Seltyiel

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Organized Play Member. 190 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.




Quick question can a spirit whisperer wizard take spirit gift to give there familiar stone and battle for dr5 and +2 ac?


Can someone point me to where I may be able to make a pdf of a ancient style note like one you would see tacked to a wall in a guild or something? Please.


I been working on a goblin fighter who uses yodas spinning twirling attack method. The problem is where to go since there's a lot of possibilities. Yodas fighting style is the biggest thing I'm looking for but some other Jedi type powers would be cool too.

Fighter/monk/duelist
Dawnflower dervish bard- (duelist?)
Mouser swashbuckler (Monk?)
Magus?
Monk useing monkey shine to enter there square?

The ability to enter another's square seam it would be useful.

Want to use the goblin tanglefoot feat too.

I would like him to not use anything heavier then light armor.

Likely a 15 point buy btw.

If I could combine monkey shine, mouser underfoot adept, and tanglefoot feat that be cool.


I was considering pharasma. But there's a necromancer in the party and I was afraid to come at odds with him.

He has the wasting curse so irori didn't seam right. Just not sure.

The history I have so far for him is part of his training to become a Lore keeper oracle he was taken To a graveyard to commune with those long dead. Something happened he doesn't remember but he awoke buried alive next to a corpse.


It's a Mythic campaign that just Hit lvl 11 Tier 3. I'm assuming he's gonna become a scout unchained. I don't have the book but I'm inclined to let him.

My questions are: anything I should be ready for? Is it compatible with scout? If I were to require retraining rules how long/cost of retraining?


I kinda wanted to use the shadow drake as a combat capable ally but as a wizard hps are low. Idk this is what I got so far at lvl 6. I haven't worked out spells available in his book yet. Not sure what metamagic to take probably tenebrous and something maybe silent? Is it possible to cast while hidden?

Wayang shadowcaster

Str 8
Dex 14
Con 14
Cha 13
Int 19
Wis 8

Traits
Highlander
Reactionary

Transmutation

1 skill focus knowledge planes
3 eldritch heritage arcane
5 spell focus illusion
5 metamagic
7 improved familiar
9 greater spell focus illusion
10 metamagic
11
13
15
15

Spells 5/4/4/3

Shadow 3

4 +1 int
5 +1 con
8 +1 int
10 +1 con
12 +1 con


Having trouble with dieties that grant this domain. Like Apsu says dragon subdomain... Is Saurian available?


Go to Myth weavers.

We're doing a classic dungeon crawl and I figured trap abilities and knowledges may come in handy. Other players can handle dmg I've seen there sheets although I figure archery would let me stay at a safe location and add some.


Body Bludgeon (Ex): While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon. A barbarian must be at least 10th level before selecting this rage power.

Possible to create a char around this?


Doable?


I have a ritual coming up where the pcs have to aquire mystical ingredients... It is a good aligned ritual so unlikely things like demons wing or such would work. I don't want it to be simple for them to find although not impossible.


? I didn't see a price to durable


Is there a price for a crafting facility u can take with u?


I'm running a campaign. It has many avenues players can take that lead twards the same end. But I often feel like I'm railroading because I'm like what do u want to do. Then there nothing from them. So after a bit I start reminding them of clues or things there characters have uncovered. I mean there characters have decent INT scores and I feel wouldn't have forgotten about a ancient tome that is related to there quest or similar. I often like to use dreams since one player his family was touched by divinity and it is calling him to awaken a goddess but I try to emphasize the calling is not urgent so they know they don't have to pursue that path if they would rather do something else first.


Swift action?

Stackable?


If you are a sylvan sorcerer and u had robes of arcane heritage and mythic bloodline would u have a +5 lvl pet?


So thinking of another new character. I like the stalwart feat line and it's got me thinking.
For skulls and shackles going to lvl 15.

