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Doomed Hero's page
Organized Play Member. 4,258 posts (37,880 including aliases). No reviews. No lists. No wishlists. 207 aliases.
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2 people marked this as a favorite.
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Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
I was laughing at this whole exchange and my wife made me explain this game and the characters.
She described Clyde as "if Sweeney Todd was Jason Vorhees."
Elliara is "Alita Battle Angel running Terminator software"
Meph is "Wait, like from Cats? Magical Mister Mistoffelees? Does he sing and dance? He needs to sing and dance."
Mallack is "Like Arthas but on purpose."
I just had to pass that along.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Oceanshieldwolf wrote: DH may remember a harpoonist I played in a game a looooong time ago I do! That concept inspired me to try a similar build in a Wrath of the Righteous home game. It was fun. A bit of a one trick pony, but it was a hell of a trick.
Sad to see you bow out.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Wow, I didn't expect that. Neat though.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Broulnindre wrote: We do have disable device, though not for magic traps (unless GM will allow B to take additional traits to get Trapfinder...), so you might have some aid another depending on how things go xD I'll be able to handle magical traps.
I was planning to build towards scouting, but I think scouting is best done in pairs anyway. It keeps the game moving faster, and compensates for bad rolls.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Either Human or another Warforged.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Lost track of this during some recent real life busy-ness.
It looks like the party doesn't have a trapbreaker/door opener yet, so that will be my niche.
Since there's a warforged in the group and Spheres of Might was mentioned, I think I'll play a Technician. I've been wanting an excuse to try that class for a while.
So, expect lots of trap shenanigans and improvisational gadgetry. I might occasionally try to take Gauntlet apart, for research.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Huh. No idea. I remember liking that game.
I don't think I want to play Aerin again though. Life Shamans are hard to play in PBP games. There's a lot to keep track of, and constantly having to remind people of their healing and positioning is annoying. I'll figure out a new character.
For Way of the Wicked, Jack has zero magic items. I'm not sure how that happened, but by 7th level I should probably have a few. Want me to do normal WBL shopping, or handle it another way.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Which character was I playing? I'm drawing a blank.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Since we're mercs, what's the job? Do we know where we're headed or what we're expected to do?
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Oceanshieldwolf wrote: @Doomed: Care to play Eberron with me and whoever else Storyteller has gathered?
Sounds fun. What's the story?
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Generally I prefer to shore up the party's weaknesses when distributing loot.
Who has the lowest AC? They should probably get the ring of protection or the armor.
Who has the lowest Fort save? They should probably get the death ward ring.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
WhtKnt wrote: I will try to get a move out in the next few days. I just wanted you all to know that if I should suddenly disappear, it's not any of you. Know that I have enjoyed the game and it has been an honor to be your GM. Likewise. I'm trying to find solace and distraction in the things I enjoy, but it's very hard right now. I completely understand if you need to put your attention elsewhere.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Teofila Agarici wrote: Heya Doomed Hero! Good to see you, it's been a long time. We were both players in a Legacy of Fire game some years back, Solomon and Zhalet. Awesome! That was a fun game. Good to see you.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
GM Dark Shadows wrote: how about Branderscar prison? :-) WOAH
You're just throwing everything into the stewpot, aren't you. :)
I'm fine with that. The basic idea is that Sergei has been sitting in prison for a very long time, eventually found by Professor Van Richten, who took an interest in him and started helping him put his fractured mind together.
In the original Carrion Crown, Harrowstone wasn't far from Lorrimer's house, so it made sense to me for the professor to be a frequent visitor. Is that something that can still work, or do I need to change it up?
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Hey GM, I'm considering going with Von Zarovich legacy, but I thought I'd ask if there's any legacy for Azalin. I'm not completely up to date on modern Ravenloft lore, but I don't think any of those names are from Darkon.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Mystery Player 2, signing in. Feels like coming out of retirement.
Looks like the current party makeup has all the usual roles covered, and is heavy on frontliners and blasters.
I think I'm going to make a aether kineticist built like a rogue. Main focus will be using telekinisis for Disable Device, and to throw things at people. The fluff will be that his telekinetic abilities come from being haunted.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Take care of yourself.
