Chorizal |
"How could we pass this up?" Chorizal shouts as his screen rapidly fills up with the drone. He gets an extreme close up where he can see where the body panels come together as Vyviane clips it.
Rastar proves that he can't miss at that range and it's time for everyone's favorite Vesk to do the same.
Gunnery: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
Heavy Laser: 4d8 ⇒ (7, 6, 6, 1) = 20
Shifty |
Yep - a couple of funky rules come into play
Starship systems can take critical damage, causing them to become less functional and eventually stop working altogether.
Critical damage is scored whenever a gunnery check results in a natural 20 on the die and damage is dealt to the target ship’s hull. The critical range is expanded to a natural 19 or 20 on the die if the target starship was the subject of a successful target system science officer action (see page 325).
Critical damage is also scored whenever the target starship’s hull takes damage that causes its total amount of damage to exceed its Critical Threshold (see page 292) or a multiple of that threshold. For example, a starship with 100 Hull Points and a Critical Threshold of 20 takes critical damage each time its total amount of Hull Point damage exceeds 20, 40, 60, 80, and 100 points (and so on). An individual attack does not need to deal more than 20 damage to score critical damage against this starship; it just needs to be the attack that pushes the starship’s total damage above a multiple of its Critical Threshold.
A starship can take critical damage even when its total Hull Points are below 0.
Burrowing
Source Pact Worlds pg. 153
A weapon with this special property fires a highly focused beam of energy that can slice through shields with ease. Burrowing weapons are always short range and cannot fire at targets outside the first range increment. When a burrowing weapon’s beam hits shields, apply half of its damage to the shields and the other half (rounded down) to the target vessel’s Hull Points. If any of the damage applied to the shields depletes those shields, apply the remainder to the ship’s Hull Points as normal. If a burrowing weapon deals damage to a ship with a damage threshold, halve that threshold before determining if any damage is dealt.
SCAN RESULT
RESURGENT APHYRA TIER 5
Tiny fighter
Crew 0
Speed 12; Maneuverability perfect (turn 1); Drift 1
AC 23; TL 23
HP 40; DT —; CT 8
Shields Light 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) heavy plasma missile launcher (4d10; 20 hexes), persistent particle beam (10d6; 20 hexes)
…MORE INFORMATION AVAILABLE
***
The enemy ship takes two blasts to the starboard side - the mining laser boring through the shield, followed by the heavy laser that also leaves some minor scorching - clearly having blown out the last of the remaining shield.
Crit damage 1d100 ⇒ 5
The ship continues on.
***
R2
Engineering
White 1d20 ⇒ 1
Black 1d20 ⇒ 9
Helm Phase
Piloting 1d20 + 16 ⇒ (4) + 16 = 20
Vyv roll - if less than 20, you move first.
J'Shun Kay |
"Attack pattern delta, Lieutenant Isafira. Target the enemy ship's starboard side, Captain Chorizal. Do not miss!!!"
Intimidate (Demand): 1d20 + 13 ⇒ (5) + 13 = 18
Sadly no bonus again.
Vyviane Isafira |
Initiative: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 Using a computer bonus
Vyviane once again dupes out the drone with a few common engine revving patterns that can confuse less advanced AI routines into thinking she's prepared to move. "HA! Look at that!"
Dr. Helix |
Helix targets the damaged ship's weapons array.
Computers: 1d20 + 17 ⇒ (4) + 17 = 21
J'Shun Kay |
Vyvianne, brings the ship around the best she can. Though heavily armed the Wraith needs a lot of space to make a wide turn. Still, she tries to fly some evasive maneuvers as the Summersword Renown comes into range of the drone's weapons.
Piloting (Evade): 1d20 + 11 ⇒ (1) + 11 = 12
We can fire on the drone with weapons in our front, port, and our turret arcs. Gunners each will get a +2 bonus.
Chorizal |
"Right where I want them!" Chorizal declares then fires the Heavy Laser mounted on the front of the Summersword.
Gunnery: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Heavy Laser: 4d8 ⇒ (8, 3, 7, 7) = 25
"Ok, Vyv, you've had your fun! Now I'm going to try out this ram!" he says after completely missing with the gun.
He hits a button on his station and there is a slight flicker of his screen as the camera angle changes a bit. But his control configuration completely changes as his station now becomes the pilot's chair.
Piloting (Initiative for next round.): 1d20 + 12 ⇒ (16) + 12 = 28
J'Shun Kay |
I'll bot Viv as the gunner next round if she isn't back yet.
Rastar, can fire the light plasma cannon at the drone with a -2 penalty for range. The mining laser can only be fired if we are within 5 hexes of the target.
