HP 19, AC 19, Fort +1, Ref +4, Will +1
Donovan had been working hard while the others talked and brainstormed. He finished quicker than he expected. He test fired a needle, a thin wire trailing behind it. Then he pulled the lever that released the little clockwork spring inside the mechanism and reeled it back in. "Does anything in that book talk about how to actually put our minds back into our bodies once we get a good needle stick?"
HP 19, AC 19, Fort +1, Ref +4, Will +1
The Ravencourts were monster hunters. They'd been doing it a long time and trained their children well. Each generation learned the tricks of the last. Donovan had learned well. When he was a child, he'd be brought into a room of the tower. The kitchens, or the stables or the tannery. He'd be told a kind of monster and given two minutes to throw together a weapon to use against it, and another do defend himself with. The test rewarded cleverness. Donovan got very good at it. Looking over the various tools and toy parts, he began thinking. It was hard. He felt like his brain was packed in cotton. Heck, that might be the truth. The spool of wire, and a tube. A spring and a small lever made for a jumping jack. Needles. A long, springy dowel. He went to work. Crafting!: 1d20 + 1 + 5 ⇒ (12) + 1 + 5 = 18 Donovan is essentially building an arm-mounted harpoon gun to fire the needles and connect them back to him with wire. He's also making himself a very long spear, along the lines of a swiss pike. If possible he'd also like to bend and nail metal sheeting to himself to increase his armor.
HP 19, AC 19, Fort +1, Ref +4, Will +1
Is the wooden sword sized for us, or for a child? Donovan shakes his head. "Nico, if they used to be people, they need our help. If they didn't, and aren't trying to steal people's bodies, then we have no reason to want to harm them. They might be able to help us." Looking around at the other toys, he spoke up in his squeeky voice. "How many of you can move? How many can speak?"
HP 19, AC 19, Fort +1, Ref +4, Will +1
Donovan's first order of business now that he was out of the cage was to equip himself. Taking the twine he wound it around himself in a makeshift harness. The rest he coiled and spent a bit of time twisting some wire into a grappling hook. Then he looked for something he could use as a weapon. "No use getting upset. This is the situation we're in, and we already know how to get out of it. They did something to switch bodies with us. We need to figure out how they did it, and do it back."
HP 19, AC 19, Fort +1, Ref +4, Will +1
Perception: 1d20 + 8 ⇒ (7) + 8 = 15 The knight puppet sits up and holds it's head, then stares at it's hands for a few moments before looking around. "You've got to be kidding me." it says in a high pitched voice that sounds quite a bit like a five year old doing an impression of Sir Donovan. It focuses on the lock on the birdcage and the loop of metal at the top of the cage for a moment, then shakes it's head.
HP 19, AC 19, Fort +1, Ref +4, Will +1
Ok, here's puppet-donovan, take 2. I took the doll chassis as is, and added his feats, that's it. Lowering Don's intelligence drops two skills. I chose his two knowledge skills since those are granted by his class archetype. Please take a look and let me know if that's what you had in mind.
HP 19, AC 19, Fort +1, Ref +4, Will +1
Ok, here's my first draft of Donovan the Puppet. I just took the Doll chassis and added Donovan's 2 levels of fighter to it. Looks like he'll be resorting to trickery since he's going to be doing about 1 damage a hit. :) Dimitrio, I don't think you're as bad off as you think you are. You'll have the highest physical damage potential of all of us because your damage isn't dependent on weapon dice or strength.
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This is the Discussion thread for PaizoCon 2022 Starfinder 4-12 - A Festive Operation (Author table). Ivis' PbP "Table Rules" - 0 - Real Life > Game. No other rules trump rule 0! 1 - I'd like it if everyone posted once a day Mon-Fri. Friday night through Sunday night is eh-whatever (I am in US Eastern Time, for reference, currently UTC -04). In order to keep us moving, I'll try to post twice a day during the week, and when I can over weekends. However, I know people have lives and won't always be online, so no worries. 2 - If you don't post in the middle of an "action" scene for a day, you get skipped once (or botted if your action would be super obvious or you leave a note to me or another player "proxying" your character). If you don't post a second time, you get "botted" by me to do something simple (usually just attack or aid another). If we get into the 3-5 range, I'll probably drop you a line off-list to see what's up. If it goes on too long...well, I hate dropping people from games, but it unfortunately happens :( 3 - When you've got a saving throw to make, please roll that first before posting any other actions/rolls (unless it can occur before the save). 4 - Feel free to roll perception whenever you want. If you want to use rerolls before learning the result of the roll, feel free to set conditional statements (i.e. "if that's a failure on X, I'll reroll"), and so on. 5 - Have fun! Rule 5 trumps all other rules! (except Rule 0!) :P
Welcome to SFS 4-12 A Festive Operation[/s] Absalom Station! You can find the links for maps and other interesting imagery here, linked above, and in my profile.
