Falconer

Elaina Newberry's page

610 posts. Alias of Crisischild.


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Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"H-hey! Get away from that beautiful unicorn you monsters!" Elaina shouts in Sylvan. Touching the hands of each of her companions, she blesses them with protection against the flames roaring around them, then advances to the cliffs edge. This is not how beautiful nymphs and unicorns should be treated.

Cast Communal Resist Energy (Fire) on errbody.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"I love dryads, and trees - especially oak - and fae!" Elaina informs everyone. Unafraid, scimitar in hand, Elaina is ready to run down the evil tree-burners.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"The First World!?" Elaina squeaks. "The First World as in dryads and nymphs and faries!? The priestess looks around, cheeks turning a fetching shade of pink. "EEEEEEEEEEK!" She squeals, jumping up and down, fanning her face with her hands. "I wanna see the nymphs! Oh, hold on, dear. " She channels Sarenrae's grace and, kneeling next to the fallen woman, heals the worst of her wounds.

CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Are we LOST?!" Elaina wails after approximately ten yards.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Ugh! Fog during a wedding?! This isn't right! This isn't right at all!" Elaina is naturally ready to protect the sanctity of the ceremony.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Mmmmmh!" Elaina puts a hand to her brow to shield her eyes from the sun. "No, not really..."

per: 1d20 + 13 ⇒ (4) + 13 = 17


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina the Sprightly drifts over the heads of the crowd to overhead the center of the mass. She calls upon Sarenrae's healing grace, soft and warm like the sunrise, to patch up any of the panicking townsfolk.

Channel Energy: 4d6 ⇒ (4, 6, 3, 2) = 15


1 person marked this as a favorite.
Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Some priestess's are afraid to get their hands dirty, but not a prestress of the Radiant Prism! Dancing in the air like a leaf, Elaina strikes out against the closest spriggan (whatever those are) with her scimitar, showing a surprising level of proficiency.

Scimitar 1 (Haste): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
S Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Scimitar Haste (Haste): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
S Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina steps up and over the crowd, dancing delicately along in the air just over everyone's heads. She alights betwixt the angry plant people and the innocent wedding attendees and casts a protective spell upon those she can.

Elaina will cast Communal Protection From Evil on everyone she can.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina isn't sure what's going on, but she daintly steps through the air after lord D'Elagante and places a hand on his shoulder, filling him with the warmth and courage of Sarenrae.

Actually Elaina may as well do something even if she's not sure what's going on. She'll run after Christian and cast Heroism on him.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Don't try moving through the bush, lovely people! Just stay put! Lord D'Elagante will see to this!"
Elaina doesn't have much she can do if she can't see anything else :P So she'll pass her turn.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina is 15-ish feet up. Does she anything of note over the wall?


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"What? Who's shouting? Whoever's shouting, stop shouting, you're not helping! Don't listen to the other persons shouting, everyone! Only listen to lord D'Elagante's shouting!" Elaina, being quite short, is easily lost in a crowd. Elaina casts a spell that makes her lighter than air. Well, not really, but it lets her walk on air, and she steps lively-ly into thin air, up and over the crowd. "Don't look up my skirt!"

Cast Air Walk. Move vaguely upwards! Look around for invisible giant ghost voices?

Perception: 1d20 + 13 ⇒ (2) + 13 = 15


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Woohoo! The first fireball of the day!"


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina puts a hand to her rainbow-covered chest. "Well I hardly would expect me to have spells to use againt bees! Bees are practically my favorite!" The priestess says placidly. Regardless, she raises her holy symbol and summons a burst of radiant sunlight betwixt the swarms. It should hit both of them, but unless these happen to be particularly evil bees it will have little effect.

Holy Smite: 3d8 ⇒ (8, 5, 7) = 20 Will DC 17 for half.
20 damage if the bees are evil. 10 if the bees are neutral. None if the bees are good.

Elaina's loadout is more anti-evil than anti-bee tbh. Although i recognize the oddness of a cleric of Sarenrae not having a fire spell prepared...


