[SFS/Shifty] The Vast Experiment (A) (Inactive)

Game Master Nik B.

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Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"Yes, Nana, I would like some pudding...wait...what's happening?" Chorizal snaps out of his confusion.

He finds a spot where he can be most effective and moves toward it, leaving himself open to his current target as he moves (provokes AoO.)

He slashes his dragon glaive at the closest (white.)

Basic Dragonglaive: 1d20 + 11 ⇒ (18) + 11 = 29
Slashing and Electricity Damage: 1d8 + 12 ⇒ (6) + 12 = 18

Then uses the momentum to swing at the one next to it (Cleave - light gray.)

Basic Dragonglaive: 1d20 + 11 ⇒ (9) + 11 = 20
Slashing and Electricity Damage: 1d8 + 12 ⇒ (5) + 12 = 17

AC is -2 this round.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun, has concealment from Izzip's Predict Foe spell, so you'll need to to roll a miss chance for the Amalgam's attack.


VC - Sydney, Australia

J'Shun - Miss <20 1d100 ⇒ 72
Hit.

***
Chorizal, says Basic Dragonglaive but can't see anything suggesting it is magic - is it?
***

Rastar lands a blow.

R5
Vyv
Izzy
Helix

R6
Rastar - Acted
Chorizal - Acted (result pending)
J'Shun
ENEMY

B 14
DG Deaddead
LG 14 (flat footed)
W 5
Boss 17 (-2AC - 7 rounds).

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

No, no magic. Just hoping the electricity part gets through.


VC - Sydney, Australia

Chorizal lands two blows!

Vyv, Izzy, Helix up

R5
Vyv
Izzy
Helix

R6
Rastar - Acted
Chorizal - Acted
J'Shun
ENEMY

B 14
DG Deaddead
LG 18 (flat footed)
W 10
Boss 17 (-2AC - 7 rounds).

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Yes, J'Shun in unflankable.

Izzip, channels his mystical powers into a release of energy that is highly damaging to undead. Harm Undead

Harm Undead vs. Amalgam and Light Gray: 4d8 ⇒ (8, 3, 4, 7) = 22 DC 20 will save for 1/2 damage

J'Shun, knows he's been critically injured, but that doesn't stop him from channeling his control over entropy into a vicious strike with his devastation blade at the Amalgam. He expends two of his entropy points to boost his attack.

"SUMMERSWORD!"

Entropic Strike vs. Amalgam EAC: 1d20 + 9 ⇒ (13) + 9 = 22
Bludgeoning Damage: 2d6 + 11 + 2d4 ⇒ (6, 1) + 11 + (4, 3) = 25 His Entropic Attunement ability gives his Entropic Strike the force special property.

Entropy points +1, EAC 24, KAC 26 this round.

Harm Undead: 2d8 ⇒ (8, 1) = 9

Izzip's Harm Undead ability actually does 6d8 damage to undead, so the total should be 31 damage.


VC - Sydney, Australia

LG 1d20 ⇒ 7
Boss 1d20 ⇒ 10

The blast and J'Shun hit home.

The pair remain upright.

R5
Vyv
Izzy - acted
Helix

R6
Rastar - Acted
Chorizal - Acted
J'Shun - acted
ENEMY

B 14
DG Deaddead
LG 49 (flat footed)
W 10
Boss 73 (-2AC - 7 rounds).

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Helix peers around the corner and takes a shot at the damaged spirit.

[ooc]Standard attack vs light gray.[/dice]

Attack vs EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Damage (A): 1d8 + 11 ⇒ (6) + 11 = 17

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyviane tries to impose her short stature in between the amalgam and Izzip from the ceiling as she lines up a trick attack on the scary thing.

Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (3) + 21 - 20 = 4 =CR tricked
Extra damage: 3d8 ⇒ (6, 5, 8) = 19

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (12) + 9 = 21
Sonic Damage: 1d8 + 2 ⇒ (2) + 2 = 4
If tricked and hit, Off-target for one round

Sorry, I'm going to go for damage here, dropping here would A) likely hurt, and B) mean paltry damage overall.


