Ratfolk Sage

Dr. Ozzelpop's page

74 posts. Organized Play character for CtotheZ.


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Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz spends an RP to get back to 1 HP.

<cough> I-is it over? Did we win? Where did everyone go?
Dr. Oz stumbles to his feet and looks around for his allies.
The last thing I remember I was helping Mitch back to his feet... How did he get way over there?

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Org. Play # 2358595-704

I have an extra digit. I'm just lucky that way.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Boon roll: 1d20 ⇒ 14

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Welcome back! Mitch, I think we need to ignore the big scary thing and take out the Jinsul up on the towers? Can you help Gemini up there? I'll try to keep this nasty thing occupied down here. Dr. Oz says, with a nervous look in his eye...

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

With all the poor rolls I'm just gonna reset the Dice bot... I think we need all the help we can get here.

Dicebot reset:
Dicebot reset: 20d20 ⇒ (2, 17, 13, 16, 11, 3, 14, 7, 5, 2, 2, 12, 1, 2, 5, 20, 1, 11, 9, 13) = 16612d12 ⇒ (12, 6, 5, 8, 6, 4, 3, 4, 1, 1, 5, 1) = 5610d10 ⇒ (1, 4, 2, 9, 8, 1, 1, 10, 5, 3) = 448d8 ⇒ (2, 7, 8, 7, 8, 6, 8, 8) = 546d6 ⇒ (5, 2, 3, 6, 3, 4) = 234d4 ⇒ (1, 4, 2, 3) = 10

Dr. Oz feeds Mitch a MK 1 serum of healing.

MK1 Serum of Healing: 1d8 ⇒ 6

Drink up Mitch, my friend, then help me help you out of harm's way!

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz see's Mitch fall and moves forward, grabbing Mitch, trying to drag him out of harms way.

Climb: 1d20 - 2 ⇒ (7) - 2 = 5

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz attempts to gain some insight on the nightmare.

Culture: 1d20 + 7 ⇒ (3) + 7 = 10
Engineering: 1d20 + 4 ⇒ (8) + 4 = 12
Using the Prayer and Reflection boon:
Mysticism: 1d20 + 4 ⇒ (11) + 4 = 15

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

I'd like to roll a skill check to identify, but I dont know what skill is relevant here. I have some suspicions that the Jinsul in the machinery are somehow linked to this creature. Is there a way to verify that?

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Has anyone tried to ID what the nightmare thing is, or if theres a connection between the Jinsul and the nightmare? Is there a relevant skill check to figure outbwhatsbgoing on here?

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

When Gemini is hurt, Dr. Oz's readied action should go off.

Dust yourself off Gemini, he doesn't look that tough!

Inspiring boost for 5 SP.

Dr. Oz will ready the same action as last round.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz is going to ready an action to inspiring boost an ally who takes 5 or more damage.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Main mission.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz takes a shot at the driver.

Hey! Thats our Mitch! You can't run Mitch over!

Static Arc vs. EAC: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 6

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Dr. Oz moves forward, drawing his pistol. He readies an action to inspiring boost an ally who gets hurt.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Let's clear the landing sights. Dr. Oz checks the charge on his pistol. No sense leaving them to ti ker with our ships while we spa k their leader.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

[Ooc] Not sure what round or phase this is going to, but I'll try to inspire Kat. [/b]

Knock some sense into that weapons array Kat!

Inspire vs DC 15: 1d20 + 7 ⇒ (3) + 7 = 10

Tower reroll: 1d20 + 7 ⇒ (16) + 7 = 23

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Inspire Science Officer vs DC 15: 1d20 + 7 ⇒ (9) + 7 = 16

Don't worry Mitch, we're not done yet! You should get those shields rebalanced before they hit us again!

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Agreed. Kat should use a Reroll on her attack and add the extra damage from the aid token

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

I got a little antsy yesterday and posted early, but I was boosting Gemini for the engineering check this round. I got a 17 with the -2 accounted for so Gemini gets a +2.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Nice flying Max! Kat with the eagle eye as always! Keep it up! Haha! Andromeda you keep forecasting the future! Mitch, the shields look good so target away! Gemini we need to fix this glitching life support!

inspire engineering DC 15 Diplo: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Max you should attempt a fly by maneuver this round. Its a seperate check from your initiative check. If you succeed at the DC of 15+1.5 enemy ship teir we get to make 2 attacks.

