Danath Kirion's page

25 posts (1,405 including aliases). No reviews. No lists. No wishlists. 10 aliases.


RSS


Right on, read over your profile and it is much clearly now. :)

Will post again in the morning as I digest this new info in regards to a fitting build.


Are any Templates allowed?

I am looking at Young and/or Lycanthrope in particular. With whatever DM fiat you wish to impose on it.

The character will be a lvl 4 Alchemist (Grenadier) - Focused on Infused Extracts and Feral Mutagen.

He could work for either campaign wherever is suitable Human/Ratfolk.

Also don't mind taking over an abandoned PC as well just to keep things moving. I can be flexible. :)

________________________________________________________________________

So concept will be fairly cliché depending on which templates or story I follow.

However here goes...

Lucian Greymoor:

His life had been hard, his parents were part of an Issian merchant guild in Rostland which had a shaky business in the city of Rostland. For years the guild struggled until a mysterious fire burned the building to the ground. Taking his parents with it and leaving him adrift at the age of eight.

Being orphaned at an early age and being of Issian birth ensured he was spared any mercy the cities Rostlander's would spare. He was often punished for minor infractions that he didn't commit and was placed in a rundown orphanages at nine. This orphanage didn't care to actually do more then collect the penance for every head counted in their books. He was given a room in the basement, soiled hay and one to two poor meals a day to subsist on. They gave them moldy books to read, if you were lucky enough to know how and left the children to do whatever they wanted so long as they didn't disturb the Headmistress. So with little to do other then to explore his surroundings and experiment with what lay there Lucian started taking ingredients from the kitchen. Powder for starting fires and discovered how to create flashy results.

His experimenting continued for a year until the day he was caught and punished severely for his experiments by the headmistress - Sister Candance. She caned him, her preferred method of punishment, except this time she struck his hands which hurt him more then being hit anywhere else ever did. That was the night he decided to perform the largest test he had ever tried before. The resulting explosion set off a chain reaction that burned the orphanage, along with some adjoining buildings and freed Lucian to leave Rostland, the city that hate him, for the Stolen lands in search of a better life. A life away from the hustle and bustle of the towns and the people that called it home.

He wandered the stolen lands for awhile, until he eventually found a long abandoned tree home, well made and abandoned as far as the collapsed roof told him. There he met up with and was bullied by brigands until he showed them just how much firepower he had at hand. Realizing the opportunity amid the bad burns they received the brigands decided to hire the kid instead and for a long time enjoyed the benefit of the healing potions Lucian could craft aside from the bombs he employed in combat.

For almost four years he enjoyed the spoils of his labors, burning caravan guards and others that got in their way. Even though the original brigands he had met had moved on or died long ago there were always others to replace them. Others who would pay for his extracts and his assistance in taking care of trouble. He was eventually approached by the Staglords Lieutenant, whose attempt to bully him got him and his comrades burned severely by a well aimed bomb. But, like before, he sold his services to the highest bidder. Things were going smoothly until the day the monthly exchanges ended.

When they did he decided to leave his tree home and investigated what had happened to the Staglord and his men, only to discover someone had taken over the old fort. Seeing a new opportunity he decided to investigate these newcomers...

Benefit for party?:

Bomber with the ability to avoid damaging his companions while burning the enemy. Able to make and hand out buff/cure based extracts for group benefit and able to hulk out as necessary with his limited mutagen. There will be more as he strengthens overtime.

Looking at taking PRC Master Cymist at some point.

Best of luck to everyone, looks like others who applied before are going to be ahead of me. Also I know Seraph and I hold no qualms over waiting in line. Thanks for the consideration!

Also the monster version will be a similar build of alchemist with the following exceptions. Going for Ratfolk - Numerian w/a gun possibly, have to look over the build once I get feedback. Thanks again!


Posting interest.

Kingmaker is a great game, I was in a game awhile back but it was far different and didn't follow the normal gameplay so I am not corrupted haha.


Rowan's background:

Ascendant Rowan

Born a native of the land of Sarkoris, her mother was from the City known as Dyinglight and Rowan never knew much about her father. Save for the fact he was a rather charismatic adventurer at the time and a servant of Aroden when the god was still alive. Her mother however was a proud Kellid Druid and raised Rowan in the ways of the druidic society up until the time of the death of Aroden and the coinciding opening of the abyssal portal, which, became known as the Worldwound today.

