guess i had to get a one at some point right ![]()
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Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() Witch a flick of his wrist camus cleans the creature´s blood from his sword. "ANOTHER FLAWLESSS VICTORY" Camus then sheath his sword, but then thinks briefly and then takes it out again. "Im going to be alert in case some other creature comes "
Camus searches for traps while advancing trough the dungeon Perception: 1d20 + 4 ⇒ (13) + 4 = 17 ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() Aleris Somciel wrote: Despite the Amazing Armor Trick from earlier, I somehow forgot that Camus is a dex fighter and not a strength one. This is funnier than the Kingmaker PBP I'm in where wisdom turned out to be everyone's dump/lowest stat beside the cleric's... While he acts like a barbarian due to his low cha and int, and personality, he is not as strong as a barbarian. Maybe that confued you lol. He is not stronger than the average human tough LOL dat song "Im dexy and I know it, wigle wigle wigle yeah(8)" ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() "stand back ladies, here i come" Camus spits on his hands and prepares to push STR check: 1d20 ⇒ 9 ACK! my back! "arrr.. no dice, wont budge" i think turel is the strongest, maybe we should try just o all help him, hopefully that helps turel at the least " I got an idea, if this bloody door doesnt open we can dig below it, it may take some time but it may be easier than to move the door anyway, since we have already removed a lot of sand a little bit more may not be that difficult" i think the fastest way is that turel takes 20 and we all help him, that way we just need 2 aid another and it will open ![]()
![]() Ashiel wrote:
I remeber someone suggested to get cha to saves for swashbuckler, devs said that would be totally broken, I somehow agreed but still tought they should have better saves. Then they cha to saves to oracles trough devine protection. I really do not understand the logic at all. ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() Kema you used to be fun and full of life, what the hell happened to you, that stiff lifestyle doesnt suit you at all As Camus aproaches Kema and raises a hand "I believe you are forgetting the posibilties. For instance I know you hate tomb raiders and this is the perfect posibilty for you to get rid of quite some bothersome ones"
Diplomacy: 1d20 - 2 ⇒ (20) - 2 = 18 WELL TAKE THAT "Kems are you really happy now?..." Camus says with real concern and seriousness, as not any normally sees him I'm pretty sure that f$%@ing aristocrat is not making you happy, i can bet my life on it Clears his throath "I mean emr... does this completely logical explantion, makes sense to you in a way that makes you happy?" "hehe... Hahaha"Camus say quite nervous with a dorky smile on his face Camus what the hell get a grip on yourself!
After talking with Kema Camus goes back to the party in order to bring the news and any other information Kema may give him. But when he goes back he seems quite happy, more than normal and with a dorky smile on his face he cant help to mask. ![]()
Male Human Daring Champion Cavalier 1/ HP: 7/12
![]() Harmose Al-Nefer wrote: "You never pause to think before speaking, do you? It's quite remarkable." Hrmmmm.Camus scratches his butt, hen his head. Stares blankly at Harmose. Big smile, arms crossed Nope. :D Harmose Al-Nefer wrote: He turns back to the ladies, shaking his head. "We're not all like that." time of sense motive at at Harmose "preferences"! Sense motive: 1d20 ⇒ 14![]()
![]() Ashiel wrote:
Pathfinder Companion: Rockstars of golarion ![]()
![]() Dafydd wrote:
"Dragons flying in dungeons is silly, i banned them in my games" ![]()
![]() Harmose Al-Nefer wrote:
"Hello stranger..." Says a robust man covered with an old armor which looks like it has been trough a war or two."My name is Camus. I have led quite some people to the ruins, altought personally I dont see the point, the most interesting things they find are dead things and and if it wasnt by me they would have fallen on those bloody traps. Well everything is alright as long as they pay..." The man hesitates for a second. "You died, right...I hope your not a mummy... I hate those things" ![]()
![]() Trogdar wrote: I... They errata'd that in? What kind of... This is like being told that using big weapons is badwrongfun by a dev. What a waste of resources. It was terrible faq, the author has clearly stated that his intent was to break the weapon size limits but due to sloppiness in clearing obscure rules the archetype will never work as intended. The PDT ruling puzzles me up to this day ![]()
![]() williamoak wrote:
Yeah this is something new players have to deal with. My first character was a small rogue who used a dagger. I really tought i was gonna be "the asassin" of the group, influenced by games and FF. Altought i had a a really good time i could notice how the fighter did triple my damage, mostly i supported but got nowhere close to the idea I envisioned. ![]()
![]() thejeff wrote:
simple, make firearms magic weapons powered by the manliness of the god of the gunslingers: Clint Eastwood ![]()
![]() After a little bit of search Cheapy was kind of enough to provide his calculations of base fighter and optimized fighter, this may be used to compare it to the gunslinger DPR. It worth noting it uses 15 point buy so numbers may be some points higher at point 20. Gunslinger DPR at level 11 wraithstrike wrote:
wraithstrike wrote:
Optimized Fighter wrote:
Non Optimizes Fighter wrote:
Results: 1. Misfires considered:
2. Misfires not considered:
All points considered this vanilla gunsglinger is actually a musket master and is somehow optimized but its not using a double musket. The double musket may be broken and probably may put the gunslinger on par with AM barbarian build but thats still uncertain. Further research will be needed to check on the real impact of double firearms. ![]()
![]() wraithstrike wrote:
Every people has its standards and every GM has its style. Some people prefer low magic some people prefer high fantsy. The thing is pathfinder is a fantasy game and its a simulation, it certaintly needs some grade of suspention of disbelief but it also needs some degree of fantasy. How much fantasy is too much will depend on the personal view of each person but because this is a game many people play you cant just simply impose how realistic the game must be. Some people wanted to suicide when pathfinder announced they would stat laser guns in golarion, some welcomed the diversity, I for instance welcome diversity, it brings new things to the table and new anecdotes for the games for me it makes the game a better game. I know some people just want to play some vague idea of a LoTr like setting because they think its more realistic than Aliens vs Cowboys and thats fine thats their game. But Golarion also shows there is place for all kinds of game, if you wanna play with samurais, robots, pirates or sorcerors the game is there to support it and the game is there to give you the necessary mechanics to make them work. If the existance of a mechanic bring interesting options then thats good design ![]()
![]() Throne wrote: So it's the Angel Summoner vs BMX Bandit thing again? Linkified for your convenience, this always makes me laugh, its basically a demostration of how pathfinder balance operates ![]()
![]() Personally I think Class Features should be the ones evaluated and not classes, because even tought classes stand out they depend in great part from its features. Using archetypes to get better features essentially makes the class better. For example i would rate 10 for lvl 9 spells feature but probably a 5 for bonus wizards feats
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