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Dark_Angel's page
Organized Play Member. 60 posts. 9 reviews. 1 list. 5 wishlists. 9 Organized Play characters.
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Have: Ifrit
Want: Former Crusader
Have: Ifrit
Want: Shoanti Quah-Friend, Former Crusader, Personal Fixer
Have: Ifrit
Want: Shoanti Quah-Friend, Former Crusader, Personal Fixer
Have: Ifrit
Want: Former Crusader, make an offer
Have: Ifrit
Want: Former Crusader, GENCON 2015 Boons (make an offer)
TriOmegaZero wrote: Dark_Angel, you are more than welcome to network with our current 5 star GMs and see if one or two can make the trip to your location. If you don't know who to ask, contact your nearest VO and they can put out the word. Noted. Thanks.
avr wrote: For the necklace, the amulet of natural armor is boring but cost effective, a necklace of adaptation allows you to go to strange places, and an amulet of hidden light is (IMO) fun. ^I like the necklace of adaptation also. It goes well with the Unfettered Shirt I plan to get.
Thanks!
Johnny_Devo wrote: Remember, you are required to vividly describe the scene every time your character prepares to go into combat. ^Believe me, I plan to ;)
I'm building a Arcane Bloodline Sorc based on Sailor Moon. In the first episode she saves a magic cat who later gives her a magic brooch which lets her become sailor moon. As such I've decided to have my character's bonded item be a necklace.
The question is: What necklace should it be?
Any ideas?
5 star only? What if we want to run this as a convention special? I'd like this to be our special at a local con.
Have: Ifrit
Want: Former Crusader, make an offer
Any ideas for the feet slot? I'm struggling with this myself.
Unfettered Shirt (ultimate equipment) 1pd 10 minutes Freedom of Movement on command 10,000
Anyway I've decided to make a Sorc. Thank you all for your input, it has been helpful.
^You would be surprised. There are PFS scenarios in which this can potentially occur.
^Daylight heightened to a 4th lvl spell shuts down deeper darkness permanently, as opposed to countering it, since they can't cast a darkness spell of a higher lvl. They have to dispel your daylight and then cast deeper darkness again. By then you've probably already won or at least you should have
The Occultist is obviously the way to go. I don't disagree. I just have a problem with standard action summoning. I've seen it BREAK way to many scenarios to justify doing it myself.
Master of the Dark Triad wrote: You're misusing heighten spell No I'm not.
Have: Ifrit
Want: Former Crusader, make an offer
Dispel focus adds +2 to dispel checks & Greater Dispel focus adds another +2. This works with dispel magic and counterspell.
The spell penetration is for casting Slow, which is one of my favorite spells. Limiting the enemy to one action per round is very powerful.
Heighten spell is the most UNDERRATED meta-magic in the game. It is extremely versatile. My favorite trick is to heighten daylight to a 4th lvl spell to shut down deeper darkness.
When I summon I summon 1 monster. Summoning more monsters gums up the board and makes your turn take as long as everyone else. Nobody likes this.
I like energy shield, so I'm keeping it. I will concede that there are better exploits.
The Occultist is overpowered. I am a support player, not a power gamer.
N GN Human Arcanist
STR 10
DEX 14
CON 14
INT 18
WIS 10
CHA 10
Feats
1. Improved Initiative, Spell Focus (Conjuration)
3. Augment Summons
5. Spell Penetration
7. Dispel Focus (Monster Summoner's Handbook)
9. Greater Spell Penetration
11. Greater Dispel Focus (Monster Summoner's Handbook)
13. Greater Spell Focus (Conjuration)
Arcanist Exploits
1. Potent Magic
3. Energy Shield
5. Metamagic Knowledge (Heighten Spell)
7. Counterspell
9. Metamixing
11. Greater Counterspell
13. Greater Metamagic Knowledge (Quicken Spell)
Traits
Reactionary
Focused Mind
Gear
Cloak of Resistance
Headband of Vast Intelligence
Clear Spindle Ioun Stone
Lesser Rod of Giant Summoning (Monster Summoner's Handbook)
Greater Rod of Giant Summoning (Monster Summoner's Handbook)
Have: Ifrit
Want: Former Crusader
Have: Ifrit, Explorer's Endurance, Personal Fixer
Want: Former Crusader
Have: Ifrit, Explorer's Endurance, Personal Fixer
Want: Former Crusader
3 for 1! What a deal!
Have: Ifrit, Undine
Want: Former Crusader, Varisian Caravaner
Top 5 Monsters
1. large black dragon
2. Huge water elemental
3. Animated Objects (Table & Chairs)
4. Cloaker
5. Unicorn
Have: Personal Fixer
Want: Former Crusader, Varisian Caravaner
Have: Personal Fixer
Want: Former Crusader
Have: Ifrit x2, Personal Fixer x1
Want: Cinderlands Survivor, Former Crusader, Explorer's Endurance
First person I trade with gets Xenophile & Xenophobia as a bonus.
