The NPC wrote:
Not familiar with those, can you explain?
EDIT: Ok the monk and oracle I see are level 20 abilities. The Witches ability comes at 10th and the Druid at 5th. Anything more playable?
If they are stealing the bodies of foes their party would have killed, it would really be a moot point wouldn't it?
Stealing the body of the Orc their party would have killed is at least a painless death compared to what the swords or spells of their compatriots would feel like.
I was noticing something as of late. There are at least two Archetypes for the Witch and Druid that grants a PC something akin to Immortality if played right, of course they can still be killed by specific things such as Death effects though.
Are there any I missed? I noticed the Beast Bond Witch (Allows body hoping as a way of keeping alive) and the Reincarnated Druid (Allows you to reincarnate a day later up to 1 mile from your body.)
I was curious if there were others because it would be fun to possibly play in a part composed of characters who maybe where a little harder to kill. You could give them more challenges higher then they might normally handle or give them social issues of beings who are virtually immortal how do they relate to the changing world around them?
A druid who has reincarnated so many times that they forgot their original form, since they have been 1 of every common race would they have a bias toward their native race if they could remember it? How do they deal when they Reincarnate as a Goblin?
For the witch, do they feel guilt for stealing the form they are in? Do they do this to stay young and beautiful or just to survive?
I think it would be funny if a Alchemist accidentally became a lich and either their Homunculus became the Phlactery or the potion bottle they just chugged did. Would be kind of interesting for that party of adventurers who have to loot everything not bolted down to wake up in the morning and their Alchemist's bag is suddenly a heck of a lot heavier with that torso in it.
I wish Death Ward was like the old 3.5 version and granted immunity. I do not want to lose my Wildshaping but I know if I go Living Monolith at level 17 (need to be 7th level to take it) I would be immune but I doubt any game I am running gets that high and Death Effects become more common at 10 and higher.
Alright so I wanted to begin play with a Reincarnated Druid.
Now since it is a fey and there is only 2 feys that can be player races. Killoren and Gathlain (At least without is being a CR above playable.)
Now I am rolling for stats
Now my biggest issue is going to be death effects and so I will need advice on how to defeat those effects. Death Ward is a 4th level spell that gives a +4 morale bonus, but a continuous item of that level is like 100,000+ GP
Any other ways to get bonuses to those spells or a way to get immunity?
Wasn't that the argument against Twilight? That they were not killing enough innocent people in those movies and behaving as real vampires?
Btw I agree with you, just pointing that out.
I am a huge Highlander fan, immortal characters who have existed for hundreds if not thousands of years. And some of the oldest are actually pretty mellow and zen. They have had millenia to adjust and adapt. My favorite Methos was EVIL for a good while, even taking on the persona of the Horsemen Death and was feared all over the region as one of the greatest mass murderers in history. He had since mellowed, and spent large swaths of his life doing good or just living a good life.
So sure you can do evil things, but you can atone, mellow our and spend centuries doing good as well. I think we are way to set into alignments when they should be fluid.
Yes a Lich who becomes a Lich on his own is doing this for very selfish reasons. Well ok, so he becomes a lich.. then what? To finish his research? What was the research for? Oh a cure for a plague that killed his family? Does he continue with it? If he doesn't then why would he have even invested so much energy into becoming a lich in the first place? If he does create a cure, does this not show he is at least not totally drive by selfish desires? If he then goes on to spend centuries finding cures, and modernizing medicine and saving hundred if not thousands of lives. Does this still require him to be evil? Even if he does this for his own personal glory. As the man/thing who did all this?
I think to often Lichs are written as very shallow characters. Not saying Paizo does it as I have not ready more then 1 of their work but in general descriptions they always seem so Bland and Stereotypical.
You keep blindly stating they are all evil and all must perform evil deeds but Jacobs has said its personal and unique. So they do not HAVE to commit evil act.
Well kind of, Coltec (Yes I know his name!) was a sin eater who hunted evil immortals to absorb their evil quickening and yes when he eventually absorbed enough evil their evil overtook him.
Perhaps that could even be a Plothook, this 'good lich' asks the party to find a sacred device to pour this excess evil into to seal it away forever. If they fail they must kill him before it could overtake him.
James Jacobs wrote:
That is all I can ask. I would love to play one, and it would give a good excuse to go Lich with it as well (Tie in with the thread) someone so dedicated to absorbing all that negative energy it corrupts his form and turns him into a lich (By filling his body with negative energy) and yet he still works to purge the evils of others through taking it into himself. That would be an interesting story for a Paladin to run up upon. An Undead who was selflessly taking into themselves the sins of those around them to redeem them of their evils.