Rastar |
And of course I have no internet the moment the game starts moving again
Rastar flicked a few switches and spun up the plasma cannon, the enemy having gotten out of range of his mining laser. Taking a moment to line up the shot, he fired at the fast-moving target.
Watching the plasma burst expand into ineffectiveness, Rastar called out, "Get us closer next time, Vyv! I want tot go back to the mining laser. This plasma cannon is junk!"
plasma cannon, node: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 2d12 ⇒ (1, 2) = 3
Shifty |
The plasma blast also illuminates space, but this one was super close to the enemy drones.
The drones begin firing back at your Port side!
Black:
Persistent Particle Beam 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Damage 4d10 ⇒ (10, 4, 4, 10) = 28
Heavy Plasma Missile Launcher 1d20 + 16 ⇒ (4) + 16 = 20
Damage 10d6 ⇒ (6, 5, 4, 1, 2, 1, 4, 6, 1, 3) = 33
White:
Persistent Particle Beam 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Damage 4d10 ⇒ (5, 4, 8, 1) = 18
Heavy Plasma Missile Launcher 1d20 + 16 ⇒ (6) + 16 = 22
Damage 10d6 ⇒ (5, 4, 4, 5, 3, 1, 6, 2, 6, 4) = 40
Multiple hits register against your shields!
Might just need to calc your ship AC and TL - could be a third hit there?
***
R3
B Engineering 1d20 ⇒ 11
W Engineering 1d20 ⇒ 2
The ships keep trying to lock you down.
ENEMY INIT 1d20 + 16 ⇒ (12) + 16 = 28
Tied initiative - enemy has a higher mod, your ship moves first!
J'Shun Kay |
We took the Mk. 3 armor and Vyv has 1 rank in piloting so that is a +4 bonus. It's size large so that is -1. So, 10+1+3-1=13!
Our TL must be super low too.
Chorizal |
"I'm getting us in close!" Chorizal says, then does so, charging toward the two drones, though not at completely full speed.
He does a little shaking and baking to make them harder to hit along the way.
Piloting (Evade): 1d20 + 12 ⇒ (17) + 12 = 29
And next Round's initiative.
Piloting: 1d20 + 12 ⇒ (19) + 12 = 31
Rastar |
We took the Mk. 3 armor and Vyv has 1 rank in piloting so that is a +4 bonus. It's size large so that is -1. So, 10+1+3-1=13!
Our TL must be super low too.
wait, Vyv only has 1 rank in piloting? We're doomed
Dr. Helix |
Helix rebalances the shields to bolster the damaged quadrant.
Rebalance max possible amount from opposite quadrant to damaged shields.
Computers: 1d20 + 17 ⇒ (7) + 17 = 24
Shifty |
We took the Mk. 3 armor and Vyv has 1 rank in piloting so that is a +4 bonus. It's size large so that is -1. So, 10+1+3-1=13!
Our TL must be super low too.
Checks out.
NEW SHIP (TIER 8)Large destroyer
Speed 8 (inubrix thrusters); Maneuverability average (turn 2); Drift 1
AC 12; TL 11
HP 190; DT n/a; CT 38
Shields Light 70 (forward 18, port 17, starboard 17, aft 18)
Power Core(s) Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems no sensors, crew quarters (common), mk 3 armor, mk 2 defences, mk 2 trinode computer (tier 4); Security anti-hacking systems mk 1 (DC +1)
Modifiers +2 to any three checks per round; Complement 5
Shifty |
The frontal shields register the hits.
The simulation system shows your front shields have been defeated and damage pours onto the hull.
101 went through, HP remaining = 89, so two crits
1d100 ⇒ 23 1d100 ⇒ 19
The sensor system takes the brunt and is now malfunctioning!
***
Did you want to swap roles?
Vyviane Isafira |
That was my intention. And I believe Vyv has concurred in the discussion thread.
I completely forgot that Piloting ranks adds to AC, else I would have suggested that we trade from the beginning. Please take over driving, before Vyv gets the ship shot to smithereens!
J'Shun Kay |
"Shoot that drone down now! THIS I COMMAND!!!"
Intimidate (Demand): 1d20 + 13 ⇒ (14) + 13 = 27
Whoever, is shooting the mining laser gets a +4 bonus to the attack roll.
Rastar |
Rastar wanted to ignore the blowhard, but J'Shun was telling him to do something he wanted to do badly anyways. He switched the controls to teh mining laser to auto-lock on the drone and fired!
mining laser: 1d20 + 7 + 2 + 4 ⇒ (4) + 7 + 2 + 4 = 17
damage: 2d6 ⇒ (2, 4) = 6
Vyviane Isafira |
Vyvviane takes up the controls of the heavy lasers at the fore of the ship and charges a shot. "Should I move into Engineering after this to boost our shields?"
