Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar goes back to the stable, he wipes his hand over his mouth as he speaks the words of a spell. Before he asks the cow, "Do you mind if I stay here?" entering into a simple conversation to see if this could be a safe hidey hole, should the guards start looking for them and who else visits the stable. He casts a spell on the cow's feed to make it more edible, to make it taste fresher and hopefully more satisfying. Once complete, he goes to the barber to get his beard and hair set in the local Irresen traditions for this place. Casts speak with animals and purify food and drink
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar trudges through the cold to the chapel, to pay his respects to the gods of nature and balance. He will talk with the cleric about the balance between the forces of good and evil in the place, particularly regarding the souls that have been lost, tormented and captured in jewels. Diplomacy 1d20 + 0 ⇒ (8) + 0 = 8 Once he's finished at the chapel, he makes his way to the barn, making himself familiar with the animals there. Hoping he can find a place to hide from the witches and keep warm from the cold. Diplomacy 1d20 + 0 ⇒ (9) + 0 = 9
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Hi Guys, time off was longer than anticipated.
Eianar will return ....
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar is neutral, it's all about balance .... The evil in Irresen is balanced by the Good in Taldor and other parts of Golarion. Having evil dominate Golarion is not balanced.. Sorry been under the weather with a virus and not visiting Paizo. MOre or less better now.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 The druid, fascinated by the strange creature, wonders about its motives for being here, in the land of witches. His face creases up in scepticism as Damiano gets excited about Mierul's explanation. "If yous be so well travelled, wheres you be goin' dis day? Dere is safety in numbers, yous is either brave, foolhardy or under someone's protection to travels alone?" Sense Motive 1d20 + 4 ⇒ (11) + 4 = 15
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Aye, keepin outta da way o dem witches would 'elp us. I doubts wees gonna be dere best friends, as wees jus use dere magics ta get 'ere. Aye, an wees damaged a lill one o' des dolls huts, of deres. Aye twas a doll dere too, poor lill ting." he adds, wiping a tear away before it becomes an icicle on his beard.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Nadya, lead on, shelter it is." the druid says stoically. He looks for the best vantage to stay out of the approaching storm. "Aye ave a ittle ealing left in mes, if anyones 'as deep injuries?" Eianar asks once they get to the trees. Taking a 10 on survival for 21...
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar nods to the woman, "Les be on our way, wes follow you." he says in skald. Beckoning his friends to follow and quickly.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Watching the dart travel towards the creature, Eianar speaks out to the others, "If me dart 'its an it works, de creature won't attack yous for a brief moment. Make de most o de advantage."
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Moving up to get within range, the grumbling Druid shakes his head and screws up huis eyes, "Ain't natural, t'aint right dis be 'appening 'ere" If he gets close enough (30ft) he will cast Nauseating Dart
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Gonna have to go increase Int, so I can get spellcraft skill to have the opportunity to craft magic items, I think that a few scrolls would help ... So at 3rd probably take scribe scroll .... I think its probably a good idea to start creating CLW scrolls daily as we have don't have a great deal of healing ability ... Or I could take a level of cleric, which would mean Eianar can then use scrolls like Lesser Rest and we can get access to the cleric's spell list ... if so I'll do that next rather than druid level if it's something you yours think would be a good thing for the party. In which case would take Gozreh, Weather and Plant domain.... as it fits with Eianar.. Would prefer the Druid but let me know what you think ...
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Drink dis it may ease de pain. If yous got anyting yous can gis us, ta get past dem glyphs and tings, den show us quick, yous be loosin strength despite ours aid to 'elp you." Eianar says with compassion. "Wees will take de part ta rescue Baba Yaga, if dis save da worl'. I doos my bes', wees star' be takin de Pale Tower, den we go on ta Irresen. Ta defeat da ice queen." Eianar says with resolve, hoping that the rider will not regret passing on his mission. Eianar strokes his white beard and mutters prayer to the gods of Ice and the Winds.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Den I s'pose ya ave no allies to 'elp us in Whitethrone, gets the lay o' de city. Bein nah o' de city, wees be easy prey for des wytches, got anyting may 'elp us pass for de queen's men?" he asks, before adding an aside to Ingrit, "an women." He tries his best to soothe the riders brow, and gently puts a hot drink to his lips, tipping it slightly so the man can sip and feel its warmth. More later when I get back from work...
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Wees can gets to theys tower, might ave de answers." Eianar ventures. "Min' wees be goin ta tha wiyches world, gonna be difkult. Wees gotta be prepared, les res tha night an goes through in des morn. An does not let thes sees ya Ingrit, wit tha mirror. Yous keeps it well outta de way." The druid, seems to settle for the night and tells Izoze to stay and protect the group, to arn them of anyone that approaches through the portal.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar calls on the fire gods of nature to help in his fight for survival against this ugly troll. His hands burst into flames as he moves towards the troll. Casts Produce Flame and moves to the troll.
