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Perception: 1d20 + 10 ⇒ (11) + 10 = 21
"Dr. Helix, give me your opinion on what happened here."

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Medicine 15: 1d20 + 11 ⇒ (16) + 11 = 27
Mysticism 22: 1d20 + 20 ⇒ (1) + 20 = 21
"Fascinating! Looks like this poor critter got three whacks that did it in - one on the head, one against the wall right where that dent is, and... over its whole body, simultaneously? Like it got hugged to death? Not a terrible way to go!" Izzip peeks around the corpse while trying to get a closer look.
The shirren also points out a thing shiny patina on the creature's carapace. "Hold on, it looks like this thing has some sort of residue covering it as well..."
Woof, can I get any assists on that nat 1?

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No mysticism, Only Engineering: 1d20 + 12 ⇒ (15) + 12 = 27 Otherwise, I would dhave loved to aid you there!
Vyviane steps over and takes a look at the corpse as well. "Huh, you're right there is something here. This is very odd."

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Mysticism Aid Another: 1d20 + 5 ⇒ (16) + 5 = 21
"What have we found Mr. Izzip?"

Shifty |

The analysis also reveals a residue over much of the body - You identify this as an atomized catalyst designed to assist in magitech reactions, especially those caused by electrical sparks.
Now you have stopped you peer into some of the surrounding doorways that reveal offices and small labs that contain nothing of particular note, beyond several more dead anacites, SROs, and androids.

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Vyviane frowns at the various dead bodies, but lack of organic bodies. "This is starting to worry me, This out post was more than just sentient inorganics, right? Something is wrong and deeply so. We should press on immediately!"
Onto 37B and then 22B?

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J'Shun, takes note of the bodies, but then keeps pressing on.
37B and 22B it is.

Shifty |

Due to the high level skills of your crew in various scientific fields going to give you the whole text :)
This gas lab features several smaller laboratories as well as a main workspace that houses a massive apparatus capable of extraordinary experiments in chromatography, ionization, magical analysis, and more.
Four secondary vats can independently store, mix, and pressurize different gases, with the fifth, central vat designed to conduct experiments using a variety of magitech tools. Four terminal workstations occupy the spaces between the
secondary vats.
The doors to the labs are closed, and there are only a few small, high windows leading inside. The exception being one of the lab doors has been well and truly smashed in, still on the hinges, but buckled and battered open. Marked on map

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J'Shun, moves in to check the smashed door.
"Private Rastar and Lieutenant Isafira, with me. Dr. Helix and Mr. Izzip stay behind us."
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
He points his SMG at the opening and tightens his grip on his devastation blade and tactical shield.

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Rastar moved in at the head of the group, continually scanning for signs of danger. Magitech was cool and all - he'd love to get his hands n some of the stuff coming out of the Greenline LTD labs - but it wasn't exactly his forte. Rastar moved forward, checking the hallway ad rooms ahead.
Moving through 22B and into 37B. Stop me if there is something I need to look at
perception: 1d20 + 6 ⇒ (4) + 6 = 10

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Vyviane takes a long moment to look into the room and the space before she moves to back up J'Shun who has proven he can be an idiot about rushing at the enemy. She moves silently and quietly as she tries to avoid being in the open.
Stealth: 1d20 + 15 ⇒ (4) + 15 = 19
Perception: 1d20 + 13 ⇒ (12) + 13 = 25

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Helix brings up the rear, keeping eyes, ears, and antennae peeled for threats.
Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Shifty |

Helix has mere moments to backpedal out of the room as strange 'gases' appear and coalesce into something resembling a floating amoeba, its interior comprising cool-hued gases and ephemeral organelles all contained within a congealed skin.
J’Shun 1d20 + 1 ⇒ (5) + 1 = 6
Rastar 1d20 + 7 ⇒ (9) + 7 = 16
Vivyane 1d20 + 5 ⇒ (4) + 5 = 9
Izzip 1d20 + 2 ⇒ (6) + 2 = 8
Dr Helix 1d20 + 4 ⇒ (14) + 4 = 18
ENEMY 1d20 + 3 ⇒ (13) + 3 = 16
R1
Helix
Rastar
ENEMY

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"What the hells are those things?" Rastar shouted as the amoeba-liek creatures seemed to coalesce out of thin air. "Whatever they are, if it bleeds, we can kill it! It can bleed, right? Let's find out."
Rastar rushed forward and cut at the creature, his blade buzzing as it tended to do.
attack!: 1d20 + 10 ⇒ (5) + 10 = 15
S damage: 1d12 + 9 ⇒ (7) + 9 = 16

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Helix runs a quick scan of the bizarre creature, then fires a dart at it.
Move ID (custom microlab = Life Science 39), standard attack with basic biohack.
Attack vs KAC: 1d20 + 12 ⇒ (13) + 12 = 25
Damage (P, magic): 1d4 + 11 ⇒ (4) + 11 = 15 Plus biohack; waiting on ID to determine what debuff to apply, if no intel about DR or resistance then just –2 to AC.