VC - Sydney, Australia

Vyv manages to graze the amalgam.

Helix gives one the final goodbye, dropping it.

***

Rastar continues to be the target of the blackened dead.
Attack 1d20 + 12 ⇒ (18) + 12 = 30 vs KAC
Damage 1d6 + 8 ⇒ (2) + 8 = 10

The Amalgam lashes at J'Shun!
Attack 1d20 + 19 ⇒ (18) + 19 = 37 KAC
Damage 1d10 + 14 ⇒ (2) + 14 = 16
Wisdom Drain 2d4 ⇒ (4, 1) = 5

The last swings back at Chorizal
Attack 1d20 + 12 ⇒ (8) + 12 = 20 vs KAC
Damage 1d6 + 8 ⇒ (5) + 8 = 13

I'm tracking that leaves J'Shun unconscious

R6
Vyv
Izzy
Helix

R7
Rastar
Chorizal
J'Shun
ENEMY

B 14
DG Deaddead
LG Deaddead
W 10
Boss 75 (-2AC - 7 rounds).

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Chorizal curses when it becomes apparent that his weapon is doing no good. He curses again as his Summersword brother falls.

He moves to stand over J'Shun and, having seen him actually harm the creatures, picks up his sword after dropping his own weapon.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun, goes down like a load of bricks. Izzip, unleashes another wave of energy that tears through the incorporeal undead's bodies.

Harm Undead vs. Amalgam: 6d8 ⇒ (5, 7, 4, 8, 3, 3) = 30 DC 20 will save for 1/2


VC - Sydney, Australia

Will 1d20 ⇒ 13

***

Chorizal goes after another weapon, seeing J'Shuns sword as the answer.

Izzy blasts the creature again.

R6
Vyv
Izzy - acted
Helix

R7
Rastar
Chorizal - acted
J'Shun - incapacitated
ENEMY

B 14
DG Deaddead
LG Deaddead
W 10
Boss 90 (-2AC - 7 rounds).

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Where is J’Shun’s body? I can patch him up.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Chorizal is standing on him.

I believe it should be 105 damage on the boss.


VC - Sydney, Australia

The boss saved :)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Not the will save, it was a DC 20? Did you not include his modifier in the roll?


VC - Sydney, Australia

No I didn't advertise their modifier in the roll - you now know a 10 failed and a 13 succeeded though :p

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

Ratsar moved to pincer the black uniformed undead with Helix, chopping into it with his fangblade.

vs FF black kac: 1d20 + 10 ⇒ (9) + 10 = 19
magic S damage: 1d12 + 9 ⇒ (12) + 9 = 21


VC - Sydney, Australia

Rastar takes a chunk out of the foe!

R6
Vyv
Izzy - acted
Helix

R7
Rastar - acted
Chorizal - acted
J'Shun - incapacitated
ENEMY

B 24
DG Deaddead
LG Deaddead
W 10
Boss 90 (-2AC - 7 rounds).


VC - Sydney, Australia

Rastar takes a chunk out of the foe!

R6
Vyv
Izzy - acted
Helix

R7
Rastar - acted
Chorizal - acted
J'Shun - incapacitated
ENEMY

B 24
DG Deaddead
LG Deaddead
W 10
Boss 90 (-2AC - 7 rounds).

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Helix struggles to get around the undead blocking the door, so he loads a magical serum into his caustoject and sprays it on J'Shun.

Move draw mk 1 serum of healing, standard inject it in J'Shun using microlab link. Provokes AoO from black.

Healing: 1d8 ⇒ 6

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Helix, Unless you have a booster that restores ability drain, healing J'Shun is moot, I think. He's down because his Wis Score is 0

Vyviane tries to impose her self again and fires a shot at the amalgam.
Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (8) + 21 - 20 = 9 =CR tricked
Extra damage: 3d8 ⇒ (6, 4, 2) = 12

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (2) + 9 = 11
Sonic Damage: 1d8 + 2 ⇒ (1) + 2 = 3
If tricked and hit, Off-target for one round


VC - Sydney, Australia

Vyv fires wide.

