Scott Betts wrote:
The dynamics of game design change fundamentally when you add an extra 10,000 Dovahkiin to the game.
Well, obviously that shouldn't happen ;) I'm not saying take SKYRIM's single player specific story...
But the way the game is designed overall, if it could be an MMORPG it's the one I'd want to be in.
I think people are simply sick of being pigeonholed into a role. I'm really looking forward to seeing how ArenaNet's anti-holy trinity combat system will play out.
The best video regarding THE HOLY TRINITY I've ever seen - CLICK HERE TO WATCH
I love how my adventures are unfolding seemingly naturally.
I love how much control over the development of my 'blank slate' character I have. The world feels alive, it's visceral, it's interactive and it just feels for the most part, really 'right'.
I may catch a bit of flame here but honestly, I'd say if PFO turned out anything like SKYRIM with a lot more sandbox features, I'd be subbed and getting my friends online in no time.
I'd MOVE IN. :D
Ryan Dancey wrote:
Meh that sounds far too restrictive for my tastes.
Personally, I'd love to be a Sky Pirate in an airship with a crew ;)
Ship comes with NPC crew that is capable of running the ship, manning cannons etc, but real players should be able to replace NPC crew quickly and take control.
Yeah, that'd be sweet :)
Here are the results from Community Survey #1
The reason I'm posting this now is because the free service to access the results will be expiring soon.
Links to screencaps of survey results:
Feel free to discuss the results and suggest any questions you'd like to see in a future survey.
I think you might want to do some actual research into that 'WoW clone' because you're really mislabeling it, imho.
it feels good to have a somewhat open discussion so far...just hope everyone is enjoying it :-)
I've worked as a community manager before so I'm always a fan of pushing for a great sense of community on game forums :) I think so far, the community may not be huge but it's a good one!
I would support a 'MATURE 18+' server for sure, if only to say that it's strictly for adult audiences. Personally, I probably wouldn't care to play on such a server as I believe a persons age doesn't have all that much to do with their maturity, but I know there are a lot of people who do care about this stuff - entire 'mature' guilds exist who don't care for younger members.
As for the adult themes players choose to get themselves involved in... I'm not judging but it's not for me.
COMMUNITY SURVEY #1 - I'm taking it easy on the first one ;)
Feel free to suggest any questions you'd like to see on the next one mate.
Did you click the link? (First line again btw) Watch the videos showcasing many of the features? The game in my opinion is in no way like WoW aside from the fact that it's an MMORPG.
Looking at ArcheAge for inspiration is in no way a bad idea imho.
@Coldman I was a bit bummed about CCP/World of Darkness.
"ArcheAge features a massive, dynamic world
All players begin their journey on either the Nuia or Harihara continents.
The results of ArcheAge's storytelling process
Whatever kind of life you choose,
Every decision you make could begin a new chapter
Now, what they lack, is... well, PATHFINDER. But as far as I can tell, this game will be the only sandbox competitor for PFO amongst a sea of titles that are simply designed to attract a different type of audience.
I think what ArcheAge is doing is setting the bar pretty high considering the media I've seen on the website which is not a bad thing. Personally, I'm really hoping PFO will be the game I call home :) It's nice to see 'sandbox' being taken more seriously again.
Nyx, if we can send private messages on these forums or not - if we can, I haven't figured it out. Anyway, could you contact me at email@example.com when you have the time?
Also, how well do you know the actual PATHFINDER system?
Have you ever worked on a podcast before?
Thanks again for your interest :)
MOST MMORPG's give you VERY limited control over your character's development. You get skill trees but aside from that, not a whole lot. Guild Wars 2 for example will give players control over their stats as well as what weapons they want to master (the more you use a weapon, the better you get with it and unlock new attack powers and such.)
So it's not that it wasn't a fair question, it's that it didn't have the option you prefer. But, of THOSE options, I hope you chose your preferred. :) thank you kindly for taking the survey!
Some MMORPG terms:
That's what I'm thinking as well :) besides, this is the best time to get involved. Right at the start.
Hahaha. I get where the OP is coming from, but I truly believe it can be 'controlled' with a stamina limiter. Also, the player base is likely to skew heavily to role players, who generally have a much different play style than what makes up the majority of MMORPG players. From my experience, at least...
Personally I see the Pathfinder ruleset much easier applied to traditional MMORPG combat mechanics but in my heart of hearts, I'm pretty tired of that which is why my two more anticipated MMORPG's are Guild Wars 2 and The Secret World.
Both those titles are hoping to introduce a more action based, exciting combat element I've been craving.
SWTOR's combat is a bit of a compromise between the two which could work but again, I personally wish for something more exciting - it's just much more difficult to pull off.
I whole-heatedly admire the direction Goblinworks is taking and truly wish I could make a large investment.
Thank you for sharing so openly, Lisa. I think you guys are off to an amazing start and for the first time, I feel like there's an MMORPG development house that is getting it 'right'.
Look forward to learning more - all the best in the meantime!
If there's one thing SANDBOX games are about, it's offering the player FREEDOM.
Restricting jumping would be very silly imho for reasons I detailed above.
When it comes to character movement, I'd prefer if my character can:
The reason? By breaking up the standard 'walk all the time gameplay', it allows for the world to feel more real with an environment the player can interact with.
Also, this opens up new possibilities in your gameplay experience while adventuring.
Would you rather walk everywhere, or:
As for active combat movements such as dodging/jumping during combat, I'd love some sort of stamina meter which realistically limits a character's acrobatics so you're not getting bunny hoppers.
My name is Deacon and I have been a role player and storyteller nearly all my life. Professionally, I come from a background in social media, SEO and Strategic Online Marketing.
Being a passionate actor and writer, I've more recently landed a job working for a gaming company as a creative lead writer for an upcoming children’s MMO. While it’s not what I’d prefer to be doing, I value the experience I am earning here.
I’ve been an MMORPG player for over a decade now and only now am I happy to see that someone is daring to tackle the challenge of creating a hybrid themepark/sandbox experience.
This is a very exciting notion to me and I wish Goblin Works all the best as I follow the development of this title over the coming years.
I intend on being a very active part of this community with the possibility of starting a podcast (Pathcast).
At this point, I’m in the very early stages of researching and setting things up so Pathcast is not 100%, but if and when it goes live I will certainly let everyone know.
I hope to:
…and hopefully more.
For now, I’m just excited about this development and look forward to learning a lot more as information becomes available.