
![]() |

I was ALWAYS partial to the GREEN, but the fruits of StaBRIsis-14 were always a more SUBTLE sweetness than... Helix's thought trails off at the sight of the dried blood.
...should I try to get the engine back online, Captain?

![]() |

"Make it so, Dr. Helix."

Shifty |

The computer terminals are operational, but access is locked.
Onscreen, a message display reads: “Reboot required.”
Dr Helix initiates a reboot without any problem, and it begins restoring gravity and atmosphere within the ship, as well as the non-emergency lighting.
The doors appear ready to be opened now.

![]() |

Chorizal waits until everyone gets back and in position before opening the doors to the bridge.
"I miss the Shine flavor. I know it supposedly caused excessive aggression and egomania but man, did it taste good. I used to drink cases of it," he comments idly as the doors open.

Shifty |

Images updated!
The bridge doors open, you hear muffled sounds emanating from deeper within: the slow shuffling of feet, a labored moan. The crew of the Corsair remains at their stations, though they’ve long since perished - but it is not a restful slumber, these dead crewmates are moving.
The captain and several other unfortunates have merged together to form
a horrific amalgam, which stalks forward towards Chorizal!
J’Shun 1d20 + 2 ⇒ (14) + 2 = 16
Rastar 1d20 + 7 ⇒ (12) + 7 = 19
Vivyane 1d20 + 5 ⇒ (6) + 5 = 11
Chorizal 1d20 + 5 ⇒ (11) + 5 = 16
Izzip 1d20 + 2 ⇒ (6) + 2 = 8
Dr Helix 1d20 + 4 ⇒ (3) + 4 = 7
ENEMY 1d20 + 5 ⇒ (7) + 5 = 12
R1
Rastar.
Chorizal. Will save - DC14.
J'Shun.
Anyone who comes within 30'/Line of sight of the leader (white broken lines), Will save DC14

![]() |

Rastar, pistol in one hand, buzzblade in another, and his burner in his lower arms, sighted through the open door to shoot at the undead crewman in the dark grey jumpsuit.
"Gah! It is undead. They piloted this junkboat pretty good for a bunch of deadites. Well, time to send them back to the grave!"
vs gray eac: 1d20 + 6 ⇒ (18) + 6 = 24
E damage: 1d6 + 2 ⇒ (6) + 2 = 8
vs gray eac: 1d20 + 6 ⇒ (19) + 6 = 25
E damage: 1d6 + 2 ⇒ (2) + 2 = 4

![]() |

J'Shun, activates his omnidirectional camera and a display on the faceplate of his armor's helmet appears, giving him a 360 degree view of his surroundings. The hyper graft on his heart then allows him to move faster than would be possible for a kasatha, J'Shun charges straight at the undead amalgam. He gets an extra move action this round.
"To me Kommandos, destroy these undead abominations. THIS I COMMAND!"
Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
Raising Tears of the Sun into the hanging right guard posotion he strikes with lightning quickness.
Devastation Blade vs. Amalgam KAC: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing Damage: 2d8 + 8 ⇒ (3, 1) + 8 = 12
Entropy points +2, EAC 24, KAC 26, J'shun is unflankable while his camera is on.

![]() |

Will Save: 1d20 + 4 ⇒ (7) + 4 = 11
Chorizal lets out a squeal more appropriate for a prepubescent child than for a powerful Vesk Hellknight Brother of House Summersword when he sees the strange conglomeration of flesh.
The below is all assuming he doesn't flee in terror.
Nonetheless, he steps into the doorway, which puts his dragonglaive conveniently within reach of three of his opponents.
Basic Dragonglaive vs. Leader: 1d20 + 11 ⇒ (3) + 11 = 14
Slashing and Electricity Damage: 1d8 + 12 ⇒ (4) + 12 = 16