Helix finds J'Shun largely unresponsive to treatment, meanwhile the monster lashes out.

AOO 1d20 + 12 ⇒ (17) + 12 = 29
Damage 1d6 + 8 ⇒ (2) + 8 = 10

Black attacks Rastar!
Attack 1d20 + 12 ⇒ (19) + 12 = 31 vs KAC
Damage 1d6 + 8 ⇒ (2) + 8 = 10

White attacks Chorizal!
Attack 1d20 + 12 ⇒ (7) + 12 = 19 vs KAC
Damage 1d6 + 8 ⇒ (6) + 8 = 14

The Amalgam tries mauling Izzip
Attack 1d20 + 19 ⇒ (9) + 19 = 28 KAC
Damage 1d10 + 14 ⇒ (2) + 14 = 16
Wisdom Drain 2d4 ⇒ (3, 4) = 7

R7
Vyv
Izzy
Helix

R8
Rastar
Chorizal
J'Shun - incapacitated
ENEMY

B 24
DG Deaddead
LG Deaddead
W 10
Boss 90

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Chorizal takes up the sword of his fallen brother and swings it at the creature next to him...the undead...not Helix.

Wrack Devastation Blade: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d8 + 12 ⇒ (3, 5) + 12 = 20

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

With no one to back him up, Rastar continued to slash at the creature in front of him.

"Chorizal, how about helping the others with the big guy? I've got these!"

vs black kac: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
magic S damage: 1d12 + 9 ⇒ (10) + 9 = 19
vs black kac: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
magic S damage: 1d12 + 9 ⇒ (7) + 9 = 16

SP: 4/45, HP: 39/39

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Will wait to see if Vyv can take down the Amalgam before using Izzip's final Harm Undead.


VC - Sydney, Australia

Chorizal and Rastar both land blows, but these creatures just wont stop.

You may as well roll em J'Shun, it has enough hp to keep on trucking

R7
Vyv
Izzy
Helix

R8
Rastar - acted
Chorizal - acted
J'Shun - incapacitated
ENEMY

B 32
DG Deaddead
LG Deaddead
W 20
Boss 90

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Izzip, unleashes another wave of destructive energy on the Amalgam and then backs away from the horrible creature. guarded step

Harm Undead: 6d8 ⇒ (3, 4, 4, 2, 2, 2) = 17 DC 20 will save for 1/2.

Wayfinders

Host NG shirren xenoseeker mystic 8 | SP 64/64 HP 54/54 | RP 10/10 | EAC 18; KAC 19 | Fort +4; Ref +4; Will +12 | Init: +2 | blindsense (vibration) 30 ft.; Perc: +17, SM: +14 | Speed 40 ft. | Communalism 1/1 (+ RP spent); Healing Touch 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 3/3 | Active conditions: None.

Checking back in, looks like J'Shun did everything right by Izzip's priorities. Does anyone know how many RP Izzip spent channeling and how much Wisdom drain they have now? I'm not sure how much it costs to fix that in post-game, but I want to make sure I have enough credits for it.


VC - Sydney, Australia

Will 1d20 ⇒ 2
DC now only 10+4+2=16 (10+half level+wis mod)
You took 7 wisdom drain
J'Shun was suggesting that was the last harm

Izzy blasts the thing once more - it remains standing.

R7
Vyv
Izzy - acted
Helix

R8
Rastar - acted
Chorizal - acted
J'Shun - incapacitated
ENEMY

B 32
DG Deaddead
LG Deaddead
W 20
Boss 107

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Can someone do a skill check to see how many HP's the Amalgam has?

