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Dawn R Fischer's page

Frog God Games. Goblin Squad Member. Organized Play Member. 302 posts (1,404 including aliases). 52 reviews. No lists. 1 wishlist. 1 Organized Play character. 3 aliases.


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For a hint as to what Levee might be like, I suggest reading Richard Pett's book: Crooked. But don't read it late at night and don't dream...

Goblin Squad Member

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This reminds me of the early days of Everquest. Often crashes resulted in lost packets of information. This was when you could log on at all. Such crashes were fairly frequent in the first month and caused the company to give a free additional month of game time to subscribers. They didn't do a stress test, however, and didn't realize the impact a massive number of players would have upon their servers. Best this sort of thing happens in alpha testing so they can determine its cause and plan for fixes so this doesn't happen during the paid period.


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The aforementioned matter is being resolved by the parties involved. I feel there is no reason to fret.

Goblin Squad Member

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I really, really like how choosing abilities drives the class(es), not the other way around. You gain a level in X because you trained in those abilities/feats that earn you that level. Excellent design choice, in my opinion.


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Greg A. Vaughan wrote:

Finished reviewing Ed Greenwood's adventure for Giants and Dragons over the weekend. I won't spoil it by telling you what it's about (hint: there are lots of smurfs), but it was very reminiscent to me of the early FR type of encounters. It particularly reminded me of the feel of the side encounters that were included in the original Undermountain boxed set (i.e. the encounters that took place outside Undermountain).

Anyway, in regards to some folks asking for more information about where the various adventures will be located in the Lost Lands, I thought I'd start out with this one.

"Emeralds of Highfang" takes place in the Forlorn Mountains. For those of you familiar with some old Necromancer products and/or our recent Sinnar Coast Region map that was released with Barakus, you'll recognize the Forlorn Mountains as being the mountain range north of the Domain of Hawkmoon and west of the Duchy of Southvale. Of note, the Forlorn Mountains are known for their central region that is referred to as The Giantlands..not that that would have anything to do with THIS adventure or anything... :-)

Papa Smurf! I pictured you as Jokey Smurf.

Goblin Squad Member

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Bringing this thread out of dormancy.

Thank you, thank you, thank you to the person who sent me the invite to Alpha.

I had loads of fun during the playtest this weekend, despite occasional crashes, none of which caused death.

I love the gathering and crafting, even if I was unable to figure out where to gather a few essential ingredients.

I can't wait to try the newest build.

Last, but not least, I'd like to thank the person who attempted to pvp my character south of Cloverdell (dale?). It gave me the opportunity to test out a tactic for ending such attacks.


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Of possible relevance for roleplaying androids: Do Androids Dream of Electric Sheep? by Philip K Dick, adapted for movie format and retitled as Blade Runner.

Goblin Squad Member

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<Kabal> Dan Repperger wrote:
Dark Sasha wrote:
Who has $200 (or $5,000 for that matter) in spare cash just lying around for a digital only thing that someone can (and will, easily) destroy when the player(s) are at work, school, asleep, or doing an infinite number of things out out of game?

I've made no secret of the fact that I backed at the tavern level, and obviously you guys know what that backing level cost. Immersion is a HUGE factor for me in determining how much I enjoy a game. Solely owning a piece of an MMO without the drama of leading a faction was right up my alley.

But to your point, the tavern gets free upkeep for six months, and after that, as long as I keep making my upkeep, it can't be destroyed. If the building was open to siege, I wouldn't have dropped $50 on it, much less $5,000.

I know there are several features that have been confirmed (or at least strongly implied) that a tavern will have over a hold...

1. class trainers

2. possibly a cut of service transactions for the owner

3. a wide-open door that enables a public gathering place for RP or social interaction (though obviously that has to be fostered by the owner)

4. NPC guards to keep me and my guests safe (no idea how they'll be factioned)

And it's been communicated to me that they want to do a lot more to leverage taverns as valuable POIs in the future and plans exist to that end. What exactly does that mean, will they follow through, and (if so) when will it happen? I have no idea. But I've got enough trust in the team to take that gamble. However, I fully understand why others wouldn't.

Taverns sound very cool, not being destructable makes them even more awesome. My brain just explodes when I think of plunking down $5,000 real dollars for such a thing. I would take myself on a dream vacation to some real place and take lots of photos if I had that much money lying around.

I am sure, though, that folk will appreciate that some are able and willing to buy taverns. If I ever decide to make a character and survive the trip to your tavern, I'll toss back a digital frothy mug in your honor.


