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One of the reasons I play a Lashunta is the PATHFINDER write-up on the race says that they only wear clothing as dictated by necessity. I would therefore assume that while aboard a ship with environmental control they will spend the majority of their time completely nude.


Need to add more monsters based on the writings of M. R. James, Robert E. Howard, Edgar Allen Poe etc.


Yogmoth wrote:

Hi, I would like to know what happens when a planetar, or a similar outsider, is killed and his body is raised as a juju zombie.

-1- Does it keep all his spell-like abilities ?

-2- Does it keep all his spells cast as a cleric even if he became an evil abomination ?

-3- Must he (or any cleric raised as a juju zombie)worship another god to keep his spell ?

Thanks for your time answering.

We have a house rule: any spell with an affect similar to another (higher level) spell is subject to the rules inherent to the restrictions of the higher level spell. Both create greater undead and resurrection put the soul back in the body, so a planetar can not become one. The cleric would lose his connection to his deity and must seek a new one to regain clerical status.


Azten wrote:
Heck, back in Dragonlance Raistlin got more and more tired with each casting of his spells. There is a precedent for it.

Dude, that was only in the novels. I played Rustling through the campaign path. Most OP character ever.


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Trevor86 wrote:

So yesterday during pfs, the following situation occured.

In short, we were infiltrating a lawless town were the aspis society and pirates crime lords are the only established order. One of the goals was to help an pfs aligned achimist who had gone silent.

When we find him, we learn that a local aspis agent has poisoned the alchimist's son and has been giving only small portions of antidote to keep the child weak and the man in check. Naturally, we decide to help him out.

In the next section, we are immediately attacked by the aspis agent/crimelord upon entering her turf (sort of to be expected, we were rolling poorly on social checks thusfar and had been in a fight already). We still manage to win the fight and subdue her.

Then, things get a bit messy.

In short, the aspis agent is constantly mocking us. She refuses to tell us anything about the antidote despite rolls of into the 30's of diplomacy and intimidate. She also heavily implies she will kill the alchimist's family the moment she gets away and that we're not going to harm her anyway since that's not what pathfinders do to prisoners.
Eventually, we do find the antidote nearby.

Now, a long argument starts on what to do with the aspis agent. We have no allies in the city who can lock her up. The gnome npc who stepped up to take over her establishment after her thugs were dead and she defeated suggested just killing her, but he couldn't offer any kind of nonlethal assistance. We cannot take her with us since we need to keep as low a profile as possible. We are level 3 to 7 and have no major magic in the party to wipe her memory or do something similarly useful. Tying and leaving the npc was implied to be equal to us willingly letting the nearby gnome npc kill her which would still be an evil act.

Througout all this, the dm keeps insisting that killing the agent is an act of blatant evil and threatens to change mine and our rogue's alignment to evil if he executes her (thus making that character illegal for pfs play). As the...

The woman POISONED A CHILD and only gave enough antidote to PROLONG HIS SUFFERING. She is EVIL. Killing her would not be an evil act and if your DM says it is he is either a liar or a moron. Either way he should NEVER BE ALLOWED TO BE DM AGAIN.