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

I think the only skill check Rastar has that would help is Attack. If it drops, then it had that many HP left

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,
Vyviane Isafira wrote:
Helix, Unless you have a booster that restores ability drain, healing J'Shun is moot, I think. He's down because his Wis Score is 0

Oh shoot, didn't realize that! Luckily I can, in fact, do that.

With an audible gulp, Izzip flutters around Chorizal and spritzes J'Shun with some telemerase proprioreactors.

Move, standard biohack genetic breakthrough booster on J'Shun.

Fields of Study wrote:
Gene Therapy (Ex): As a standard action, you can create and deliver a medicinal formula to a living creature that suspends the effects of damage to their mind and body. When injected, the formula allows the target to ignore the effects of all ability score damage and drain for 10 minutes. If you are at least 7th level, this effect lasts for 1 hour.

I'll hit Izzip next turn.


VC - Sydney, Australia

Helix manages to splice together a crazy mixture of 'who knows what', and J'Shun opens his eyes.

You get an hour! ;p

R7
Vyv
Izzy - acted
Helix - acted

R8
Rastar - acted
Chorizal - acted
J'Shun - prone/unarmed.
ENEMY

B 32
DG Deaddead
LG Deaddead
W 20
Boss 107

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyviane decides to try her best to bring this thing down and bring it down quick.

She feints left then right and finally fires a shot.
Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (11) + 21 - 20 = 12 =CR tricked
Extra damage: 3d8 ⇒ (1, 8, 3) = 12

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Sonic Damage: 1d8 + 2 ⇒ (5) + 2 = 7
If tricked and hit, Off-target for one round

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun, rises to his feet. He is clearly pissed that he got knocked unconscious. He stares White straight in the eye and says, "I am Space Admiral J'Shun Kay, first son of Clan Summersword, House Davion, line of Atsu, born in fire!"

Lifting his right hand he clenches his fist and channels his control of entropic energy into a straight punch at the undead's face.

Entropic Strike vs. White EAC: 1d20 + 9 ⇒ (7) + 9 = 16
Bludgeoning Damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22 His entropic strike has the force special property.

Entropy points +0, does J'Shun retain any entropy points he had from before he got knocked out? EAC 23, KAC 25 this round.


VC - Sydney, Australia

Interesting question - you had the Unconscious condition, you are now back in the fight with that condition suppressed. You were still part of the encounter, and that seems to be what the entropy rules base things on. Let's go with they have NOT reset in this instance.

***

Vyv lands a shot on the Amalgam

J'Shun manages to get back into the game, getting to his feet and punching the undead crew right in the jaw!

***

Black attacks Rastar!
Attack 1d20 + 12 ⇒ (13) + 12 = 25 vs KAC
Damage 1d6 + 8 ⇒ (3) + 8 = 11

White attacks J'Shun!
Attack 1d20 + 12 ⇒ (19) + 12 = 31 vs KAC
Damage 1d6 + 8 ⇒ (4) + 8 = 12

The Amalgam tries mauling Izzip again.
Attack 1d20 + 19 - 2 ⇒ (14) + 19 - 2 = 31 KAC
Damage 1d10 + 14 ⇒ (10) + 14 = 24
Wisdom Drain 2d4 ⇒ (3, 3) = 6

R8
Vyv
Izzy
Helix

R9
Rastar
Chorizal
J'Shun - incapacitated
ENEMY

B 32
DG Deaddead
LG Deaddead
W 42
Boss 116 (Off target)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Botting Izzip, also J'Shun would have generated an entropy point when the Amalgam damaged him and knocked him unconscious.

Izzip, makes an expeditious retreat away from the Amalgam. His cardiac accelerator kicks in and he practically flies through the room he just came from and back out the door on the other side. Guarded step and then spend 1 resolve point to activate his cardiac accelerator so he can move 60'.

J'Shun manipulates entropy to soften the blow from the undead he is fighting. mitigate His hands and feet are a flurry of motion as he continues to draw on entropy again to deliver a straight right hand and then a side kick to the undead in front of him.