Heavy Laser Cannon, Computer bonus: 1d20 + 2 + 8 ⇒ (11) + 2 + 8 = 21
Damage: 4d8 ⇒ (2, 3, 7, 1) = 13
Izzip |
Izzip, who had been apparently out of commission for the start of combat, suddenly increases the volume of their chanting, trying to use Sarenrae's holy radiance to boost the ship's deflective countermeasures.
Acting as Magic Officer (Engineering phase), Izzip will spend 1 Resolve Point to conjure a mystic haze.
Mysticism 27: 1d20 + 20 ⇒ (10) + 20 = 30 - obscuring field garbles our opponent’s sensors and hinders their ability to gain information about our ship’s defenses and positioning, providing our starship a +1 enhancement bonus to AC until the end of the next round. In addition, the increased interference means all science officers on the opposing starship taking the scan or lock on actions before the end of the next round must roll twice for their checks and use the worse result.
Shifty |
Izzip gets busy on obscuring your ship, but the enemy fire strafes you once more.
Black - vs Front.
Persistent Particle Beam 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage 4d10 ⇒ (4, 10, 7, 6) = 27
Heavy Plasma Missile Launcher 1d20 + 16 ⇒ (18) + 16 = 34
Damage 10d6 ⇒ (4, 6, 2, 3, 6, 5, 1, 6, 4, 6) = 43
White - vs Port.
Persistent Particle Beam 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Damage 4d10 ⇒ (6, 3, 4, 9) = 22
Heavy Plasma Missile Launcher 1d20 + 16 ⇒ (15) + 16 = 31
Damage 10d6 ⇒ (5, 4, 6, 3, 4, 4, 5, 1, 4, 3) = 39
Multiple hits register against your ship and red klaxon signals what would have been the critical failure of your ships systems crashing, then everything goes black for a moment as your ship begins rebooting.
The drones outside return to a patrolling pattern and head back the way they came.
Aphon looks at the data feeds - "Some teething issues, I'll put it down to unfamiliarity with the vessel"
***
As you make your way back to the Pact Worlds, your starship’s sensors pick up a distress call. The signal includes an uncorrupted set of coordinates within the nearby Drift, but the transmission is otherwise garbled. It takes a few moments but you eventually manage to get a clear transmission - “To all vessels in range: this is the diplomatic starship Linovae requesting immediate assistance! We are under attack from an unknown vessel in the Drift. Our present location is attached. Transmitting coordinates with this message… please hurry! Our shields are failing!”
Chorizal |
As the simulation ends, Chorizal braces himself for an explosion that doesn't come. Hopefully, Aphon does not speak Vesk because the quiet growling the Vesk makes in Vesk isn't just growling, it's a long, colorful description of how poor the ship they're testing is.
When the distress call comes in, though, he's all too happy for a chance at redemption. Without consulting any of the others, he sets the ship on a course for the coordinates and cranks the throttle wide open.
Rastar |
"Damn! Can we go again? Maybe with Chorizal trying this time, we could win!"
Somehow it didn't seem right that this brand new ship could be such a sitting duck when it came to combat. Surely they were doing something wrong. And by they, he really meant J'Shun.
It wasn't until they received the distress call that Rastar started feeling a bit better. "Let's got on it! Rastar's Roughnecks to the rescue!"
He slid into the gunnery station and began warming up the weapons.
J'Shun Kay |
"Obviously this class of dreadnaught needs considerable field testing before it's ready to be taken into combat," J'Shun states as the simulated battle ends.
In reaction to the distress signal, "The Summersword Renown may not be prepared for a real combat mission yet, but it seems we have no choice. Clear for action, red alert, set condition one throughout the ship. Captain Chorizal, plot an intercept course. Look alive Kommandos, this time it's for real!"
Vyviane Isafira |
Vyviane gives a look at J'Shun in her chair on the ride back from the simulation. "I may have let you have the captain's chair for the purposes of the simulation, but now that we are back in real life with lives on the line, I would kindly ask that you vacate my chair."
Vyviane is a much better captain than anything else really. If you're loathe to give up the captain's chair I can understand, but she is going to shoot her shot.
"Right, distress beacon, get us there as fast as you can, Chorizal, we'll need speed if we are going to save them."
J'Shun Kay |
J'Shun, has a boon he can use when he is the science officer so he can fill that role or be a gunner. You'll have to RP a way to convince him to get off the captain's chair and I can't guarantee he won't try to kick Vyviane off of it later in the combat if he has the chance.
Shifty |
Checking the coordinates you identify the position of the ailing vessel as shockingly close—less than an hour of travel away, using the ship’s long-range sensors, they identify two ships presently located at the coordinates.