She was around thirty years old, a budding teenager when the battle for Sarkoris came to a head in the final battle at Storasta. The same battle when she last saw her mother alive before she was shipped off to Gundrun for her own safety. The Song of Sarkoris is something Rowan has come to hum at times in remembrance of her mother’s brave stand against overwhelming odds among the remaining witches and tribal druids of her fallen people.

However her caravan was attacked on its way to Gundrun and she was captured along with many other youths by demon worshipping cultists. She was forced to take part in a demonic ritual. But whatever the ritual’s purpose may have been, it didn’t work out the way her captors envisioned—rather than corrupting her soul, she absorbed the ritual’s energy and made it her own. she doesn't remember how she escaped that vile place but in dreams she remembers calling out and being answered by something beyond her reckoning. She remembered a golden light and... a Flaming Sword. Ever since, she's been haunted by strange nightmares about the ritual, and has long felt that the energies it bathed her in have changed her.

After her narrow escape she arrived in Gundrun but she didn’t remain for long after word of Storasta’s fall and, the inevitable death of her mother at the hands of demonic forces, reached her. The news saddened her at first but inevitably drove her to action. When Iomedaian paladins swept through the region, the Sword of Iomedae called to her in a way she couldn't understand at the time. These paladins were calling for volunteers for the first crusade she was quick to join their ranks. Being underage however, she was sent to Lastwall for training and despite her best efforts was unable to secure a position higher than squire until reaching adulthood. Because of the delay’s she missed the opportunities’ to join the initial crusades against the worldwound.

Around the time of the second crusade she was granted a transfer to an outpost in Nerosyan to study topics dealing with demons and their origins in an attempt to better understand her planar enemies. She attempted, in vain, to find information on the ritual she was exposed to years prior. She spent many years in Nerosyan until she eventually transferred to Inquisition in Kenebras. However she worked far harder in aiding in curbing the bloodlust during the fourth crusade and minimizing the innocent lives lost due to paranoia or lack of real investigation. Her efforts met with limited success as the Inquisition wielded far more power than a young paladin and she found herself at odds with her superiors. She was assigned to guard duty at the city gates until the crusade winded down to its disgraceful close.

As the fourth crusade petered out she turned to learning the magic that was utilize in combating these evils in her spare time. Both facets left her in awe, divine magic and arcane were two sides of a somewhat similar coin. Although they were approached in different manners. Of which she was very interested in learning and hopefully utilizing in her research. It was during this research she found the calling as an Oracle of Iomedae and sought to ensure the goddesses acts were not forgotten among the disillusioned and spiritually crushed crusaders of Kenebras.

She often sought out the Silver Dragon Guardian of the city, seeking answers to questions she thought the dragoness knew and planned to, overtime, create a partnership with this powerful guardian. Lest the dragon, like many stalwart defenders before it, fell into apathy as the cause yet again wained from lack of success.

Recently, the energies she was exposed to have started to change— as if she finally managed to come to terms with her past and turned the ritual’s aftereffects to her advantage, following the old adage of what doesn’t kill you makes you stronger. However despite her best efforts and years of research she has been unable to learn more about the ritual or what it was for, but the question lingered in the back of her mind to this day. This nagging instilled in her a fury against demonkind.

All of her efforts nearly exploded in her face when the city came under attack during Armasse. The death of the draconic guardian broke her heart and the deaths of so many innocence’s sent her into a rage she hadn’t felt since being forced to Gundrun. She vowed to make her stand in Kenebras, no matter the outcome and weather this demonic incursion to its end. The energies from the demonic ritual from years ago further bolster her resolve as she turned the energy she absorbed that day against the demonic incursion in Kenebras...


Gm Rednal

Roger that then that would be the route I pursue if chosen.