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Oh dear. We need to get a regenerate for our poor Aldrea


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina grins, face flushed. She can already imagine all the little babies running around... "Well I would love to see you two in the congregation if you ever get around to visting Chaise! And I know you said you don't need any help..." She winks at Elyin, then at Kailah. "Buuuut if you ever have any problems, problems of the heart, problems of the body, problems of the bedroom... Well, I'm pretty much an expert! Also I'm available to babysit whenever, like, whenever." They're so adorable I'm gonna die! She cannot hog the bride and groom to herself - much as she might like to - forever, so she excuses herself to find the mead.

~~~~~

"Bees? Luckily I speak bee." Elaina says quietly to herself whence she hears them. Well not bee per se, but Sylvan, which is probably what bees would speak if they could speak. She's also quite the dancer, which is how bees actually speak. Not only is she an expert in relationships, she's an expert in bees. The last thing she wants to do is interrupt the ceremony, especially with one of her favorite songs being performed, so she contemplates slipping out unobserved. Bees aren't hostile, normally, but these are odd days, and bees can be dangerous if angered. As much as she hates to plan to murder the bees indiscriminately, she can't actually herd the bees away on her own, so she needs some help. Looking around the crowd, which is more difficult than one might imagine as Elaina is quite short, she spots just the girl.

Gracefully making her way through the audience, Elaina slips quietly behind the cute sorceress. "Cennaaaaaaa!" She whispers, grabbing the womans hand and squeezing it. "Those tattoos you make are so so so so beautiful! Also could you help me maybe kill some bees I don't want to hurt them but I know you can summon fire or maybe summon a bee keeper or something I think they're in the trees behind the gazebo and if we molest them with our music and they attack then bee-people relationships will be at an all time low also we need to be quite about it I don't want to disturb the ceremony!"

Per: 1d20 + 13 ⇒ (11) + 13 = 24
Elaina sees all.
Dice=Bee-vestigation...oh... Hmm... I didn't give Elaina know:nature? Am I stupid? She loves animals.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Ha ha! Def a good scene for the likes of Elaina though


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Hope Elaina didn't scare anyone away :P


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina Newberry loves weddings! And for this wedding she had even managed to get out of bed uncharacteristically early to complete vital tasks. She's wearing her usual priestess robes, silks in a cascade of rainbow colors, which stand out even at a wedding, though not near as much as they usually stand out against the drab greens and browns normally worn by the denizens of the sodden lands. Much of the festivities already chime with the priestess and, though her time here has been short, she can accurately declare that she loves Bellis, especially the flower laden front gardens (which are very difficult not to rob of their flowers), talk of honey mead (there will be free samples, right?), as well as the smartly decorated temple to Shelyn, one of her own favored goddesses.

But today is not about her or her desires, beyond her desire for the bride and groom to have a happy marriage. To help facilitate that, the priestess of the Radiant Prism marches up to the happy couple, her long red braids bouncing with each step, to present them with her wedding gift. She knows most couples might prefer wrapped gifts, but hers needs a small amount of explaining to explain its relevance. "Hello!" She introduces herself exuberantly, beaming. "And the Sanctuary of the Refracted Light" - her current working name for her temple to the Radiant Prism, subject to change - "Sends their greetings, and wishes for you a happy, long-lasting marriage! Oh, I'm Elaina Newberry, by the way."

From her pockets she fishes two rose gold lockets on rose gold chains. The lockets are somewhat of an awkward shape; one is the left wing of a songbird, the other the right wing of a butterfly. The pair can mate, interlocking along a shared inner edge to create one set of wings, the pattern on the wings forming a rose when connected. Opening the lockets reveals, as one would expect, a spot in each one for the couple to mount tiny portraits of the other but, more noticeably, a soft, faint, orange-yellow light spills from the lockets. "I got up, I don't know, a hundred hours ago - and I am exhausted! - to capture the rays of the rising sun this morning in these lockets!" She hands the lockets over and steps back, positively beaming at the couple. "Now you'll always be able to see the sunrise on your wedding day."