This is the discussion thread for Bounty #8 - The Tireless Path as part of Outpost V, set to begin on March 6th, 2022! Recruitment for this game is first come, first serve and being handled through the Outpost V Event Listing.
This is the discussion thread for #2-24 Breaking the Storm: Parting Clouds (Tier 7-10) as part of Gameday X, set to begin on September 6th, 2021! You can click on my profile to get a little more about me, as well as the expectations I have for all of us as a part of this PBP. I am still newer to PBP, but I am excited for this adventure! If you are already signed in on the Gameday X spreadsheet feel free to go ahead and do character introductions.
This is the discussion thread for Bounty #10 - The Tireless Path as part of PaizoCon Online 2021, set to begin on May 28th, 2021! IMPORTANT NOTE - Because I am part of the PaizoCon Organizing Committee, I will have no time to GM during the actual weekend of PaizoCon itself. Thus, while mustering and character introductions/briefing can begin on the 28th, actual game-play will not begin until Monday, May 31st. Recruitment for this game is handled through the PaizoCon Online 2021 Warhorn page, located [url=https://warhorn.net/events/paizocon-online-2021] here[/].
These are all good changes. (Well... I need to see how the whole AcP thing really shakes out before I make a judgement on it.) *THANK YOU* for the "players do their own downtime". Removing bits of gratuitous administration for GMs at the end of a game (when they might be rushing to get to the next session, or to get out of a closing game store) is nice. Also thank you for automatic success when you pay for a remove condition or similar.... I wish PFS1 had that.
Bringing over an echo of a post from the product page - morbon wrote:
Looking over this to prep it myself I have the same concerns, anyone else have thoughts?
Hi helpful CS people! This order has been charged and shipped (which is great) but it had $65 in store credit/convention coupon codes attached to it, and when the final total was sent through to the bank, this was included in it, making the charge $101.81 instead of 36.81. I would appreciate some help on this, either as a refund or store credit, since I will happily still be spending it later, but it wasn't expected as a part of this order.
When giving players resources for building their characters, beyond the players' guide, how much of the Life of the Circus section did you give them access too? I want them to have the rules for building their tricks as part of their design, but as I look through here there are other areas that it starts to go into. So, I figured I would come and ask others' thoughts on this.
If you are in the Cincinnati area and looking for something to do this weekend, consider joining the Queen City Lodge as we host Mallicon w/ Jephcon 2019. You can signup for seats at Mallicon 2019. If your not in the area, you might still be interested in helping with our fundraising efforts. We are holding a raffle for many awesome gaming items, including several charity exclusive dice bags, 2 Deluxe Editions of the Pathfinder Playtest Books (one signed by Jason Bulmahn, the other still sealed in shrink wrap), a signed print of “Page Turners, They Were” by artist Charles Urbach, several sets of dragonscale gloves, Pathfinder and Starfinder boons, some Pathfinder & Starfinder Flip-Maps and book bundles, a Glyph of the Open Road Dice Chest w/ black marbled dice, and more. You can see all of the items here and the link to purchase raffle tickets is here. You do not have to be present to win, as we will ship prizes to the winners. All funds raised will be going to To Write Love on Her Arms. We want to honor our community members, friends, and family that have lost their battles to their personal demons. We want to shine a light on the dark places people are afraid to look at or discuss, and we want to make sure that people know it is okay to reach out, that there are resources to assist them and that they are absolutely worthy of that time, effort and love. Please help us bring awareness to mental health concerns and resources to those who need them most.
A lot has been said and written about the places that peo0e go for higher education in Golarian, but what about the younger people? Where does one study the basics before they go to these esteemeed schools? Is it in a temple of a good who values knowledge (such as Pharasma), in a small local school house, or something else? I know that the rich and noble families would be able to provide private tutors, but what about everyone else? |