Arcanaton

Dark_Angel's page

Organized Play Member. 60 posts. 9 reviews. 1 list. 5 wishlists. 9 Organized Play characters.


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Grand Lodge 3/5

Have: Ifrit

Want: Former Crusader

Grand Lodge 3/5

Have: Ifrit

Want: Shoanti Quah-Friend, Former Crusader, Personal Fixer

Grand Lodge 3/5

Have: Ifrit

Want: Shoanti Quah-Friend, Former Crusader, Personal Fixer

Grand Lodge 3/5

Have: Ifrit

Want: Former Crusader, make an offer

Grand Lodge 3/5

Have: Ifrit

Want: Former Crusader, GENCON 2015 Boons (make an offer)

Grand Lodge

TriOmegaZero wrote:
Dark_Angel, you are more than welcome to network with our current 5 star GMs and see if one or two can make the trip to your location. If you don't know who to ask, contact your nearest VO and they can put out the word.

Noted. Thanks.

Grand Lodge

avr wrote:
For the necklace, the amulet of natural armor is boring but cost effective, a necklace of adaptation allows you to go to strange places, and an amulet of hidden light is (IMO) fun.

^I like the necklace of adaptation also. It goes well with the Unfettered Shirt I plan to get.

Thanks!

Grand Lodge

Johnny_Devo wrote:
Remember, you are required to vividly describe the scene every time your character prepares to go into combat.

^Believe me, I plan to ;)

Grand Lodge

I'm building a Arcane Bloodline Sorc based on Sailor Moon. In the first episode she saves a magic cat who later gives her a magic brooch which lets her become sailor moon. As such I've decided to have my character's bonded item be a necklace.

The question is: What necklace should it be?

Any ideas?

Grand Lodge

5 star only? What if we want to run this as a convention special? I'd like this to be our special at a local con.

Grand Lodge 3/5

Have: Ifrit

Want: Former Crusader, make an offer

Grand Lodge

Any ideas for the feet slot? I'm struggling with this myself.

Grand Lodge

Unfettered Shirt (ultimate equipment) 1pd 10 minutes Freedom of Movement on command 10,000

Grand Lodge

Anyway I've decided to make a Sorc. Thank you all for your input, it has been helpful.

Grand Lodge

^You would be surprised. There are PFS scenarios in which this can potentially occur.

Grand Lodge

^Daylight heightened to a 4th lvl spell shuts down deeper darkness permanently, as opposed to countering it, since they can't cast a darkness spell of a higher lvl. They have to dispel your daylight and then cast deeper darkness again. By then you've probably already won or at least you should have

Grand Lodge

The Occultist is obviously the way to go. I don't disagree. I just have a problem with standard action summoning. I've seen it BREAK way to many scenarios to justify doing it myself.

Grand Lodge

Master of the Dark Triad wrote:
You're misusing heighten spell

No I'm not.

Grand Lodge 3/5

Have: Ifrit

Want: Former Crusader, make an offer

Grand Lodge

Dispel focus adds +2 to dispel checks & Greater Dispel focus adds another +2. This works with dispel magic and counterspell.

The spell penetration is for casting Slow, which is one of my favorite spells. Limiting the enemy to one action per round is very powerful.

Heighten spell is the most UNDERRATED meta-magic in the game. It is extremely versatile. My favorite trick is to heighten daylight to a 4th lvl spell to shut down deeper darkness.

When I summon I summon 1 monster. Summoning more monsters gums up the board and makes your turn take as long as everyone else. Nobody likes this.

I like energy shield, so I'm keeping it. I will concede that there are better exploits.

The Occultist is overpowered. I am a support player, not a power gamer.

Grand Lodge

N GN Human Arcanist

STR 10
DEX 14
CON 14
INT 18
WIS 10
CHA 10

Feats

1. Improved Initiative, Spell Focus (Conjuration)
3. Augment Summons
5. Spell Penetration
7. Dispel Focus (Monster Summoner's Handbook)
9. Greater Spell Penetration
11. Greater Dispel Focus (Monster Summoner's Handbook)
13. Greater Spell Focus (Conjuration)

Arcanist Exploits

1. Potent Magic
3. Energy Shield
5. Metamagic Knowledge (Heighten Spell)
7. Counterspell
9. Metamixing
11. Greater Counterspell
13. Greater Metamagic Knowledge (Quicken Spell)

Traits

Reactionary
Focused Mind

Gear

Cloak of Resistance
Headband of Vast Intelligence
Clear Spindle Ioun Stone
Lesser Rod of Giant Summoning (Monster Summoner's Handbook)
Greater Rod of Giant Summoning (Monster Summoner's Handbook)

Grand Lodge

Arcanist guide?

Grand Lodge 3/5

Have: Ifrit

Want: Former Crusader

Grand Lodge 3/5

Have: Ifrit, Explorer's Endurance, Personal Fixer

Want: Former Crusader

Grand Lodge 3/5

Have: Ifrit, Explorer's Endurance, Personal Fixer

Want: Former Crusader

3 for 1! What a deal!