"Oh! I almost forgot!" Her hand darts into her pocket once more and draws a tiny black bottle with embossed gold lettering and filigrees. She steps up to Elyin, slipping the bottle into his palm and closes both her hands around his, not that her tiny hands could actually engulf the big man's own. "This is royal honey!" She says, almost in a whisper. "It's not for the wedding. Well, it is for the wedding, but not the wedding wedding. It's for... well... after the wedding, but before... well... You know." She nods not-so-subtly at the bride, smiling at the two of them, a slight pink blush to her cheeks. "Well, I'm sure you two will figure it out!"


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Website wasn't cooperating. I'll try to get a post up either late tonight or in the AM.

Do you want those of us who are interested to make the relevant Capital raising rolls for the 12 months of downtime? Raising capital is half as expensive as buying it.

I love the idea of using the time skip to establish our characters in town. At least for Elaina it very much makes sense for her story, even if it doesn't really matter for gameplay.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina is!


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

A temple to the Radiant Prism will likely be some combination of rooms from these:

Temps:

Temple
Create 28 Goods, 2 Influence, 29 Labor, 2 Magic (1,400 gp)
Rooms 1 Altar, 1 Bedroom, 1 Common Room, 1 Confessional, 1 Office, 1 Sanctum, 1 Statue, 1 Storage

Hospital
Create 45 Goods, 4 Influence, 43 Labor, 2 Magic (2,080 gp)
Rooms 1 Bath, 1 Common Room, 2 Infirmaries, 1 Lavatory, 1 Office, 1 Statue, 1 Storage, 1 Storefront, 1 Workstation

Inn
Create 52 Goods, 5 Influence, 47 Labor (2,130 gp)
Rooms 1 Bar, 1 Bath, 1 Bedroom, 1 Common Room, 1 Kitchen, 1 Lavatory, 1 Lodging, 1 Stall, 1 Storefront

Artisans' Guild
Create 8 Goods, 10 Influence, 14 Labor (740 gp)
Teams 1 Bureaucrats, 2 Craftspeople, 2 Laborers

Abbot
Wage 4 gp/day
Skills Diplomacy, Heal, Knowledge (local), Knowledge (religion)
An Abbot is divine spellcaster trained to take care of a Temple or religious organization and its members. She’s typically a 3rd-level adept, cleric, druid, or oracle, with light armor (or no armor, if an adept) and a weapon appropriate to her faith.

Doctor
Wage 5 gp/day
Skills Heal, Perception, Sense Motive, Survival
A Doctor is trained to treat all manner of maladies and injuries. He’s typically a 3rd-level adept, cleric, druid, or oracle. An expert can make a suitable Doctor, but can heal and treat wounds and diseases with only mundane methods or the use of magic items. A Doctor is typically in charge of a Hospital or organization that provides medical care.

Innkeeper
Wage 2 gp/day
Skills Appraise, Diplomacy, Knowledge (local), Profession (any one)
An Innkeeper runs an establishment focused on hospitality. He’s typically a 3rd-level commoner or expert, but could also be a retired fighter, rogue, or warrior. An Innkeeper sees to the dayto- day operation of an Inn, Tavern, hotel, restaurant, or exclusive private social club.

Somewhere where people can go to worship, heal, and a place for travelers to rest.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD
karlprosek wrote:
Actually, let me make that a request to everyone to post in this thread. Please give me 3 goals for your character in the region, at least 1 of them actionable in the short term (like: 'Hunt down Tuskgutter the legendary boar,' not 'restore my PC to the throne of Brevoy'). This is for all PCs.

Goal 1: Build her temple to the Radiant Prism, obviously. Maybe utilizing Downtime rules? A temple that offers food, healing, maybe a place to stay. Could be interesting. I think if you can spare the time to earn all capital instead of buying it then building is relatively inexpensive. Maybe Elaina rolled in on a wagon with supplies ready to start.

Goal 2: Meet and befriend a powerful fey creature. Elaina has fey blood - Heart of the Fey alternate human race trait, which is where her low-light vision comes from.

Goal 3: Restore my PC to the throne of Brevoy Destroy a powerful undead/Rovagug related artifact or monster.

karlprosek wrote:
Also for new PCs (everybody but Jovich and Shadow), please tell me how/why your PC was selected by Lord Christian to be on his new troubleshooting team. Why aren't you just some random murderhobo but instead are working directly with the Baron of Charis? This is for AJM, Monkeygod, Seth, and Crisis.

Elaina just kind of showed up one day and refused to leave. What better way to win the hearts and minds of farmers and loggers and such who may not see the relevancy of goddesses of art and love than by helping them?


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Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD
Monkeygod wrote:
Lord Christian D'Elagante wrote:

Population is 2750 I think

?

Well dang, there goes that concept. Several of the class features of the Hinterlander require a town with a population of 2,000 or less.

*loads shotgun*