The Fourth Horseman wrote: I have:
Former Crusader
Shoanti Quah Friend x2
Ancestral Ally
I would like:
Tian Weapon Training
pm sent
Have: Ifrit x2, Personal Fixer x2, Xenophile, Xenophobia,
Want: Cinderlands Survivor, Former Crusader, Explorer's Endurance, Expanded Narrative
Landon Hatfield wrote: Updated.
Have:
Expanded Narrative
Sylph x2
Oread
Debt to the Society
Research Specialist
Seen It Once
Adopted Weapon Training
Custom Order x2
Explorer's Endurance
Numerian Weapon Training
Looking For:
Extra Hours
Undine
Ifrit
Expedition Manager
pm sent
Philderbeast wrote: So im trying to make a Suili.
Have:
Expedition manager
Former Crusader
Extra Hours
Long Distance Support
Want:
Ifrit
Undine
Oread
pm sent
Have: Ifrit, Personal Fixer x2, Xenophile, Xenophobia,
Want: Cinderlands Survivor, Former Crusader, Explorer's Endurance, Expanded Narrative
I will trade a player boon for a player boon, or a race boon for 2 player boons.
Tamec wrote: OFFER:
- Sylph with Elemental Dilettante
WANT:
- Ifrit
- Udine
pm sent
Have: Ifrit, Personal Fixer x2, Xenophile, Xenophobia,
Want: Oread, Sylph, Cinderlands Survivor, Former Crusader, Explorer's Endurance,
I will trade a race boon for a race boon, a player boon for a player boon, a race boon for 2 player boons or 2 player boons for a race boon.
STR 16
DEX 14
CON 14
INT 10
WIS 10
CHA 14
1st Combat Reflexes, Exotic Weapon Proficiency (Fauchard)
3rd Power Attack
5th Battle Cry
7th Improved Initiative
9th Improved Critical (Fauchard)
11th Greater Mercy
13th Ultimate Mercy
Purity of Faith(Iomedae)
Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church.
You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with the evil subtype.
^Yes
1st Combat Reflexes, Exotic Weapon Proficiency (Fauchard)
3rd Power Attack
5th Battle Cry
7th Improved Initiative
9th Improved Critical (Fauchard)
11th Greater Mercy
13th Ultimate Mercy
I'm building a Paladin who uses a Fauchard. This is my first reach character. Any way this is what I had in mind.
STR 16
DEX 14
CON 14
INT 10
WIS 10
CHA 14
1st Combat Reflexes, Exotic Weapon Proficiency (Fauchard)
3rd Power Attack
5th Improved Initiative
7th ?
9th Improved Critical
11th ?
13th ?
At this point I am unsure of some my later feats. I would like them to be combat feats that complement reach weapons, or defensive feats that complement the Paladin.
Any ideas?
STR 14
DEX 16
CON 14
INT 10
WIS 10
CHA 14
1)Point-Blank Shot, Rapid Shot & Precise Shot
3)Deadly Aim
5)Improved Initiative
7)Many Shot
9)Clustered Shots
11)Improved Critical
Reactionary, Indomitable Faith
drop mic
Divine Hunter helps with the feat problem. Oath of Vengeance is nice especially early on, but I know multiple players who never run out of there base smite evils. I think both are viable.
Clustered Shots is something I want to take later on. 9th lvl I think.
Ideas on the Ability spread. I was thinking something like this:
STR 14
DEX 16
CON 14
INT 10
WIS 10
CHA 14
I know its not super optimal, but I think it covers a lot of ground.
Aasimar/Teifling are two of the most popular non-core races. At the end of season 5/beginning of season 6 they are no longer an available option.
So the question is, how long until they come back? Will they be a race boon or open to the public? Something else maybe?
I really respect this build. It is an all around rock solid character. The class/combat style balance out each others weaknesses more so than just about anything else I've seen. I have to play one.
I'd like to know what others have to say. I'll start with a few open questions to stir the pot.
Divine Hunter or Oath of Vengeance?
Mercies or Holy Guide?
Is Clustered Shot necessary? Fey Foundling?
And any other advice you wish to share.
About to make an Ifrit Sorceress, really want to make an Aasimar anti-paladin archer.
Gargoyles are one of my favorite monsters.
Can anyone think of scenarios that feature these winged meanies?
I exclusively play human, and I especially like Varisians. My Transmuter is a Varisian from Ustalav and my Cleric of Sarenrae is a Varisian from Lastwall.
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