Also, if you've ever had EBV (mononucleosis), pay attention to how you feel after you're testing negative. Covid reactivates EBV. That's what a lot of people suffering post-covid conditions actually have.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Was working at a convention over the weekend. Just got back. I'm brian dead from driving all day. I'll have an intro post up tomorrow.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
I'd like to be perfectly clear that I am not actually advocating for Raaven to be the party leader. Sometimes I have Jack do things for the sheer stupid comedy of it.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
I have a few ideas, depending on the overall tone of the game.
1) A grapple-focused barbarian who uses Mythic Grappler and Limitless Range to hurl enemies into orbit.
2) The world's only Paladin of Desna (using Beyond Morality to play a chaotic good paladin. Would start as an Oracle or Warpriest, and retrain to Paladin once we became Mythic)
3) A Riftarden Apprentice focused on battlefield control and anti-demon tactics like counterspells and blocking teleportation.
avr wrote: Doomed Hero wrote: How does the halfling stay mounted while the bear is burrowing? I've never run into that situation in a game before. Seems like anything mounted on a burrowing creature would get scraped off or something. Are there any actual rules for how being mounted interacts with burrow? With improved spell sharing they both have the burrow effect. I figure that should be enough, though there's no rules either way. Avr, your Druid is next on my to-do list. I have the bones of the character done, I just need to fill in the math and decide on some details.
I'm going to re-flavor the bear as a giant badger (same stats, just a different appearance). There's already a bear as a recurring enemy, so I don't want to pile on even more bears.

Khan, here's my second (and I think final) draft of your Siegebreaker.
After giving it some thought, I realized this character wasn't actually about breaking things, so he wasn't going to fit into my Wrecking Crew. I love the concept though, and found a fantastic spot for him in one of the other adventuring groups I'm designing to assault my PC's dungeon.
At some point, an Aquatic adventuring party is going to show up to try to clear out the caverns beneath the mountain fortress, where a cult of Deep Ones live. One of the aquatic adventurers is a Maleni Sahuagin, who's joined the adventure because he's pretending to be a sea elf, and because the Deep Ones are one of the Sahuagin's main competitors.
So I changed up the Siegebreaker to be loosely Shark themed, rushing past, bowling people over, and tearing out chunks as he goes. The Maleni Sahuagin stats and abilities add some very interesting flavor to the character.
Quote:
Reeve
Chaotic Evil Malenti Sahuagin Male
Id (anger) Blood Conduit Arcane Bloodrager 1, Brawler 2, Siegebreaker Fighter 5
HP: 104
Bloodrage HP: 16
Frenzy HP: 8
Armored Vigor HP: 4
Bloodrage: 10/10
Frenzy 1/1
Armored Vigor 5/5
Quickrun 1/1
AC 28 (Masterwork Platemail +10 armor, +2 dex, +2 shield, +1 deflection, +3 natural
…-2 bloodrage
…-1 frenzy
TAC 15 (+2 dex, +2 shield, +1 deflection)
FFAC 24 (10 armor, +1 deflection, +3 natural)
CMD 27 (8 bab, +6 str, +2 dex, +1 deflection)
…+2 bloodrage
…+1 frenzy
…+8 vs Grapple (fcb, advanced armor training)
…+4 vs Trip (fcb)
…+2 vs bull rush (imp bull rush)
…+4 vs overrun (imp overrun, gauntlets)
…+1 vs disarm (weapon training)
…+1 vs sunder (weapon training)
Feint DC 19
+14 Fort (4 fighter, 3 brawler, 2 bloodrager, +3 con, +2 resistance)
…+2 bloodrage
…+1 frenzy
+8 Ref (1 fighter, 3 brawler, +2 dex, +2 resistance)
