Ratfolk Troubleshooter

Dracala's page

Organized Play Member. 237 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I Feel like we're getting 2E's version of the Shifter broken up into different options (Druid Wild Shape Options, Playable Werecreatures, Archetypes that let you fight with claw, tail, or wing) and I am Here for it >.>


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I know this is off topic buuuut

Ravingdork wrote:

I've known a few chemists who tried to cook like a chemist, and a few cooks who attempted chemistry like a cook.

It has yet to produce any viable results. (Though some reactions were most exciting!)

There's literally an entire school of cooking like this that merges chemistry and cooking >.> It's called Molecular Gastronomy >.>


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captain yesterday wrote:

Kind of like how Tobias convinces Lindsey that an open marriage is a good idea "it's never worked before but people still delude themselves that it could work, but it never does... But maybe this time will be different!".

If it hasn't worked before I doubt it will work this time.

Open Marriages Can indeed Work, as long as the individuals involved respect each other's boundaries and trust each other. The problem with most people is that those two things don't happen which just goes to show how fragile relationships can be in the first place >.<

I've been in an open relationship for almost 13 years (this upcoming April 12th will be our 13th Anniversary), and our love for each other is as strong as when we first became a couple sooooo it can work >.>


I found out about it when searching for homebrew D&D 3.5 stuff on Giant in the Playground... There were Homebrew versions of the Alchemist & Summoner and I eventually crossed over and didn't look back. I'm not exactly sure when I did that though, but pretty sure it was the early 2010's


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I haven't read any posts here, just the title, my answer to that is HELL TO THE YES I Sure Freaking Would!!!

Edit: Reading the First Post I'd Honestly prefer new to reprint/updated...


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UnArcaneElection wrote:
And I want a Harrowed Medium, like the Occult Adventures Playtest tantalized us with....

OMFG, Yes I STILL Soooo Fecking want that Harrowed Medium >.< So Freaking Badly


I find the fact that Golarion is missing from the Starfinder setting & that the Gods won't talk about the Gap could mean that Pf2 & SF are happening at the Exact Same Time if they really wanted it to >.>


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Kelseus wrote:
Don't you EVER even think about multiclassing. That never worked, except for munchkiny dipping to poach all the nice abilities.

I'm sorry but I'd Like to dispute this Fact Immensely... Multiclassing WAS Never a trap option for me in PF1 (though I won't say that that's necessarily true for Full-Caster classes, though I did Enjoy my Shaman/Bloodrager character). If anything it almost Always accentuated into creating a better character and I'm one of those people, who because I came from 3.5 before it (where multiclassing too far would Penalize you) I would make multi-classed characters who were more evenly balanced between the classes...

I won't get into the Feat-Classing of PF2e atm, because yeah I Absolutely Dislike that, but I don't wanna come off as too biased >.<


Thank you very much Milo, Xeno I couldn't see the options to add you to my address book or send you a PM on your profile page


Xenocrat wrote:
I don't know of a separate link to download it, but if you PM me an email address I'd be happy to email you a copy.

Thanks


I can't access the playtest page for getting the playtest document because of the same issue I've been having for a couple of months now and haven't been able to get help with >.<

We're having some trouble right now.
Please try again in a few minutes. If you repeatedly receive this error, please let us know.
Error 500
Internal Server Error

When I try to use the let us know option I get: "This content is blocked. Contact the site owner to fix the issue."
Internal Server Error

Can someone please post a link to the actual download link?
PS: I also have resubmitted to the Contact Us Email x.x


I've been having the 500 server error on the main page for over a month on multiple browsers and on multiple devices. When I try to hit the let us know button it tells me: "This content is blocked. Contact the site owner to fix the issue."


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OP is totes sus


Metaphysician wrote:

Yeah, Hylax specifically rejects hive minds, in the "one group will dominating all" sense. She's all about diplomacy and *voluntary* cooperation, the kind involving multiple individuals working together. Basically, she's the non-stupid version of what Arcadia was supposed to be back in D&D 2e. Its just, "voluntary cooperation" can still come from a perspective that is really, really lawful, seeing group harmony and coordination and mutual concern as the highest achievable virtue.