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Hey there Paris.

I have what will hopefully be a pair of submissions. One is a 750-word short story and the second an accompanying 750-word article. The story is done, shy of editing. The article is still in the works. Hopefully I have enough time to work on these to bring them up to par with the rest of the quality submissions. If not, then you may not see them.

Cheers,
Dawn


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The Pathfinder or other D20 version of Cthulhu has stats and (in theory espoused by others on this thread) can be killed, perhaps not permanently, depending upon individual DM adjudication.

The Call of Cthulhu non D20 version of Cthulhu cannot be killed by a player character. (That is not to say that you can't somehow gather assistance from some other mythos being - hard as that may be, and remain sane.) The point of most CoC games I have played is to keep the cultists from succeeding in summoning this Old One, and numerous others. If the bad guys succeed, your player characters have lost. (Unless they joined the bad guys, but I digress.)

If it bothers people that PCs have a chance, however marginally, of defeating Cthulhu, then I recommend playing the CoC version of the game.

Just my own two pence.


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I can't wait to try this one. Paizo selling this product here makes it a bit easier for me. I like the fact that I can include this with my Pathfinder subscriptions and pay a single shipping fee.


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Was he sort of giggling? Bet he was giggling killing half the party.


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While pledging continued support for Pathfinder and Swords and Wizardry, yep, they did. If you like Frog God Games Pathfinder (or other system) products, you will have the opportunity to get them. Some, such as Dunes of Desolation are only Pathfinder compatible. I wouldn't be surprised to hear that Bill let Lisa and Erik know before the announcement what they were doing. Perhaps they see it as expanding the game base and good for gaming as a whole. I know I do.


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Ubiquitous Firefly (Serenity) quote:
"Way I remember it, Albatross was a ship's good luck till some idiot killed it.
[to Inara] Yes, I read a poem. Try not to faint."


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I have one lottery event listed on Saturday afternoon: Slaughter River using the Swords and Wizardry rules (Old DnD). If you sign up as yourself and your daughter can't, come by my table anyway. I'll give her a character to play.


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Exciting time for Kobold Press, they do excellent work. Looking forward to many more adventures from them!


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Turns out that I can make it this year after all.

I'll be coming in Thursday morning and can run a Swords and Wizardry game for folks on Thursday, perhaps a little thing I worked up on my own or one of the many low level Frog God Games adventures.

I'll see what I can finagle from Skeet.


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You add 5 dollars to your total pledge, but do not adjust the pledge level. Then, when the Kickstarter closes you will be asked to fill out a survey telling Frog God what you want done with the additional dollars. At that time you'll be able to select the Player's Guides.


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Last year at NTRPG con Bill and Matt slaughtered over 40 PCs between them. At least that is what I was told. I didn't participate that time. I was too busy having a blast with Frank Mentzer, David "Zeb" Cook, chatting with Jim Ward, playing Paranoia, and trying out Cthulhu Wars demo'd by Sandy Peterson. Oh, and an all day session in which Greg Vaughan tried to kill us all with his new adventure addition to "The Blight".

I should keep quiet about this con. It's particularly good because due to fewer persons attending you get plenty of chances to hob nob with some of gaming's greatest and nicest creators, writers, and artists.


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I think any advice would depend on your group of players.
Perhaps recommend they have back-up characters. This thing is deadly.

If you have players who require story reasons, there are plenty of hooks in the adventure. You will just have to hunt for them. Possible examples include retrieval of the Cup of Tircople, finding out what happened to Abysthor, scouting out the place to determine what and how many potential enemies are within the dungeon are some possibilities.

Other groups just want an old-fashioned dungeon crawl. This delivers in spades and is smaller and thus more managable (perhaps) than the megadungeon, Rappan Athuk.

Goblin Squad Member

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What sorts of gathering/crafting tools will be available at Early Enrollment?

Will there be crafting areas and/or training within the NPC facilities at start?

What sorts of crafting will be available at start? (Or will starting crafters be relegated to gathering materials only?)

What sorts of storage facilities will there be at start, i.e. Banks or similar? And will these be located in the starting areas?

(Apologies if someone has submitted similar questions above me.)

Goblin Squad Member

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It's been a year since the last post on these forums. I just want folks to know we are still alive and kicking. Here's a big thank you to all those persons and companies who have welcomed us. Cheers!


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This thread is making me giggle on my lunch break. Fortunately I don't share an office with anyone.

Hail Empyreal Lord Mikaze!!
(Huge fan of this guy.)