Shifty |

1d100 ⇒ 85
1d2 ⇒ 1
1d100 ⇒ 73
1d20 ⇒ 19
How people think it plays out
Rastar opens fire - hitting one of the creatures twice - the flames lick on the thing intermittently as it blinks in and out of reality.
J'Shun tears in, attempting to gut the freakish amalgam.
Chorizal goes after the foes with the Dragonglaive, bravely rushing the enemy.
What actually happens.
Rastar opens fire - hitting one of the creatures twice - the flames lick on the thing intermittently as it blinks in and out of reality.
J'Shun steps up and tries gutting Chorizal
Chorizal is shocked to find a foe behind him as it swings for his head with a devastation blade, he probably needs to do something about that!
What you now know - If within 30' of the creatures the following applies]
Boss - DC14 Will or Confused 4 rounds.
Minions - DC11 Will or Confused 2 rounds.
Yes this may mean multiple saves.
R1
Vyv
Izzy
Helix
R2
Rastar. (Passes will vs Grey)
Chorizal. (Confused until R5 - attacks J'Shun next round)
J'Shun (Confused until R5)
B
G 6
W

![]() |

"Watch out! One must have dropped from the vents and gotten among us!" Chorizal shouts, spinning to protect the rest of his team from the sneaky Kasatha undead.
Basic Dragonglaive: 1d20 + 11 ⇒ (3) + 11 = 14
Slashing and Electricity Damage: 1d8 + 12 ⇒ (1) + 12 = 13

![]() |

I was just checking the description of the confused condition and I believe rolling a 73 on the table gets the following result: Deal 1d8 + Str modifier damage to self with item in hand.

![]() |

I was just checking the description of the confused condition and I believe rolling a 73 on the table gets the following result: Deal 1d8 + Str modifier damage to self with item in hand.
I think you might be confused...

![]() |

"What the hell are you doing, Chorizal? The enemy is over there. I think you're emulating J'Shun the Insane a little too much. Cut it out!"
Rastar didn't stop fighting to deal with things, hoping Chorizal would come to his senses. Instead, he continued firing through the open doorway.
vs gray eac: 1d20 + 6 ⇒ (17) + 6 = 23
E damage: 1d6 + 2 ⇒ (4) + 2 = 6
vs gray eac: 1d20 + 6 ⇒ (1) + 6 = 7
E damage: 1d6 + 2 ⇒ (6) + 2 = 8

![]() |
1 person marked this as a favorite. |

I'll bot the other 3 if they don't post soon.

![]() |

Helix draws his caustoject, loads it with a surface inhibitor, and fires at the oncoming amalgam.
Move draw, standard attack with biohack #1
Attack vs EAC: 1d20 + 12 ⇒ (10) + 12 = 22
–2 AC for 7 rounds if hit

![]() |

Izzip and Vyvianne take the long way around to get to the other doorway and avoid their confused teammates (double move).
Confusion: 1d100 ⇒ 99
1 Raster, 2 Chorizal: 1d2 ⇒ 1
In his confused state, J'Shun slashes wildly at Rastar.
Devastation Blade vs. Rastar KAC: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing Damage: 2d8 + 8 ⇒ (1, 8) + 8 = 17

Shifty |

Rastar blasts the creature.
Dr Helix gives the boss a bit of 'field medicine'!
***
West side
Two advance down on Izzip and Vyv, one lurches to attack Izzip.
Attack 1d20 + 12 ⇒ (14) + 12 = 26 vs KAC
Damage 1d6 + 8 ⇒ (4) + 8 = 12
The other points a finger at Izzip and moans into the void, tearing at the strands of reality
Attack 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 vs EAC
Damage 2d6 + 8 ⇒ (4, 3) + 8 = 15
East Side
The creatures lurch out the two doors, as one gets into melee the others are forced to take the long way around.
One swings at Chorizal
Attack 1d20 + 12 ⇒ (15) + 12 = 27 vs KAC
Damage 1d6 + 8 ⇒ (4) + 8 = 12
Chorizal now has TWO attackers so can roll off
All
The Boss is now in the hall - visible to all (except Helix) and in 30' range.
DC14 Will or be confused (except those that already passed their save)
2 x DC11 Will on top for Vyv and Izzip.
R2
Vyv
Izzy
Helix
R3
Rastar. (Passes will vs Grey)
Chorizal. (Confused until R5 - attacks J'Shun next round)
J'Shun (Confused until R5)
B
G 13
W
Boss -2AC - 7 rounds.