Does this mean she is "pro communism" in any meaningful sense? Well, sort of yes, but sort of no. A Hylax-dominant society would certainly emphasize collective well-being over individual benefit, sure, but it wouldn't need any particular economic structure for that to be the case. Basically, its the old "Utopia cannot come before the Utopian" truism. Hylax certainly wouldn't be in favor of violent redistribution of wealth or power, at least not without truly extreme justifying necessity. Remember, Hylax is not just a goddess of diplomacy, but also in large degree of pacifism.

So what you're saying is that a Hylax society would look a bit like the Selesnya Conclave from MTG's Ravnica? >.>


A sidebar again, Not with the character creation steps but in the above section with the Ability Overview (owns the book too, which is where I'd been looking in the first place) >.>


CorvusMask wrote:
Dracala wrote:
PF2 got rid of rolled ability scores all together... As if I couldn't like it any less O.o

PF2e DOES have optional stat rolling rules.

They will never get rid of rolling stats as optional option in any of the systems xD

I can see why I didn't see that while looking at the character creation steps... Cuz it's not there, it's above it in the Ability Score Overview, which in my opinion is just weird.


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*Is sitting here wondering why people are complaining about point buy when she's only ever used dice roll for ability score generation* >.>

P.S. Just looked at the ability generation systems of all 3 SF, PF1, & PF2 and... PF2 got rid of rolled ability scores all together... As if I couldn't like it any less O.o (Is still sore over the Multiclassing system cuz is someone who LIKES going 50/50[maybe a bit more like 45/55 or 65/35 but still, close enough].)


Evilgm wrote:
Temperans wrote:
In fact it was the opposite, PF1 encouraged multiclassing so much that people would complain about how its "munchiky", "too anime", etc.
That wasn't encouraging "multiclassing" though, it was encouraging taking a single level of a class and moving on. You weren't playing a Fighter/Rogue, you were playing a Fighter who took a single level of Rogue to get Sneak Attack, or a Sorcerer with one level of Oracle for Cha to AC. Sure it was called multiclassing, but people rarely used it to represent your character trying to bring two disparate ideas together.

I don't know about the tables you've been at, and yes I've heard that was a problem in PFS, but for me, personally, I always started a character with an idea of 2 classes to put together. I would preplan my progression and find a balancing point for what I wanted/needed out of both classes (and no not doing this will not give me more fun, that is a large part of my fun, so are surprises where I May change course and rebuild the Entire 1-20 midgame aka the journey). PF2 has made this a heck of a lot harder, not in no small part thanks to the new multiclassing system. Right now I'm honestly waiting to get into 2nd edition till a lot of the older classes are in the game but am trying to buy up the pdfs along the way... Because I want to enjoy the game, I do... but right now I just *shrugs* don't.


Yep opening it in Incognito Mode worked Perfectly, thank you.


Deadmanwalking wrote:
Dracala wrote:
Eberron Changelings don't replace babies, they just don't that's not a part of the race and for you to try to ham fist it in Tender is weird... They could if they wanted to, but last I checked they want to raise their children themselves if able to.
It's mentioned a couple of times in the lore that they sometimes do the cuckoo thing with their children, not so much in terms of stealing children, but inasmuch as their kids look human (or whatever race the mother was in the form of when giving birth) for a while and they sometimes leave them with humans (or whoever) to raise (who are then surprised when the kid shapeshifts later). It's not super common but it comes up.

I did say if able to :) but thank you for the correction. And if I were a Changeling that'd be enough of a reason for me Not to leave my children with other humanoids because of the social stigma (and paranoia of others) that comes with being a Changeling... But if you have to, or if you just don't care, it's definitely an option. Also, see again, don't replace children, just an extra child... Orphans are a thing no matter the race >.>


Thank you Rysky for trying, thank you Deadman for bringing more information (also Love Changeling the Lost personally, so that's the one I always think about and they use the whole created duplicate to replace the human version of the Changeling ^w^).

Eberron Changelings seem to be based more on the versions of adult fey pretending to blend into human society, only the adults are pretending to be adults instead of babies. Meanwhile, Golarion Changelings are more based on the Fey Child being left with a Human family.

So both of them take pieces from different versions of the original Changeling, but neither of them is completely true to the Source material.