James Jacobs wrote:
...trying not to get too worked up whenever someone spells it "liche" with that extra e...
Not alone in that my friend.
Are we ever gonna get another take on the Sin Eater? I like the Inquisitor's Archetype fine but I would love a more Shamanistic view of it. One where you devour the negative energies from an undead foe to purify it. Or when you render a foe helpless you can eat their sins and negative emotions to force an alignment shift on them toward neutral or good.
Pixie, the Leng Queen wrote:
Honestly, as bad as it sounds I think this does roll down into the Ugly = Evil dynamic. They are skeletal beings who may or may not have committed horrible deeds to gain this semblance of immortality and they are hated for it. If like Cayden Cailen they became gods through good deeds they are beloved for it even if they are horrible as a god, drunk and what not.
If you had a template that gave you all the powers of a Lich but did not turn you into an undead, but instead an Outsider or something. I have no doubt people would say it was fine In Universe.
Again I can't help but be drawn back to the very vague "Horrific acts" argument and say "What horrific acts" Is all the books detailing it have no details of things they do then you lose that argument because you have no grounds.
Lich with a Contigent Gentle Repose and so forth could end up Immortal and looking good. Why do I have a feeling if you were dead sexy and a lich not even the Paladins would consider you evil?
Admit it most people think Lich-Evil because their icky and all skeleton like.
I have had a character who was an NPC but totally Human, he was old and withered from age and sure enough at least two of my four players cast detect undead on him because they figured he was a lich or a vampire or something in disguise. WE only think Beautiful things are good and ugly things are evil.
But what is required to become a lich? Why does it seem like we are just getting these vague "They do unspeakably evil things" as a default. Sorry but if I don't see what specific act is so terrible I am having a hard time with why they are evil off the bat.
So can someone provide me with the information? What adventures have this information? What splat books? I am seriously curious at this point.
3.0 -> 3.5 Skills that were not specifically called out as being removed (Such as in Errata) moved forward, just no class used it.
Also Thank you, your link proves that they stack.
Also 3rd Party is restricted to Dreamscarred but honestly we do not even need to consider that because Elan was part of 3.5 and adding the floating +2 is all Dreamscarred press did which the conversion guide mentions.
And I somewhat agree with the encounter rule, was more or less just throwing out a random example. Pretty much anytime you do a new thing such as interact with an NPC that is part of the plot it would be considered an encounter with that person because its part of the campaign.
Your character is nice, looks really cool.
Both are Dodge Bonuses, which specifically Stack. You would be right if it was a straight Int to AC bonus like Monk's Wis to AC.
Also Factotum's Inspiration resets every encounter, so battle ends and we talk to someone this is a new encounter. Font of Inspiration is 1+2 for a +3 from two feats. if I took it further it would be 1+2+3=6 for taking it three times.
Even without the +3 to Int this is a Int focused build and Slashing grace is to add Dex+Int to damage so the few times I use Inspiration to hit I hit well. Also Iaijutsu Focus becomes a thing which can add up to 9d6 in extra damage (Not marked as precision)
Sorry mixing my 3.5 nd PF/Dreamscarred as the 3.5 one says the bit about not physically again.
Also the Brains over Brawns adds Int to those skills and Initiative as a Modifier, not a bonus. Basically increasing the Dex or Str by the Int amount as its modifier not a bonus. Plus Canny Knowledge adds Factotum Level not Int so they would stack.
Factotum adds INT to everything. It has all skills, adds Int to AC, To Attack, To Dmg, To Saves, etc.
Also little loophole in the rules, Elans are called out as never physically aging, having to move from place to place to hide their immortality. So basically they would never actually take physical negs.
Alright so I would like to make this really ridiculous gestalt idea. A Factotum//Magus (Kensai) combo just seemed sick to me.
We allow Dreamscarred at our table so I am taking the Elan race and adding my floating +2 to Int. I am also going venerable to add a total of +5 to the Int.
Now taking two Flaws (Basically the feats that give me a -4 to hitting a women, and a -4 to hitting a foe who is not armed with a melee weapon (Unless they are able to use a lethal Unarmed))
Traits would be Magical Lineage (Shocking Grasp)
btw I pick up free Exotic Weapon Prof. Gnomish Quick Razor and Weapon Focus on the Quick Razor.
How would you guys build this differently?