![]() |

will: 1d20 + 3 ⇒ (16) + 3 = 19
Rastar got a sight of the undead leader and glared right back. This was the thing that had Chorizal and J'Shun acting insane...er than usual?
"Back off, brute, or I'll...you know what? I think we'll just rumble anyways."
Rastar took a quick side step to get away from his fratricidal companions, then laid into the creature he had been shooting at with his fangblade.
fangblade vs dark gray kac: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
S damage: 1d12 + 9 ⇒ (9) + 9 = 18
fangblade vs dark gray kac: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
S damage: 1d12 + 9 ⇒ (2) + 9 = 11
Edit: Crit does bleed: 1d8 ⇒ 8
If the first hit drops gray, tehn move to black for second one

![]() |

I'll hold off on botting for a little bit since I did such an amazing job splitting the party and putting us in a vulnerable position last round. Very accurate depiction of J'Shun's leadership I might add.
Confusion: 1d100 ⇒ 80
A confused J'Shun keeps wildly swinging his sword at Chorizal. "Face me in ritual combat you undead abomination!"
He then sets his shield toward his imaginary foe who is actually Chorizal.
Devastation Blade vs. Chorizal KAC: 1d20 + 9 ⇒ (14) + 9 = 23
Slashing Damage: 2d8 + 8 ⇒ (2, 5) + 8 = 15
Can J'Shun, fight defensively when he attacks Chorizal? If so, his attack roll takes a -3 penalty.
Entropy points +1, EAC 24, KAC 25 this round or EAC 26, KAC 27 if he is allowed to fight defensively, but against an attack from Chorizal EAC 25, KAC 26 or EAC 27, KAC 28 if allowed to fight defensively.

![]() |

OH, huh, I know this map. Used it as the base ship for a home game of Dead Suns set just after the Gap. Fun times!
Vyviane, one the ceiling takes a moment to give the scary looking dead things a long look and feels them trying to invade her mind.
Will saves, Commando bonus, DC 11 x2: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 201d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
She also catches sight of the boss and his almost psychedelic colors.
Will save, Commando bonus, DC 14: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
She shakes off the effects thanks in no part to her commmando training. "Right, these things seem to be problematic!" Having callled her Called weapon last round, she takes aim with her pistol and fires a shot at the closest enemy before trying to rush across the ceiling to get to the rest of the fight. Depending on how high the ceilings here are, she might provoke AoO or even might not be able to even move past them.
Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (15) + 21 - 20 = 16 =CR tricked
Extra damage: 3d8 ⇒ (2, 2, 1) = 5
Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (2) + 9 = 11
Sonic Damage: 1d8 + 2 ⇒ (5) + 2 = 7
If tricked and hit, Off-target for one round

![]() |

...also these are crit immune
Booooo!
I'll hold off on botting for a little bit since I did such an amazing job splitting the party and putting us in a vulnerable position last round. Very accurate depiction of J'Shun's leadership I might add.
Quite true. J'Shun would have a hard time leading a pack of children to an ice cream store.

![]() |

Helix flicks his caustoject to load a purplish vial of chemicals, squirting them onto J'Shun's elongated head. "That should CLEAR you up, CAPtain!" He flutters ahead to close the distance.
Standard neurochemistry biohack on J'Shun, rendering him unaffected by confusion for 7 rounds; move to square.

![]() |

Give J'Shun some credit, he knows where the ice cream is.
Ignore my last post since J'Shun is no longer confused.
"I am a SPACE ADMIRAL, Doctor Helix."
J'Shun, ignores the the minions of the undead amalgam and moves straight in on it. He'll take any AOO as he passes the minions in order to get to the boss.
"Your reign of terror ends now. THIS I COMMAND!"
J'Shun, swings his devastation blade for the head of the amalgam.
Devastation Blade vs. Amalgam KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Slashing Damage: 2d8 + 9 ⇒ (5, 7) + 9 = 21
Entropy Points +1, EAC 24, KAC 26 this round.

