Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
This has been super fun, but I gotta step away I'm afraid. Work has been kicking my ass, and there is no end in immediate sight. I be the Kommandos the very best!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Seeing Izzip flee the multi-armed foe, he takes aim and fires on the target. Standard attack vs boss, move Attack vs EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Vyviane Isafira wrote: Helix, Unless you have a booster that restores ability drain, healing J'Shun is moot, I think. He's down because his Wis Score is 0 Oh shoot, didn't realize that! Luckily I can, in fact, do that. With an audible gulp, Izzip flutters around Chorizal and spritzes J'Shun with some telemerase proprioreactors. Move, standard biohack genetic breakthrough booster on J'Shun. Fields of Study wrote: Gene Therapy (Ex): As a standard action, you can create and deliver a medicinal formula to a living creature that suspends the effects of damage to their mind and body. When injected, the formula allows the target to ignore the effects of all ability score damage and drain for 10 minutes. If you are at least 7th level, this effect lasts for 1 hour. I'll hit Izzip next turn.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix struggles to get around the undead blocking the door, so he loads a magical serum into his caustoject and sprays it on J'Shun. Move draw mk 1 serum of healing, standard inject it in J'Shun using microlab link. Provokes AoO from black. Healing: 1d8 ⇒ 6
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Where is J’Shun’s body? I can patch him up.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix peers around the corner and takes a shot at the damaged spirit. [ooc]Standard attack vs light gray.[/dice] Attack vs EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
If they're undead, can we bot Izzip as using Harm Undead on them instead of using his pistol?
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix flutters near the door and squirts Chorizal with his neuroconfabulation inhibitor. Standard neurochemistry biohack on Chorizal, rendering him unaffected by confusion for 7 rounds; move fly up 5 ft.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix positions himself in the doorway and fires shots of concentrated fluoroacid at the visible target. Full attack vs dark grey. Attack vs EAC (full): 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Attack vs EAC (full): 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix flicks his caustoject to load a purplish vial of chemicals, squirting them onto J'Shun's elongated head. "That should CLEAR you up, CAPtain!" He flutters ahead to close the distance. Standard neurochemistry biohack on J'Shun, rendering him unaffected by confusion for 7 rounds; move to square.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix draws his caustoject, loads it with a surface inhibitor, and fires at the oncoming amalgam. Move draw, standard attack with biohack #1 Attack vs EAC: 1d20 + 12 ⇒ (10) + 12 = 22
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
I was ALWAYS partial to the GREEN, but the fruits of StaBRIsis-14 were always a more SUBTLE sweetness than... Helix's thought trails off at the sight of the dried blood. ...should I try to get the engine back online, Captain?
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Finishing his examination of the body, Helix turns his attention to the rest of the room. He keeps a ten-foot distance behind J'Shun while scanning the room. PLASMA bolts suggests SYNTHETIC attackers. Eyes UP! Perception: 1d20 + 17 ⇒ (5) + 17 = 22
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix watches the recording back a few times for anything unusual about the pirate attackers. "Just checking for ANYTHING that might be a TELL!" Perception: 1d20 + 17 ⇒ (15) + 17 = 32 Ready to go!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Traveling this weekend so putting up my turn in advance. This will be in the subsequent engineering phase. Helix nods to Vyv. ON it! He funnels power into the shields. Engineering (divert to shields): 1d20 + 17 ⇒ (15) + 17 = 32
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Botくん wrote:
Yep, this is what I would have done!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix shifts focus and diverts power to shields! Engineering: 1d20 + 17 ⇒ (17) + 17 = 34
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix redirects excess core power to the ship's weapons systems! Engineering: 1d20 + 17 ⇒ (6) + 17 = 23
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Sorry, missed this last development, but Helix is happy to be engineer.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
So sorry, I got buried in a bunch of life stuff and just lost track of all my online games. Catching up now!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix rebalances the shields to bolster the damaged quadrant. Rebalance max possible amount from opposite quadrant to damaged shields. Computers: 1d20 + 17 ⇒ (7) + 17 = 24
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix targets the damaged ship's weapons array. Computers: 1d20 + 17 ⇒ (4) + 17 = 21
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Before firing, Helix runs a quick scan of the oncoming vessels, trying to ID their basic specs. Computers: 1d20 + 17 ⇒ (13) + 17 = 30
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
I'm assuming science officer for Helix? Helix starts manipulating the scanner screens. "How REAL will this SIMULATION feel?"
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Physical Science: 1d20 + 17 ⇒ (8) + 17 = 25 Helix pops onto the sensors. "Let's SEE what might be LURKING in this ASTeroid field..."
