So I wanted to create a character that utilized the shadow drake as his main dmg. This is what I came up with.... Eldritch guardian and sharpclaw gives the familiar claw, claw, bite, tail Ratfolk eldritch guardian 2 wizard 5 eldritch knight 10 20 point Str 12
15 point buy Str 12
Traits
1 eldritch guardian 1 bab 1
Magical items and equipment
So ... bite claw claw tail Mauler familiar Class skills
How about receiving a note with a clue about an ancient and or powerful treasure lost and forgotte from a dead relative.. That clue leads to another clue and so on and so forth... National treasure like.... Some require physical some require magical or some require mental challenges to get to the next clue.
Besides if he always plays op summoners he's just trying to win and doesn't care about rping.. I kinda get it my first gm was hard core any mistakes and u died. Made me inclined to make characters that were tough enough to survive anything. But rping isn't about winning at combat at any cost it's about the story and making it epic.
If u are unfamiliar with a rule don't be afraid to call on experienced players. It's better to ask for help then to create or not follow rules on the fly. Realize a lot of aps are written for non optimized players... This really becomes evident at higher levels. Be ready to apply templates to enemies. If all else fails instead of going average hd Hps use max hit points instead. If you have a player useing combat maneuvers Brush up on them. If you have a Spell Caster be prepared for Lots of unexpected Outcomes. Try to roll with it. One enemy fights are easier to manage and quicker but also usually not much of a challenge to experienced players. Throw in a couple mooks or another threat to go with them. Don't bother with xp... Use designated spots in the ap to give lvls. Optimized players throw the cr-exp out of wack and cause there lvls to rise too fast. Feel free to discuss your decisions with players who don't agree but don't let someone convince u to rule against what u feel is right simply by not giving up the arguement. Brush up on knowledge skills and try not to give out too much info about enemies... Specially when there not the big bad. You don't always have to speak in first person for npcs if it's hard you can summarize what they say. When u get more of a feeling for a npc then you get more comfortable speaking for them. Watch out for animal companions/eidolons/summons/ECt. In the hands of an experienced player they can bog down combat, Let alone a novice. Ban these things for players who are not able to operate them quickly. If combat still drags out you can bring an egg timer and give people time limits on there combat rounds. Use terrain If someone makes a broken char that is causing the other players to not have a chance to shine then talk to that player alone and ask him to tone his char down. Or add enemies who focus on him so that he is kept busy and others can get some action. Save or suck spells or effects can kill fights that are supposed to be memorable. Splitting his fights into groups of bosses can help solve this. Ok that's what I got so far... The advice I give I learned the hard way.
So leaning towards Goblin magus kensai 15 or buy
Tree runner +1 dex@4 +1 int @ 8,12 1 Magus 1 bab 0
Ideas?
I been working on a goblin fighter who uses yodas spinning twirling attack method. The problem is where to go since there's a lot of possibilities. Yodas fighting style is the biggest thing I'm looking for but some other Jedi type powers would be cool too. Fighter/monk/duelist
The ability to enter another's square seam it would be useful. Want to use the goblin tanglefoot feat too. I would like him to not use anything heavier then light armor. Likely a 15 point buy btw. If I could combine monkey shine, mouser underfoot adept, and tanglefoot feat that be cool.
I was considering pharasma. But there's a necromancer in the party and I was afraid to come at odds with him. He has the wasting curse so irori didn't seam right. Just not sure. The history I have so far for him is part of his training to become a Lore keeper oracle he was taken To a graveyard to commune with those long dead. Something happened he doesn't remember but he awoke buried alive next to a corpse.
My newsest thought completely different along the thought of the ranger going into shadowdancer. Either that or just stick with ranger not sure. Half elf Woodland skirmisher ranger
Str 10
Traits
4 +1 con
Skill focus knowledge
Bond with companions give familiar the bonuses? Familiar Shadow drake Favored class bonus Hps So at least u got 2 good saves, d10 hps, and full bab.
I kinda wanted to use the shadow drake as a combat capable ally but as a wizard hps are low. Idk this is what I got so far at lvl 6. I haven't worked out spells available in his book yet. Not sure what metamagic to take probably tenebrous and something maybe silent? Is it possible to cast while hidden? Wayang shadowcaster Str 8
Traits
Transmutation 1 skill focus knowledge planes
Spells 5/4/4/3 Shadow 3 4 +1 int
I have a question about an encounter that I been thinking about. In a cave vs a druid with earth elementals. Huge stalagmites above them. Could the elementals drop the stalagmites on them? Would the elemental need to come out of concealment to do this? I have 3 ranged types and wreck stuff also. I would like to have a encounter where the melee shine.
Lol I did this to 2 different groups in same campaign. The life oracle looked away while barbarian slaughtered them. In the other the female rogue convinced the monk to spare them. I didn't impose any alignment penalties I was just curious to what they would do. 130. Good bard breaks out in We are the World song. "I believe the children are our future, teach them well and let them lead the way.....
I haven't played with a ton of dm's but I found they get really irritated when they have to roll a 20 to hit u. They will adjust lvl of encounters so there's a chance to hit u, or even ignore ur char and go after easier targets. On the other hand u do a ton of damage and kill enemies they are like ok onto next encounter. This leads less to shields. Shieldmaster feat is also worded kinda bad and it's either really awesome or useful depending on ur gm.
Elf divination wizard lvl 5 Str 8
Reactionary +2 init
Feats
Familiar with +4 init That's +11 init ability to act in surprise round
Add on hold person, touch of laughter, invisibility (for them)
I'm thinking a dm would allow the Sohei to flurry with them since there not trying to flurry with 2h weapons... Then u can flurry ur throwing as well. Honestly after lvl 8 I'd consider going fighter for feats and weapon specialization and greater wp specialization. Hmm if u can take thrown wps as ur wp group and star knifes are thrown can u flurry with them as melee wps?
I understand where ur going and it's hard not to maximize dps but the group is already pretty dps oriented. I feel a familiar might prove to have a lot of utility and be enjoyable to play. Arcane bloodline does give other abilities as well including adding spells to ur known spells. I also figured if I could get to 22+ on cha with items I could have +2 lvl 2 spells per day.
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