GM W.R. Monger
Sorry I haven't been on 100% lately, I'm about to get a lower back surgery after all, the treatments and pain killers just won't do, so I will have to put my gaming out for a while, I'm sorry to have to leave such awesome game and abandon good players like this. If someone wishes to continue, I can give you the material.
GM W.R. Monger
Ministorum (Unknown area) Kaminsky is received with an embrace and shackles, you mouth covered and a bag above your head, you are dragged and beat "lightly" with a stick as some chants in high gothic about repentance and protections, till then they put something on your hands and heavy chains begin to crackle and move, you are being lifted from the floor as other voices join in chorus, you are now dangling in the air as you are being move slightly and you are dropped as the chain and the chorus are the only sounds that accompany your own screams of surprise, all your words fall in deaf ears, as you fall in liquid... water, you are sinking as you struggle but getting no were, and you hear a voice. "We must chastise him some more, he is resisting the rite of purification" all familiar voice of that priest that has awaited for you to come, and now at his mercy "Say the word" cocking the hammer of his autogun "It can all stop now" you know he has a grin in his face. The rest of your "purification" rites is a whole fade to black scene of lovely memories for you, and you are more than welcome after you recover from the ordeal in your quarters. Ministorum Chapel Camael, I believe prayer will ease your soul, and we will take as long as need be to help raise your morale" smiling whole heartlessly, believing in earnest he is helping you. You can bluff your way out with a Challenging Deceive (+0) Test . You can attempt 1/hr have fun!!
GM W.R. Monger
Hallway "I serve the Emperor we are always under his blessings and so are you, we should go pray and speak some more at the chapel" he gives you a slight tug on your sleeves like trying to take you with him. Kelliber's "Aye, we did" taking a sip, we got him by somenthing I've never seen before, it shot lightning bolts in a wide arc, like a flamer buy..."[/b] she shudders on the memory and takes a longer sip. "It just was... horrifying and those red eyes, like demons" Kaminsky One of the many acolytes shows up huffing and puffing like has run for a while "I'm... I'm here to take you..."
GM W.R. Monger
Mechanicus Sanctum
In a work station you are able to discover more of the inner workings of this material and the grenade. Petrusite is a highly electrical conductive material, which in the grenades is used as if it was raw petrusite stone, which the mechanism trigger a disintegration of the charged stone that releases the charged smoke, leaving behind the metal within the grenade. It has a black appearance with a blueish hue, and it would be the most conductive metal in the record. This is probably a reason enough to take this sector for the Mechanicus. It would increase the speed and response of any electrical circuity, while also made shocking weapons stronger than normal, further testing would be required for any effects on forcefields and power weapons, but it explains how their smoke grenades also have a 'haywire' like and the stun of the electrical shock that comes from the forceful disintegration process, hence also the smell of ozone. Kelliber's Quarters
GM W.R. Monger
Psykana
Monitorum
No roll required, it is easy enough to do once show how
GM W.R. Monger
"Its decent quality, all you need is railings on your las weapon to mount it, which are not hard to acquire in the monitorum, since you aren't asking for the actual attachments /i]Psykana offices[/i] "Step in Kaminsky. have you seen your closest friend yet?" he is going through some parchment and looking for things. "A yes, that ignorant twat, he will do his ministorum routine of try to get a rise out of you, and will go lower than a rat to force it out of you. I just came back when you did your 'R&R'" he smiles "My regards to the 1SG" chuckling as he says it. "He still ignores you?" Hallways after R&R SGT. Yotta waves at you Camael and he walks towards you, but then his eyes widen. A familiar voice "There you are Camael!" you could almost hear a chime to the voice knowing full well what is to come "Praise the Emperor you live, and does he not protect also." it's Edmund one of the priest of the ministorum. Sgt. Kelliber Quarter The door is open and a female humming voice that sound familiar is comming from within. I assume Liam is heading to the monitorum?
GM W.R. Monger
The Mechanicus wants minimal structural damages and convert this world to the Imperial Creed, but I would think there is other matters for them to want this planet this badly. So be careful, something is going on also with our Desolum friends." 1SG completely ignores Alex like he is not there, and whispers something to the Copmmander's ear Commander looks at Kaminsky Kaminsky, Mephram wanted you to pass by the sanctum ministorum, to receive proper blessings or whatever the f*+$s he needs to do to you and Iginon" 1SG has a wide smile in his face "Better not miss your appointment, psyker" with palpable venom in his tongue as he says the words psyker. 1SG turns to Keliber "Sgt Kelliber, LT Khyber inquired about your health, will let him know you are fine, he was looking for you at the medical bay, or some of the men said so. I didn't know you were good friends" While the commander and 1SG just look at Liam with strange face of who is this guy anyway?, is he even in our regiment? Well other than those notes, I believe that would be all. We are holding the same deployment schedule so be ready to launch tomorrow"
GM W.R. Monger
"Glad to know we all have same views, they call them Red Eyes now" rubbing his shoulder, from probably some of the fighting, when 1SG cuts in "Well, so far what our friends from the Mechanicus have told us is that their entire gear is high quality, and they are not mutants. They are humans, which they are yet to further explain and the tensions between the ministorum and the mechanicus are getting interesting." Commander cuts back in. "So far we know, what we encountered was their equivalent of a regular guardsmen, some sergeants, and the ones that did the real damage had various different weapons like that mini heavy stubber. What is worrisome are these grenades and 1 more thing..." turns to look at the 1SG that only gives him a shrug of the shoulder and a nod. "I believe we are not the first to get here, so expect the Tau to be in the vicinity which once we make planetfall may also mean dealing with the Kroot." 1SG "I think they did a similar tactic we use against the TAU in close fire fights were we close in and just beat them in close combat were we hold some edge, I also think their "honorable" was also a last ditch effort to demoralize your men, guess they did not expected your efficiency" showing a very rare grin "Don't believe you will be so lucky to get away with it again." Commander waits a moment "Remember this well equipped men used a blitzkrieg tactic, but on a pitched battle we hold the advantage, and today it was the sheer number that won, if this would have been a equal number, we would be dead now, the loses they inflicted and the zeal is not to be taken lightly, your unit will get a unit commendation for their skill and bravery once we reach our destination, the other companies were not so lucky, they took most of the loses, not to mention the hangars are a wreck and will take time to repair 1 to allow for a slow deployment." signals everyone to close in like a huddle "Personally I don't give a damn about the ok or not of using their weapons, but once down there, if you acquire their autoguns you are more than welcome to use them, for our lasgun recharge packs will come once or twice a month, while their weapons and ammo will be more available to us from the battlefield." he pulls out a mono knife and a small auto gun and smiles. Any more questions, or comments?"