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Physical Science: 1d20 + 17 ⇒ (9) + 17 = 26 ”MAYBE on this trip we can STOP BY some of the planet’s MOONS?! There are THREE and they have NOT yet been EXPLORED!”
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
After a long hiatus of doing something on his data pad, Helix finally snaps back to attention. WOAH! This is QUITE the novel VESSEL! The SUMMERsworn ReNOWN seems an excellent moniker!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
I’m sorry for your loss. Also I should be back with some consistency now. Apologies for missing the ship-building section, I just had to stay on top of my year-end priorities at work. Now that school is wrapping up I’ll have time and energy to post again. I am traveling this weekend, next weekend, 7/22-25, and 8/12-14, but other than that I should stay on top of everything.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
I AM coming back, btw! Just need to finish up end-of-year crap with no internet outside of WiFi and no Paizo access from work. It’s a busy time of the year. Thanks for your patience!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix audibly swallows as the behemoth approaches, absentmindedly wrapping his injured shoulder in gauze. Using field dressing on myself. Healing (HP): 2d8 + 6 ⇒ (3, 3) + 6 = 12
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Happy concert week! I’m gonna be a bit of an unreliable basket case this week, apologize din advance
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Is there anything we can do to go faster?
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix keeps firing on the remaining attackers, zeroing in on the more injured target. Must go faster. MUST GO FASTER! Move stow needler pistol, standard fire at orange. Attack vs EAC (flat-footed): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Fortitude: 1d20 + 7 ⇒ (18) + 7 = 25 Helix fires another shot at the most injured attacker, out of realistic options for healing Rastar. Move draw caustoject, standard fire at red. Attack vs EAC (flat-footed): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix hustles to Rastar’s side and administers some first aid after his pummeling. Move, standard field dressing. Healing (HP): 2d8 + 6 ⇒ (4, 5) + 6 = 15
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix shuffles away from the approaching monsters and pops Rastar with a syringe to thicken his skin. Move, standard biohack on Raster to grant +1 AC for 7 rounds.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Oh whoops! In that case Helix will distract. Bluff: 1d20 + 12 ⇒ (17) + 12 = 29
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
So sorry for the long delay, I spontaneously really needed some time away from being so online so I disappeared during my spring break. I should be back with some regularity now. Helix loads his needler with a biohack and fires it at the behemoth's tongue. Standard single attack vs tongue, spark of ingenuity (–2 AC and +4 acid damage) Attack vs KAC: 1d20 + 12 ⇒ (6) + 12 = 18 Oof
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Sorry for the delay, traveling this week. Bot me if I’m slowing things down!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Do we have enough time to download the data and then get out if we don’t rest? How do we get back to the ship? Helix looks over the doctor to she how he might get her more ambulatory. Medicine: 1d20 + 20 ⇒ (19) + 20 = 39
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23 Helix catches some of the blast, firing back with his pistol. Move hover, standard attack. Attack vs KAC: 1d20 + 12 ⇒ (20) + 12 = 32
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Tied up without internet unexpectedly, will post tomorrow!
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Rastar, you GOOD?! Helix telepathically projects to the kasatha while pressing his own attack. Move hover, standard attack. Attack vs KAC: 1d20 + 12 ⇒ (15) + 12 = 27
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix soaks up some of Izzip's healing burst, so he fires another dart at the blob. Move hover, standard attack. Attack vs KAC: 1d20 + 12 ⇒ (7) + 12 = 19
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Just beat me on the bot! Where did the -4 come from, cover? Reflex DC 18: 1d20 + 7 ⇒ (18) + 7 = 25 Helix is still hurting from the spray of goo, even though he dodges most of the attack. He flies behind Izzip for some cover and fires another dart. Move fly, standard attack. Attack vs KAC: 1d20 + 12 ⇒ (19) + 12 = 31
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Izzip wrote:
Pretty sure the ooze doesn't see, if you want to consider a different spell.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix flutters closer while drawing his caustoject, then emits a wave of fey magic into Rastar's weapon. Move with raw weapon, standard cast supercharge weapon on the weapon Rastar is wielding.
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix runs a quick scan of the bizarre creature, then fires a dart at it. Move ID (custom microlab = Life Science 39), standard attack with basic biohack. Attack vs KAC: 1d20 + 12 ⇒ (13) + 12 = 25
Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Helix brings up the rear, keeping eyes, ears, and antennae peeled for threats. Perception: 1d20 + 17 ⇒ (3) + 17 = 20
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