Mitch it looks like we lost all our shields in one arc. Its probably more helpful to rebalance the shields instead of targeting a specific enemy system.

Who is handling maneuveringour ship on the map? We need to get out from in front of them so they can'thit us with that nuke again. That hurts.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30
Max Deverell wrote:
when you ask for my init, is that a piloting check? I believe so based on the rulebook but want to make sure.

And don't forget the +2 from Dr. Oz from the encouragement, you can add that to your Piloting check when you get encouraged in your phase.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Keep it up Max! You got this!

Diplomacy v DC 15: 1d20 + 7 ⇒ (19) + 7 = 26

Max is encouraged and gets a +2 to his piloting check.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz opens up a channel, Once you lost the element of surprise you have been at the losing end of all our engagements. You don't stand a chance against the combined might of the Starfinders!

Dr. Oz attempts to taunt during the Piloting phase. He will use a +1 from the trinode computer to assist.
Taunt vs. 15+1.5 enemy starship teir: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d4 ⇒ 4

If teir 1 or lower they will take a -2 to all checks in the Piloting phase for 4 rounds.

Acquisitives

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Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz assumes the Captain seat and surveys the rest of the team at their stations.
We go not just for the sake of Fitch, we enter into the jaws of danger for all the Starfinders before us. For each and everyone who saw the stars and pondered what wonders exist in the distant horizon. We go forth not for us, but for the benefit of all sentients big and small, organic and inorganic. We shall not go quietly, but burst forth with the rapturous voices of thousands of explorers before us. These wonders exist not for the sake of one being, but for all of us to benefit from. We shall remind Durus of that this day! Shields up! Weapons hot! Engineering report! Pilot full ahead! Gunners fire at will!

no rolls yet. Just an inspiring speech for flavor.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Just realized I forgot my initiative. Sorry. Better late than never.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Help Fitch

Dr. Oz double moves forward and takes cover.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

We can speed it along for the sake of brevity. And yes, full rest please!

Acquisitives

1 person marked this as a favorite.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Nursing his wounds, Dr. Oz catches the site of a Pahtra running down the hall, dressed like a pirate of all things. Chin up little mouse! he says and then dashes away.

First Aid Token HP: 1d6 ⇒ 3

Ok strange cat pirate... whatever you say...

Dr. Oz squares his shoulders and lines up a shot on the Jinsul in green.
Static Arc Pistol vs Green EAC: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 2
12/20 battery

He moves to put more distance between himself and the Jinsul in blue.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz continues his dance with the Jinsul in Red.
Static Arc Pistol vs. Red EAC: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 2
14/20 battery

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz shows off his dancing skillz(tm) taking a five ft guarded step away from Red and firing again at Red.

Static Arc pustol Vs Red. EAC: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 1

Max! I have a new greatest fan! And I don't like it!!!!

Acquisitives

1 person marked this as a favorite.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz fires a shot at the Jinsul (red) and the tactically repositions on the other side of the room.

Static Arc Pistol vs Red EAC: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4
Crit to Red + Arc 2 to Green: 1d6 ⇒ 4
18/20 Battery

Take that you reprobates! Haha!

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz rushes to Max's aid, Keep up the good work Max!
Inspiring boost to Max for 5SP, and I will use the first aid action for Aid Token.

First Aid: 1d6 ⇒ 4

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

<I'm coming Max, hang on!> Dr. Oz calls out over the comms. He double moves in H8, drawing his pistol.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Max do you want me to come help you? Also dont forget about out Aid Token. Now would be the time to use it, I think.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

I need to hack the Gibson!

Comouters: 1d20 + 5 ⇒ (19) + 5 = 24

Acquisitives

1 person marked this as a favorite.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

The doctor keeps plugging away on the computer. Enhance... Typing rapidly. Enhance... Typing rapidly. Enhance... Typing rapidly.
Computers: 1d20 + 5 ⇒ (6) + 5 = 11

If I'm successful on my check, does this add damage die to the wall lasers that Andromeda is in control of as well?