Eberron Changelings don't replace babies, they just don't that's not a part of the race and for you to try to ham fist it in Tender is weird... They could if they wanted to, but last I checked they want to raise their children themselves if able to.

Golarion Changelings aren't replacing anyone else's child, they're just an extra child if that... I mean the hag Could steal the family's baby and replace it with her own, but I think there'd be a noticeable difference between the babies since they're Not Shapeshifters and Changeling children are pale and heterochromatic...


Yes because Pathfinder Changelings totally change shape... What even? They aren't shapeshifters... Could they eventually turn into a hag? Sure, but that's about Maturing... Whereas the Eberron Changeling is a LITERAL Shapeshifter.... >.>

Changelings DON'T Have to turn into Hags, and they Don't get the Alter Self Spell-Like until they do (and even then it is Only the Annis, Ash, Green, & Winter varieties that can do that). While in their "Adolescent(?)" Changeling stage they have no ability to change their shape except by using a spell just like any other Humanoid. Yes, Changelings are in fact Regular Old Humanoids with the Changeling Subtype(their race like dwarves have the Dwarf subtype, or elves have Elf), Not the Shapechanger subtype that denotes a humanoid shapeshifter (like Kitsune or Skinwalkers)...

Trust me as much as I want Eberron Changelings to be in Pathfinder, there isn't a Doppelganger-Kin Race yet. Also, last I checked even if there was they'd have no Need as a race to leave their kids with "Unsuspecting" families, they're more than capable of taking care of them themselves, unlike Hags...


Tender Tendrils wrote:

Changeling isn't trademarked like warforged, and is generic enough that pf1 had changelings without a name change needed.

Tender Tendrils wrote:
Well, paizo already have changelings in this edition, so I am not too worried about them needing to make anything up in this case.

Actually Tender, yeah PF1's Changelings aren't Doppelganger-Kin, and aren't even Shapeshifters... They're related to the Hags that are a prominent monster type in Pathfinder and related to the Witch Class, sorry. That's actually why I said Paizo would change the name, cuz they already have a different, completely unrelated race with that name.


Yeah, I'd honestly love to see Paizo's take on Doppelganger-kin like the Changelings of Eberron, obviously would need to be named something else though... But the Clockworks sound like they could make an amazing alternative to Warforged, and I Love the Skinwalkers.


Basically I was trying to add the Lost Omens Character Guide PDF to my cart and it sent back "Your request produced an error." replacing the prices. So I reloaded the same issue, went to check the forums, no answer. So I went back trying to see if maybe fixed itself, and saw the subscription and went "let's try this method maybe?" Got the exact same issue again, so I went back to the Character Guide and tried the Hardcover, same issue... Which means I can't seem to add anything to my cart... Halp, please?


I'm having this error as well... Only its with the Lost Omens Character Guide.


Anyone know why adding the PDF to my cart is giving me errors? This is the message I'm getting: Your request produced an error. and then I need to reload the page in order to see the prices again....


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Temperans wrote:
It's probably the same reason some think racial feats are new, but they are just not competing with other feats anymore.

You say this but now there aren't Racial Packages either... Which makes Racial Feats NEED to have their own space... Which was kind of the point wasn't it? To make being a part of your race be backloaded a bit? >.>

Honestly, I don't even understand why x.x


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The races I'd Love to see are Kitsune, Ratfolk, Vanarans, Skinwalkers, Grippli, maybe Cecaelia... & I know my BFF would Love Catfolk.


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Narxiso wrote:
I don’t think something such as class should be changed on a whim or even could be. If someone actually spent years ( or months of harrowing life experiences) trying to perfect a set of skills, I don’t think all that training would just vanish and could be traded in for another equally consuming set of skills. Sure, anyone’s viewpoint could be completely changed from circumstances, but those circumstances are more likely to color that person’s intrinsic world view, which would be covered by that person taking a multiclassing dedication. If someone wanted to rid himself or herself of all that knowledge, that experience, I would take that as a complete mind wipe and an effective character reset from level 1.

Ok and the Ex-Rogue part? You know you gave up stealing, you gave up that life altogether, and yet... somehow... You're Still getting better at it, Despite You ACTIVELY Trying to steer clear of it... Yeah, that makes sense...

