Brother Swarm

Dwarf in the Flask's page

58 posts (103 including aliases). No reviews. No lists. No wishlists. 5 aliases.



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Why is someone bringing up the rules and reasoning of a game that is not PF as if we should abide by those ruling. GG was a tad crazy or hadn't you heard?

Unless PF publishes a 'Killing babies handbook' on how to fight and kill babies of various races then those rules and stat run ups do not matter here.


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DominusMegadeus wrote:
Dwarf in the Flask wrote:

These questions always make me want to ask "So your party of pure elves stumble upon a nursery of baby humans in the bandits hide out what do you do?"

Obviously these humans where evil and vile creatures and you swiftly dispatched them. So whats to say the babies before you are not already evil and vile and just unable to act upon their vile natures?

We have all heard the horrible things humans can do to one another? Do you really want one of THOSE running around your home?

The difference is that Humans don't have a biological predisposition to murder/pyromania despite being raised in a good environment. Monster races naturally gravitate to being monsters, as dumb as that is.

You can change that as a DM, but the standard assumption is pretty bleak.

Oh yes they do, humans can be killers from a very young age and if that does not show some biological predisposition then I do not know what does.

Also Goblin PCs are not 100% evil so kind of lose the biological predisposition argument on that.


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These questions always make me want to ask "So your party of pure elves stumble upon a nursery of baby humans in the bandits hide out what do you do?"

Obviously these humans where evil and vile creatures and you swiftly dispatched them. So whats to say the babies before you are not already evil and vile and just unable to act upon their vile natures?

We have all heard the horrible things humans can do to one another? Do you really want one of THOSE running around your home?


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Reincarnating Druid gets it at level 5, with a week cooldown you can easily change races fairly easily.

Just fear the Death effects


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Hello,

My party and I are gonna be running a Gestalted AP soon. It will either be Kingmaker or RotRL (Anniversary Edition) pretty soon. The Party is small consisting of 3 players more or less.

I decided to go with a Cha feel in case we run Kingmaker and RotRL is not too bad to have a good Cha either.

So here is the Statistics
Half-Orc Race
Sacred Tattoo Alternate Racial
20 Pt Buy

Fate's Favored Trait
(Second unselected)

Classes (w/ Archetypes)
Paladin (Warrior of the Holy Light)
Bard

Now my GM of course is allowing somethings from UA (Gestalt for example) and he considers the Paladin of Freedom or those variants to be very akin to Archetypes. I considered the CG Paladin angle, but for building a Kingdom I think LG works best. But in RotRL should I go CG?

This begins play at level 5. Taking 5 levels of the Human Bonus for Bard to pick up new spells. (7 Cantrips, 6 1rst, 3 2nd levels)
I am also considering taking Expanded Arcana to gain more spells known. This is my only issue with bards is their limited spells known and I would like to invest in some ways to gain further spells when I can.

I am taking two flaws from Ebberon though the Flaw system comes from UA. These would be the flaws that issue a -4 to Hit if I am fighting someone who is clearly the opposite gender to me (Up to the DM what clearly is) and -4 to Hit if I am fighting someone who appears not to be carrying a melee weapon (Though I did point out Unarmed Strike is Melee I will not be using that argument unless the person is a strict unarmed fighter.)

So currently I have 5 feats to work with.

(My DM is iffy on this as he is not sure if the feats gained every odd level is a class feature or not covered by the Gestalt rules. As in, do you get 2 sets of feats. So for example would each side get their normal 1, 3, 5 level feats bringing the total to 6 feats by level 5 (Not counting flaw feats) or do they just get the one flow of feats.)

So looking at Warrior of the Holy Light at level 4 I picked up Power of Faith, this is a morale bonus, but the bonuses go to To Hit, To Dmg, To AC, and against Fear. A Bard gives a morale bonus to saves against fear so those do not stack. But the Bard's inspire Courage grants a competence bonus to Hit and Dmg of +2 at level 5. Meaning those standing within 30 ft of my Paladin//Bard gets a +1 to AC and a +3 to Hit and Dmg.

Any advice on this build so far?

EDIT: If I take Expanded Arcana as my flaw feats, I would start with 4 first level spells and 5 Cantrips using the Human favored bonus. At lvl 5 I would have 9 Cantrips, 12(?) 1rst Level (Arcana used on each level to add +2 (from two of them)), and 7 2nd level.

I am not sure I am understanding Arcana correctly as it says it adds 1 spell known in addition to the spell gained at each new level. So each level I would add an additional +1 for each use of the feat. Is this right I am sorry but its wording as me confused.


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Wow death before game, now that is a killer DM lol kidding.