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz types a few lines of commands into the key pad on the computer.
Computers: 1d20 + 6 ⇒ (9) + 6 = 15

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Andromeda, my friend. This looks like a good spot for you! I'll be just down the hall monitoring one of the computers. Call if you need help, yes? Haha!

Dr. Oz moves down the hallway to H3.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

I actually completely forgot I had a computer skill until Max said something. That's why I shouldn't post immediately after my alarm goes off at 5am.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz sets up in the Security Mainframe (H7).

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

i'm good with whatever

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz takes a few minutes to center himself and prepare for what comes next, while charging his battery.

Spend 1 RP to regain SP

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz looks at the weapon in his hand, I know we aren't well acquainted my dear and I purloined you from your previous owner... but please forgive me because, in time, you'll learn that I liberated you from being a pawn of the wrong side of things. He levels the barrel at the returned Captain and tried to put her back to rest.

Static Arc Pistol (E) vs Red EAC: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 6
16/20 battery

Fort: 1d20 ⇒ 5

Does anyone else feel a crushing weight <cough> in their chest?

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Mitch, my friend, after this you should take a moment to rest and relax. You won't be able to help us if you're exhausted. Until then, keep up the good work! Haha!

Inspiring Boost to Mitch 5 SP

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Dr. Oz moves into the room, drawing his newly acquired Static Arc Pistol, and fires at blue.

Static Arc Pistol: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 4
18/20 charges

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz, not particularly able to provide help in these endeavors, offers up some encouraging words to his team. Well done with that power generation Max and Gemini! Way to tackle those doors head on Kat5e and Mitch! Haha! Outstanding Starfinders!" As he walks past his friends diligently at work he keeps an eye and ear out for potential trouble, in particular any clues behind the more recent disturbance in the crew quarters.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Acquisitives

1 person marked this as a favorite.
Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz takes the other sonic pistol and two batteries.

Dr. Oz's normal exuberant attitude takes on a more somber tone.

We sailed the sea by oceans light,
Around the horn through restless night.
Our course and luck did make it right
To see things new in strange delight.
The seas were harsh and took their toll
With branded flesh and tortured soul
And when at last the sun sat low
It touched the earth with blood red glow.
The mighty wars have all been won.
Now empty winds slack sails undone.
The world is ours but mates care not
And search in vain for wars unfought.
Silver breakers plight our trough
To sails unfurled and winds aloft.
Spirits soar on breezes free
That bear the souls of sailors we.
Hear our prayer Oh Lord our God.
We lived to serve and wield thy rod.
Though wretches we and racked with flaws,
We are the ones who fought thy cause.
Now bleached white bones on foreign sands
Attest the toll in far off lands
For those who heard their country's call,
Brave sailors each, who came to fall.
Remember those who served on ships
And bid farewell on endless trips
Across the seas to Timbuktu
And lived and died, these chosen few.
We ask this, Lord, for those so true
And honor bound beneath skies blue
Who served and died for freedom's hand
To hold and cherish this, your land,
A sailor's death on ships of sleep
With few to know and none to weep
For faith so brave, a soul to keep
A silent grave in oceans deep.
And when the end has come at last
And unfilled shadows heaven casts,
Remember we who served and fell
And to the hosts of heaven tell,
Bring home my boys who loved so well.

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Was the second scout carrying any equipment as well? I know Gemini and I are both interested in the Ststic Arc Pistol dropped by the first one.

Hmmm... Let's see if we can be of use on Agillar-5, shall we? Haha!

Acquisitives

Male Ysoki N | Male Ysoki | Envoy (Icon) 1 | SP: 0/6 HP: 1/8 RP: 2/4 | EAC 14 KAC 15 | Initiative +3 |Perception +4| Sense Motive +4+1d6 (Expertise) | Darkvision 60’ | Moxie | Move 30

Dr. Oz double moves, drawing his semi-auto tactical pistol.

Did we get any weapons or anything off the previous Jinsul?

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