Valeros

David "Dirk" Hawkins's page

679 posts. Alias of dain120475.


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Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Apologies, all.

I really enjoyed the game a lot and I enjoyed playing with you all.

I'm disappointed I am not able to play anymore and I'm truly sorry that my character compromised anyone's enjoyment of the game; that certainly wasn't my intention.

Please have fun and I hope you enjoy the rest of the campaign.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
David runs, hops on the well and scatters away. End of combat.

David will go back and loot the dead when he gets a chance.

Anything of note?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

From your current POV you don't know which, if any alley way is longer. The building that you see appear to be two and three stories. You don't have clear LOS. You can see more to your right from your POV.

A slightly broader view

we need to get this done soon, its an unfair time disbursement to the other 5 players at this point.

David will run the 15 feet to G:10 as his Move Action and use Acrobatics to hop on top of the well's cover and get as close to the wall as possible.

His plan is to try to climb up while hoping that the others thinks he went down the well...

Acrobatics Check with Arch Luck to leap up on top of the well's cover at I:10-
1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33

If he needs a Balance Check on the top of the well for some reason, he'll make that check now -

Acrobatics Check -
1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29

Finally, if he's able - he'll attempt to Climb at least 5 feet up the wall -
1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

EDIT: Well, I'm hoping that the well isn't more than 8 feet high; and that the beam isn't less than 2 Inches wide. If I'm able to Climb, then I'd be up rough wall of a town - hoping that's good enough to get out of their notice this round...

HP: 18/56


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

When you gt to E, F, G 12 the alley breaks off into a "T". You can turn left or right. there is long building lat sits in Hex 15.

"Sniff'em out boy." Alpha yaps excitedly.

Before I act, can I know which alley is longer? Also, how tall are the walls?

Any chance to see a broader overhead?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
"Betcha wishin' y'were jsut robbed now."

David looks at the man, his head cocked.

As a Free Action -

"I'm going to die - that's clear," he says with a flat voice.

"But I'll turn my own my own blades on myself before I give you the gods damned satisfaction of either killing or robbing me," he says with complete sincerity.

Paul will move E:9 or D:9 as his Move Action. Not sure where I am able to move on the map in relation to the walls.

Acrobatics Check to beat the DC of 10 for the Grease spell -
1d20 + 12 ⇒ (6) + 12 = 18

I'm assuming he succeeds given his base Acrobatics.

Once he gets there he'll cast Vanish as his Standard Action.

HP: 18/56


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

RD 6:

The leader draws is two short swords and jabs at dirk with one weapon

baldwin the merciful wrote:
Alpha tumble for flank.

Well, with the flanking it hit me; so here is the Fortitude Save

1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

If he saves, he'll be using Acrobatics to move to move past the enemy and head to E:6 as his Move Action and use Total Defense as his Standard Action.

Acrobatics Check to move past his enemy -
1d20 + 12 ⇒ (16) + 12 = 28

HP: 30/56


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

RD 6: AOO Alpha

[dice=bite]1d20+6;[dice=damage]1d6+6

He missed.

Please let me know when it's my action.

You said that the rapier killed the other guy. So I'm not sure when this dog goes; before or after me.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
** spoiler omitted **

I made the save already.

It was posted already on the boards before Embrianna's post.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
So Dirk, I need the fort save for the poison coming in contact with you in RD 5.

I think that depends on if he hit me; I think that depends on if the guy tripped me, or hit me - which would effect my AC and HP.

FYI - I think that if he got killed, I assume that I would have made the Save, since I wouldn't have hit him and you normally don't do ret-con - but I'll see what the save does.

Assuming he Tripped me then here's the Fortitude Save - after I attacked him, I'd stand up and take the AoO from the dog; but my HP is different I have to Calculate that now -

Fortitude Save
1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15

EDIT: He made the save as it's not raised if the initial save was successful, which it was. That said, is dog is after me?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
David "Dirk" Hawkins wrote:
baldwin the merciful wrote:
He has a good tactical position that limits his opponents from ganging up.
I also like to think that my rugged good looks play some part in it :)
"I Can't be beat, I'm just too pretty!"