Will those skills still be there when you first give it up? Yeah, yeah, they will, But they Shouldn't Be Getting Better. Then down the line, Down the Levels, They should be Atrophying if Anything, unless you've For some reason Despite wanting to give up that life, have decided its a good idea to keep those skills. Aka the Class Swap, the class Retrain... Because you turned your life around, You did it... Now you're this Other thing...

Kinda like if I suddenly started spending less time gaming because I wanted to get in shape, and then I started feeling good with exercise, it empowered me, and I kinda stopped being a gamer and became a gymrat... Would it take time? Absolutely, should it be Possible? DEFINITELY


rooneg wrote:
Note that the weapon proficiency feat currently gives you no way the bump that martial prof up to expert. The ability to do that is part of what fighter dedication gives you.

Actually, that's a Completely different Fighter Archetype Feat you need to take at lvl 12 at the earliest... SOOO... No, the Fighter Dedication Feat itself is Still lackluster...


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Loved: Multiclassing, and I mean putting 2 classes together for around 10 lvls each, and figuring out the proper balancing point. Do I want this lvl 13 ability? Do I want to give up this level 9 ability for it? That's how I built my characters. Absolutely Loved building them out to lvl 20 level by level whether I was playing a campaign with them or not, it always felt amazing...

Wanted: More

Hated: That we never got the Harrowed Medium... It's the same feeling that I got when David Hill left as lead designer of Changeling 2e over problems with the New White Wolf, and over time learned that we were getting Less than his 100 Kiths in the Core Rules... Then it came out and we got 12 and told here's how you make your own have fun... That's how having been there for the playtesting of the Original, the Harrowed Medium felt after getting what we got in the actual rulebook... Only WORSE because at least Onyx Path is coming out with Kith and Kin which will have more Kiths, whereas We Will NEVER get the Harrowed Medium... It is Gone FORever, because A) they've said as much and B) 1E is dead(as in not growing)..........

Will Miss: Getting new Official Pathfinder 1E books and options...


Aiden, the Kineticist isn't just doing "regular elemental stuff" though, they're channeling the power of the Elemental Planes, just as the Telekineticist(Aether Kineticist) is channeling the Ethereal Plane, or the Phytokinesticist(Wood Kineticist) is channeling the First World(which is basically the Nature/Fey Plane).

I will admit that the Chaokineticist(Void Kineticist) is definitely a weird headspace, having been connected to the Negative Energy Plane for the corpse stuff, but also apparently the Plane of Shadows for Shadow stuff and getting Gravity powers as if it were connected to Blackholes... It's Really weird and all over the place and I think could have really used a revamp just like the Phytokineticist got in Ultimate Wilderness.

The others though stick pretty much on theme with air/fire/earth/water/force/nature powers.


CyberMephit wrote:
Pumpkinhead11 wrote:


The Illuminati are obviously the real culprits behind all of this *adjusts tinfoil hat*
The Illuminati are themselves just a front for the true veiled masters of the world - the lizard people... It was all part of their plot to get the world to know them by their true name - Iruxi!

Pfffft the Iruxi are just a cover used by the true masters because they know that Conspiracy Theorists can't help themselves but Love the crazy idea of lizard people pulling the invisible puppet strings of the world. No... They Love watching people scramble over obscure crazed theories like this... What we need to do is inform ourselves, doubt all of it, hide in plain sight, and work outside of their box. Remember, Nothing is True, Everything is Permitted.


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Leotamer wrote:
From what I understand, fire, water, earth, and air kineticists all tap into their respective elemental planes. Aether, wood, and void are combinations of elemental and other planar energies. Void energy draws from the negative energy plane, which is the source of undeath. I will be honest I don't know where gravity comes in.

Yep! Void Kineticists get their power from Elemental Energy meeting with Negative Plane Energy (and for some reason get Dark Tapestry motifs). Wood takes from The Elemental Energy meeting the First World's Primal Fey Life energy, & Aether is from the Ethereal Plane getting charged with Elemental Energy.

Seisho wrote:
On that notion I would guess Shaman would make a good primal caster - and since the preparing primal caster is already locked in maybe they become spontaneous - purely speculation here

I like that especially since one of the base classes for the Shaman was the Oracle who is a spontaneous caster, it honestly makes good sense

WatersLethe wrote:
Witch. I need my hexes, yo. Once we have Witch I can cobble together a Shaman.