+4 Will (1 fighter, +1 wis, +2 resistance)
…+2 bloodrage
...immune to sleep
Str 22
…+4 bloodrage
…+2 frenzy
Dex 14
Con 16
…+4 bloodrage
…+2 frenzy
Int 10
Wis 12
Cha 16
Special Equipment 16k
Masterwork Spiked Platemail (attuned)
Masterwork Quickdraw Light Shield (attuned)
Gauntlets of the Skilled Maneuver (+2 overrun)
Sash of the War Champion (+4 levels for Armor Training and Bravery)
Boots of Striding and Springing
Quickrunner’s Shirt
Potions of Cure Serious Wounds x2
Potions of Enlarge Person x2
Potions of Expeditious Retreat x2
Potions of Featherstep x2
Move 40
Swim 60
BaB +8/+3
(Enemies threatened increase Concentration DCs by 6)
+16 Unarmed Strike 1d6+8 bludgeoning damage, attuned (8 bab, +6 str, +1 enhancement, +1 weapon training)
…+2 attack, +2 damage (bloodrage)
…+1 attack and damage (frenzy)
…-3 attack, +6 damage (power attack)
…-2 attack, take extra attack during full attack (brawler’s flurry)
+18 Bull Rush (8 bab, +6 str, +1 enhancement, +2 improved bull rush, +1 weapon training
…+2 cmb bloodrage
…+1 cmb frenzy
...free overrun if successful
...+8 breaker rush [str +2, +1 enhancement]
+24 Overrun, (8 bab, +6 str, +1 weapon training, +1 enhancement, +2 improved overrun, +4 bulette style, +2 gauntlets)
…+2 cmb bloodrage
…+1 cmb frenzy
...-2 for each successive enemy overran
…-2 per extra set of legs target has
...deals 1d8+27 (+5 damage if raging) (+1 armor, +9 str [bulette rampage], +6 power attack, +8 breaker rush [str +2, +1 enhancement], +1 weapon training)
+15 MW Armor Spikes, 1d4+7, x2 crit, attuned
…+2 attack and damage (bloodrage)
…+1 attack and damage frenzy
+10 Javelin, 1d8+6, 30’ range inc
…+2 damage (bloodrage)
…+1 damage frenzy
Feats
Trait) Armor Expert (-1 ACP)
Trait) Accomplished Liar (bluff always class skill)
r.B) Deceitful
r.B) Skill Focus Bluff
1) Extra Rage
BR1) Power Attack
BR1) Improved Bull Rush
Br1) (martial flexibility) Greater Overrun, Greater Bull Rush, Step Up, or Spiked Destroyer
Br1) Improved Overrun
Br1) Two Weapon Fighting (brawler’s Flurry)
3) Combat Reflexes
Br2) Bulette Charge Style
5) Bulette Leap
F4) Disruptive (+4 to concentration DCs)
7) Bulette Rampage
Special abilities
Speak with Sharks
Armor Training 1 (-1 acp, +1 max dex, full speed in heavy armor)
Advanced Armor Training: Unmoving
Weapon Training: Close
Breaker Rush (deal str+3 damage w/ overrun or bull rush)
Breaker Momentum (successful bull rush triggers free overrun)
Armored Vigor (gain 4 temp HP as swift action)
Skills (13 ranks) -4 ACP
+12 Climb (3 ranks, +6 str, +3 class, -4 acp)
…+2 when raging
…+1 frenzy
+15 Acrobatics (8 ranks, +1 dex, +3 class, +5 str, +2 rage, -4 ACP)
…+5 jump
…+2 when raging
…+1 frenzy
+14 Swim (1 rank, +6 str, +3 class, +8 racial, -4 ACP)
…+2 bloodrage
…+1 frenzy
+12 Bluff (1 rank, +2 charisma, +3 class, +1 trait, +3 skill focus, +2 deceitful)
I decided against most of your equipment suggestions because I really do have to be careful about any gear my doomed adventurers carry ending up in my PCs hands. I'm a fan of single-ues magic items, and this party will have an Alchemist in it, so I'm loading Reeve here up with potions.
Have any suggestions or final thoughts before I move on to the next character in the roster?
My party just got an adamantine butcher's axe from defeating an enemy at the end of the last arc. It is now in the hands of their Ogre hireling.
I'm not going to allow the abilities of unique magic weapons on other weapons. This party is powerful enough already.
avr wrote: Gauntlets of the skilled maneuver, sandals of quick reaction and a sash of the war champion sound good. Great suggestions, thank you.

Ok, here's my rough draft of Khan's Siege Breaker.