Not anymore; I'm a dead man, sadly :(

The math doesn't support any other conclusion at this point, unfortunately.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

Poisons Clarified by Developer

Hmm... for some reason that description via Valeros seemed even more confusing... Oh well; I'm still not sure if he even hit me a second time with poison, because I'm not clear if the Boss tried to Trip Me or Hit Me.

If he tried a CMB that's different, but I took no damage; and I would have stood up and taken the AoO from the dog. Also, given that I tripped the first time, I wouldn't have taken damage from his bolas the first time, either, I think.

Just keep me posted on what's up. Thanks!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
** spoiler omitted **

Response about the Boss:

If he has a +4 for strength for damage; that makes sense; but it doesn't apply to his "to hit" modifier with a range weapon. His range attack wouldn't have been that high, just his damage.

Also, did he hit me, or entangle me? If I was entangled, that would effect my AC and if the second guy was able to hit me, but I wouldn't be damaged.

Also, I wouldn't have been entangled the first time along (though that's old news now).

Finally, after I hit the guy with my rapier (assuming I was on the ground) I would have stood up and taken the AoO from the dog - If I was entangled, that is.

Just let me know what's up; meanwhile - Game On!

Response via Poison:

See, that's the tricky part.

I played a game with some guys with Paizo on tabletop a few years ago. I said pretty much what you were - they told me that I should think of it like a Flu Shot. In other words, if I can resist a little bit of it, then the next dose I'm even "more" resistant, because I've built up an immunity.

So I said - "Well, why doesn't my guy hang out in town with every single dose of poison and a buddy who's a cleric and then poison himself; get healed, and then he's immune to every type of poison?"

They said that it only applied to once a day - in other words; if I got hit again that day, I've toughed it out. The next day I get hit, it's a whole new thing.

I said - "But why do that?"

They said because if you had a bunch of low-level mooks with a really easy poison to beat that a high level character should be able to shrug off anyway, it "Cheapens the Game" if he is able to kill 20 guys with relative ease, but because there is a 1 in 20 chance of failing with a natural 1; he's automatically poisoned.

I responded with the Khal Drogo argument - even a bad-ass can die to a stupid infection.

They responded that Khal Drogo's death was one of the crappiest death's in Fantasy Fiction thus far; and if anything, he should have died like a bad-ass - wading through a hoard of Lannister Assassins before they finally dropped him - but even so, in his death he still managed to save his Khaleesi and love of his life - well; they said that he should have died like that, because it's a cool death, and they mentioned Boromir from Lord of the Rings; saying if the guy had to die at all, at least it was a death that meant something.

They further said - "In a fantasy game sometimes crappy and un-heroic things happen that are really sucky and lame; but no one drives from Baltimore all the way to Richmond to hang out with friends for a weekend long gaming session just so they can watch a really crappy, sucky thing happen; at least, not if they can help it."

That argument convinced me - but then again; this is a different game, hence my question.

As for the multiple dose thing - I thought that was if you layered the weapon. So if I bought a poison and put it on my arrow which I was aiming for a dragon; I might say - "This isn't enough poison to stop a dragon" - so I add another dose. It costs me twice as much, but it ups the DC by +2. I can (theoretically) layer the arrow with so much poison that it'd stop a Tarasque - if I want to spend that money on poison; but for every dose I put it on the weapon, it only ups the DC by +2; so it may not be worth the cost - because my arrow might miss.

The layering part is critical, because I assumed that we could do that later. If a bunch of guys hit me one after the other, I think that it wouldn't be the same, though. Please let me know - that will definitely effect what I do for poisons later...

Okay - just let me know; I'm catching up on the postings now...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:

By the way Bri, when Embri goes to see Belok Astri is probably going to go with her. She wants to learn about the Wave Riders and he is a first-hand source. If she doesn't learn about them sooner.

Once Hawkins is done we should have a breakfast meeting, share gathered information, and plan the day out.

Astrianna doesn't know about the dragonsmoke crackdown that's going to happen today, yet. Darius and Hawkins never really had a chance to tell everyone about the information they gathered. If she doesn't get informed before they leave might be putting her bluff skill to use!