The Shaman was more than just hexes though. Its familiar had special powers, it had a dedicated spirit that worked like the Oracle's mysteries, and then it also had Wandering Spirits so you could mix it up. The spirits and familiars are what truly gave the Shaman their flavor, not the hexes, at least in my opinion.

PFSocietyInitiate wrote:

I'd like a shifter where each path they can choose at level 1 is based on an archetype from 1st edition.

You'd have a shifter based on animals, based on plants, based on elementals and based on oozes

Animals, Plants, Oozes, Elementals, Outsiders, Dragons, Fey, Vermin/Swarms...

Leotamer wrote:

While I think themed character paths can work with the shifter, I am almost hoping it would be a more open-ended class. Maybe druid-like, where they can choose any feat, but some are improved based on your level 1 choice.

Once you are high enough level, having aspects of a fire-cat, fiendish plant, dragon ooze, and the like could be fun. It would also help define them. Some other classes can shape-shift into one thing. A sufficiently trained shape-shifter can transform into anything, including absolute mockery of the natural order and all that is good.

You know what throw my hat into the ring for people who want the Shifter back, though honestly, I like what the PF1 base class is, especially after the fixes and what they added to it in Wilderness Origins. I just Truly like that they can do things with their forms that Druids can't. Sure they have fewer forms to choose from, but they get more out of them. They're more Dedicated shifters, more dedicated to their forms, meanwhile, Druids are more versatile but get less out of their forms.

Though saying that, for PF2 and its fewer but more flavorful feats, I can definitely see different in-depth Lines of powers based on the different "Archetypes" rather than the kind of choices you made in PF1's base class.

Also, I got the reference XD


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Shaman & Kineticist most definitely are my choices.


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There was a Reason I deleted that Cyouni, I realized that and checked it for myself thanks.

I did still have problems when I did the checking months ago, like going over Class Features in exchange for Class Feats (which is covered by Classic Multiclassing better in my opinion), but yes I give on the Class Feats at least being Equivalent, with the Feat Tax, thanks to the level 1 Class Feats.

*Sighs* I think I'm just gonna bow out now, my game is dead as of next month, and PF 2e & D&D 5e both don't interest me for different reasons. If you want to know them, I gave my story... *points back a few of her posts* I'm a niche case that this game doesn't appeal to and that's fine it's its own game and I respect that, so I'm gonna stop now.


Lanathar wrote:

What is the example where you lose 0 levels multiclassing? I am not sure I understand what you mean

You lose less spending a feat to multiclass than giving up or delaying class features. Sure there are some cases where this doesn’t matter so much but others where it really does. It is why there are so few multiclass clerics and when there are they are often awful (see : skinsaw cultists in all APs they appear in)

But that second paragraph is a distraction from the initial question where you 0 level statement has confused me

Not me personally, but people who were doing that s$##e with Multiple classes in PFS, where they'd get Rage from Barbarian, Extra Feats from Monk, Fighter, Ranger, etc...

For me, it was getting my familiar in my Fighter/Hunter Build (which originally wasn't supposed to be Fighter but went that way during campaign, it completely diverged from my original plans) by taking Eldritch Guardian, I did go on to get more Fighter levels though...

The point of saying 0 though, was that 1 level wasn't a tax, because you got what you wanted out of it.


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Edge93 wrote:

I'm really sorry to tell you this, but just because there's a new edition coming out doesn't mean this is going to go away, eventually, there will be enough material for this to happen Again. This type of thing doesn't just go away, it builds up over time. But that doesn't change the fact about Multiclassing feeling bad now... In all of the things I listed for my character, did Multiclassing really seem like the real problem of my build? x.x

I mean, if your multiclassing was the result of simply trying to make a good TWF Rogue, sure. Which is how your initial post came across as there was a tone of "see? You can make a good TWF Rogue!" to it, hence some of the following replies.

Honestly the kind of build you were doing would be aptly fit for PF2 MC, you could totally do a Rogue/Alchemist, except you'd actually keep full Rogue feature protection. Everything you took from Alchemist sounded like an add-on to your rogue concept or fixing deficiencies PF2 doesn't have.

