Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Welcome back! Mitch, I think we need to ignore the big scary thing and take out the Jinsul up on the towers? Can you help Gemini up there? I'll try to keep this nasty thing occupied down here. Dr. Oz says, with a nervous look in his eye...
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
With all the poor rolls I'm just gonna reset the Dice bot... I think we need all the help we can get here. Dicebot reset:
Dicebot reset: 20d20 ⇒ (2, 17, 13, 16, 11, 3, 14, 7, 5, 2, 2, 12, 1, 2, 5, 20, 1, 11, 9, 13) = 16612d12 ⇒ (12, 6, 5, 8, 6, 4, 3, 4, 1, 1, 5, 1) = 5610d10 ⇒ (1, 4, 2, 9, 8, 1, 1, 10, 5, 3) = 448d8 ⇒ (2, 7, 8, 7, 8, 6, 8, 8) = 546d6 ⇒ (5, 2, 3, 6, 3, 4) = 234d4 ⇒ (1, 4, 2, 3) = 10 Dr. Oz feeds Mitch a MK 1 serum of healing. MK1 Serum of Healing: 1d8 ⇒ 6 Drink up Mitch, my friend, then help me help you out of harm's way!
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz see's Mitch fall and moves forward, grabbing Mitch, trying to drag him out of harms way. Climb: 1d20 - 2 ⇒ (7) - 2 = 5
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz attempts to gain some insight on the nightmare. Culture: 1d20 + 7 ⇒ (3) + 7 = 10
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
I'd like to roll a skill check to identify, but I dont know what skill is relevant here. I have some suspicions that the Jinsul in the machinery are somehow linked to this creature. Is there a way to verify that?
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Has anyone tried to ID what the nightmare thing is, or if theres a connection between the Jinsul and the nightmare? Is there a relevant skill check to figure outbwhatsbgoing on here?
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
When Gemini is hurt, Dr. Oz's readied action should go off. Dust yourself off Gemini, he doesn't look that tough! Inspiring boost for 5 SP. Dr. Oz will ready the same action as last round.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz takes a shot at the driver. Hey! Thats our Mitch! You can't run Mitch over! Static Arc vs. EAC: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 6
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
initiative: 1d20 + 3 ⇒ (20) + 3 = 23 Dr. Oz moves forward, drawing his pistol. He readies an action to inspiring boost an ally who gets hurt.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Let's clear the landing sights. Dr. Oz checks the charge on his pistol. No sense leaving them to ti ker with our ships while we spa k their leader.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
[Ooc] Not sure what round or phase this is going to, but I'll try to inspire Kat. [/b] Knock some sense into that weapons array Kat! Inspire vs DC 15: 1d20 + 7 ⇒ (3) + 7 = 10 Tower reroll: 1d20 + 7 ⇒ (16) + 7 = 23
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Inspire Science Officer vs DC 15: 1d20 + 7 ⇒ (9) + 7 = 16 Don't worry Mitch, we're not done yet! You should get those shields rebalanced before they hit us again!
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
I got a little antsy yesterday and posted early, but I was boosting Gemini for the engineering check this round. I got a 17 with the -2 accounted for so Gemini gets a +2.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Nice flying Max! Kat with the eagle eye as always! Keep it up! Haha! Andromeda you keep forecasting the future! Mitch, the shields look good so target away! Gemini we need to fix this glitching life support! inspire engineering DC 15 Diplo: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Max you should attempt a fly by maneuver this round. Its a seperate check from your initiative check. If you succeed at the DC of 15+1.5 enemy ship teir we get to make 2 attacks. Mitch it looks like we lost all our shields in one arc. Its probably more helpful to rebalance the shields instead of targeting a specific enemy system. Who is handling maneuveringour ship on the map? We need to get out from in front of them so they can'thit us with that nuke again. That hurts.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Max Deverell wrote: when you ask for my init, is that a piloting check? I believe so based on the rulebook but want to make sure. And don't forget the +2 from Dr. Oz from the encouragement, you can add that to your Piloting check when you get encouraged in your phase.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Keep it up Max! You got this! Diplomacy v DC 15: 1d20 + 7 ⇒ (19) + 7 = 26 Max is encouraged and gets a +2 to his piloting check.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz opens up a channel, Once you lost the element of surprise you have been at the losing end of all our engagements. You don't stand a chance against the combined might of the Starfinders! Dr. Oz attempts to taunt during the Piloting phase. He will use a +1 from the trinode computer to assist.