I can't speak for the Darius - but Hawkins may not survive the night...

I guess we'll have to see what happens later; right now I'm off to work :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

The bola does nonlethal damage, I should have mentioned that in the damage line.

The melee referred to in the attack roll description is so I know he was firing into melee, it also has a -4 penalty associated in the dice stat line. Look at the numbers and you will see the -4. I didn't spell each word out or else the attack line will be long line. I already subtracted the -4.

As far as poison this is an immediate onset damage 1 con if the save fails, the next round a second save is required for the secondary effect which was unconscious. I rolled the the unconscious effect to keep actions together to make it less confusing.

Your earlier save against poison doesn't make you immune to future poison attempts with the same type of poison. Any later doses are treated independently.

Questions about this combat:

Sorry about all these questions, but I'm pretty confused at them is all. I hope you don't mind me asking, I'm just trying to understand things before I act.

So, regarding the bolas - I caught the -4 penalty before, but I assumed it was a -4 for Deadly Aim, as he has already a +4 to damage twice. I'm guessing (as he has a favored enemy) that he is probably at least a 6th level Ranger; picked "Human" as his favored enemy twice; and is using Deadly Aim. If he's using Deadly Aim then he has an additional -4; that's why I thought he had that penalty.

In addition, I'm pretty sure a weapon can either do a Combat Maneuver or Damage. In other words; he can trip me with his Bolas, or attack me with his Bolas, but I don't think he can do both, any more than if I attempted to Disarm someone with my Rapier AND stab them; or Bull Rush someone and Punch them. I think that this would make his CMB against my CMD. I don't think it is his Attack Roll and THEN his CMBwith the same weapon; if he used two weapons I think that's different; especially since CMB and Attack Rolls tend to be different modifiers. It would be like lashing someone with a Cat o' nine tails and then tripping them after the lash does damage. Is that incorrect; it will effect what I chose to do with combat in the future.

Questions on Poison

So I'm really confused here, so I wanted to put questions altogether, since I don't understand them.

Regarding later doses of Poison: I'm pretty sure in Paizo if you make the save vs. Poison that's pretty much it, at least for the combat (I'm not talking about the Second Save, though; that normally comes a minute later, or ten minutes, or whatever - depending on the poison).

I included the information directly from the rules on Poison for the combat above, though. I'm not sure if I'm missing something, though. However, that was from errata.

From what I know, Paizo changed how poison works regarding poison in general so that in a combat - once you save vs. the poison the first time you don't have to save each additional time they strike you with the same type of poison, unless it happens all at once. If I'm incorrect with that - please let me know, because that's kind of important for the future regarding poisons and my build.

Also, I thought weapons could only have 1 dose of poison on them. Once I save vs. that Knife or Short Sword, if he hit me, the poison is gone. I don't have to make a second Fortitude Save until either one minute, or five minutes, or whenever the second onset is, I think: One dose of poison smeared on a weapon or some other object affects just a single target. A poisoned weapon or object retains its poison until the weapon scores a hit or the object is touched (unless the poison is wiped off before a target comes in contact with it).

Finally; the enemies are occupying the space of dead bodies. I know they can move through the space their allies were in during combat, but wouldn't standing on the corpse of their dead friends effect them in any way at all? Sorry, I'm just confused at that.

Sorry for all the questions; I have to go to work - I'll have something up when I get home; again - sorry for the questions, just confused is all.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

EDIT: *Does a 16 hit you prone?

Okay, at this point I'm assuming the guy has Precise Shot to hit me through his ally with a ranged weapon - since Bolas are specifically a ranged weapon; so I don't think he could have hit me with a ranged weapon like a bolas because he'd be at an additional -4 penalty without Precise Shot because the dog is an ally that is in melee distance with me and in his way. That means with an extra -4 he would have rolled a 19 to hit, and he would have missed me with his bolas, and I'd be on my feet at this point and the Thug would have missed, too.

For now I'm just going to make 1 attack on the thug with a Prone Position because I don't know what else to do.