Looks like there's about to be a few fatal accidents around town. Shame. I was just starting to like these people.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

smol dot

Thanks for the invite, and thanks for rescuing the game, Karl! Most games don't make it this far! It's nice to see that at least on of the original players is continuing on =)


Here's what I have to my submission so far: Elaina Newberry - Scintillating Ray of the Radiant Prism! I'd like to add more to her backstory, but I don't know if I'll have time for a few days and I don't want Lord D'Elagante waiting on me to get something in. Should be enough to at least decide how much you like her.

I decided not to do Holy Vindicator, it was a bit too, I dunno, aggressive for sweet Elaina. I went with Dawnflower Anchorite instead, which is a really cool PrC. With the Prestigious Spellcaster feat she keeps full spellcasting progression, has full Channel Energy progression, and at level 9 will have full Domain Progression. Anyways, she's a battle cleric that can help in melee and heal up after the battle with high AC with Magic Vestment and good damage with Divine Favor. I took Restoration and Heroism domains, which grant primarily free Empowered metamagic on Cure spells and swift action group-wide Heroism, but Domains and spells and all that are negotiable.

The Story so Far:

===========Elaina Newberry============
Age: 24 Height: 5'2" Weight: 105# Hair: Red-Orange Eyes: Aqua Skin: Fair and freckled Build: Athletic
Elaina in her priestess garb

============A Polychromatic Beacon, Arriving Late, as Usual============

Elaina Newberry was not born to royalty or to great wealth, but to a simple family of farmers in the rolling hills north of Almas, Andoran. Her parents were deeply devout to Sarenrae and, despite a lack of wealth, they instilled in their daughter a sense of compassion and generosity. From a young age, Elaina showed and unusually strong connection to the divine, exhibiting small miracles - healing small animals, predicting the weather, chasing away colds and, perhaps most importantly, inspiring joy wherever she went. Elaina loved her family and community, but she never felt a simple farmer's life was meant for her. It never felt right. She longed to spread Sarenrae's light, bring hope to the downtrodden, and challenge that darkness that seeks to chase the light away.

This led her to the grand Temple of the Shining Star in Absalom. There, she dedicated herself to the faith, proving herself a diligent (well, maybe not so much diligent, but she meant well!) and devoted (that is true) acolyte. Her natural charisma and unwavering faith made her a favorite among the clergy. It was during this time that she began to see a deeper connection between the teachings of Sarenrae, Desna, and Shelyn. She saw them not as separate entities, but as facets of a single, radiant truth – a prism of divine light offering different paths to enlightenment and joy. This concept became the foundation for her vision of the Radiant Prism, a new pantheon devoted to the trio of divine lovers.

Elaina's unconventional interpretations of doctrine, while appreciated by some, particularly other followers of the fledgling pantheon, stirred up some controversy within the established clergy. She often emphasized the commonalities between Desna, Sarenrae, and Shelyn, whose churches had already long been associated with each other, leading to occasional debates over how appropriate it is for a cleric to venerate multiple deities equally. While her elders saw her zeal, some saw it as potentially heretical, thinking she was too young, delving too deeply and quickly into waters she does not fully understand. She never let the push back she got get her too down.

Then the opportunity arrived. Charis! Tales reached the temple of the fledgling kingdom in the Stolen Lands, carving its own path against the darkness, and a need for a High Priest(ess) - as the current one is retiring - to lead its spiritual development. Elaina saw this as a sign – a chance to put her vision into practice, to build a temple to the Radiant Prism, and to create a community where the virtues of all three goddesses could flourish.

Elaina, after much prayer and deliberation (well, not really) and perhaps a small(ish) push from certain allies within the temple who saw her departure as a way to quell internal tensions, was "chosen" to journey to Charis. The head priests and priestesses decided it would be best to see her on her way, providing her with a small chest of scrolls, clerical supplies, and a (very) valuable set of three books, each an intricately illustrated tomb, one each related to Desna, Sarenrae, and Shelyn. They reasoned that if she could successfully establish herself and the Radiant Prism, all would be forgiven. If she failed, well, Charis would still need a priestess in general, there were few healers that could rival her, and as far as chasing back the darkness, few shone as bright or were as fierce with a blade as she, despite her appearance as a shortish (in stature and temperment) young woman who does not look have seen many days on the battlefield.