Lvl 4 martial artist/ lvl 4 unbreakable fighter/ lvl 7 duelist

Halfling

Str 10
Dex 17 +1 @4
Con 14
Cha 9
Int 14
Wis 14
+1@8,12 not sure int or wis

Traits
Fleet of foot
Defensive fighter
River rat

Feats
Monk to 4, unbreakable to 8, duelist to 15
1 dodge
1 finesse
2 deflect arrows
3 crane style
5 piranha strike
5 endurance
5 diehard
6 stalwart
7 wp focus dagger
8 mobility
9 wp spec dagger
11 greater wp focus
13 improved stalwart
15 open

Get a +1 agile dagger ASAP.

Any suggestions that would make this better.


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My idea for this character is a huge raging gorilla like King Kong. He basically balanced being able to take damage with being able to give it.

Lvl 11 barbarian invulnerable rager lvl 4 druid
Human

Desert domain: heat shimmer

Str 15 (+1@4)
Dex 14
Con 17 (+2 racial)(+1@8)
Cha 10
Int 8
Wis 13 (+1@12)

Traits
Heart of the fields
Magical knack +2 cl
Deft dodger +1 reflex save

Skills 3x per

1 barbarian 1 fast movement
(G) Power attack
(H) endurance

2 druid 1 natures bond, natures senses, wild empathy

3 druid 2 woodland stride
(G) combat expertise

4 druid 3 trackless step

5 druid 4 resist natures lure, wild shape 1x
(G) shaping focus

6 barb 2 DR 1 wild shape 2x
RT reckless abandon

7 barb 3 extreme endurance
(G) die hard

8 barb 4 DR 2 wild shape 3x
RT raging vitality

9 barb 5
(G) stalwart

10 barb 6 DR 3
RT boastful taunt

11 barb 7
(G) nimble moves

12 barb 8 DR 4
RT ground breaker

13 barb 9
(G) improved stalwart

14 barb 10 DR 5
RT intestinal fortitude

15 barb 11 greater rage
(G) intimidating prowess or extra rage improved dr


We pay so much attention to the mechanics. I was wondering in the pathfinder world what does it look like when each of the different classes casts spells?


I been kicking around a beastmaster character.

I kinda want to create a character that his pets do everything for him.

Does inspire courage bard ability work with pets?

Does flagbearer work with pets? Does it matter if your pet had a 3 or so int?

The banner of ancient kings adds to lvl for inspire courage so I wonder if inspire courage works then so should the banner.

Would bless or prayer help animal companions?


I have a party of 3 lvl 11 tier 4 mythic characters in my game. One life oracle, one dd barbarian and one fighter archer. They have a host of np a following them all 10+ mostly melee but 1 druid and 1 sorcerer.

The fighters father got possessed and I have him in my head. The possessing entity is like a shadow god with abilities between a ninja and a shadowdancer. The character is gonna be an archer fighter with the tactician archetype.

He is gonna have a couple mythic shadows and a necromancer helping him assault the PC group.

I have an idea of him being able to cast shadow summoning to break off shade clones of him that each do damage... Will save..20%. Then he can teleport between them as a swift action.

The pcs have blown threw most of what I've created. I am ok if some in the PC group die as they can be resurrected.


Say a person had a rapier+sword breaking dagger using 2 weapon fighting. Say that person elected to use parry with the dagger. So with improved 2 weapon fighting that's 2 attacks with the rapier and 2 parries. Since u did not attack with the dagger do u get precise strike damage to ur rapier?

Along same though if u have improved 2 weapon feint and u used the dagger to feint once and parry once does that mean u don't attack and again can add precise strike damage to the 2 rapier attacks? Hmm I just read two weapon feint again. Can u have ur dagger be ur main hand? Or I guess you could attack once parry twice. Is disarm maneuver considered an attack?

Parry (Ex): At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss. Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the duelist, the duelist takes a –4 penalty on her attack roll. The duelist also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The duelist must declare the use of this ability after the attack is announced, but before the roll is made.

Precise Strike (Ex): A duelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to her damage roll.

When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is also immune to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike.

