Shoanti Fighter

Eadric Cuthwulf II's page

128 posts. Alias of Lord oKOyA.


Full Name

Eadric Cuthwulf

Race

Human

Classes/Levels

Paladin 2

Gender

M

Size

Med. (6' 2" tall, 200 lbs)

Age

21

Special Abilities

Favored Class Paladin, Aura of Good (Ex), Detect Evil (At will)(Sp), Divine Grace (Su), Lay on Hands(1d6)(4/day)(Su), Smite Evil (1/day)(Su)

Alignment

LG

Deity

Cayden Cailean

Languages

Common

Occupation

ex-soldier

Strength 14
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Eadric Cuthwulf II

EADRIC CUTHWULF CR 1
Male Human Paladin 2
LG Medium Humanoid (Human)
Init +1; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 20, touch 12, flat-footed 18. . (+6 armor, +2 shield, +1 Dex, +1 dodge)
HP 18 (2d10+2) Current HP: 18
Fort +7, Ref +4, Will +6
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +4 (1d4+2/19-20/x2) and
. . Flail +4 (1d8+2/20/x2) and
. . Gauntlet (from Armor) +4 (1d3+2/20/x2) and
. . Lance +4 (1d8+3/20/x3) and
. . Longsword +4 (1d8+2/19-20/x2) and
. . Shield, Heavy Steel +4 (1d4+2/20/x2) and
. . Unarmed Strike +4 (1d3+2/20/x2)
Ranged Longbow, Comp. (Str +2) +3 (1d8+2/20/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 0, 4 melee touch, 3 ranged touch):
--------------------
STATISTICS
--------------------
Str 14, Dex 13, Con 12, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Dodge, Mobility
Traits Suspicious
Skills Acrobatics -6, Climb -5, Diplomacy +8, Escape Artist -6, Fly -6, Handle Animal +7, Perception +1, Ride -1, Sense Motive +6, Stealth -6, Swim -5
Languages Common
SQ Aura of Good (Ex), Divine Grace (Su), Lay on Hands (1d6) (4/day) (Su)
Combat Gear Longsword, Flail, Arrows (40), Shield, Heavy Steel, Dagger, Lance, Chainmail, Longbow, Comp. (Str +2); Other Gear Backpack (empty), Bedroll, Flask, Flint and steel, Mug/Tankard, clay, Rations, trail (per day) (3), Torch (3), Waterskin, Whetstone, Wine (Fine, bottle)
--------------------
SPECIAL ABILITIES
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Mobility +4 to AC against some attacks of opportunity.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.

Wealth:
12 gp, 2 sp, 2 cp

Load: 58 Lt / 116 Md / 175 Hv

Gear:

Longsword (15gp, 4 lbs)
Flail (8gp, 5 lbs)
Dagger (2gp, 1 lbs)
Comp. Longbow (+2 Str) (300gp, 3 lbs)
Arrows (40) (2gp, 6 lbs)
Chainmail (150gp, 40 lbs)
Hvy. Steel Shield (20gp, 15 lbs)

Backpack (2gp, 2 lbs)
-Bedroll (1sp, 5 lbs)
-Flask (3cp, 1.5 lbs)
-Flint & Steel (1 gp, 0 lbs)
-Steel Tankard (1 sp, 1 lbs)
-Rations (5 days) (25 sp, 5 lbs)
-Torch (x3) (3cp, 3 lbs)
-Waterskin (1gp, 4 lbs)
-Whetstone (2cp, 1 lbs)
-Wine (Fine, bottle) (10gp, 1.5 lbs)
-Manacles (15gp, 2 lbs)
-Rope, silk (10gp, 5 lbs)
-Acid, flask (10gp, 1 lbs)
-Alchemist's Fire, flask (20gp, 1 lbs)
-Antitoxin, vial (50gp)
-Holy Water, flask (25gp, 1 lbs)

Total encumbrance worn/carried = 74 lbs
Total encumbrance in backpack = 34 lbs (Currently in saddlebags)

------------------------------------------------------------------------
"Selaes", Horse, heavy (combat trained)

Stats:

N Large animal
Init +4; Senses low-light vision, scent; Perception +8
Defense-----------------------------------
AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size)
HP 19 (2d8+10); CHP = 19/19
Fort +8, Ref +7, Will +3
Offense-----------------------------------
Speed 50 ft.
Melee 2 hooves +5 (1d4+5)
Space 10 ft.; Reach 5 ft.
Statistics--------------------------------
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +0; CMB +7; CMD 21 / 17 Fl (25 vs. trip)
Feats Endurance, Run
Skills Perception +8
SQ docile
Ecology-----------------------------------
Environment temperate plains
Organization solitary, pair, or herd (3–30)
Treasure none
Special Abilities-------------------------
Docile (Ex) Unless specifically trained for combat (see the Handle
Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a
horse’s hooves are treated as secondary attacks.