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Now I've got The Doors song, "The End" worming its way into my brain.
Thanks Adam!
>:D


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Law school! Wow! Good luck Sean and Jodi! All the best, cheers!


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James B. Cline wrote:

@Chuck Wright - hey no problem, thanks for putting out great products! Hopefully I'll get a chance to do some more soon, I should be able to make better quality next time, the club is going to let me use the good equipment. I'm interested in doing a Savage Tide, but Stoneheart Valley will probably help my ST adventure for more background. Is there a PF compatible version?

I know I am not Chuck but I am sure he won't mind if I answer in his stead. Here's a LINK to the Pathfinder compatible version on this site.


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For Ferelden!

(Sorry. Couldn't resist. Besides, Chris Pramas and Green Ronin's adaptation of the computer game into an RPG was well done.)


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I do wonder how those who dislike 3rd Party products account for the fact that Paizo uses 3PP in their own, (case in point: Dreamscarred Press, plus a couple other notables).

I don't wish tear down the devotion to Paizo. I fully agree that Paizo is at the top of the industry in quality of products.

It is true that in the past some 3rd party companies in the third edition days hastily whipped out lower quality books. However, I recall a couple of companies in particular that I found surpassed the quality of the old WOTC and its predicessor, TSR. (Necromancer Games and Judges Guild are notable examples.) No doubt this is true for Paizo as well, particularly in niche products that appeal to a smaller portion of the fan base.

Choosing to not use 3rd Party products because you don't want to do extra work to fit them in to a campaign is a reasonable desire. Stating carte blanche that you don't use them because all 3rd Party products are garbage is easily disproved by those who have read and used them in their own campaigns.


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Pemberfoot wrote:
I plan on expanding this Module using slow level progression. I am going to give an intro of the group meeting to join the Caravan Guard position that gets them to Belhaim and include an encounter there. I plan on slipping in extra side quests as well as adding to the locale a few more sites of interest. I am going to expand the region of Belhaim roughly 5-8 miles. Any thoughts from the posters on suggestions?

There are a number of third party products that may be used to expand the adventure. Kobold Press's Tales of the Old Margreve, Frog God's Stoneheart Valley, and others that are not springing to mind but are good for snipping out bits to use in other campaigns. Alternatively there might be a few PFS scenarios that are set in or around Cassomir that might be converted for use.


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Hitdice wrote:
Dark Sasha wrote:

Two things real quick:

1.) To summarize S.K.R., don't be a jerk.

2.) Encourage girls to role play early. Part of the turn off is that people try to get girls involved long after they have decided that Fantasy Roleplaying is for geeks and something to steer clear. Shows such as Big Ban Theory maintain that perception, and IMO, not in an inclusive light. This Christmas I introduced my neices to a fun RPG known as Mouse Guard. We spent a great deal of time (for their age) discussing what they wanted their characters to be like, their goals and skills, strengths and weaknesses and why. We played a little bit and by the time I was done the younger one was so enthralled she went and tried to check the book out of her school's library. They didn't let her, said it was for teenagers. She is 7.

I think opening the eyes of girls up to the wonders of role playing games early is essential to getting more female gamers in games at cons later on. If that is the sole goal. I don't actually care if she or my other neice ever plays any fantasy RPG. I am more pleased that they had a chance to use the problem solving side of their brains. That was my main goal. Oh, and we also watched The Hobbit at the movie theater.

Sasha, did your niece try to check the Mouse Guard comic (graphic novel, whatever) or the RPG out of the library? Either one is entirely age appropriate, as far as I'm concerned.

Let's just say that her birthday is in a few days and I am a good auntie. :-)


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Two things real quick:

1.) To summarize S.K.R., don't be a jerk.

2.) Encourage girls to role play early. Part of the turn off is that people try to get girls involved long after they have decided that Fantasy Roleplaying is for geeks and something to steer clear. Shows such as Big Ban Theory maintain that perception, and IMO, not in an inclusive light. This Christmas I introduced my neices to a fun RPG known as Mouse Guard. We spent a great deal of time (for their age) discussing what they wanted their characters to be like, their goals and skills, strengths and weaknesses and why. We played a little bit and by the time I was done the younger one was so enthralled she went and tried to check the book out of her school's library. They didn't let her, said it was for teenagers. She is 7.

I think opening the eyes of girls up to the wonders of role playing games early is essential to getting more female gamers in games at cons later on. If that is the sole goal. I don't actually care if she or my other neice ever plays any fantasy RPG. I am more pleased that they had a chance to use the problem solving side of their brains. That was my main goal. Oh, and we also watched The Hobbit at the movie theater.