Cannonball Carl wrote:
Carl
Chaotic Neutral Human Male
Blood Conduit Arcane Bloodrager 1, Brawler 2, Siegebreaker Fighter 4
HP: 84
Bloodrage HP: 14
Armored Vigor HP: 2
Armored Vigor 5/5
AC 26 (Masterwork Platemail +10 armor, +2 dex, +2 shield, +1 deflection, +1 natural
…-2 bloodrage
TAC 15 (+2 dex, +2 shield, +1 deflection)
FFAC 22 (10 armor, +1 deflection, +1 natural)
CMD 26 (8 bab, +5 str, +2 dex, +1 deflection)
…+2 bloodrage
…+4 vs Grapple (fcb)
…+4 vs Trip (fcb)
Feint DC
Fort (4 fighter, 3 brawler, 2 bloodrager, +2 resistance)
Ref (1 fighter, 3 brawler, +2 resistance)
Will (1 fighter, +2 resistance)
…+2 bloodrage
Str 20(24) Dex 14 Con 14(18) Int 8 Wis 10 Cha 16
Special Equipment 16k
Masterwork Platemail (attuned)
Masterwork Quickdraw Light Shield (attuned)
Move 20
BaB +8/+3
(Enemies threatened increase Concentration DCs by 6)
+14 Unarmed Strike 1d6+6 bludgeoning damage, (8 bab, +5 str, +1 enhancement)
…+2 attack, +2 damage (bloodrage)
…-3 attack, +6 damage (power attack)
…-2 attack, take extra attack during full attack (brawler’s flurry)
Bull Rush
…+2 improved bull rush
...free armor spikes attack if successful
...free overrun if successful
Overrun,
...deals 1d8+10 armor +7 str +9 power attack, +8 breaker rush (+5 if raging) (bulette rampage)
…+2 improved overrun
…+4 bulette style
...-2 for each successive enemy overran
...free armor spike attack if successful
+14 MW Armor Spikes, 1d4+5, x2 crit
+10 Javelin, 1d8+5, 30’ range inc
Feats
Trait)
Trait)
H) Power Attack
BR1) Improved Bull Rush
1) Improved Overrun
Br1) Improved Unarmed Strike
Br1) (martial flexibility)
3) Bulette Charge Style
Br2) Two Weapon Fighting (brawler’s flurry)
Br2) Bulette Leap
5) Bulette Rampage
F4) Disruptive (+4 to concentration DCs)
7) Spiked Destroyer
Special abilities
Armor Training 1
Breaker Rush (deal str+3 damage w/ overrun or bull rush)
Breaker Momentum (successful bull rush triggers free overrun)
Armored Vigor (gain 2 temp HP as swift action)
Skills (21 ranks) -4 ACP
+11 Climb (8 ranks, +5 str, +3 class, -5 acp)
…+2 when raging
+14 Acrobatics (8 ranks, +1 dex, +3 class, +5 str, +2 rage, -5 ACP)
…+2 when raging
+7 Spellcraft (5 ranks, -1 int, +3 class)
He still needs equipment, two traits picked, and I'd love any suggestions for ways to make him better.
Ah, ok.
I guess Martial Flexibility can be used to pick up something else. I'm still liking the build, but you're right. It doesn't fully come together until 9th level.
Melkiador wrote: Quote: Persistent Menace (Ex): At 4th level, a siegebreaker must choose either Step Up or Disruptive as his bonus feat, but need not meet the prerequisites. Looks like a misunderstanding of this "ability". It's not an extra feat, but a forced choice for your regular 4th level bonus feat. I thought that might be the case too, but I wanted to check to be sure, Maybe Khan has a trick up his sleeve that I'm not aware of.
avr wrote: In case it's useful - not that there's been interest expressed, but I've got time. Here's a bit more detail on that hunter, anyway.
** spoiler omitted **
** spoiler omitted **
The master buffs the bear and makes sure it's able to get anywhere it's wanted, and outflank and butterfly's sting help her help the bear in melee. Various spells can mess up the surrounding area (including burrow) and delay enemies.
That's an interesting build. I like the synergy.
How does the halfling stay mounted while the bear is burrowing? I've never run into that situation in a game before. Seems like anything mounted on a burrowing creature would get scraped off or something. Are there any actual rules for how being mounted interacts with burrow?
Hey Khan, I'm working out the details for your siegebreaker build, and I came across an issue.
*Khan* wrote:
7. Lev: Siege Breaker Fighter: Disruptive, Shield Slam, improved Shield Bash
How are you getting 3 feats at 7th level? What am I missing?