GM W.R. Monger
After walking for a mile of so worth of corridor and several other 'barracks' like your own you finally arrive to your destination. Upon entry everyone exchange their salute to the Company CO. and the 1SG. "Take a seat, this is an informal thing, so there is no need to pretend much respect and formalities, we just want to hear your opinions and questions about our friendly meeting with the Telum soldiers."
GM W.R. Monger
Grigori you notice inside a small stone and some dust probably of the same one, were there once some sort of mineral vein there are only now scars. The smell of ozone, but other than that it seems like a smoke grenade. Once you touch the stone, you notice it is highly conductive even after it looks inert. Tech-Use Challenging (+0) test please
GM W.R. Monger
As the remainder of the day goes by and all the hiatus of the small boarding party and the extensive damage they have caused with such simple weaponry is of some concern, but the new weaponry they have used is terrifying indeed. Soldiers are still shocked, calling the enemy the "Red Eye Devils" or "R.E.D." Most of the salvaged things are of good quality, something you would not find in a common guardsman, even the uniforms. Statics breaks in through the vox comm in your barracks "Sgt. Kelliber, bring your men for some 'R&R' to our assigned briefing room H012-099 were right down the barracks, just before the intersection."
Breeding is just a skill that shows that he knows the customs as a knight. I had the 2B in run as he was decent before his wound, it also doesn't make me almost a combat log that can't move in combat but a minimal distance on foot. I will probably fight in a "lighter" armor to avoid a movement penalty and drop the mail armor for something less punishing, as movement is important in combat. The 2B in run, I am open to suggestions I had it there as he was more "fit" before the injury, but also to mitigate some of the cripple penalty. Another way would be to spend a destiny point and take Armor Mastery, and take Ring armor, pay the additional 100ss, at least this way I still have decent armor and same Movement of 2. Change Breeding 1B to Courage 1B.
I will take Flaw in Endurance. Will make the changes soon, and I don't know if I should keep the courser is rather expensive, but befit of my station, if I get the palfrey, is a good horse, but not of my station, the social game...
It was a table my group came up with using multiple references in the books d20 and d6, and added Masterly Houses as a "middle range" like house since most Masterly Houses in the north are kind of in the middle ground compared to other Kingdoms. Yes most retainers of the house (PC) would be Status 2, while 1 are smallfolk which is about next to nothing.
I don't like the gauntlet lol. Maybe a Helmet or a Tower. We are a sort of Sea fearing House or have something to do with the sea and gold. Also the name gives me more of the colors of green and silver or god. Probably a Bull or Boar, sounds more reflective of the Bold and Constant. Silver/Gold bull in a green field, with silver/gold edges?
House Status Ranks 1 Smallfolk, Sellswords 2 Minor House Retainer, Hedge Knight, Petty Lord Retainer, Landed Knight Retainers (sworn swords), Minor House Squire, Unchained Maester 3 Landed Knight, Minor House Member, Masterly House Retainer, Masterly House Squire 4 Petty Lord, Maester of Minor House, Minor House Heir, Masterly House Member, Great House Retainer, Great House Squire 5 Lord of Minor House, Masterly House Maester Great House Member, Masterly House Heir, Kingsguard, Warden House Squire 6 Lord of Masterly House, Archmaester, Great House Heir, Royal Family Squire 7 Lord of Great House, Member of Small Council, Grand Maester, Commander of the Kingsguard, Royal Family Retainer 8 Royal Family Member, Warden House 9 Queen, Crown Prince, King's Hand 10 King of the Seven Kingdoms This is just a measure of what you would expect. Examples:
How old am I?
My character would fill a role of a steward of the House or as knight in service to the house, in hopes of one day gain lands, as he is a landless knight. He can also be guide for the young lordling in matters of war and court, trying to help him find the Ghaele that lurks within him and also be his bodyguard should there be a need for it. Do I travel? Being a sworn sword to House Gahele means his duties can send him throughout the 7 kingdoms to represent, fight, or protect his liege lord interests. Where do my skills lie? He is as much muscle as he has cunning, while he won't be among the greatest fighters, or the best schemers, he is equally adept at both to pick a fight and give one if someone came looking for him. Yet when things our out of his area of expertise, he tries to always have an expert to advise him proper, falling to do so won't be the first time he "makes it work" by other means.
1.- A steward knight that runs the house when his lord is absent or accompanies his younger lordling as a voice of experience as much as a bodyguard.
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