Carrying:

Bit & Bridle
Saddle, military
Saddle bags
-Eadric's backpack (loaded)
-Lance (10gp, 10 lbs)
-Tent (10gp, 20lbs)
-Cold weather outfit (8gp, 7 lbs)

------------------------------------------------------------------------

Background:

Eadric was born to a middle class family. His father was a minor bureaucrat who had high hopes for his only son. From birth, Eadric was taught to respect authority, follow the rules, be compassionate to others and to do what was expected of him. His duty, as his father explained to young Eadric, was to uphold the family honor and to serve his city and country to the best of his abilities. To this end, Eadric's lifelong goal, implanted at an early age by his father, was to become a soldier in the service of his country.

When Eadric was aged 8, his father, mother and sister were killed when their family home caught fire and burned to the ground. Eadric, left an orphan, came under the loving care of Keiyanna in her orphanage. While living with Keiyanna, who he grew quite fond of, Eadric kept his father's wishes for Eadric's future in his heart.

As soon as he was able, he enlisted with a company of soldiers, serving as a squire to a minor noble and knight of the realm.

Eadric took immediately to life as a soldier. He reveled in the regimented nature , and the code of conduct, of military life. He also proved an excellent student of the martial arts and excelled in his training. His charming personality and good nature made him a popular member of his company.

For a good many years after leaving the orphanage, Eadric’s life was going exactly as he wished. It did not last.

In peace times, Eadric was witness to all that was good about soldiers. However, when a minor civil unrest required the services of Eadric’s company, Eadric was witness to things he could not abide. The deaths of innocents. Soldiers behaving in ways contradictory to their code. Oaths given and subsequently broken.

The final straw for Eadric was his witnessing the razing of a small fortified outpost on the frontier because the inhabitants refused to pay taxes to some distant noble. Eadric’s company surrounded the fort and demanded it’s unconditional surrender. Upon refusal of the ultimatum, Eadric’s superiors gave the order to burn the fort to the ground, without regard to the presence of women, children and other innocents.

Eadric’s pleas for leniency and mercy were ignored. When Eadric attempted to intercede, he was soundly beaten, found in dereliction of duty and discharged from his company.

Eadric took what meager possessions he had and began to wander the frontier, lost in remorse and guilt, while looking for new meaning and purpose to his life.

Shamed and haunted by his inability to stop the slaughter of innocents, and having no home to return to, Eadric spent the next years of his life travelling from place to place. Never staying long, and subsisting mostly on the generosity of others or doing trivial labor in exchange for a meal and a warm place to sleep. It was during this time that Eadric reached a critical moment in his life.

During one of his lately, all too frequently, drinking binges, trying to erase the unwanted memories of past events, Eadric had a vision. Cayden Cailean came to him in a vision and spoke (or so Eadric believed), telling Eadric that brave and good men are still needed on the frontiers of the world.

Eadric answered the call, became a holy warrior in the service of Cayden Cailean, and has made his way trying to do good, bring justice to those who are oppressed and protect the innocent. He is currently looking for ways in which to advance these goals.

Just yesterday, as Eadric was spending another of his evenings downing copious amounts of alcohol at his favorite tavern (of the moment) a messenger arrived with grim tidings! A letter informing Eadric that his admired Keiyanna stood accused of murder and the orphanage was at risk of closure! Eadric promptly downed his tankard, paid his tab and made immediately for the orphanage!

Personality:
Although Eadric is aware that his lawful nature is at odds with that of his deity, he sees this as a strength. Two paths, or approaches, to the ultimate goal of good and righteous deeds in service of those that need help.

Eadric is humble man who does not preach or impose his beliefs on others. He is a man of his word, courageous, respectful of legitimate authority, highly disciplined in combat and honorable in deed.

He remains haunted by his personal history and struggles with his drinking at times, something not helped by his deity inclinations, but remains committed to his cause. He is also prone to emotional outbursts, especially concerning the plight of children and has an explosive temper in times of stress or unusual melancholy.

His current situation sees him practically destitute, with only the clothes on his back and his sword on his hip, his trusty horse at his side and a few coins in his pocket.

If one didn’t know better, Eadric seems to be reluctant to change his current lot in life, seeing it as a sort of penance.

Although Eadric is less likely to quickly accept new companions, those that earn his trust and respect can count on Eadric to be a loyal friend and ally.

Appearance:
Eadric is a clean cut young man with short brown hair and brown eyes. He stands 6' 2" tall and is quite lean, but muscular from many years of manual exertion.

While it is obvious that he is quite handsome, he has a seemingly permanent expression of sadness in his eyes.

His gear is meticulously maintained but it is well worn from many seasons of use and constant repair. A threadbare cloak hangs from his shoulders. His shield bears a painting of a tankard, denoting Eadric as a follower of Cayden Cailean.

Collected Prayers:
M'lord, grant me the persuasiveness to redeem those that can be redeemed, the prowess to smite those that cannot be redeemed and the insight to tell one from the other!

Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend,
And then -- farewell--.