Her journey to Charis was... slow. She stopped often to loudly (some might say aggressively) proselytized to any who would listen (and to many who would not) about the Radiant Prism. Some might say that her generosity with healing spells was the only thing that kept her from being chased from at least one town, but Elaina has no ears to hear such negativity. She knows she faces challenges – the establishment of a new faith in an already diverse land that may not see the immediate use of goddeses of love and art and forgivness, but Elaina is undeterred. She believes in the power of compassion, the beauty of art, and the unwavering light of hope. And she's ready to bring that light to Chaise (and maybe a better name).

She has only recently arrived in the Stolen Lands, hearing of the fledgling kingdom's need for a new high priest(ess) and seeing it as a perfect opportunity to spread the word of the Radiant Prism. Now where is that fancy lord supposed to be?

Stats:
Elaina Newberry
Human (Varisian) cleric of Sarenrae 5/dawnflower anchorite 2
NG Medium humanoid (human)
Init 8; Senses low-light vision; Perception +13
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Defense
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AC 22, touch 14, flat-footed 18 (+6 armor, +4 Dex, +1 natural, +1 shield)
hp 66 (7d8+21)
Fort 7, Ref 7, Will 9
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Offense
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Speed 40 ft.
Melee +1 scimitar (Continual Flame) +9 (1d6+5 P & S/18+)
Domain Spell-Like Abilities (CL 7th; concentration +10)
. . 6/day—touch of glory (+5)
Cleric Spells Prepared (CL 7th; concentration +10)
. . 4th—air walk, holy smite[D] (DC 17)
. . 3rd—heroism[D], magic vestment (2), communal resist energy
. . 2nd—bless weapon[D], communal endure elements, communal protection from evil (2), weapon of awe (DC 15)
. . 1st—comprehend languages, divine favor (3), shield of faith[D], shield of faith
. . 0 (at will)—create water (at will), enhanced diplomacy (at will), light (at will), purify food and drink (at will) (DC 13)
. . D Domain spell; Domains Glory (Heroism[APG] subdomain), Healing (Restoration subdomain)
--------------------
Statistics
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Str 10, Dex 19, Con 14, Int 10, Wis 16, Cha 14
Base Atk +4; CMB 4; CMD 18
Feats Dervish Dance[ISWG], Favored Prestige Class, Improved Initiative, Prestigious Spellcaster, Toughness, Weapon Finesse
Traits ambassador, fate's favored
Skills Acrobatics +2 (+6 to jump), Diplomacy +10, Handle Animal +10, Knowledge (religion) +8, Linguistics +8, Perception +13, Perform (dance) +6, Sense Motive +11
Languages Celestial, Common, Draconic, Elven, First Speech, Gnome, Varisian
Other Gear mithral breastplate, buckler, +1 scimitar, amulet of natural armor +1, belt of incredible dexterity +2, boots of striding and springing, headband of inspired wisdom +2, muleback cords, canteen, golden holy symbol of The Radiant Prism, holy text (The Radian Prism), 278 gp
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Special Abilities
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Cleric Channel Positive Energy 4d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism)
Cleric Domain (Restoration)
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Solar Invocation +1 (standard action, 6 rounds/day) (Su) If outdoors in light & present symbol/scimitar, gain bonus to att/dam and DCs.
Touch of Glory +5 (6/day) (Sp) Grant +5 to a CHA-based skill or ability check.


ABP + Feat Tax + Gestalt would certainly lead to some very mechanically unique characters.


I’m a fan of Automatic Bonus Progression. It allows (well, forces) more interesting magic item choices for PC’s.

Also, crafting is usually impossible because the PC’s rarely have months of downtime. There are various homebrew rule systems to make crafting feasible. I can look through them later and post suggestions if people are interested.


This character was my first non-PFS character. She was made for a ROTRL game that died as soon as we hit level two. The character was a lot of fun to play and I’d like a chance to finish playing through ROTRL. She’s a Dawnflower Dervish Bard so Dex based melee damage, mobile, lots of skills and buff spells. Not sure what I’d gestalt her with, since bards are already a hybrid-like class but I could certainly figure something out.

1) Gestalt is great.
2,3,4) I’m addicted to skills and all of these satisfy that addiction.


I think I'll pass if the table's going to have more than six players. Elaina has a need to be the center of attention, but her small stature renders her easily lost in a crowd. Thanks tho (: Good luck to the rest of you.


Dotting. I’ll submit this character once I’ve adjusted her to fit your requirements. I made her for a ROTRL campaign that ended when we hit level 2, changed her a bit for a Savage Tide campaign that also ended at level 2. Her current background won’t change much, just need to relocate her.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