David attacks the man next to him with his magical rapier from a Prone Position.

Attack with Magical Rapier and Arch Luck -
1d20 + 10 + 1 - 4 ⇒ (19) + 10 + 1 - 4 = 26

If it hits -
1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

EDIT: Roll to confirm -

Attack with Magical Rapier and Arch Luck -
1d20 + 10 + 1 - 4 ⇒ (3) + 10 + 1 - 4 = 10

If it hits -
1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

I'll have my character's HP up when I know more about what's going on.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:


EDIT: *Does a 16 hit you prone?

Via Poison: When you are initially exposed to a poison (whether during your action or someone else's), you must make a save to avoid being poisoned.

Success You resist being poisoned. You do not suffer any ill effects and you need not make any further saves. - Is there something going on with this poison that means I need to make it multiple times?

Also, you've said that he's used a bolas - those do Non-Lethal Damage; should I be marking that differently?

Finally - a bolas is a Ranged Weapon; it is not a Melee weapon - so if he is using it against me he has to through "through" his own allies; he can't use that as a Melee weapon without a penalty - your post suggested it was melee, so I'm kind of confused.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hoping that last hit on the guy did some good work... But I guess I'll find out tomorrow... That said, have a great night!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Adriel Mistleaf wrote:

Wow. 3 men and dogs on one. Numbers are really against you.

Unless they are low level mooks....

I always wondered how the rules worked for getting a sense of a creature's CR in game? A sense motive check maybe?

Anyway Bedtime.

Well, have a good night.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I need to check on y other games then I'm logging off for the night.

Nooooooooooooo....

It's alright, I'll tough it out ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
They are walls to the buildings, I moved the dead to unclutter the map.

Fair enough - what's the status of the bad-guys now?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
He has a good tactical position that limits his opponents from ganging up.

I also like to think that my rugged good looks play some part in it :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Flat eyes turn to the scum that stands next to him; Dirk turns to the man and does what he can to attack him hard -

Attack guy at E:2 with Magical Rapier and Arch Luck on -
1d20 + 10 + 1 - 2 ⇒ (20) + 10 + 1 - 2 = 29

IF it hits -
1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Attack with MW Shortsword and Arch Luck -
1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15

IF it hits -
1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Status: 47:56

Quick Side Question - I thought that lines D and F were solid walls; like - I was in an alley? If that's the case, wouldn't the bodies be were they lay and the enemies be standing on Difficult Terrain? And if not, what exactly is on those walls?

EDIT: Confirm Critical with Attack with Magical Rapier and Arch Luck on -
1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25

IF it hits -
1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
Geeze Dirk, the dice are on your side! Crit-city.

Well, I do have "Archaeologist's Luck", but thanks for the cheering section :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
"Give up the sword and coin and git out wit yer life. ain't gonna ask again." The leader warns.

David knows he's likely going to die - he knows that there's no chance; and that running would be the safe, reasonable and logical decision.

But the part of his brain that has been awakened is less logical and reasonable; David is no longer here... Now there is only "Dirk"...

Full Attack on Rogue Next to me with Magical Rapier and MW Weapon
1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27

If it hits -
1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

Attack with MW Shortsword
1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 13

If it hits -
1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Status: 47/56

EDIT: To Confirm
1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28

If it hits -
1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

The dog whimpers and wobbles on his four paws before he drops down.

The thug takes his AOO on David,

[dice=SS, fav enemy]1d20+5+2;[dice=damage, human]1d6+2

He doesn't have flank right now since the dog is down.

make sure you update you HP

No worries :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Fortitude Save
1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

David takes a swipe at the dog next to him at E:4 while being prone with his magical rapier -

Attack with Rapier while being Prone and with Arch Luck
1d20 + 10 + 1 - 4 ⇒ (7) + 10 + 1 - 4 = 14

If he hits -
1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Then he swings himself to his feat and deals with the AoO -

Status: 47/56

EDIT: Looks like I managed to beat the Poison Save, luckily.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
He's been on the map the entire time. He was the "commoner" looking person you thought was being mugged.