Ascendant Rowan - Sword of Iomedae:

Female peri-blooded aasimar (emberkin) oracle 2/paladin (hospitaler, sacred servant) 2/gestalt 2 (Pathfinder RPG Advanced Player's Guide 42, 116, 117; Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Hero Points 1
Init +0; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 dexterity, +1 shield)
hp 24 (2d10+4)
Fort +9, Ref +8, Will +9
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +4 (1d8+2/19-20)
Special Attacks smite evil 1/day (+4 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +4)
. . At will—detect evil
Oracle Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—burning disarm (DC 15), cure light wounds, identify, protection from evil
. . 0 (at will)—capture alive (DC 14), discern health, low blow (DC 14), mending, simple bed
. . Mystery Lore
--------------------
Statistics
--------------------
Str 15, Dex 10, Con 14, Int 18, Wis 14, Cha 18
Base Atk +2; CMB +4; CMD 14
Feats Opening Volley[UC]
Traits armor expert, blessed touch, stolen fury
Skills Acrobatics -5, Appraise +2, Bluff +2, Climb +0, Diplomacy +8, Disguise +2, Escape Artist -5, Fly -5, Handle Animal +8, Heal +6, Intimidate +2, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +10, Knowledge (religion) +8, Perception +0, Ride +1, Sense Motive +6, Spellcraft +10, Stealth -5, Survival +0, Swim +0; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome
SQ hero points, lay on hands 5/day (1d6+1), meticulous, mystery (lore), oracle's curse (tongues), revelation (sidestep secret)
Other Gear armored coat, buckler, longsword, backpack, bedroll, belt pouch, flint and steel, silver holy symbol (Iomedae), tattoo holy symbol (Iomedae), holy text, mess kit, pot, hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 49 gp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lay on Hands (1d6+1 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Make a Melee Weapon Holy (1/day) Grant wielded melee weapon the holy weapon property for 3 rds.
Meticulous -2 on all untrained skill checks
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Stolen Fury +2 trait bonus to CMB vs. Demons
Tongues (Celestial) You can only understand and speak one language in combat.

Personality:

Dedicated - Devoted to her chapter and seeing to the end of threats to the societies around the worldwound.

Kind - Often giving out healing for free to the downtrodden and making it her personally crusade to eradicate sickness.

Studious - Spends many hours dedicating herself to research to further her knowledge of the world at large.

Back story coming soon~

Based off 300gp starting amount


@Characters yet to be

Oh I understand why, hence why I asked and threw out a sample build. If the DM has time to shut me down then I will know what other route to take.

If anything a Paladin/Oracle would still be a decent aid, Adding to healing and such.


oh wow just one? Sounds like a challenge then!

GM Rednal

So I was thinking about Paladin/Oracle at least to 2nd level and switching paladin over to arcanist for 4 levels then taking the Mystic Theurge Prc and going Paladin / Mystic Theurge if possible.

So Paladin 2 / Oracle 2
Then Arcanist 4 / Pal 2 / Oracle 6
Followed by Prc so in the end they would be a ...

Arcanist 4 / Paladin 16 / Mythic Theurge 10 / Oracle 10

Seems like it would be a fairly strong caster and have decent healing and frontline ability.

Willhave the Paladin/Oracle up and if the above is impossible. Since I am fairly new with Gestalt, please let me know I am always open to CC. :)


Gm Rednal

Oh okay! Well shoot. I have to hurry then. >.>; And you want a full submission right? Back story the works?

With that be back soon!


Is there time for one more?

Haven't done Gestalt but an easy combo would be Paladin/Oracle. Granted I will brainstorm on the Archs associated with the paladin as needed.

Will look over the party and see whether I need to go Paladin (Arch that fits WotR) / Oracle (Battle) or Paladin (Hospitlar) / Oracle (Life) - Heal everything~

Worshipping Iomedae of course~ Gotta go sword and board! There is demons to kill! xD

Will double check here later as I work on the build to see if I am too late or not~


@Everyone: Good to see you all! Been battling a house that was infested with Mold. Too bad I didn't know about it BEFORE buying the thing...

However it is cleared out, along with my funds for this particular money pit, and is approved for sale by more inspectors then I ever wish to deal with again...


Still working away on my character here, sshhoould be ready to go today and Damn 14 pages?! xD So much back story and crunch to finish properly now... sigh. It's gonna be good though!


It doesn't hurt to at least tie some characters together, whether they are selected or not is besides the point as the Dm has encouraged this idea.

Or maybe I misinterpreted the first post some, lol wouldn't be the first time. :) But I understand your point and agree it would be terrible to tie characters together too tightly only for that specific player not to be chosen.

However if someone wants to use Danath that's fine and if I don't get picked then he's just a random blurb in your background that is easily expunged. ;)


No problem including me Ni'Tir, I still have a number of crunch I need to finish as well. Like fleshing out my NPC and getting the characer sheet setup. However nice sheet, it'll be more interesting once you have items. ( ^.^)/

Looking forward to this game as we have some fantastic players it looks like. Can't wait to form a team.