![]() |

Botting Izzip, if Vyv is walking on the ceiling he'll move under her and into the same square. However, if she is still on the floor he'll guarded step twice away from the undead crewman.
Izzip, backs away from the undead crewman in front of him. guarded step. He then casts slow on both of them. DC 20 will save to negate.

Shifty |

Helix cancels the confusion - giving J'Shun a dose of reality.
J'Shun goes running off into combat - with the correct opponents this time.
AOO 1 1d20 + 12 ⇒ (7) + 12 = 19 ⇒ (14) + 12 = 26 vs KAC
Damage 1d6 + 8 ⇒ (5) + 8 = 13
AOO 2 1d20 + 12 ⇒ (3) + 12 = 15 ⇒ (14) + 12 = 26 vs KAC
Damage 1d6 + 8 ⇒ (4) + 8 = 12
Then takes a swing that connects.
Looks like your weapon has a fusion?
***
Vyv is on the ceiling and it is putting off her aim.
Izzy backs off!
R2
Vyv - acted
Izzy - acted
Helix - acted
R3
Rastar. Acted
Chorizal. (Confused until R5)
J'Shun - acted.
ENEMY
B
G 27
W
Boss 10 (-2AC - 7 rounds).
[ooc]Chorizal and then enemy!

![]() |

If Vyv is on the ceiling, Izzip will guarded step into her square and cast slow on the two undead crewman in front of him. DC 20 will save to negate.
J'Shun has an invigorating fusion on his sword. Were the AOO attack rolls both 26 each. If so, J'Shun will take the damage and generate two more entropy points.

![]() |

One of the undead flees so Chorizal lays into the one that was dumb enough to stand and fight him.
"That's right, you coward! You don't want to face a Son of Summersword!" he shouts at the one that is running away.
Basic Dragonglaive: 1d20 + 11 ⇒ (7) + 11 = 18
Slashing and Electricity Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Shifty |

Chorizal carves another chunk out of the foe.
***
West side
The two both point and unleash a hollow scream that seems to rend reality - and possibly Vyv!
Attack 1d20 + 9 ⇒ (8) + 9 = 17 vs EAC
Damage 1d6 + 4 ⇒ (4) + 4 = 8
Attack 1d20 + 9 ⇒ (17) + 9 = 26 vs EAC
Damage 1d6 + 4 ⇒ (2) + 4 = 6
East Side
The melee breaks out in earnest!
One swings at Chorizal
Attack 1d20 + 12 ⇒ (20) + 12 = 32 vs KAC
Damage 2d6 + 16 ⇒ (2, 4) + 16 = 22
OOF!
One at Rastar!
Attack 1d20 + 12 ⇒ (7) + 12 = 19 vs KAC
Damage 1d6 + 8 ⇒ (1) + 8 = 9
The Amalgam lashes at J'Shun with multiple claws!
Attack 1d20 + 10 ⇒ (15) + 10 = 25 vs KAC
Damage 1d10 + 14 ⇒ (10) + 14 = 24
Wisdom Drain 2d4 ⇒ (2, 4) = 6
Attack 1d20 + 10 ⇒ (4) + 10 = 14 vs KAC
Attack 1d20 + 10 ⇒ (1) + 10 = 11 vs KAC
Only one blow lands - but it has quite the effect...
***
R3
Vyv
Izzy
Helix
R4
Rastar.
Chorizal.
J'Shun
ENEMY
B
DG 33
LG
W
Boss 10 (-2AC - 7 rounds).

![]() |

J'Shun's KAC this round is 26 thanks to the +1 bonus from entropy, so the attack misses. Isn't Chorizal confused until round 5? Also, how about the two AOO on J'Shun from round 3. I assume the extra +12 bonus you added to their attack rolls is not correct?
J'Shun, has a fusion on his sword also.