Aphon immediately chimes in "I agree we should help - a side mission could provide invaluable additional data"
Upon closer approach you confim there are two ships in the area: a Hivonyx Ambassador starship, the Linovae, which appears to be low on power and venting hydrogen, as well as an Idaran Mirage transport vessel displaying light particle beam discharges.
The Hivonyx Ambassador is broadcasting a distress signal on all communications frequencies in an attempt to garner assistance from any nearby vessels.
As your ship enters its hailing range the Idaran Mirage sends a message to your bridge; the video feed shows a dangerous-looking crew of humanoid pirates including a massive one-armed vesk, a lashunta in piecemeal armor with jagged spikes, and a pair of shirren holding serrated daggers. The vesk addresses your ship in an accent more akin to vidcast pirate speak than any standard speech pattern - "This be the Corsair you pack of scurvy land-lubbing scrubs! My crew are in search of the treasure, which we will soon be taking, and you scallywags won't be getting in our way. Strike ye sails and turn about - nothing for you here but peril and doom"
You determines that the broadcast isn’t authentic and the figures are being artificially generated.
You notice the crew is absurdly stereotypical and their commentary makes little sense in context.
J'Shun Kay |
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5
J'Shun, doesn't have the slightest notion what Corsair is talking about, but he knows a pirate when he sees one.
"This is Space Admiral J'Shun Kay, first son of Clan Summersword, House Davion, line of Atsu, born in fire! commanding officer of the Summersword Renown. We are here responding to a distress signal. Piracy is illegal in this sector of the space. If you are committing illegal acts of piracy against another vessel we will be forced to take you into custody. Lower your shield and power down your engines and weapon systems. THIS I COMMAND!"
Rastar |
"What an absolute travesty of stereotypical nonsense. Someone has been reading too many saltwater navy pirate books. Big fan of Roosell Stelwent, Vesk? Suprising. I would think they didn't have nearly enough bodice-ripping for the likes of you!"
Chorizal |
"That guy needs to work on his threats. I've seen pictures of Besmara. I can think of worse places to be than in her bosom," Chorizal says.
His fingers tap several virtual keys without his brain really being involved. They switch his terminal and the controls from the relatively looser, less intense version for long flights to the tight, rapid reactions of combat piloting.
I'll stick with piloting and to save us some time later -
Piloting (Initiative): 1d20 + 12 ⇒ (5) + 12 = 17
Rastar |
Rastar made sure the targeting controls for the various weapons systems were online and shouted out, "Okay, Cho, get us in position for these babies to do some damage!"
Gunner, obviously
J'Shun Kay |
"Accelerate to attack speed! Run out the guns, Mr. Rastar."
Intimidate (Demand): 1d20 + 13 ⇒ (9) + 13 = 22 If the demand roll is successful, Rastar can add a +4 to his gunnery roll. That won't be enough unfortunately.
Captain, duh.
We have two gunners right, Rastar and Vyv. Let's try to fire as many weapons as we can every round.
We get 3 +2 bonuses from the ship's computer. I suggest the pilot and the gunners use them. You can use it for the initiative roll if you like.
Shifty |
Map up!
The Linovae is still trying to escape, limping away. The enemy pirate vessel now seems set to fight you
R1
Engineering
Enemy 1d20 ⇒ 3
Helm Phase
Piloting 1d20 + 14 ⇒ (4) + 14 = 18
They seem to be slower than the drones were, but faster than Chorizal.
Your move (and Engineering if needed!
J'Shun Kay |
I'll bot our engineer if there is no post from Helix or Izzip. I think Helix can fill the engineer role and Izzip the magic officer.
J'Shun Kay |
Helix, tries to boost the ship's engines, +2 to speed. Can, Izzip do a precognition check to boost Chorizal's initiative role by +2. I know technically he is supposed to do that during the engineering phase and before the initiative rolls.
Helix Engineering: 1d20 + 17 ⇒ (4) + 17 = 21
Izzip Mysticism: 1d20 + 20 ⇒ (11) + 20 = 31
Chorizal |
"Ramming speed!" Chorizal shouts with obvious glee. He actually leans forward over his controls as he closes the distance with the other ship. He twists and rolls the Summersword Renown to avoid return fire but steadies at the last moment for a final burst of speed and momentum.
Not actually performing the Ramming Speed maneuver, this time.
Piloting (Evade): 1d20 + 12 ⇒ (19) + 12 = 31
Gunnery (Computer Assisted): 1d20 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Ram: 4d4 ⇒ (2, 4, 4, 4) = 14
Evasion succeeds, Ramming fails so we take 4 points of damage to our front arc.
J'Shun Kay |
"Fire the counter missile bank. This I command!"