Drazmorg the Damned

Doomed Hero's page

Organized Play Member. 4,224 posts (36,687 including aliases). No reviews. No lists. No wishlists. 214 aliases.


Current Campaigns


DM Púca's Return of the Runelords (Closed)


Grial Storm ShadowSquall, Grial's Familiar

Eberron - Echoes of the Past


Aerin Aurora

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
EE [dice] 1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Sharon [dice]1d20+8[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]
Aerin [dice] 1d20+8[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
EE [dice] 1d20+1[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Sharon [dice]1d20+3[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]
Aerin [dice] 1d20+5[/dice]
Meridian [dice] 1d20+8[/dice]

Giantslayer: With GM Placeholder of Doom


Scrabbler

GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path


Doomed HeroJudah LockeThe Open GateThe Things That Come

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Roll20 site

Cassiel Hawke: HP 12/28; AC 17/10/17; F+7 R+3 W+4; Init +2
Lorant Endronil: HP 19/19; AC 16/11/15; F+3 R+2 W+5; Init +5
Eleanora Olexina: HP 27/22; AC 13/12/11; F+3 R+3 W+6/+8; Init +2
Judah Locke HP 23/18; AC 15/12/13; F+1 R+3 W+3; Init +2

The Shining Hosts - Way of the Wicked Gameplay


Grumble JackRaaven, Hell's MouthSir Jack Balin

Farholde

Black Ice Inn Battlemap

Aldencross

The Watchtower Balentyne

Ship Encounter

The Nine Lessons:
"Remember well the nine lessons you have been taught.

Deception is a tool. Self-deception is death. Deceive always thy enemy but never thyself.

Following the herd is for fools. Fear not their icy derision. Instead, fear only thy Infernal Lord.

Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes.

Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well.

The chosen are revealed by their might. The weak deserve no sympathy.

Suffer not the fool. Stupidity is our faith’s cardinal sin.

Secrecy is our greatest ally. Exposure brings death.

Beware the fallen for they may rise once more to threaten you.

Serve thy master well and be rewarded".

The Mission:
Your mission is war, my children. You will bring war to Talingarde.

You have two objectives. First, you will see a shipment of munitions delivered to a bugbear chieftain named Sakkarot Fire-Axe. He makes his camp on the northern coast of Lake Tarik beyond the Watch Wall. With this shipment, the Fire-Axe will have resources enough to unite the barbarous humanoid tribes of the north and light the fire of war.

Sitting on the dock as we speak is the longship Frosthamar captained by Kargeld Odenkirk. Tonight when the ship is resupplied it will be your transport. The captain is a ruthless mercenary and not to be trusted. He knows nothing of the specifics of our mission and you should keep it that way. He knows he is smuggling cargo to the north beyond the Watch Wall. That is all he need know.

Once the cargo is safely delivered, he will take you just south across the lake under cover of darkness and land you near the town of Aldencross. There our contract with Captain Odenkirk will be concluded.

It is shame how greedy he has proven. I had hoped to let the captain serve me again but it seems he is too much of a liability. Kill him. Kill his crew".

He pauses, "Well all but one. Some time ago I placed an agent on his ship that he now believes is a trusted advisor, she is a Wizard and will aid you in slaying him once you deliver unto her the message Asmodeus Sees You. The memory of her true mission will then return to her. Burn his ship and leave no survivors. It is crucial that no one suspects our involvement and that loose ends are taken care of. Be sure to reclaim the coin I gave him. Best not to be wasteful.

That done, you will begin your second task. We will do more still to aid our ally the Fire-axe. The bugbears are mighty warriors but poor siege engineers. You will infiltrate the tower Balentyne, keystone of the Watch Wall, kill its commander and open the gate for Sakkarot’s horde.

Once the shaggy monstrosities pierce the Watch Wall, the bugbears will pillage and lay waste to the townships of the north and the local garrisons will have no choice but to meet the Fire-Axe in the open field. Sakkarot is the most brilliant, gifted and murderous bugbear of his generation. I expect these battles will go poorly for the knights and yeoman of fair Talingarde.

Do all of this and then when your task is done, break this clay seal". He places a delicately carved clay seal adorned with a tangled knot of thorns surrounding the holy symbol of Asmodeus on the table. "I will have more instructions then. Succeed and I will see you rewarded handsomely. Fail or betray me and you will pray for the comfort of Hell before I am done with you.

The mission you start upon this night is a holy mission. The people of Talingarde think they have seen the last of the mighty Asmodeus. Soon enough we will remind them that there is no escaping the grasp of Hell. Let us toast our success"

He pours one glass of deep red wine for each of you and then finally pours one for himself. He raises the glass and offers a toast.

"To war".

The Pact of Thorns:

Behold on this day the 10th of Desnus 4710 in the eighth age of this world a perpetual Compact is made between Cardinal Adrastus Thorn (hereafter the Master) and those who would be bound to him as his acolytes (hereafter the Bound). Both the Master and the Bound shall hold fast and true to this Compact through all trial and tribulation. By blood and soul the Bound commit to the Compact and swear that it shall never be undone.

The Bound shall know and understand the Four Loyalties.

The First Loyalty is to their patron and god – mighty Asmodeus, first among the fallen, prince of the nine hells, our father below. They shall do all that can be done to further his worship and his glory.

The Second Loyalty is to their master – He who is called the Cardinal Adrastus Thorn, High Priest of Asmodeus in Talingarde. They shall do the Master no harm and obey his every commandment as long as those commandments do not clash with their First Loyalty.

The Third Loyalty is to their companions – the other Bound who serve alongside them. The Bound shall deal with each other fairly and honorably as long as doing so does not clash with their first or second loyalties. All treasure, wealth and reward garnered in their exploits will be equally shared with all of the Bound who aided in its acquisition.

The Fourth Loyalty is to themselves – for Asmodeus is the Lord of Ambition and all who serve him should strive to become great and powerful in his service as long as doing so does not clash with their first, second or third loyalties. By their weakness, ye shall know the unworthy.

The Bound swear that they cleave to and uphold the Four Loyalties even in the face of death and damnation.

The Master swears that as long as the Four Loyalties are upheld, he shall reward the Bound as they deserve for their deeds.

Thus it is written, and thus it shall be.

We being of sound mind and free will do so swear and let they who violates this Compact know all the wrath of Hell unending.

Signed,

Nathanial Torken

Soren Marsailles

Lothryin Harad

A smear of blood with no recognizable name, though the print is quite large

Vaundour Gathlain

Morana Soto

Initiative:

Dramatis Personae
Lothryin [dice]1d20 + 13[/dice]
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Vaundour [dice]1d20 + 3[/dice]
Morana [dice]1d20 + 1[/dice]
Soren [dice]1d20 + 8 [/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]

Perception:

Dramatis Personae
Lothryin [dice]1d20 + 4[/dice]
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Vaundour [dice]1d20 + 9[/dice]
Morana [dice]1d20 +3[/dice]
Soren [dice]1d20 + 8[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]

Something Wicked This Way Comes


The Right Hand of DoomSlaves of the SpiralXanosXanos DoomXanos' Left Hand

Strike the Earth: Histories of Greed and Determination


Doomed HeroBoomer Bellowpiper

A Dwarf Fortress Inspired Kingdom Building Campaign

Campaign Reference
Campaign Map
Battle Maps
Party Inventory

Talanor, the Last Haven (Table #1)


Akula the Herald

Current Date: 18th of Selefis, 7995 E.C.

Campaign Maps

Maps of Æustëria

Wiki of Æustëra

Quartermaster List

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