Shifty |

Noted on the AC - lucky :)
Chorizal is being attacked, so is able to attack back until he stops being attacked or the Confusion expires
1d20+12 from them is correct for a single attack, +9 is their ranged attack
Your fusion means you are getting to do half damage, I did check :)

![]() |

Rastar continued to lay into the grayish creature before him, hoping that Chorizal would come to his senses soon. He apparently was paying too much attention to his confused friend, though, and wasn't aiming his strikes well at all.
fangblade vs dark gray kac: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
S damage: 1d12 + 9 ⇒ (1) + 9 = 10
fangblade vs dark gray kac: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
S damage: 1d12 + 9 ⇒ (9) + 9 = 18

![]() |

Chorizal continues to lay into his current target while watching the other one, ready to follow and finish it off when this one goes down.
Basic Dragonglaive: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing and Electricity Damage: 1d8 + 12 ⇒ (2) + 12 = 14

![]() |

J'Shun continues to lay into the amalgam, but his blows are meant to be defensive since he realizes the danger the amalgam presents. fight defensively As he strikes he aligns his shield toward the amalgam.
"Kommandos, I'll keep the leader occupied, take down his minions. THIS I COMMAND!"
Devastation Blade - Fight Defensively vs. Amalgam KAC: 1d20 + 9 - 3 ⇒ (14) + 9 - 3 = 20
Slashing Damage: 2d8 + 9 ⇒ (4, 2) + 9 = 15
Entropy points +1, EAC 27 KAC 29 this round.

Shifty |

Rastar has no joy in trying to maim the creature - swinging and missing.
Chorizal lands a blow, but the thing is just refusing to succumb.
J'Shun lands a blow as well, but once again, the creature barely registers the strike.
R3
Vyv
Izzy
Helix
R4
Rastar. - acted
Chorizal - acted
J'Shun - acted
ENEMY
B
DG 40
LG
W
Boss 17 (-2AC - 7 rounds).

![]() |

Helix positions himself in the doorway and fires shots of concentrated fluoroacid at the visible target.
Full attack vs dark grey.
Attack vs EAC (full): 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Damage (A): 1d8 + 11 ⇒ (1) + 11 = 12
Attack vs EAC (full): 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
Damage (A): 1d8 + 11 ⇒ (1) + 11 = 12

![]() |

Botting both Izzip and Vyviane.
Izzip, casts emberstep and moves away from the two undead. Vyviane, fires a shot from her pistol and then follows him along the ceiling.
Boom, Holla, BOOM! (Thunderstrike pistol) vs. Light Gray EAC: 1d20 + 9 ⇒ (14) + 9 = 23
Sonic Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Shifty |

The shot hits home, and the pair move away leaving subtle embers in their wake.
***
Rastar continues to be harassed by one.
Attack 1d20 + 12 ⇒ (20) + 12 = 32 vs KAC
Damage 2d6 + 16 ⇒ (4, 1) + 16 = 21
The Amalgam steps then lashes at J'Shun!
Attack 1d20 + 19 ⇒ (11) + 19 = 30 KAC
Damage 1d10 + 14 ⇒ (4) + 14 = 18
Wisdom Drain 2d4 ⇒ (3, 3) = 6
The gap allows the others to rush in on J'Shun as well!
Attack 1d20 + 12 ⇒ (3) + 12 = 15 vs KAC
Damage 1d6 + 8 ⇒ (5) + 8 = 13
Attack 1d20 + 12 ⇒ (5) + 12 = 17 vs KAC
Damage 1d6 + 8 ⇒ (3) + 8 = 11
White provokes an AOO as it moves through J'Shuns threatened area
R4
Vyv
Izzy
Helix
R5
Rastar.
Chorizal
J'Shun
ENEMY
B
DG Deaddead
LG 1
W
Boss 17 (-2AC - 7 rounds).