Once i'm off work it'll be far easier to focu and finish.


Oops! When i changed his changed around i messed up the followers my bad. Hmm i will get it fixed in the morning~

I tried to pick story feats that fit both characters i am not the best optimizer and as such some of my characters fall short but i like Rp more then killing everything. I look forward to revising them as this is sounding really fun. :)

With these two i can focus on team tactics and if it comes to a larger fight we can call in the followers for support. Which i will do the accounting and look over the rules for the followers to flesh out the lionhearts more. Granted they won't be the best support but they can use bows or so.thing. :)

Now with the cohorts are we doing a heroic stats or 20 point build as well? Forgot to ask~


Will I need to buy arms and provisions with Danath's starting gold for his followers? Just wondering as that will cause another change.

Question for DM only~:

I waswondering if The stronghold story feat, once completed, could become Nation builder as it didn't make much sense to have both at the time. Just wondering. :) I'm happy either way~ :)


Updated Danath:

Danath Orlovsky
Human (Taldan) Battle Herald 2/Bard 1/Cavalier 4
CG Medium Humanoid (human)
Init +2; Senses Perception +11
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 75 (6d10+1d8+7)
Fort +6, Ref +6, Will +7; +2 Morale bonus vs. fear when beneath banner
Defensive Abilities fortification 25%
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Longsword +11/+6 (1d8+5/19-20/x2) and
. . Wolfs Bane (+1 Alchemical Silver Lance) +11/+6 (1d8+6/x3)
Ranged Masterwork Composite longbow (Str +4) +9/+4 (1d8+4/x3)
Special Attacks bardic performance (standard action) (5 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 11), bardic performance: inspire courage +1, cavalier's charge, sword's challenge +4 (2/day)
Bard Spells Known (CL 1):
1 (2/day) Grease (DC 12), See Alignment
0 (at will) Detect Magic, Light, Message, Know Direction
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +6; CMB +10; CMD 23
Feats Boon Companion +4 Levels to Animal Companion, Duck and Cover, Leadership (Base Score 10), Mounted Combat (1/round), Ride-by Attack, Spirited Charge
Traits Natural-Born Leader, Noble Born - Orlovsky (Diplomacy)
Skills Acrobatics +5, Appraise +5, Bluff +5 (+7 vs. creatures with whom you share a language), Climb +8, Diplomacy +11, Escape Artist +1, Fly +1, Handle Animal +9, Heal +5, Intimidate +5 (+7 vs. creatures with whom you share a language), Knowledge (arcana) +2, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +2, Knowledge (religion) +2, Perception +11, Perform (oratory) +9, Profession (soldier) +6, Ride +11, Sense Motive +7 (+9 when opposing a Bluff check), Stealth +5, Swim +7; Racial Modifiers +1 ride while riding your bonded mount., sword's skills
Languages Common, Elven
SQ animal companion link, banner +2/+1, bardic knowledge, easy march (1 hours/day), expert trainer, inspiring command +1 (move) (7 rounds/day), inspiring commands (sound the charge +1/+5 ft), orders (order of the sword), tactician (duck and cover) 6 rds (2/day), voice of authority +2/+2
Combat Gear Thistle arrows (50); Other Gear +1 Fortification (light) Mithral Agile breastplate, +1 Ironwood Buckler, +1 Longsword, Wolfs Bane (+1 Alchemical Silver Lance), Masterwork Composite longbow (Str +4), Thistle arrows (50), 150 GP
--------------------
Special Abilities
--------------------
+1 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -1 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (5 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 11) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Duck and Cover Take adj ally's roll for Ref (but drop prone). +2 cover vs. ranged att if they have a shield.
Easy March (1 hours/day) (Ex) Allies within 60' can hustle or force march without ill effects.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Fortification 25% You have a chance to negate critical hits on attacks.
Inspiring Command +1 (move) (7 rounds/day) (Ex) Grant bonuses to allies who can hear you.
Leadership (Base Score 10) You attract loyal companions and devoted followers.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Ride-by Attack You can move - attack - move when charging mounted.
Sound the Charge +1/+5 ft (Ex) Allies in 60 ft gain bonus to att/dam, and increased speed when charging.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Sword's Skills +2 (Ex) +2 to Sense Motive opposing Bluff.
Tactician (Duck and Cover) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Voice of Authority +2/+2 (Ex) +2 Diplo & Intim vs. those sharing language. +2 for allies to hear you & know secret messages.

