The metal cartridge is cited as an alchemical ammo specifically for advanced firearms. Making it the "baseline" ammo for advanced guns (making it 4 gp pricier per shot compared to normal firearms if you do not craft yer own ammo.)
Now there is no real RAW or RAI for this, but this is what my table does so expect variance from gm to gm; add the cost difference of normal ammo and metal jackets (4 gp) to the cost of the regular alchemical rounds, then follow the gunsmithing ammo craft rules from there.
Kobold Cleaver wrote:
My two cents is; if other weapon options had different flavors of support (as in tactics, maneuvers, and special ammo)they would get seen in a better light.
Whats the difference between a Bow and a Crossbow; range, damage, and feat support. Whats the difference between armed melee and unarmed melee? Damage and attack options. Sword and Board/other Sword you got attack, disarm, sunder, ect. Unarmed you can do all that, and grab the guys face and shove it into your knee whilst screaming LUCHA at the top of your lungs.
Lets look at slings, sure they're not the greatest damage wise, but say there was the option of delivering sunder and disarm attempts with it. And/or being able to deliver thrown splash weapons (50ft range tangle-foot bag anyone?
If everything was equal, that would defeat the purpose of options. What the other options need is a different kind of support that lets them be competitive but in a different light
Robotic Construct Sorcerer? sounds like fun!
*Accessing global arcane faunt lines*
sorry I could not resist
3.5 Loyalist wrote:
Mundane and minor magic loot from the hobgoblins is stuff that they either already have and won't use (converted to gold) stuff they can't use (converted to gold) or stuff that will be useful in a later and rare situation (most likely sold for gold at a later date) Using a magic item to bribe or negotiate is basically using the item AS gold.
Why do you hate your players by giving them vast amounts of wealth that they can't really use?
the last game I ran (a while back actually) where the PC's were in a solo bossfight had a gay old time. Mainly because I went final fantasy/shadow of the colossus and other games on them.
The boss was a construct Castle, it was so huge a single foot or fist took up a 50 foot Area. The PC's had to damage parts to slow it down, or climb/fly up to key points to do extra damage.
They nearly failed because they stopped it JUST IN TIME before it reached it's goal of smashing the capitol City.
Solo Encounters can be damn fun if you give them some spin
the last game I ran that involved this feat was a two weapon ranger that didn't read the whole feat, by the time he had realized that he couldn't used two at the same time he was sad.
So to be nice I home-brewed a "Improved Dervish Dance" that had a required Dervish dance and Two Weapon Fighting. It basically let him get his full-action two weapon offhand attacks by tossing the blade back and forth between his main hand an off hand at a -2 for all the attacks, with a greater dervish dance also requiring improved two weapon fighting that got rid of the penalty. Sure it was a bit of a feat tax but it made the guy happy.
The Trophy Hunter Archetype, a nice option for the ranger except for one minor problem.
Unlike the spellslinger and holy gun counterparts, the Trophy Hunter does not gain proficiency with firearms NOR the gunsmithing feat, heck they don't even get a starting gun!
Was this intended or did the trophy hunter just get pooched during the ultimate combat errata, for I have searched it high and low and all I have found in the errata are very few people asking about it but no real answers.
I generally don't like the animal companion rules as presented. The presence of a bunch of dinosaurs as clearly optimal choices annoys me, the balance seems very screwy between the different animals, and the bear gets shafted. (I played a dwarven druid with a war-bear mount, so the fact that they don't get Large annoys me to NO END. Because that was quite possibly my favorite character of all time.
I hear you brother /bropaw
well we HAVE devolved it into somewhat homebrew, and bringing up 5th is NOT helping
I'd ask the DM if I could convert a Thri-kreen (non-psionic) to PF. Cause I really love the mantids. If that went over I'd roll up a pure alchemist. "good news everyone! Flasks EVERYWHERE!" and be a total party bro with 4 healing flasks for all a round.
If not, Minotaur Monk, wearing armor (screw the wisdom AC, fast movement and flurry at this point) with brawling on the armor, while wearing an amulet of mighty fists. pour all my points into dex so I can grab two weapon fighting feats for my own armored flurry. Master of Many Styles using Janni Rush. Ever been hit by a large cow doing a FALCON PUNCH?
this is a standard staple of low fantasy or rare magic settings when the DM wants to make magic items seem rarer/more awesome then they actually are, bad GMs that do this end up TPK'ing their groups because those wands of healing they bough brand new that they needed were full price for 1/2 or 1/4 of the charges it's supposed to have.
In other words its just another lazy way to make PC's "feel" weak