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Male Half-elf Rogue (Thug) 5
![]() HP: 40/50, Nonlethal: 2
Karl: Ah! That's better! Always one for following the crowd, Karl takes off for the platform, leaping over the lion's corpse and the spike trap.
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Male Half-elf Rogue (Thug) 5
![]() HP: 40/50, Nonlethal: 2
Karl: Perception: 1d20 + 10 ⇒ (8) + 10 = 18 Karl quickly sticks his wand in his belt and picks up his shortswords before setting up in a sprinter's stance, preparing to leap over the deadly spike trap. I believe stowing my wand and picking up my shortswords takes both of my actions... so that's all I do. ![]()
Male Half-elf Rogue (Thug) 5
![]() HP: 33/50, Nonlethal: 9
Karl: In the relative safety of the burning ruins, Karl crouches, dropping his short swords and drawing a wand from his belt. With extreme focus, Karl inserts the wand into his left nostril while sticking his right hand straight out to the side and spreading his fingers. His whole body begins to shake as he hums loudly attempting to find the wand's magical resonance. Free: drop swords
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Male Half-elf Rogue (Thug) 5
![]() HP: 33/50, Nonlethal: 4
Karl: With a cry of pain and rage as the lion's claws rip a chunk out of Karl's shoulder, he takes a swing at the beast in retaliation before leaping into the crevice and heading east, hoping it too narrow for the lion to follow.
Standard: attack lion 1d20 + 6 ⇒ (13) + 6 = 19, if hits, 1d6 + 6 ⇒ (4) + 6 = 10 damage
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Male Half-elf Rogue (Thug) 5
![]() HP: 50, Nonlethal: 4
Karl: Karl quickly follows Ebenadar, drawing his short swords, eyes darting frantically side to side as he guards himself against an invisible foe. Where the manticore!? Move: Karl moves to O-15 while drawing his short swords.
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Male Half-elf Rogue (Thug) 5
![]() HP: 50, Nonlethal: 4
Dumb Karl: I'm assuming the Lion at W/X-13/14 will be dead before Karl's turn: Seeing all routes to the southern lions blocked by the ruins and Jhock's towering figure, Karl sheathes his swords and nimbly climbs up the rope eager to find out why the heck someone is screaming "RUNNN!" Move: Sheathe short swords
If the Lion at W/X-13/14 is still alive come Karl's turn: Spoiler:
Karl spins behind the lion, swinging hard with both of his short swords 5' step to W-15 Attack 1 1d20 + 8 ⇒ (16) + 8 = 24 Damage 1 1d6 + 6 ⇒ (5) + 6 = 11 Attack 2 1d20 + 8 ⇒ (14) + 8 = 22 Damage 2 (double slice) 1d6 + 6 ⇒ (5) + 6 = 11 ![]()
Male Half-elf Rogue (Thug) 5
![]() Karl, initiative 14a Spoiler: With a joyous yell Karl leaps off the platform at the lion below him, drawing his shortswords midair and bringing them down on the big cat.
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Male Half-elf Rogue (Thug) 5
![]() Round 2, Initiative 14a
Spoiler: Hearing the roars of the lions, and impressed by the leaping monks, Karl decides to make for high ground as well. After making a show of limbering up as he walks towards the wall, Karl attempts to scramble quickly up the platform in front of him. Move to U-12
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Male Half-elf Rogue (Thug) 5
![]() I go with Ezendra so we can team up on lion and stab in the soft bits? Also, I have magic scrolls. Don't always work good, but I make big fog cloud or silent illusion picture for emergency. Just make signal and I do magics. Also healy wand, not powerful, but good to stop dying. I've never done a play by post before, so if I am doing something wrong at some point, let me know! ![]()
![]() Karl demonstrates his signature move by beating his head with the flats of his shorts swords and yelling—a truly dazzling display of intimidation. I like sports. Favorite sport is keg toss. Is where you throw keg. Throw keg furthest and win prize. Also. Maybe I not have too many brains, but is good at magics! Karl demonstrates by using his wands to heal the nicks and bruises he inflicted on his head. I wish I be most famous wizard killer: the mighty AM BARBARIAN with his trusty steed Batty Bat! But I too level-headed. No get angry like barbarian. Better at sneakin' and magickin' though! ![]()
![]() Dumb Karl no good at math! Try again now. Spoiler: ----------------- DUMB KARL ----------------- Born into a family of wizards, but far too stupid to follow in his parents footsteps and a real disappointment to the family. As a child he earned the hurtful (if unimaginative) nickname of "Dumb Karl" (to distinguish him from Smart Karl, a neighbor child possessing a vastly superior intellect and the same name). Since then, Dumb Karl has embraced his stupidity (and his nickname) and is fond of defeating spell casters with his speed and strength, as well as his unexpected aptitude for activating magical devices. -----------------
HP: 50
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Fortitude: +2
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Short Sword(s) +10 or +8/+8 (d6+6/19-20/x2) (Sneak Attack +3d6)
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Languages: Common, Elven -----------------
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TOTAL: 12,000 gp
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