This should fix that problem with the stats. ;)

I'm heading to bed need to get some sleep, gonna get about 5 hours at the moment lol but I will have this all wrapped up tomorrow~ Let me know if there is anything else I need to fix. :) Constructive critism welcome!

I also switched around Seraph's wisdom with Cha, I built her using the NPC stats so there wasn't much in choice as there is always a dump stat. So I will use her fiery attitude and doubt make her less charismatic then Danath. Hopefully that makes sense. :)


Danath's soldiers The Lionhearts:

Numbering around 16 they are as dutiful and courageous as their commander, believing in Justice and Equality unlike many in Brevoy. These men, known as the Lionhearts, are sworn soldiers of the Order of the Sword and are command by Danath's Lieutenant Alastair Cadwallader. Known as the wall and for his bravery in the field.

They are known for enforcing justices in the outer villages of Brevoy in Danath's homeland. They strive to ensure the downtrodden and the weak are not trampled upon by the corrupt.

Story Feat Danath and Seraph:

As a champion to the common folk, the down trodden and the meek. Danath seeks to create a more balanced nation. Whether from within Brevoy ro striking out and creating one in untamed lands. BUt first he would need a stronghold...

Stronghold

Drawback: Family Ties

Will determine extra feat when I get some time~ ;)

Seraph's story feat will be Champion as she takes her new life as a Knight Errant as a step up into being a Champion of the People.

Her only drawback is Doubt, having been born in poverty and lower class. Being raised to the status of Knighthood and dealing with the nobility further increases her doubt that she can rise above her once lowly station. THe only thing that has kept her from being consumed by this gnawing doubt is Danath's clarion voice and astounding vision of a brighter tomorrow.


Danath's Cohort

Seraph
Human Cavalier 5
CG Medium Humanoid (human)
Init +2; Senses Perception -1
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+7 armor, +1 shield, +1 Dex)
hp 55 (5d10+5)
Fort +5, Ref +3, Will +2; +2 Morale bonus vs. fear when beneath banner
--------------------
Offense
--------------------
Speed 20 ft.
Melee Masterwork Lance +9 (1d8+6/x3) and
. . Masterwork Longsword +10 (1d8+4/19-20/x2)
Ranged Masterwork Composite longbow (Str +4) +8 (1d8+4/x3)
Special Attacks cavalier's charge, sword's challenge +5 (2/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 8
Base Atk +5; CMB +9; CMD 20
Feats Cavalry Formation, Mounted Archery, Mounted Combat (1/round), Ride-by Attack, Spirited Charge
Skills Acrobatics -2 (-6 jump), Climb +8, Diplomacy +9, Escape Artist -2, Fly -2, Handle Animal +9, Intimidate +9, Ride +6, Sense Motive +4 (+6 when opposing a Bluff check), Stealth -2, Swim +6; Racial Modifiers +4 ride while riding your bonded mount., sword's skills
Languages Common
SQ animal companion link, banner +2/+1, expert trainer, orders (order of the sword), tactician (cavalry formation) 5 rds (2/day)
Combat Gear Potion of cure light wounds, Potion of cure moderate wounds, Oil; Other Gear Masterwork Field plate, Masterwork Buckler, Masterwork Composite longbow (Str +4), Masterwork Lance, Masterwork Longsword, Backpack, masterwork (empty), Bedroll, Blanket, winter, Bullseye lantern, waterproof, Cooking kit, Flint and steel, Holy symbol, silver (????), Waterskin (2), Whetstone, You have no money!
--------------------
Special Abilities
--------------------
+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Cavalry Formation May share space with other mounts, charge through space occupied by allied mount
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Sword's Skills +2 (Ex) +2 to Sense Motive opposing Bluff.
Tactician (Cavalry Formation) 5 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.

Still working forward with Danath's story, I will change his noble house as that name has enough people already claiming it. ;)

Seraph's Story is simple and I will expand on it after Danath is complete.

Appearance:

A fiery red head who stands tall at 6'6". She is blessed with a muscular body, honed through years of working the fields as a lowly serf. She is however unwise about how the world is and tends to let her emotions lead her to brash decisions. She wears ungilded field plate and nearly all of her equipment was crafted in the finest armories of Restove.