Also, how are you getting Vicious Stomp with Martial Flexibility without having Combat Reflexes first?
avr wrote: The monk above is built at 8th level, your original post asks for 7th level characters. Yup. Realized I'd done my encounter math wrong. The party will be 8th level by the time they face these guys, but it was too late to edit my original post.
I figured if anyone posted a full build I could just tack on an extra level.

1st build for this crew-
Rand, dwarven monk wrote:
Rand
Unchained Monk 8, vow of cleanliness
Lawful Neutral Dwarven Male
Fastidiously clean
Only speaks Dwarven
HP: 104
Ki pool: 14/14
...Ki ring 2/2
AC 24 (+3 Dex, +5 Wis, +2 Monk, +1 armor attuned, +1 deflection, +1 natural, +1 dodge
…+4 dodge for 1 round (costs 1 Ki)
…+4 vs Giants
...not flat footed before acting in combat
TAC: 22
FFAC: 21
CMD: (+8 bab, +5 str, +4 dex, +1 deflect, +1 dodge)
…+4 dodge for 1 round (costs 1 Ki)
…+4 vs Bull Rush
…+4 vs Trip
…+2 vs Sunder
...not flat footed before acting in combat
Feint DC: 23
+11 Fort (+6 monk, +3 con, +2 resist)
…+2 vs poisons and diseases
…+2 vs spells
+12 Ref (+6 monk, +4 dex, +2 resist)
…+2 vs spells
...evasion
+9 Will (+2 monk, +5 wis, +2 resist,
…+2 vs spells
…+3 vs enchantments
Str 20 Dex 16 Con 16 Int 10 Wis 20 Cha 8
Special Equipment
AoMighty Fists: Smashing weapon, ghost touch
Ring of Ki Mastery
Ki Mat
Potion of Cure Serious x2
Spring Loaded Wrist Sheath x2
Move 40
…+20 feet for 1 Ki (free action)
BaB +8/+3
Masterwork Longhammer, 2d6+7, x3 crit, reach
…-2 attack, +6 damage, power attack
…+1 attack vs elves
Unarmed Strike: 1d10+6 (+8 bab, +5 str, +1 enhancement
…-1 attack, +4 damage, power attack
…+1 attack vs elves
...counts as magic, cold iron, silver
...ignore DR once per round (fist only)
...ghost touch
Unarmed Sunder: 1d10+6+2d6 (+2 improved, +2 greater, +1 enhancement
…-1 attack, +4 damage, power attack
…+1 attack vs elves
…+8 damage, ki Sunder (dwarf)
…-8 hardness vs stone and metal with unarmed strike
...ignore hardness once per round (fist only, shattering punch)
...excess damage transferred to wielder (greater sunder)
Feats
Trait) Defensive Strategist
Trait) Fist of the Society
M1) Imp. Unarmed Strike
M1)
1) Power Attack
M2)
3) Improved Sunder
5) Extra Ki
M6)
7) Greater Sunder
Special abilities:
Ki Powers:
4th) Ki Sunder 1 ki
6th) Empty Body (etherealness, 1 minute) 2 ki
8th) Bare Handed Block 1 ki
Skills: (4 at max ranks)
+16 Perception (8 ranks, +5 wis, +3 class)
+15 Acrobatics (8 ranks, +4 dex, +3 class)
+16 Climb (8 ranks, +5 str, +3 class)
+15 Escape Artist (8 ranks, +4 dex, +3 class)
Rand needs to pick Monk feats.
Any suggestions or alternate build ideas for this guy?
VoodistMonk wrote: Half-Orc with an Orc HornBow...
Level 1: Ranger (Toxophilite)
*full damage to objects
Levels 2-6: Fighter (Archer)
*ranged Sunder
Level 7: Barbarian (Primal Hunter)
*Exceptional Pull, and Rage
Oh, this is hilarious. Definitely using it.
I have a habit of making my players really hate archer enemies, to the point where they will often target archers before wizards now.
Time to continue the tradition.
Ooooh, this is great stuff. I'm definitely including that monk build. Immediate action sunder against incoming attacks is fantastic.
I'm liking the seigebreaker a lot too. I'm thinking of working Stunning Irruption into it somehow and blowing through every door like the Juggernaut.
Keep them coming!