You wouldn't have all the tumor aberration stuff but that's just cause that doesnt exist in PF2 as of now.

Honestly Edge I probably would have gone Alchemist instead in 1E, now I'd probably go Rogue in 2E... but my characters are Meant to be Dual Classed... I honestly NEVER Make a Solo-classed character, because finding weird ways to put 2 classes together and make them work is what Is Fun to me. That's partly why "Featclassing" brings me down... because I can't do that x.x

I started multiclassing in 3.5 before I ever came to Pathfinder, even used APG class conversions to 3.5 from GitP threads back then (particularly Alch & Summ), and other homebrewed stuff... heck I'd build these 80 level giants just for the fun of it (4 full classes), then I saw how many shiny new toys Pathfinder had and I switched over to it (Note there was 7 year gap between when I actually got to play the two games). Eventually, I ground myself back down to 20 level builds where I thoroughly enjoyed balancing the classes around the 10 level mark each. This is how I find Multiclassing enjoyable, Dedications just don't do that for me x.x And forget 5e I Love Pathfinder currently and loved 3.5 when I first got into it in 2010, because of the Breadth of material available.

Heck I multiclassed MoMS/Drunken Master Monk with Shield Champ Brawler & didn't use Pummeling Style, I used Dragon, Tiger, & Monkey(#VanaraThings)...


Arakasius wrote:
Regardless of the reasoning for it I’m glad that is going away. This type of optimization makes the game less fun for other players and makes it very hard for DMs to make content that challenges both you and the other less optimized players. Now if you’re lucky enough to get a party where everyone does that then yes it can be cool. I was able to do that with the one 4e campaign I played in. But in a regular table it’s not a fun experience for anyone but the optimizer.

I'm really sorry to tell you this, but just because there's a new edition coming out doesn't mean this is going to go away, eventually, there will be enough material for this to happen Again. This type of thing doesn't just go away, it builds up over time. But that doesn't change the fact about Multiclassing feeling bad now... In all of the things I listed for my character, did Multiclassing really seem like the real problem of my build? Heck if I had gone full class I probably would have gone Full Alchemist instead Mad Bomber style or maybe gone Almost Full Vivisectionist w/ 2 Ninja Levels instead and would have had everything (except bomb damage, which didn't matter to me as much as the smoke) or maybe even 2 lvls of Base Rogue, anyways x.x


Arakasius wrote:
Of course you cared about maths when multiclassing. You looked at the maths of the alchemist stuff you were poaching and decided that was better than the rogue stuff you passed up. Your entire build is just math wonkery to get as high numbers as possible to the exclusion of all else. Your build is proof of the ugliness that came from PF1 optimizing.

You actually think I care about Math? XD I don't care about Math I care about what I find as Fun, when I got the mistmail as part of the Campaign that's when I went to see how to use it and got the goz mask, then I figured out how to get the smoke bombs and went for that... I don't do stuff because of Math, I do stuff because it looks like Fun, I just happen to be able to do that with knowledge of options.

I had already Built that character out long, long before the game, I had that character sitting around for a Long time, then I finally got to play her and I learned different things while doing so, like the grafting blade and the tailblade right before the game. Before I ever got to play her she was Already statted out to be a Rogue/Alchemist with a Tumor Familiar. Hell she was originally supposed to be a Feinting machine but I dropped that for the bombs and picked up other options instead, like an Extra Alchemist Discovery.


Arakasius wrote:
Multiclassing was much worse in previous games. It cost you class features, spell progression, could screw up your BaB and Saves and so on. There is a reason that the only way multiclassing worked was as a 1/2 level dip. And it’s not like the dedications don’t give you things, the only case it doesn’t work out as well is for a martial going to another martial.

Do you think I cared about Maths when Multiclassing? Hell I multiclassed Bloodrager with Shaman, Hunter with Fighter, & Witch with Undead Bloodline Sorc. I thought that was one of the big things this Gen was getting away from was caring about the Maths.


The problem with "Featclassing" for me I think comes down to the fact that this new game is celebrated for losing Feat Taxes, and then has an Arbitrary Feat Tax on Multiclassing, something that Multiclassing didn't have in previous games.