Background:
Seraph is a dedicated and courageous woman, whose emotions are as wild as her fiery red hair. Before she met Lord Danath her life was a simple one, faced with the mundane acts of a woman with the rank of a peasant. She gained his attention when she took down two guardsmen who had harassed and cornered her, what had impressed him most was that despite being outnumbered, under armed and alone. She fought with a tenacity that belayed her lower rank.

She was harshly judged for her crime against those in authority and was sentenced to forty lashes. She received only three lashes before the sentence was disrupted by Bein and his elite soldiers. They stormed the grounds, overpowering the meager guardsman of the remote village as he rode in astride a powerful destrier that seemed more then eager to run men down just for getting in its way.

He dismounted and cut her free all the while ignoring the pointed shouts of the Justicar who had been administering her lashes. Wordlessly he turned and challenged this Justicar and defeated him in the center of the town he resided over. As his opponent lay defeated he dropped a set of scrolls that had been tucked inside his armor. The described a number of accounts where the guard of this town had proved corrupt and that Seraph had been innocent all the long as the Justicar had failed to take notice.

Before everyone his soldiers had those corrupted men brought forward in chains, they received the remaining lashes from Seraph herself. When she refused she not only earned Danath's respect and his commission in joining the Order of The Sword in Restov. Since then she has proven an able Knight Errant, staying close to Lord Danath and learning from him as thy took to the field and when they joined court events.

In their time together she became more then his student, she became his lover. Despite the joy of this it was tinged with sadness, it is a thing best kept secret from the day to day of courtly affairs and the political gossip. As the news of such an arrangement could possibly destroy his credibility and may even cost him his title if his family disowned him to save face.

I will have Danath finished up tomorrow working 14 hour days at the moment so sorry for the slow posting. :/


Roger that will post stats for the cohort asap, back in the oilfield and working nights so will have something up in the morning ;)


True but it would be interesting to have a mix of Noble Scion's in a team together, perhaps trying to prove themselves to their parents that they too can be great without them lording over them and mking them miserable with lessons. Good etiquette and what not. ;)

Having one from each house would cause some political intrigue and fun times lol!


@Venetia Oh apologies lol I will change which noble house he is I missed that completely :( I've been up all night with an angry baby so I can definitely say my head wasn't completely in the game so to speak~

@P33J Horsemaster? First I have heard of it and I appreciate the suggestion. :D I will check that out straight away!

As for my cohort I was thinking of saving it until we reach 9th and upgrading my mount to a Pegasus :) Just seems more epic that way. I had thought of having a Blink Dog which would be a hell of a lot of fun, as I had several blink dogs back in 2nd edition! xD

The good old days. Displacer Beast and Blink Dog HATE! :)

The above character post isn't totally complete just something I would put up and see if anyone disliked it. I am up to playing anything really and had thought to make a Mystic Theurge but come to find out they are way underpowered... =/

Like I said though I can play whatever is needed. I am a little rusty with magey folk but I can make a decent cleric or fighter, not much of an optimizer as I tend to grab what feats look good for that character's personality... =/

Anywho it'll be a few hours before I have the rest up as I am flying and typing on my phone which sucks...