Shifty |

Unique creature - Two pieces of information - It has Ooze immunities, and no DR or Resistances (though you suspect Electricity may have OTHER unintended effects)
Ooze Immunities (Ex)
Oozes are immune to the following effects, unless the effect specifies that it works against oozes:
*Critical hits, paralysis, poison, polymorph, sleep, and stunning.
*Gaze abilities, illusions, visual effects, and other attacks that rely on sight.
*Flanking—oozes are unflankable.
***
The ooze pushes bits forward to attack Rastar.
Attack 1d20 + 23 - 4 ⇒ (15) + 23 - 4 = 34 vs KAC
Damage 4d6 + 16 ⇒ (3, 1, 2, 4) + 16 = 26
Attack 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35 vs KAC
Damage 4d6 + 16 ⇒ (2, 5, 5, 5) + 16 = 33
You see a few faces appear in the window of one of the labs now that things have become very noisy - it appears to be some trapped scientists.
R1
Vyv
Izzip
J'shun
R2
Helix
Rastar
ENEMY
Enemy - 15 (-2 AC)

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Wow, is that correct they have a +23 bonus to their attacks? I'm delaying J'Shun's turn until after Vyviane.

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Helix flutters closer while drawing his caustoject, then emits a wave of fey magic into Rastar's weapon.
Move with raw weapon, standard cast supercharge weapon on the weapon Rastar is wielding.

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Vyviane face blanches as she realizes how dangerous and powerful these oozes can be. She takes a guarded step back and raises her gun, not wanting to even risk getting hit by these things.
Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (9) + 9 = 18
Sonic Damage: 1d8 + 2 ⇒ (3) + 2 = 5

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As Vyviane falls back, J'Shun steps right into the frontline. guarded step
"The first son of Clan Summersword does not fear an amorphous blob. Face me in ritual combat!" Cue the music from when Spock and Kirk and had to fight each other in hand to hand combat.
J'Shun's devastation blade slices through the air as he sends a lethal strike at the blob.
Devastation Blade vs. Blob KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Slashing Damage: 2d8 + 9 ⇒ (8, 2) + 9 = 19
Entropy points +1, EAC 23, KAC 25 this round.

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Thunderstrike pistol in hand, Izzip runs up behind Rastar and tries to transfer some of Rastar's injuries onto their own body. They then draw power from some of the experimental magitech to fill the room with a mystical fog, mimicking the gas giant's atmospheric gases.
Start turn with Lifelink ability to heal Rastar 8 hp and take 8 hp damage, Move Action to move, Standard Action to cast fog cloud in room 20B to give concealment to all PCs but not to the ooze.

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Thunderstrike pistol in hand, Izzip runs up behind Rastar and tries to transfer some of Rastar's injuries onto their own body. They then draw power from some of the experimental magitech to fill the room with a mystical fog, mimicking the gas giant's atmospheric gases.
Start turn with Lifelink ability to heal Rastar 8 hp and take 8 hp damage, Move Action to move, Standard Action to cast fog cloud in room 20B to give concealment to all PCs but not to the ooze.
Pretty sure the ooze doesn't see, if you want to consider a different spell.

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I put a border for where I think the fog cloud should be, but I'm open to other options if anyone has other ideas.

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Attacking? Readying a heal spell? Predict foe might also help. Dr. Helix knows (and I assume told everyone) these things don't rely on sight, so the Obscuring Mist is very likely to be a wasted spell slot and might even hinder the group.

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Wisp ally perhaps if you want to use a spell.

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Rastar winced as most of his stamina was removed with a single pair of blows. "These things hit hard. We need to hit harder!"
Feeling Izzip's healing and Helix's augmentation spell, Rastar smiled and let out a roar of challenge and battle lust, slicing away at the ooze in front of his with a magically supercharged weapon.
attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d12 + 9 + 4d6 ⇒ (12) + 9 + (5, 5, 5, 1) = 37
attack, t-shirt?: 1d20 + 10 ⇒ (11) + 10 = 21
not sure if I have used my t-shirt reroll this game or not.

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Ooooh, I didn’t see that they don’t rely on sight. In that case I’ll cast predict foe to help Rastar.

