Ageless Master

Derek the Ferret's page

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Link to the doc: here

I'm looking for suggestions on requirements (not terribly flavorful at the moment), if it should be a 5 or 10 level class, and suggestions for possible other abilities.

Feedback would also be appreciated.


Questions:

Q1: With the Multiweapon Fighting feat and the Improved Two-Weapon Fighting feat (assuming I have four arms, all wielding a weapon and a +6 BAB) how many attacks do I get? 6 (arm 1 + arm 1 iterative + arm 2 + arm 2 iterative +arm 3 + arm 4) or 8 (2 from each arm)?

Q2: If the answer is 6 attacks, then are there any reasonable rules for something like Improved Multiweapon Fighting and the like?

Q3: I am a four armed brawler (per se). Using brawler's flurry would I get Two-Weapon Fighting or Multiweapon Fighting?

Semi-Off Topic Q: Anyone got a "balanced" 4-armed race (homebrew or otherwise)?


Here's Slashing Grace:

Slashing Grace wrote:

Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.

Benefit: Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.

Q: Why the hell doesn't it share the wording from Dervish Dance (you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls)?

Lots of people have said that the people from Paizo would have us believe that they didn't just make it a Swashbuckler class feature (which it might as well be) so that other classes can take this feat, although all it does is let you add your Dex to damage instead of your Str, but you still have to use your Str to hit (unless you're a Swashbuckler).


Is there any way for a Barbarian to drink an alcoholic drink as a swift action? (While worshiping Cayden Cailean)

If not, then does anyone have house rules/homebrew magic items for it?


This is the first archetype that I've designed and here is what I've done on it so far:

Mystic of the Hidden Way

The Mind’s Eye: A Mystic of the Hidden Way (or MotHW) uses his ki to repress his sight in order to gain other benefits. This blindness cannot be overridden by anything that would normally remove blindness (such as a wish spell). At 1st level the MotHW gains Uncanny Dodge (as the rogue ability with the same name), blindsense out to 15 ft., and the benefits of the Blind-Fight feat. At 5th level these benefits increase to blindsense out to 30 ft. and blindsight out to 15 ft. At 10th level the MotHW gains Improved Uncanny Dodge and the benefits of the Improved Blind-Fight feat. At 15th level the MotHW gains true seeing as a constant spell-like ability.

Guided Mind: At 1st level a MotHW may use his Wisdom modifier instead of his Strength modifier on attack and damage rolls with monk weapons and unarmed strikes. At 3rd level he may add his Wisdom modifier instead of his Dexterity modifier to his AC. This ability replaces maneuver training.

Ki Pool: A MotHW gains a ki pool at 1st level equal to 1 + his Wisdom modifier. At 4th level this increases to 3 + his monk level + his Wisdom modifier. This alters a monk’s normal ki pool ability.

Mind Over Matter: At 4th level a MotHW learns how to use his willpower rather than his body to strike down his enemies. Once per round, a MotHW may resolve an unarmed strike against his opponent’s touch AC by spending 1 ki point. At 8th level and 14th level he may use this ability an additional time each round. He must make this choice before the attack roll is made. At 20th level all of his unarmed strikes are resolved against his target’s touch AC. At 6th level he may choose to give all of his unarmed strikes an additional 5 feet of reach until the end of his turn by spending 1 ki point. The reach lasts until the start of his next turn at 12th level. This increases to an additional 10 feet of reach at 18th level. At 10th level he may make an unarmed strike as an immediate action (also resolved against touch AC) after hitting against a foe’s touch AC with his unarmed strike. If this attack hits, he adds the damage from the attack to the damage of the first unarmed strike for the purposes of damage reduction. At 16th level when he makes this additional unarmed strike, it is automatically treated as a critical threat (If the roll was a threat already, or the first attack was a threat, then increase the multiplier by 1). When confirmed, this strike multiplies the damage from the first attack as well as the damage from the second attack. Making this additional attack costs 2 ki points. This ability replaces slow fall.

(replace High Jump):

Clarity of Mind: At 13th level, a MotHW is immune to negative mind-affecting effects. This ability replaces diamond soul.

(replace Quivering Palm):

(replace Tongue of the Sun and Moon):

(replace Empty Body):

Mind is Matter: (replaces Perfect Self)

I am looking for feedback and suggestions for missing abilities.