Two-Weapon Feint (Combat)
You use one weapon to distract your enemy while slipping another past his defenses.
Prerequisites: Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting.
Benefit: While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent.


So I been kicking around creating a beastmaster ranger12/ shadowdancer x. I am thinking 2 different possibilities.

1 a halfling beastmaster with archery style. He lets his animal companion and shadow companion Harry his opponent while he fires off an arrow while hidden.

2 a human grappler who grapples and pins his opponent then lets his companions beat on it while he keeps grappling it.

I'm sure it's not optimized but it seams at least different style of character. Could be kinda fun. I played a shadowdancer and I actually liked the class.

I was thinking of taking boon companion at 5 then when strong bond comes in I can loose at least 4 lvls and keep maxed companion.

Do u think these ideas would work and any build advice?


Would it give a shadowdancers companion a bonus to hit?


Could someone who was say a lvl 11 bard with eld heritage and improved eld heritage non draconic go into dd and then get draconic bloodline too?


I have a cage for a colossal sized creature that the pcs want to use a break action on. It's magically reinforced adamantine. It's also enchanted to drain strength of anyone who is in contact with the bars. They want to use part of an iron golem they destroyed as a sort of lever. One is a dragon disciple barbarian with like 30 strength hike raging. The other 2 will assist.


Or could a lawful good paladin. If commanded to by his king or leaders capture or kill good people?


How would circle of protection evil work in regards to a sliver of a shadow diety possessing a person/beast.


It says it has half your hps. But when I brought it up in game it was said they were saying half my hit dice. It looks to me that it says half your hps.


?


So I was looking at a new char. I was thinking a fighter with a Titan mauler dip. Useing a bardiche and a shield as a wp with shield slam. Then going disruptive and spellbreaker and enlarge person, lunge, and combat reflexes for the attacks of opportunity to casters 15 ft range. The only problem is all the minuses I see adding up... Jotungrip -2, two wp fighting -2 and more I think if it's a heavy shield. Idk... Viable?


Does shadow conjuration create dim light so u can use hide in plain sight? Or is there a way to create dim light so u can hide?


Getting disruptive, mythic disruptive, spell breaker, mythic spell breaker? With combat reflexes

Then useing titans rage, and lunge to threaten more area.

Effective caster defense?


And stealth. Since stealth is a drawn out process and sometimes more then one roll.

I have a mythic shadow dancer. And we are in wrath of the righteous. Most of the enemies have higher perceptions then my 20 stealth. Could I use display of dex to help. And would I have to use it over n over spending mythic points to stay stealthed.


I been trying to come up with a prophesy.

Something like...

When the champion falls.
Hero's revealed.
Alliances broken.
Allies found.
A city in peril.
An artifact created.
Sacrifices done.
A dragon slain.

Then the shadow of evil can be driven from this world forever.

Now I don't want to spoon feed the plot to my party. But I want some kind of prophesy that includes the above.


So I thought I would bring this up here. My gm already rules one way and either way it's got bonuses so not a big deal but anyway here it goes...
Mythic finesse replaces dex for str damage with light wps... Now in oh attacks u do 1/2 str bonus dmg... Now does this equate to 1/2 dex bonus... And if so that means to me that double slice would negate the reduction. Following that train of thought mythic two wp rend would now be 2d8+1 1/2 dex bonus dmg.

What do u think?


So I created a character and wanted to know if it works, or if it's abusing the rules too much. A eagle shaman with the animal/ feather domain and boon companion. So basically u get a domain and a full lvl companion. Too much cheese?


So I have an elf with a 10 strength who uses Mythic Finesse. He also has Armor Master x2. I am wearing a Breastplate, a light steel shield and a rapier atm. I plan on upgrading to full plate at tier3. Encumbrance has been brought up by the gm. Isn't the dex max/ penalty basically because of encumbrance. So wouldn't the mythic armor master ability says to me that it negates the encumbrance penalties of armor. IDK new to pathfinder.