Shifty |

The creature emits a shower of slime that hits almost all of the party!
Breath Weapon
All except Izzip
Damage 12d6 ⇒ (1, 5, 2, 6, 3, 3, 5, 5, 2, 1, 1, 1) = 35
DC18 Reflex for half.
***
Rastar attack pending save, tracking if you fail you are unconscious?
R2
Vyv
Izzip
J'shun
R3
Helix
Rastar
ENEMY
Enemy - 34 (-2 AC) (R6)
1d6 ⇒ 4

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"We've been slimed!"
Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27
J'Shun, will spend his entropy point to mitigate the damage from the slime by 6 points.

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Rolling the save now, and then actions in a few hours.
Reflex save, You don't say: 1d20 + 10 ⇒ (19) + 10 = 29
Vyviane nearly completely avoids the slime, only getting a little of it on her. Gods, do I miss the 4 levels of success from PF2e in Starfinder.

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I didn't realize it was our turn again.
J'Shun, furiously swings Tears of the Sun at the recalcitrant slime.
"I will not be defeated by a mindless pile of jelly! THIS I COMMAND!"
Devastation Blade vs. Ooze KAC: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Slashing Damage: 2d8 + 9 ⇒ (4, 2) + 9 = 15
Devastation Blade vs. Ooze KAC: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Slashing Damage: 2d8 + 9 ⇒ (2, 3) + 9 = 14
Entropy points +1, EAC 23, KAC 25 this round.
Rastar, gets his save and concealment against the oozes slime spray because of Izzip's spell now I believe.

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Rastar attack pending save, tracking if you fail you are unconscious?
yes, I am currently sitting at 0 SP/33 HP
if you still need the save: 1d20 + 5 ⇒ (19) + 5 = 24

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Does Rastar get a concealment bonus also because of Izzip's spell?

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Izzip flinches away from the blast of slime before once again transferring some of Rastar's injuries to themself. They wave at the scientists while refocusing their spell on the attacker. "Hey folks! Any helpful tips on what we might be dealing with here?!"
Start turn with Lifelink ability to heal Rastar 8 hp and take 8 hp damage, Move Action to move, Standard Action to concentrate on predict foe spell.

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Vyviane, slightly slimed, looks at Izzip and then at Dr. Helix. "I believe the doctor over there has given us a good briefing document on this! He could possibly just skim the highlights though, as you seem focused on your spell."
She then raises her gun and fires on the slime, trying to trick it into ducking when it should jump.
Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (18) + 21 - 20 = 19 =CR tricked
Extra damage: 3d8 ⇒ (4, 4, 5) = 13
Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (2) + 9 = 11
Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
If tricked and hit, Off-target for one round

Shifty |

"We don't know either! It just appeared and started destroying things" You can see they have clearly been hiding from the creature in the room for quite some time, they do not look very well at all.
***
Vyv fires off a shot that misses.
Izzy shares the love, keeping Rastar in the fight.
R2
Vyv - acted
Izzip - acted
J'shun - acted
R3
Helix
Rastar - acted
ENEMY
Enemy - 71 (-2 AC) (R6)

Shifty |

Helix fires another shot.
Attack vs KAC: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
Damage (P, magic): 1d4 + 11 ⇒ (3) + 11 = 14
It clatters off the wall, missing narrowly.
***
The thing lashes out.
Vs Rastar
Slam 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35
Damage 4d6 + 16 ⇒ (1, 3, 6, 4) + 16 = 30
Vs RJ'Shun
Slam 1d20 + 23 - 4 ⇒ (15) + 23 - 4 = 34
Damage 4d6 + 16 ⇒ (3, 4, 6, 3) + 16 = 32
R3
Vyv
Izzip
J'shun
R4
Helix
Rastar
ENEMY
Enemy - 71 (-2 AC) (R6)

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Just beat me on the bot! Where did the -4 come from, cover?
Reflex DC 18: 1d20 + 7 ⇒ (18) + 7 = 25
Helix is still hurting from the spray of goo, even though he dodges most of the attack. He flies behind Izzip for some cover and fires another dart.
Move fly, standard attack.
Attack vs KAC: 1d20 + 12 ⇒ (19) + 12 = 31
Damage (P, magic): 1d4 + 11 ⇒ (1) + 11 = 12

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As the oozes attack slams home on J'Shun he uses his control over entropy to dampen the damage. Mitigate, that uses up his single entropy point and lessens the damage by 6.
J'Shun, raises his tactical shield into a defensive position and continues to the strike with his devastation blade at the ooze.
"Press your attacks Kommandos! We will not be defeated!"
Devastation Blade vs. Ooze KAC: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing Damage: 2d8 + 9 ⇒ (4, 3) + 9 = 16
Entropy points +0, EAC 24, KAC 26 this round.
Rastar has concealment because of Izzip's spell so there is a 20% miss chance to hit him.