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Male LN Human Corporate Agent Mystic (Overlord) 1.1 | SP 6/6 HP 1/10 RP 3/5 | EAC 11; KAC 12 | Fort +0; Ref +0; Will +6 | Init: +4 | Perc: +10, SM: +8 | Speed 30ft | Active conditions: None. | Bluff: +6, Culture +4, Diplomacy +9, Intimidate +2
![]() Sibhonar approaches the AbadarCorp group with as much formality that a dive like this will allow. "Well met, my fellow Shareholders. May your portfolio be diverse and profitable!" "It is so good to see beacons of civilization on a backward planet such as this. My name is Sibhonar Holson, currently working with the Starfinder Society." Trying to make a good impression - Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18. ![]()
LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft
![]() The blood covered Eidolon gasps for breath. One eye is swollen shut, but with one good eye, the Archon looks over the childlike adventurers and knows that they would not be up to this task. The only chance they have is the LIGHTNING OF HEAVEN. Hymns to the Heavens wrote: But to do good and to communicate forget not; for with such sacrifices that Amaznen made. Righteous Slam: 1d20 + 4 ⇒ (19) + 4 = 23 Slam damage: 1d8 + 9 ⇒ (1) + 9 = 10Esdras, the mighty hero, is now dying at -1 hps. Make sure the Archon's sacrifice was not in vain! ![]()
LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft
![]() Recovering, Esrdas looks with contempt at the humanoids. The Eidolon stands up, and walks across the room. Esdras is directly adjacent to both of them ready to attack. Esdras wrote: For the destroyer is coming against her, against Avernus, And her mighty men will be captured, Their bows are shattered; For the General of Vengeance will fully repay. Move action: Stand from prone. Standard action: Move adjacent to the trogs. Free action: Show disdain for the mortals. ![]()
![]() Mark, recently I made an Geokineticist and I love the class! Basic Geokinesis gives them the ability to Sift at will. IN summuary it lets you search at a distance at -5 to your Perception check when you can do that anyway at -3. As far as I can tell, Sift just lets you be far away in case your actions would spring an attack. Is this a correct interpretation? Is there something I'm missing that makes this a bit more useful? ![]()
![]() I started researching if Alchemists get their bonus to crafting Alchemical items to day job checks and I found this post. In summary, in April 2013 RainyDayNinja formally asked for a FAQ on this and Paizo marked it as "Added to FAQ" at some point after that. I cannot find the exact question in the FAQ, so I expect that they answered a related question and understanding that should set some light on this. If you search for "Day Job" in the FAQ there are three entries. Two entries were added in August 2013, the third in 2012. If you search "Alchemist" in the FAQ all entries are from earlier than April 2013 so we can rule out their relevance. This is assuming that "Added to the FAQ" means they, you know, added something to the FAQ after the question was asked. PFS FAQ wrote:
PFS FAQ wrote:
I don't see a relationship between shirt re-rolls and the alchemist bonus to crafting alchemical items, so I doubt that is relevant. It is a permanent bonus, so now I'm leaning toward that interpretation. Do you guys see something in the FAQ that I missed? Something that is relevant to this question? ![]()
![]() Kurald Galain wrote:
Mort links to it in the article - Average monster stats by CR. For benchmarks you need to choose arbitrary boundries, and Mort choose very strict criteria. Everyone is going to have different opinions on this and no matter what he choose somebody would disagree. He leaves it up to the reader to compare their characters to the bench marks and decide for themselves that rolling a 4+ to hit is good enough. I do agree this benchmark is really strict. I've ran his benchmarks against a few characters I play that I felt were too powerful. They both just fell into green, often barely. I'm starting to suspect anybody that falls into blue could be a one trick pony, so green should be enough for most characters. ![]()
![]() Chess Pwn wrote:
Inner Sea Gods was published before Advanced Class Guide so it lists additions to the Clerics, Inquisitors and Paladin spell lists. I tried looking but I could not find anywhere that indicated if a Warpriests counts as one of these. Could you point us in the right direction? |