And before you say that it did, that that first level was one, no no it is Not the same, you lose one level (sometimes 0) before getting to what you wanted not 2 (in my case I want talents/discoveries/whatever).


Like I had said in the post right after that, my addition to the discussion was the PS, not the Post itself...

Also I can see where they're coming from because A) Spellcasting has Always been class specific and B) Fighting Styles were not tied to class in 1E they needed general feats, unless your class gave you combat feats (Druids did not). Honestly though its a new game Water, so now those Fighting Style feats ARE tied to certain classes, though everyone else, this is why they don't Like 2E as currently written, they want a Martial Druid, which before Shifter in 1E wasn't something I knew I wanted and then Reaaaally Reeeaaally did.


Edge93 wrote:
Dracala wrote:
what rules issues? >.>
Deadmanwalking went over a few things in one of his replies to you.

He didn't call out anything specific so let's get back to the actual discussion at hand, which is about feat starvation, Combat Feats vs Class Feats, etc x)


what rules issues? >.>


Seisho wrote:

Lets break it down

UnRogue = Unchained Rogue, Vivisectionist -> Alchemist Archetype which replaces bombs with sneak attacks
Goz Mask... dunno
Tentacle - Alchemist class feat for an additional limb (additional attacks)
rogue talents can be exchanged for ninja tricks (dunno which book but it is a 'Standard' option) with smoke bomb for more coverage
full progession on bombs and sneak attack...that is...heavy, I don't know how I could pull that off, only got a vague idea
mistmail gave bonus to stealth related stuff
tumor familiar (which I think is disgusting) is another alchemist thing, mauler archetype from animal archive to make it more battle worthy - dunno about the scurrying swamer though (and familiar as mount sounds weird to me)
tail blades are a kobold thinkg, I personally wouldn't allow it as the ratfolk tail structure (muscles, bones) are in comparisation to kobolds are way to flimsy
3.5 wrist blade is kind of cool but I also wouldnt allow it because 3.5 is in the end a different game then pf - wrist launchers were a thing later on but were basically 1shot hand crossbows (easily disguisable)
grafting blade and hanbo doesnt say anything to me, heirloom cane would be a masterwork weapon you got for a trait at lvl 1 (but it reads like it might be something entirely different)
all agile weapons, well you have to finesse that s#+* after all

this is really a weird combination and beyond everything I played

I think the skaven in Warhammer might be less insane then this character

the Ninja Trick gave me the Rogue Talent to get Bomber from Ranged Tactics Toolbox, and got Smoke Bombs as an Alchemist Discovery, because the archetype doesn't take those Discoveries away. If my GM had ruled they did I would've just gone with Ninja Smoke Bombs & a Ki Pool, because I was going more for the Smoke Bombs anyways.

the Mount is just saying I rode around on it because it is an intelligent (6 int) Medium Creature, and I as a Ratfolk am Small.

Ratfolk have tailblades in equipment in Advanced Race Guide, go look for yourself pg 154.

Again I got the sleeve blade for Aesthetic Reasons not mechanical, had Quick Draw anyways.

Nopes that is Exactly what my cane was it was a masterwork hanbo just fluffed up as a family cane (ala Sly Cooper) from trait, Grafting Blade is from elsewhere once I saw it I asked for it, didn't Need to have it just wanted to have it.

PS. Scurrying Swarmer is a Ratfolk only Feat from Dirty Tactics Toolbox.


Honestly on the further splatbooks and increasing the modularity of PF2e... I know this probably isn't the discussion for it, but I have to bring up ancestries... As we all know the Core Races always get more goodies than everyone else, but with how Ancestries have been done in 2e I'm honestly afraid that that is going to come at a high cost, because new races are going to come in feeling at a deficit with the core races getting more options than them. in 1e they don't because of every race getting their full stat block, and then getting other options like optional racial traits, or racial feats, or racial archetypes. But those all feel like add ons to the race rather than Being the Race itself. With 2e on the other hand, the options Are the Race because of how things have been set up, so new races if they don't get as many options as the core are going to Feel like they're at a deficit... I really hope Paizo has an answer for that.


My Post is in reference to the post mentioned, the PS is for the discussion.