"Rally Kommandos, take the fight to them!"

Entropic Strike vs. White EAC: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Bludgeoning Damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18 force

Entropic Strike vs. White EAC: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Bludgeoning Damage: 2d6 + 11 ⇒ (5, 3) + 11 = 19 force

Entropy +1, EAC 23, KAC 25 this round.


VC - Sydney, Australia

Izzip flees out of sight whilst trying to work out why the world is swimming Has taken a total of 13 wisdom drain

J'Shun manages to keep swinging whilst flying high on the Doctors concoction, finally downing the foe.

R8
Vyv
Izzy
Helix

R9
Rastar
Chorizal
J'Shun - incapacitated
ENEMY

B 32
DG Deaddead
LG Deaddead
W Deaddead
Boss 116 (Off target)

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

This is contingent on Vyv moving, which I assume will happen (and because of the way the rounds are working out, technically before me.)

"Good to have you back in the fight, Brother! Here's your swo...well, I guess you don't need it," Chorizal says ready to hand J'Shun back his weapon until he runs off.

He decides that maybe it's not the sword that's hurting the ghosts but the commander.

"Get away from it Vyv!" he calls out to the captain.

Once she's given him some space, he takes it and slashes at the big beastie.

Wrack Devastation Blade: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d8 + 12 ⇒ (6, 2) + 12 = 20

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

"Surely the five of you can finish that one off. I'll just hold this one over here, yeah?"

Rastar continued hacking away at the black zombie creature. The buzz of his blade echoing irritatingly off the corridor.

vs black kac: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
magic S damage: 1d12 + 9 ⇒ (1) + 9 = 10
vs black kac: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
magic S damage: 1d12 + 9 ⇒ (11) + 9 = 20

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

@Chorizal, Oh what a feeling, Vyv's on the ceiling.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Oh right. Never mind about the waiting for her to get out of the way.


VC - Sydney, Australia

Rastar and Chorizal swing away, but to no avail

R8
Vyv
Izzy
Helix

R9
Rastar - acted
Chorizal - acted
J'Shun
ENEMY

B 32
DG Deaddead
LG Deaddead
W Deaddead
Boss 116 (Off target)

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Seeing Izzip flee the multi-armed foe, he takes aim and fires on the target.

Standard attack vs boss, move

Attack vs EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Damage (A): 1d8 + 11 ⇒ (1) + 11 = 12

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyviane dances back and forth on the ceiling, an old pop song stuck in her head for some odd reason. "Oh what a feeling..."

Hoping her dancing is distracting she slides back and forth a bit before taking a shot.

Trick Attack, Bluff: 1d20 + 21 - 20 ⇒ (7) + 21 - 20 = 8 =CR tricked
Extra damage: 3d8 ⇒ (7, 6, 3) = 16

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 9 ⇒ (2) + 9 = 11
Sonic Damage: 1d8 + 2 ⇒ (2) + 2 = 4
If tricked and hit, Off-target for one round


VC - Sydney, Australia

jshun up :)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

I thought I already when this round?


VC - Sydney, Australia

Ugh my fault there, yes you had, I think it was the botting that threw me - sorry all, it has been quite a few weeks

***

Vyv misses but Helix gets needling away and strikes home - surely it can't take much more of this... can it!?

***

Black attacks Rastar!
Attack 1d20 + 12 ⇒ (9) + 12 = 21 vs KAC
Damage 1d6 + 8 ⇒ (6) + 8 = 14

The Amalgam swings back at Chorizal, swatting away with it's horrible claw!

Attack 1d20 + 19 ⇒ (7) + 19 = 26 KAC
Damage 1d10 + 14 ⇒ (6) + 14 = 20
Wisdom Drain 2d4 ⇒ (4, 3) = 7

R9
Vyv
Izzy
Helix

R10
Rastar
Chorizal
J'Shun
ENEMY

B 32
DG Deaddead
LG Deaddead
W Deaddead
Boss 122

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