Grand Lodge 3/5

Have: Ifrit, Undine

Want: Former Crusader, Varisian Caravaner

Grand Lodge

Top 5 Monsters

1. large black dragon

2. Huge water elemental

3. Animated Objects (Table & Chairs)

4. Cloaker

5. Unicorn

Grand Lodge 3/5

Have: Personal Fixer

Want: Former Crusader, Varisian Caravaner

Grand Lodge 3/5

Have: Personal Fixer

Want: Former Crusader

Grand Lodge 3/5

Have: Ifrit x2, Personal Fixer x1

Want: Cinderlands Survivor, Former Crusader, Explorer's Endurance

First person I trade with gets Xenophile & Xenophobia as a bonus.

Grand Lodge 3/5

The Fourth Horseman wrote:

I have:

Former Crusader
Shoanti Quah Friend x2
Ancestral Ally

I would like:

Tian Weapon Training

pm sent

Grand Lodge 3/5

Have: Ifrit x2, Personal Fixer x2, Xenophile, Xenophobia,

Want: Cinderlands Survivor, Former Crusader, Explorer's Endurance, Expanded Narrative

Grand Lodge 3/5

Landon Hatfield wrote:

Updated.

Have:

Expanded Narrative
Sylph x2
Oread
Debt to the Society
Research Specialist
Seen It Once
Adopted Weapon Training
Custom Order x2
Explorer's Endurance
Numerian Weapon Training

Looking For:

Extra Hours
Undine
Ifrit
Expedition Manager

pm sent

Grand Lodge 3/5

Philderbeast wrote:

So im trying to make a Suili.

Have:
Expedition manager
Former Crusader
Extra Hours
Long Distance Support

Want:
Ifrit
Undine
Oread

pm sent

Grand Lodge 3/5

Have: Ifrit, Personal Fixer x2, Xenophile, Xenophobia,
Want: Cinderlands Survivor, Former Crusader, Explorer's Endurance, Expanded Narrative

I will trade a player boon for a player boon, or a race boon for 2 player boons.

Grand Lodge 3/5

Tamec wrote:

OFFER:

- Sylph with Elemental Dilettante

WANT:

- Ifrit
- Udine

pm sent

Grand Lodge 3/5

Have: Ifrit, Personal Fixer x2, Xenophile, Xenophobia,
Want: Oread, Sylph, Cinderlands Survivor, Former Crusader, Explorer's Endurance,

I will trade a race boon for a race boon, a player boon for a player boon, a race boon for 2 player boons or 2 player boons for a race boon.

Grand Lodge

STR 16
DEX 14
CON 14
INT 10
WIS 10
CHA 14

1st Combat Reflexes, Exotic Weapon Proficiency (Fauchard)
3rd Power Attack
5th Battle Cry
7th Improved Initiative
9th Improved Critical (Fauchard)
11th Greater Mercy
13th Ultimate Mercy

Purity of Faith(Iomedae)

Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church.

You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with the evil subtype.

Grand Lodge

^Yes

1st Combat Reflexes, Exotic Weapon Proficiency (Fauchard)
3rd Power Attack
5th Battle Cry
7th Improved Initiative
9th Improved Critical (Fauchard)
11th Greater Mercy
13th Ultimate Mercy

Grand Lodge

Greater Mercy?

Grand Lodge

I'm building a Paladin who uses a Fauchard. This is my first reach character. Any way this is what I had in mind.

STR 16
DEX 14
CON 14
INT 10
WIS 10
CHA 14

1st Combat Reflexes, Exotic Weapon Proficiency (Fauchard)
3rd Power Attack
5th Improved Initiative
7th ?
9th Improved Critical
11th ?
13th ?

At this point I am unsure of some my later feats. I would like them to be combat feats that complement reach weapons, or defensive feats that complement the Paladin.

Any ideas?

Grand Lodge

Reckless Aim?

Grand Lodge

STR 14
DEX 16
CON 14
INT 10
WIS 10
CHA 14

1)Point-Blank Shot, Rapid Shot & Precise Shot
3)Deadly Aim
5)Improved Initiative
7)Many Shot
9)Clustered Shots
11)Improved Critical

Reactionary, Indomitable Faith

drop mic

Grand Lodge

Divine Hunter helps with the feat problem. Oath of Vengeance is nice especially early on, but I know multiple players who never run out of there base smite evils. I think both are viable.

Clustered Shots is something I want to take later on. 9th lvl I think.

Ideas on the Ability spread. I was thinking something like this:

STR 14
DEX 16
CON 14
INT 10
WIS 10
CHA 14

I know its not super optimal, but I think it covers a lot of ground.

Grand Lodge 3/5

Aasimar/Teifling are two of the most popular non-core races. At the end of season 5/beginning of season 6 they are no longer an available option.

So the question is, how long until they come back? Will they be a race boon or open to the public? Something else maybe?

Grand Lodge

I really respect this build. It is an all around rock solid character. The class/combat style balance out each others weaknesses more so than just about anything else I've seen. I have to play one.

I'd like to know what others have to say. I'll start with a few open questions to stir the pot.

Divine Hunter or Oath of Vengeance?

Mercies or Holy Guide?

Is Clustered Shot necessary? Fey Foundling?

And any other advice you wish to share.

Grand Lodge 3/5

About to make an Ifrit Sorceress, really want to make an Aasimar anti-paladin archer.

Grand Lodge 3/5

Gargoyles are one of my favorite monsters.

Can anyone think of scenarios that feature these winged meanies?

Grand Lodge 3/5

I exclusively play human, and I especially like Varisians. My Transmuter is a Varisian from Ustalav and my Cleric of Sarenrae is a Varisian from Lastwall.

Grand Lodge

NAGAS!!!

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