Also, I don't think you should need to either, BUT Multiclassing is Multiclassing and I Much prefer it over "Featclassing" always have even when it was put in in Pathfinder Unchained as an alternative.

PS. Fixed the optimized uses, and gave a better descript of Why I chose to get a Sleeve Blade, I wanted it for the Aesthetics cuz Assassin's Creed & I'm a dork. Heck my Character was named Redtooth Slytunkhamen and the Heirloom Cane was literally a reference to the Cooper Family Cane x)


Narxiso wrote:

Honestly, I felt more feat starved in PF1. I’m that person who has a particular concept I like to try first in every single rpg I play, a dual-wielding elven rogue (read: sneaky, sneaky stab, stab assassin) despite each iteration being role played differently. The thing is that it didn’t really work in PF1 for me, ever. Before unchained (and even with it), I was outclassed completely by my party: a non-full BAB didn’t even allow me to get a hit in until level 3, and I had not gotten a kill until level 5 (this was my first game), I rarely able to survive a round in combat, and every single feat I used was geared toward being better at dual-wielding and landing attacks: weapon finesse, weapon focus, two-weapon fighting, and eventually two-weapon feint. My gripe was that two-weapon feint wasn’t really that helpful to my vision of stabbing enemies a lot to take them down, as the extra attack from dual-wielding is just used to make sure I can hit (maybe) and use sneak attack. My character wasn’t fully online until level 9 or so, and by that point, I was behind again on to-hit, making the whole point moot.

Now, as in my experience with the playtest, I don’t have to wholly focus on trying to keep up with BAB, especially if I want to dual-wield. In the playtest, I went rogue, took the fighter dedication and twin slice, and played out another concept of being a disguise master in addition thanks to skill feats. I was able to stay in combat as a front liner without being smashed into the floor on a single hit, and I could still feint without wasting an “extra” attack (which everyone got in 1e by picking up a second weapon). If I wanted, I also could have taken all the utility rogue feats as well and still be a valuable addition to the team instead of being an extra damage sponge for an attack, which I felt like most of the time in 1e and which could have been served with a hireling.

You say this... BUT my Ratfolk UnRogue/Vivisectionist without using any extracts through the entire campaign was the highest source of damage, over the UnMonk, over the Samurai/Ranger, & over the Battle Oracle >.> I mean I had Full Dual Wield Progression & pretty much doing everything I could to make my Sneak Attack relevant (including Goz Mask/Tentacle/Smoke Bombs[got me the Bomber talent due to using Ninja Trick->Rogue Talent shenanigans, so yes I had full progression bombs & sneak attack] & Mistmail, Scurrying Swarmer/Tumor Familiar[Compy w/ Mauler archetype, acted as my mount & I hers], & keeping my Stealth and Sleight of Hand fully up [I had a penchant for stealing people's weapons before they realized I was there or combat had started]). I also had a tail blade(hidden with a tail wrap & giving a secondary natural attack), a heavy wrist launcher/sleeve blade (from 3.5's Complete Scoundrel because there was never made an Equivalent in Pathfinder & I wanted one for the aesthetic), & heirloom cane/grafting blade (the cane acted as a hanbo) as my weapons (all agile), so I was armed with all my weapons At All Times <.< I didn't Need to be an Alchemist, I wanted to be one, and was both the skill monkey of our group and the highest DPS (had Int & Dex in the 20s before level 10)... DESPITE there being a full caster and 2 full BAB meat shields (one with a pair of pets a Tiger[Mount, GM let her use the Cav's Beast Rider Archetype] & a Hyena[Packmaster Archetype])...

TLDR; The Moral is the Rogue is Always Armed, Always Dangerous, and ALWAYS standing right behind you.

This was also from my second game ever actually played in Pathfinder (Mummy's Mask AP). The problem comes with the fact that I had been studying it & 3.5 before it for YEARS beforehand sooo I may have started with a high system mastery <.<

PS. Also for the discussion, during the playtest I literally did a write up on how classic Multiclassing gives you more options than "Featclassing." Sure you can't pick as High level of options, but you get More choices overall. And personally, I prefer to have More lower-level choices over having access to higher-level choices (I typically do an even-ish split of my classes as well).