Danath Medvyed
Human (Taldan) Bard 1 Battle Herald 2 Cavalier 4
CG Medium Humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 75 (6d10+1d8+7)
Fort +6, Ref +6, Will +4; +2 Morale bonus vs. fear when beneath banner
Defensive Abilities fortification 25%; Resist noble born - medvyed
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Longsword +11/+6 (1d8+5/19-20/x2) and
. . Wolfs Bane (+1 Alchemical Silver Lance) +11/+6 (1d8+6/x3)
Ranged Masterwork Composite longbow (Str +4) +9/+4 (1d8+4/x3)
Special Attacks bardic performance (standard action) (6 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), bardic performance: inspire courage +1, cavalier's charge, sword's challenge +4 (2/day)
Bard Spells Known (CL 1):
1 (2/day) Grease (DC 13), See Alignment
0 (at will) Detect Magic, Light, Message, Know Direction
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 14, Wis 7, Cha 14
Base Atk +6; CMB +10; CMD 22
Feats Boon Companion +4 Levels to Animal Companion, Duck and Cover, Leadership (Base Score 11), Mounted Combat (1/round), Ride-by Attack, Spirited Charge
Traits Natural-Born Leader, Noble Born - Medvyed
Skills Acrobatics +5, Appraise +6, Bluff +6 (+8 vs. creatures with whom you share a language), Climb +8, Diplomacy +12, Escape Artist +1, Fly +1, Handle Animal +10, Heal +2, Intimidate +11 (+13 vs. creatures with whom you share a language), Knowledge (arcana) +3, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +3, Knowledge (religion) +3, Perception +8, Perform (oratory) +10, Profession (soldier) +3, Ride +11, Sense Motive +5 (+7 when opposing a Bluff check), Stealth +5, Swim +7; Racial Modifiers +1 ride while riding your bonded mount., noble born - medvyed, sword's skills
Languages Common, Dwarven, Elven
SQ animal companion link, banner +2/+1, bardic knowledge, easy march (1 hours/day), expert trainer, inspiring command +1 (move) (8 rounds/day), inspiring commands (sound the charge +1/+5 ft), orders (order of the sword), tactician (duck and cover) 6 rds (2/day), voice of authority +2/+2
Combat Gear Thistle arrows (50); Other Gear +1 Fortification (light) Mithral Agile breastplate, +1 Ironwood Buckler, +1 Longsword, Wolfs Bane (+1 Alchemical Silver Lance), Masterwork Composite longbow (Str +4), Thistle arrows (50), 150 GP
--------------------
Special Abilities
--------------------
+1 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -1 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Duck and Cover Take adj ally's roll for Ref (but drop prone). +2 cover vs. ranged att if they have a shield.
Easy March (1 hours/day) (Ex) Allies within 60' can hustle or force march without ill effects.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Fortification 25% You have a chance to negate critical hits on attacks.
Inspiring Command +1 (move) (8 rounds/day) (Ex) Grant bonuses to allies who can hear you.
Leadership (Base Score 11) You attract loyal companions and devoted followers.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Ride-by Attack You can move - attack - move when charging mounted.
Sound the Charge +1/+5 ft (Ex) Allies in 60 ft gain bonus to att/dam, and increased speed when charging.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Sword's Skills +2 (Ex) +2 to Sense Motive opposing Bluff.
Tactician (Duck and Cover) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Voice of Authority +2/+2 (Ex) +2 Diplo & Intim vs. those sharing language. +2 for allies to hear you & know secret messages.

Here's some of the crunch so far, let me know what you think. Changed up what I would do after seeing the party~ So far keeping him within budget will give you a break down and more later. But I thought I'd take the noble route. ;)


Roger that will have something up here by today or tomorrow, flying to work atm~ Ty for the fast response! :) Love Kingmaker!

IS a Saurian Shaman Druid With a Dinosaur companion out of the question, they would be of Mwangi descent~

I was thinking of an Deinochyus with the giant template so that it would be ridable at lvl 7, just love the Raptor Riding Druid idea or a dinosaur that is acceptable and gets to large size at 7-9 I don't mind waiting but It's just a build I wanted to try! :)

I will also make a lvl 7 rogue, archetype unknown, need a moment to look through and build something that would hopefully fit.

Please let me know about the druid arch. Thank you and will post info asap~

Edited


Is this still open? :O Steampunk rocks~!

if there is a particular class that is needed, if not I can build a gun tank with a Towershield specifically built for Steampunk setting.

Iron Kingdom's D20 3.5 RPG:

Rifleman's bulwark -Specialized Tower Shield:

40gp +4 - -10 50% 45 lbs.

Rifleman's bulwark
This heavy iron tower shield is a hallmark of the Hammerfall High Shield Gun Corps of Rhul. It follows all the rules for a normal tower shield, including needing the Tower Shield Proficiency feat in order to use the shield effectively, with the following exceptions. When using the rifleman's bulwark to benefit from total cover, the character can make a ranged attack with a rifle or pistol by placing the firearm on the precision-tooled notch and peer through the view port. The attack gains a +1 circumstance bonus to hit; with the -2 penalty to attack rolls that tower shields give, the total is a -1.

This is not my creation it was made for that particular rpg in 3.5 edition. :) Plus a ton of neat custom firearms as it was a steampunk setting to the max!

Please let me know what you think, looking forward to hearing back from you :)


is this still open?