So they were beating a guy up; there's a bloody guy on the map, and when David rolled his Natural 20 on Perception to see them "Beating the guy up" he didn't even get a Sense Motive Check vs. a Bluff Check?

Also, why is this guy bleeding on the map if he's the leader? That doesn't make any sense...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

RD 3: Salty Dog Thugs

The wounded man behind David (E:2) one short sword,

[dice=SS, flank, fav enemy]1d20+5+2+2;[dice=damage, human]1d6+2
[dice=sneak]1d6
DC 14 fort save
1 con, [dice=hours uncons]1d3

"Stay still." He wants the hit, so he is not TWF.

------
The second thug (E:5) has no shot at this time, so he won't attack.

-----
The leader's dog alpha runs and rumps over the grease growling eager to join the action,

[dice=jump]1d20+11

The leader pulls out a bola (move), 5 ft steps (within 30 feet), and lets it fly (std)

Leader isn't on the map - how is he making an attack? Also, where is the Alpha dog landing?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

This was your RD 3 action

You killed one of the two dogs, and wounded the other.

the new dog Alpha will go on his master's turn at the end of the round.

It should be salty dogs thugs turn now. But I ahve to take quick break.

I thought it was Round = Dogs; Dirk; Thugs -

Wait, I just noticed that I went before the dog... My bad.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Scaggy wrote:
RD 3: Dog

David spits at the dog's efforts as a Free Action...

I think it's my turn, or is that a new dog? The icon is different, so I'm not sure...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
No the alley is a "T" intersection he was on guard where you couldn't see. I mentioned early on the man whistled, then there was loud bark.

How's the guy on the ground doing? Is he moving at this point?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

David's blades hit the thug behind him causing significant injury.

Make sure yout HP are updated on yoru profile line.

If/when you hit me, I'll post the updates :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
Alabaster the Cat wrote:
Hmm... what's that mysterious new player on E:10 that suddenly appeared? You can tell me; it will be our secret...
That's Alpha, his animal companion, who the barked earlier.

Oh... he must have been invisible before...

That said, it's your move, hoss! ;)

EDIT: Note to self - don't tease the GM when he's making the CR of the fight... You're doomed, doomed.... Ah ha ha ha ha - but maybe not...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
wicked storm knocked out the internet and power for bit.

Hmm.... Sounds like you're ready to surrender to me!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
He does yell to you Dirk, "Drop that th're fancy rapier and 500 gold and you can leave breatin'"

"Sod off, you manky prat!" he growls in response.

David will do a full attack on the guy behind him at this time with the magical Rapier and MW Shortsword with Arch Luck on -
1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28

If it hits -
1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

MW Shortsword -
1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17

If it hits -
1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

EDIT: Roll to confirm -
1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17

If it hits -
1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I'm running between my computer and to my daughter right now.

Sounds good - with only 103 minutes to go, I'm just a little excited to see what happens next :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

The thugs had running start and was able to jump over with his 12 that beats the 10.

Dirks attacks:

the dog in E:2 is down.

The second dog is hit by the second stroke.

In which case I believe it's the other guys turn - sorry for the delay on my posting...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
Teaching labs for a few hours. The chemistry kind not the dog kind.

Speaking of Chemistry -

Good Stuff

:)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
RD 2: Dogs

David does a Full Attack on the wounded Dog at E:2 with Arch Luck

1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23

If it hits -
1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Attack Number 2 (if the dog is hit and or dies, he swaps this attack to Dog at E:4
1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18

If it hits -
1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
Dun dun duuuun! Get out of there Hawkins! Also, I want some magic ammunition...

I'm waiting to see what happens; but I won't forget my friends via whatever Magical Ammunition I may be able to find...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
RD 2

Well, David is immune to Flanking, luckily - and the enemy shot missed. So the dogs went, I attacked the dogs; the humans went - isn't it the dogs turn?

Perception Check to see how the guy on the ground is doing (among other things?)
1d20 + 11 ⇒ (3) + 11 = 14


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

The second dog did do an acro in the earlier post 26 moving through an enemy square.

Sorry for the delay -

So the dogs are currently flanking me and it's my Attack?