If teir 1 or lower they will take a -2 to all checks in the Piloting phase for 4 rounds.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz assumes the Captain seat and surveys the rest of the team at their stations.
no rolls yet. Just an inspiring speech for flavor.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Nursing his wounds, Dr. Oz catches the site of a Pahtra running down the hall, dressed like a pirate of all things. Chin up little mouse! he says and then dashes away. First Aid Token HP: 1d6 ⇒ 3 Ok strange cat pirate... whatever you say... Dr. Oz squares his shoulders and lines up a shot on the Jinsul in green.
He moves to put more distance between himself and the Jinsul in blue.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz continues his dance with the Jinsul in Red.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz shows off his dancing skillz(tm) taking a five ft guarded step away from Red and firing again at Red. Static Arc pustol Vs Red. EAC: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 1 Max! I have a new greatest fan! And I don't like it!!!!
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz fires a shot at the Jinsul (red) and the tactically repositions on the other side of the room. Static Arc Pistol vs Red EAC: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4
Take that you reprobates! Haha!
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz rushes to Max's aid, Keep up the good work Max!
First Aid: 1d6 ⇒ 4
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Max do you want me to come help you? Also dont forget about out Aid Token. Now would be the time to use it, I think.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
The doctor keeps plugging away on the computer. Enhance... Typing rapidly. Enhance... Typing rapidly. Enhance... Typing rapidly.
If I'm successful on my check, does this add damage die to the wall lasers that Andromeda is in control of as well?
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Andromeda, my friend. This looks like a good spot for you! I'll be just down the hall monitoring one of the computers. Call if you need help, yes? Haha! Dr. Oz moves down the hallway to H3.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
I actually completely forgot I had a computer skill until Max said something. That's why I shouldn't post immediately after my alarm goes off at 5am.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz sets up in the Security Mainframe (H7). Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz takes a few minutes to center himself and prepare for what comes next, while charging his battery. Spend 1 RP to regain SP
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz looks at the weapon in his hand, I know we aren't well acquainted my dear and I purloined you from your previous owner... but please forgive me because, in time, you'll learn that I liberated you from being a pawn of the wrong side of things. He levels the barrel at the returned Captain and tried to put her back to rest. Static Arc Pistol (E) vs Red EAC: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 6
Fort: 1d20 ⇒ 5 Does anyone else feel a crushing weight <cough> in their chest?
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Mitch, my friend, after this you should take a moment to rest and relax. You won't be able to help us if you're exhausted. Until then, keep up the good work! Haha! Inspiring Boost to Mitch 5 SP
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
initiative: 1d20 + 3 ⇒ (5) + 3 = 8 Dr. Oz moves into the room, drawing his newly acquired Static Arc Pistol, and fires at blue. Static Arc Pistol: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 4
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz, not particularly able to provide help in these endeavors, offers up some encouraging words to his team. Well done with that power generation Max and Gemini! Way to tackle those doors head on Kat5e and Mitch! Haha! Outstanding Starfinders!" As he walks past his friends diligently at work he keeps an eye and ear out for potential trouble, in particular any clues behind the more recent disturbance in the crew quarters. Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz takes the other sonic pistol and two batteries. Dr. Oz's normal exuberant attitude takes on a more somber tone. We sailed the sea by oceans light,
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Was the second scout carrying any equipment as well? I know Gemini and I are both interested in the Ststic Arc Pistol dropped by the first one. Hmmm... Let's see if we can be of use on Agillar-5, shall we? Haha!
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Dr. Oz double moves, drawing his semi-auto tactical pistol. Did we get any weapons or anything off the previous Jinsul?
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