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Jeff Erwin wrote:
Greg A. Vaughan wrote:
What's that soccer player guy so upset at Nick about anyway?

Wrong god, Greg. :). Of course, Pele loves kicking balls too.

Weirdly, there is a volcano in the Caribbean in Martinique, with an entirely different etymology, called Mount Pelée.

~with a very terrible reputation. The term Nuée Ardente originally came from that mountain. It means glowing cloud - a frightengly fast cloud of pyroclastic debris and gas racing down the mountain to engulf everything in its path and vaporize all life.


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*sings*

Wooden ships and weresharks, three times three.

Blood in the water, across the briny sea.


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I am in awe at the sheer volume and quality of your reviews. Even when I wasn't working full time and had vast amounts of free time to read and review game products, I couldn't touch your productivity. I don't know how you did it. I fully support any custom title for you ser Endzeitgeist, a knight among reviewers.


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Nicolas Logue wrote:

Ten thousand humble thanks to ALL ye fine backers who have brought the 10 year saga of Razor Coast to a close at long last (that's right, 10 years, many of you think you know the whole story of this book, but its saga is even LONGER!).

I'll have MUCH more to say tomorrow, believe you me. I got the news while I was out at colleague's poetry reading and went out on the town to celebrate in style - now I am exhausted.

Pele is appeased. Our piratical desires shall be sated on 350+pages of evil goodies.

Now - onward cutlass swinging, grog-addled backers - onward to the HEART OF THE RAZOR! Just a few pledges more and its ours for the taking!

YAAAAAAAAAAAAAAAAAAAAR!

I am pleased as punch (laced with grog). Congratulations to Nick and Lou and everyone else who stuck by you to make this happen!

Nick, you are an insanely billiant master of the macabre (and pirates!) Lou, you are a saint. We already know that Greg is a true Paladin.

Bill, you are and will always be my hero.


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Richard Pett wrote:
Power Word Unzip wrote:
Some of us pay good money to get dirty texts from Pett, you know. Count your blessings!
which reminds me unzip, time to settle that hefty tab of yours, pretty talk don't grow on trees...

Here shines a perfect example of why commas are important punctuation marks.


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Mike Shel reasserted himself as a real treasure trove of adventure for you folks. Glad he's back in action. Looking forward to this with great anticipation.


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As a GM you have to be conscious of the desires and expectations of your players. If you know they will be upset over a character death and declare it unfair or unreasonable for whatever reason, you need to have a bag of GM tools to use. These may include but are not restricted to "hero points" that they can use to pull their characters out of those situations. If, however, your players like the challenge of a tougher adventure, are sanguine about the fate of their characters, and cognizant of how their own decisions that lead to that fate, you have a group that can handle certain types of adventures without such concessions like the aforementioned "hero points".
Trying to force players who are not ready for those more challenging adventures where TPKs can and do happen (and will happen if players are unwary and don't use 11' poles, test suspicious areas with detect magic, or have a character in the party who can check for traps), leads to player disguntlement that they take to an open forum and blame the adventure creators as if the adventure author is responsible for the outcome. It is up to you, the GM, to fit the adventure to your players.
This is my own opinion, of course. I fully believe there is no wrong way to run a game if your players and you are having fun.


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Seattle needs a Bev! Mo! (Beverages and More)


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Agreed. Tim is an all-around nice guy, fun to hang around, and an excellent role player as well.

Paizo should consider doing a Tim Nightengale Roast or something similar. (This is my own opinion, of course.)


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Of course kobolds are in the book. Just try keeping kobolds out of a place they want to be. :D


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Nice! Congrats go to the Kobolds! (and some thin texan named Daigle)


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Taig, you do realize that you can't hide behind the visage of a badger anymore. Your nifty new tag is hanging out. (Congratulations!)

As for this book, I believe one can never have enough monsters.


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I want to hear more about the other attendees to this year's PaizoCon and the reason why (10th anniversary and the first Adventure Path, Rise of the Runelords). There are enough threads on that other topic already.

Frog God Games

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Congratulations Mike!


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Greg A. Vaughan wrote:
James Keegan wrote:
Congratulations Bill, Greg and Chuck! 2 years and 71 books is a hell of an accomplishment!
Let us not forget that we've had James Keegan at the helm of the Slumbering Tsar art from the inception of the company. We couldn't have done it without you, James!

James's art is creepy-awesome!