I'm sorry to hear that, boss. I hope your mother can find some peace and comfort.

Thanks for the game, everyone. Loved that characters. Hope we get to play together again some day.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

I miss you guys, hope everyone's doing well!


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Mould is scary. I'm glad you folks found the problem, hope the recovery is swift.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

”This way, friends!” Elaina commands, waltzing down the southern passage. ”I happen to be an expert at subterranean navigation. This way leads to where they’re holding the animals!”


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina pounds on the nearest door with her empty fist. "We hafta get out of here before we get any wetter! I don't want to wrinkle!"


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Ahh, yes. The door." Elaina says, musing, the immediate threat momentarily forgotten at the opportunity to impress the others yet again. "I'm probably the best person you could ask to look for a secret door."

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Spend next turn looking for the door unless something more interesting comes up.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina runs into the passage Arya went down to escape the bolts, sloshing through the rising water, her lights bobbing gently behind her. "Does anyone remember that time I said we shouldn't come down here!?" she shouts to the others as she shoves past them.

Double move into the passage.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Eeek!" Elaina screams, fleeing to the northwest corner of the room to shelter from the bolts, her panicked run conveniently moving her out of the path of the next bolt. "Valghaz, why would to move!?" She loudly demands of the dwarf. "That one almost hit me!"


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Aww man. Hope you two get better soon.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Eeeek! The sea monsters have learned to use crossbows!" Elaina screams as the bolt plunks into Valghaz, waving her sword in the dwarves general direction. She summons up her dancing lights and they shoot off in the direction the bolt came from as she steps behind Valghaz.

Cast Dancing Lights and send them north, move behind Valghaz.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina draws her sword and screams "I told you there was gonna be sea monsters down here!" Her scream amplified as it echoes off the cavernous walls.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Oh. Well it sounds like everyone has to go then, even though we are gonna get SO trapped!" Elaina didn't want to get hit by anything and she wanted there to be more targets so she doesn't get grabbed by the sea monster that no doubt lives in the well.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Ohh. Oh no." Elaina whispers nervously, anxiously grabbing Arya's wrist. Swimming through sewage sounded even worse than rising sewage. "I can't swim cuz of my religion so I should probably go with the first people."


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina peers apprehensively over the rim of the well, not at all liking the sound of "rising sewage". "Hmm. Maybe some of you guys should go down first and some people stay up here so you don't get trapped down there by a giant bucket or something. Then when you find the way in you can come back up here and lead the rest of us in."


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"We could go back to that horrible shop at night and sneak in. But someone would have to watch him." Elaina says, nodding her head towards the bandit without looking at him. "Until then so he can't go tattle on us."


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina also crosses her arms and turns away from Arenel with an indignant "Hmmph! This is going to be just like that last time then, 'cept instead of bitey zombies there will be stabby people who probably don't even wash their clothes very often!"


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"We should make him go first, then." Elaina says, eyeing her attempted-murderer with suspicion. "That's what we should have done last time someone tried to get us to go into a dark hole in the ground."


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina hides a smile behind her hands while Mimi tends to her wounds. The alchemist was right, of course. Her wounds weren't that bad and she could heal herself, but it felt so nice to have some taking care of her. She could feel the liquid Mimi gave her closing her wounds. It felt similar to the magic she uses to heal herself, but not exactly the same. "This is just like that time you were sick from those spikey creatures and I helped you! We're like twins!" She follows up with a quiet, excited squeal.

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