Produce Flame: PRODUCE FLAME School evocation [fire]; Level druid 1 Casting Time 1 standard action Components V, S Range 0 ft. Effect flame in your palm Duration 1 min./level (D) Saving Throw none; Spell Resistance yes Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves. This spell does not function underwater.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar moves forward within range of the troll so that he can retrieve a flask of alchemists and throw it at the troll. In the meantime he casts a spell to help Dom. Should take a move to move and an action to cast CLW 1d8 + 2 ⇒ (2) + 2 = 4...on Dom.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar peers through the snow, making his way over the white ground with his snowshoes, until he comes across the flying fairy. He attempts to hit it. Quarterstaff 1d20 + 1 ⇒ (19) + 1 = 20 damage 1d6 ⇒ 6
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Know(Local) 1d20 - 1 ⇒ (2) - 1 = 1 what does Eianar know of Trolls? As Eianar's snowshoes make walking through the cold of this summer's winter easier, he leans on his quarterstaff to aid his passage. He instructs Izoze to defend himself if attacked and stay hidden just inside the entrance of the cave. After the large sound of thunder, Eianar's ear seem to ring incessantly, he starts to speak out, "What was that?", but not hearing his own voice raises his voice and shouts the question again loudly. His eyes look around, as he takes up a defensive stance. Total Defence ... AC=20
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Lil ice man, answers me true." Eianar commands with authority. "wees met de spirit o de arctic, shes says a Nazhena Vasilliovna an a tower was where de spirit comes from. Who is dis Nazhena Vasilliovna, an wha shes ta do wid dis winter ere? Doos yous knows de way ta dis tower, dis called de Pale Tower. Can yous lead us dere?" He looks at the mephit, as he scratches his beard, listening to his captives answers. Before continuing, "De spirit o de lil girl, dat wer sufferin in de cold and inside de gem of de doll, said she'd a mudder, do ya knows de mudder, and cans wees find her? Wees shoulds say her lil girl's on her way to Pharesma's land nows." Eianar waits for the answers before he commands the mephit to stand by a tree. "Ayes gonna makes yous safe by de tree, keeps you tied will makes me friens feel safer, hopes yous donna mind." He says as he secures the mephit to the tree, unsure that his control over the beast will last much longer.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Hearing the ice mephit being attacked, Eianar turns round to see Khristov trying to stab it, he shouts, "Khristov! Leave de lil ice man, hees me frien now. kill des oder cold enmies." Before he repeats the words he said before, and shouts to the rest of the group, Don't 'urt me little friend ere de mephity ting, hees gonna 'elps us. Concentrate on dis flying ting. With that he drops his sling and draws out his dagger to stab at the witchcrow. The owl drops down from the tree, attacks the witchcrow and returns to its natural home, satisfied it has done the bidding of it caller. Eianar Dagger 1d20 + 2 ⇒ (18) + 2 = 20 damage 1d4 ⇒ 3
Shame the 19 wasn't Eianar's then he would have had a go at a crit ... :-(
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 As the final words from Eianar's spell fall from his mouth, a snowy owl appears by the black crow and attacks. Snowy owl uses the stats for an eagle P.S. Crows are natural enemies of birds of prey.
Eianar chuckles as he sees the white speckled owl attack the crow. He loads a stone into his sling and moves forward, under the crow, having dropped his quarterstaff.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar, hearing the crow starts a magical incantation, Eianar moves towards the tree with the crow, after telling the ice mephit to stay put. he searches for the crow through the snow fall. Starts to cast Summon Nature's Ally.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 If Eianar can command the ice mephit now:
Eianar commands the mephit "Stay 'ere an stop fightin', wees 'ave work to doos once dis creature of de air is dispatched from whence it came." He shouts to the rest of the group, Don't 'urt me little friend ere, hees gonna 'elps us. Concentrate on dis flying ting. Not sure if I can command the mephit now, or have to wait for my turn.., hence the spoiler for Clebsch can either allow everyone to read it or it happens on my next turn...
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar feeling the cold, moves out into the open with his quarterstaff and calls on the arctic to bring the creatures to his command Move action out of tent
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Ingrit, tha ***** crow is back, get tha bow an tak im outta the sky. theys a spyin on us agin." Eianar shouts loudly across the campsite. "Ayes dinna like dey witchy spies, c'mmon get up, time to tak tha witches messenger down. Ya dinnas wan theys feathery friend ta let on where wees are an wa wees doin." With that Eianar gets up and starts to open the tent flap to look out and survey the scene.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Yep ... if we rest for 2 days, Eianar can do CLW's to bring points back...
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Prolly a spy, tis a crow owned be some user of de arcane, or one o' dem witches. Tis a big un for de local birds. Can wees catch it?" Eianar let it be known. He gets ready to cast a spell to hopefully stop the crow reporting back to it's masters.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 "Aye, nows wees got tha, less ga ta tha lodge agin. Times for a restin. Wees can find all dis tomorra." the druid says. "Dinnah wanna be out in dese cold tonight." He carries his fair share of meat and pelt. "Corse if da cold comes on, dis pelt keep los o us warm."
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Eianar pulls some leaves from his pocket, "ere Ingrit lass, dese may elp." the young druid places the soothing leaves over Dom's wounds.
Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2 Clebsch RoW wrote:
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