![]() |

Devastation Blade AOO vs. White KAC: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing Damage: 2d8 + 9 ⇒ (2, 3) + 9 = 14
J'Shun, slashes at the oncoming undead crewman, but then takes a vicious blow from the amalgam. He grunts in pain, but continues to hold his position even though he is surrounded in order to buy more time for the Kommandos.
Aligning his shield against the Amalgam again he strikes defensively at the creature. fight defensively
"You will never defeat the first son of Clan Summersword!"
Devastation Blade - Fight Defensively vs. Amalgam KAC: 1d20 + 9 - 3 ⇒ (4) + 9 - 3 = 10
Slashing Damage: 2d8 + 9 ⇒ (3, 3) + 9 = 15
Entropy points +2, EAC 27, KAC 29 this round
What skill do we roll to find out what the amalgam's resistances are?
Also, have we confirmed that they are undead?

![]() |

Rastar stepped to the side and brought his burner up. His lower hands spun his ifrit-class burner into line and fired a napalm stream down the corridor.
line attack: 1d20 + 10 ⇒ (12) + 10 = 22
F damage: 1d10 + 5 ⇒ (6) + 5 = 11

Shifty |

Mysticism. And it is pretty clear that they are undead
J'Shun swings defensively, hoping to buy time.
Rastar lights up the three minions!
Provokes AOO
Attack 1d20 + 12 ⇒ (5) + 12 = 17 vs KAC
Damage 1d6 + 8 ⇒ (5) + 8 = 13
R4
Vyv
Izzy
Helix
R5
Rastar - acted
Chorizal
J'Shun - acted
ENEMY
B 5
DG Deaddead
LG 6
W 5
Boss 17 (-2AC - 7 rounds).

![]() |

Confusion: 1d100 ⇒ 50
"All who stand before Captain Chorizal fifth son of Clan Summersword, House Yashida, line of Kazsta, storm spawned! shall fall by the way of the Pike! For I have faced the very maw of Hell and returned!"

![]() |

Botting Vyviane and Izzip.
Vyv, will move along the ceiling and then drop down to the floor before trick attacking light gray and Izzip will move in behind her and cast Predict Foe on the Amalgam.
Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (13) + 21 - 20 = 14 =CR tricked
Extra damage: 3d8 ⇒ (5, 2, 1) = 8
Boom, Holla, BOOM! (Thunderstrike pistol) vs. Light Gray EAC: 1d20 + 9 ⇒ (12) + 9 = 21
Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
If tricked and hit, flat footed for 1 round.

![]() |

Helix flutters near the door and squirts Chorizal with his neuroconfabulation inhibitor.
Standard neurochemistry biohack on Chorizal, rendering him unaffected by confusion for 7 rounds; move fly up 5 ft.

Shifty |

Chorizal stays stuck inside his head.
Luckily Dr Helix cures him!
Izzy gets casting.
Vyv shoots one of the creatures.
***
Rastar continues tto be the target of the blackened dead.
Attack 1d20 + 12 ⇒ (5) + 12 = 17 vs KAC
Damage 1d6 + 8 ⇒ (3) + 8 = 11
The Amalgam lashes at J'Shun!
Attack 1d20 + 19 ⇒ (16) + 19 = 35 KAC
Damage 1d10 + 14 ⇒ (9) + 14 = 23
Wisdom Drain 2d4 ⇒ (1, 1) = 2
The other two pile in around him.
Attack 1d20 + 12 ⇒ (1) + 12 = 13 vs KAC
Damage 1d6 + 8 ⇒ (6) + 8 = 14
Attack 1d20 + 12 ⇒ (15) + 12 = 27 vs KAC
Damage 1d6 + 8 ⇒ (5) + 8 = 13
I belive you have your anti-flank running?
R5
Vyv
Izzy
Helix
R6
Rastar
Chorizal
J'Shun
ENEMY
B 5
DG Deaddead
LG 14 (flat foote)
W 5
Boss 17 (-2AC - 7 rounds).

![]() |

With his lined up targets spreading out again, Rastar returned to his fangblade and cut into the creature closest to him.
attack vs black kac: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
magic S damage: 1d12 + 9 ⇒ (2) + 9 = 11
attack vs black kac: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
magic S damage: 1d12 + 9 ⇒ (9) + 9 = 18
SP: 24/45, HP: 39/39