In which case, David will then draw his Magical Rapier and MW Shortsword; but as he only can do one Combat Action he'll take a stab at the dog at E:2 with it -

Attack 1 with Magical Rapier and Arch. Luck -
1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29

If it hits -
1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

EDIT: Confirm Rapier -
1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

If it confirms -
1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

The first dog would have run and jumped over the grease, not charged and it's AC is now normal. It would have still bit

[dice=jump]1d20+14

The second dog would have jumped over the grease,

[dice=jump]1d20+14

Updated Map with Grease

Wouldn't Dog 1 be at a penalty without a 10 foot running start? And wouldn't they need an Acrobatics Check to get past me to avoid an AoO?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Gm - sending you a quick PM -


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
It was a pretty clear description, I even stated that you have the surprise. Link But ok go ahead and recon your action.

Sorry - when you said "Surprise" I thought you meant it like I surprised them because they didn't know I was there via my Stealth Roll, not a formal "Surprise Round". It's my fault, but in any case, with only a Standard Action David would have cast "Grease" on E:7.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
David "Dirk" Hawkins wrote:


He takes his daggers and uses them with a full attack at the riding dog at E:9.

Surprise attacks are either move or standard action.

** spoiler omitted **

Did you already take the -4 range increment off?

If I could only use one weapon, that means that I probably would have done something else. Via your description, I didn't understand that this was a formal "Surprise Round". I assumed I could do whatever I wanted as I had rolled Stealth and assumed I succeeded.

If you're ruling that it was a formal initiative "Surprise Round" and that I couldn't have used both Weapons Via a Full Attack, then I would have done something else entirely.

If you're not going to allow the ret-con, then David would/could have only used one dagger and that should mean that part of his penalty would be negated and he should have hit.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
Chat with you all tomorrow.

Noooo....

Well, I'll be home from work tomorrow probably around 4:30 PM Eastern Standard - just in time to witness my doom!

Or at least an initiative roll... :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
The wagon is 2 1/2 to 3 ft off the ground. It's small pushcart type of wagon that can pushed by a person or attached to a single animal. It is open in the back.

The irony here is; I don't really want to kill innocent people, or the doggies; but I don't like seeing the guy getting beat up and I figure if that guy getting beat up was really guilty he’d be turned into the law that just walked by (I hope).

Seeing the riding dog closest to him as they attack the beaten man, David shakes his head, disgusted at what he sees...

He takes his daggers and uses them with a full attack at the riding dog at E:9.

Attack 1 with Archaeologist’s Luck via a Swift Action and Deadly Aim and Point Blank Shot
1d20 + 9 + 1 + 1 + 1 - 2 - 2 ⇒ (5) + 9 + 1 + 1 + 1 - 2 - 2 = 13

If it hits –
1d4 + 4 + 1 + 1 + 1 ⇒ (1) + 4 + 1 + 1 + 1 = 8

Attack 2 with Archaeologist’s Luck via a Swift Action and Deadly Aim and Point Blank Shot
1d20 + 9 + 1 + 1 + 1 - 2 - 2 ⇒ (16) + 9 + 1 + 1 + 1 - 2 - 2 = 24

If it hits –
1d4 + 4 + 1 + 1 + 1 ⇒ (3) + 4 + 1 + 1 + 1 = 10


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
David "Dirk" Hawkins wrote:
baldwin the merciful wrote:
Sath and Bri you notice there are some pods or small groups of toughs hanging out. One group is taunting another group down the way about 40 feet behind you. In the opposite direction than where you are heading. In front of you you see a squad of dragoons walking towards you but in the distance.
Man, there are a lot of dragoons out in force tonight!
Maybe it was the group that walked by the alley? Who knows.

Impossible! That alley is miles away from my companions ;)

Also, how far off the ground is that wagon on square F:8/9? I may have a plan...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
Sath and Bri you notice there are some pods or small groups of toughs hanging out. One group is taunting another group down the way about 40 feet behind you. In the opposite direction than where you are heading. In front of you you see a squad of dragoons walking towards you but in the distance.

Man, there are a lot of dragoons out in force tonight!

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