I'm running Way of the Wicked
The adventure path encourages the GM to design a few adventuring parties themselves to throw at the PCs, so I'm looking for advice on how to put together a party themed around breaking things. I want to turn their dungeon into a ruin.
I need a party of 5 characters, 7th level, Automatic Bonus Progression, 1/2 usual WBL.
No Race Builder, no Technological items. Other than that, anything goes.
Hit me with your ideas.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Just lost a massive post detailing the 2nd floor. Super pissed. I'll re-do it later. >.<
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
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1 person marked this as a favorite.
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Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Sharon Goldtree wrote: Gauntlet of Sharn wrote: Storyteller Shadow wrote: First my daughter. Then my girlfriend. I only have one dog left and he's male, he's no trouble at all :-) A girlfriend!? Excellent news Shadow! Last I heard you were still dealing with you divorce problems. Good to know you're heading in a better direction personally.
=) I know storyteller in Real life so I have known about the girlfriend...and she has away of...distracting him. ;) Isn't that what girlfriends are supposed to do?
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
I didn't make the alignment connection until you pointed it out. Good thinking.
Im on a trip until Wednesday. I'll try to post, but it will be sporadic
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
There has to be a typo in that.
Ysildaë Ralomenor wrote: This is purely selfish, but I would advocate for Cleric over Warpriest since there have been no submission that are full casters. Clerics don't get bonus feats. The character I have in mind needs them.
Throwing my hat into the ring here.
GM, I'm thinking about a Half-Orc Warpriest of Valthyra. Can you tell me a little about where Half-Orcs fit into your setting?
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Haruk wrote: Haruk wrote: Ok, so we can do +2, +2, and then 4 +1s. 2+2+4=8
I'll do Connections +2, Ruthless+1, Loyalty+1 and Espionage+1
Xanos, if you want, can then do Secrecy+2, and Suitability+1.
These are our evil organization stats, as I do not believe any other PCs took leadership, other than Xanos and I.
As mentioned, Xanos has basically put Haruk in charge of the organization. Xanos is already managing about 25 undead minions. That's enough for me as a player.
Thanks for taking care of the bookkeeping on this, Haruk.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
What's the general mindset of the group? Would a paladin work, or is the party more morally dubious?
BloodPaw wrote: Thanks a bunch! Hope to use this more in the future =^^= Bloodpaw, if you haven't seen it yet, here's a little guide I wrote a while ago about the basics of PbP on these forums. It might help you get used to all the different nuts and bolts.
There's a few other guides sticky-d on the same sub-forum that do a great job talking about how to get the most out of writing and roleplaying in PbP games. Those might be worth reading for you also.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Vex, Lyr's familiar wrote: If we're close enough together, could I create a Silent Image overlayed on us that makes us look like our disguised drow selves? It would require concentration, but I think it would fool anyone who wasn't touching us. bumping this question
Thanks for the prompt answer! Here we go-
4d6 ⇒ (5, 5, 1, 1) = 12 11
4d6 ⇒ (1, 2, 5, 2) = 10 9
4d6 ⇒ (2, 6, 1, 1) = 10 9
4d6 ⇒ (5, 4, 5, 2) = 16 14
4d6 ⇒ (6, 4, 4, 5) = 19 14
4d6 ⇒ (4, 6, 1, 3) = 14 13
That's less than 15. Lets try again.
4d6 ⇒ (5, 3, 6, 2) = 16 14
4d6 ⇒ (3, 2, 5, 4) = 14 12
4d6 ⇒ (3, 5, 5, 6) = 19 16
4d6 ⇒ (2, 4, 1, 5) = 12 11
4d6 ⇒ (6, 5, 3, 5) = 19 16
4d6 ⇒ (5, 5, 6, 1) = 17 16
Much better
GM, are you ok with a character starting at Middle Age?
I have an idea for a character who used to be the Big Bad Evil Guy of some other adventure, but who ended up having a crisis of conscience and vanishing into the Stolen Lands to get away from his former life.
I want to make sure the use of Age mechanic stat adjustments (and playing a reformed villain) is alright before I sink a bunch of time into building the character.
I plan to continue monitoring this thread, so if anyone has any questions about how I came to my conclusions, or has other ideas that might be useful, please bring them up.
Would the characters be fighting each other, or working as a team against the gladiators from another stable?
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