GM Ruling: This is what I found on the subject:
RedDogMT wrote:
Now granted this is a different subject as this pertains to an invisible wizard moving through someone's square so add 5 to the perception checks given here if that makes any sense.
Okay the concealment checks do they have to be higher than the number or lower than the number... Like a 25% chance of success would be rolling 75 or under or would it be that you have to roll 25 or higher to succeed? Never had to deal with it before. Also Dakar you weren't the only ranged person but TMR got out early.
you take a -2 to hit when grappled so that 22 was actually a 20. EDIT: Straight from the PRD: "Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple." And: "Clever Wrestler (Ex)
As per your victory points you have another one after spending the one to make me re-roll. (That one was for winning the previous match)
After several minutes of this fighting Glor drops unconscious. The crowd is a little disgruntled but cheers all the same. "And with that ends the preliminary rounds of the 1st annual Tournament of Gorum!" Dakar gains one victory point and any consumable items Glor had if you so choose. "We will clean up the arena and continue to the semi-finals! Bob vs. Hercule is our first match!"
And the crowd roars as Jaron hits the floor hard after Azoth's last flurry of attacks! Azoth has one victory point. Oh and you can choose any of Jaron's wands to have in the next match as they are consumable items. Though they only start with as many charges as they started your fight with. "We will clean the stage of any blood and have the next match for you in a bit!" Glor vs. Dakar.
Jaron: I'm rereading you character sheet and your math for the wands are way off... Its 375 gp × the level of the spell × the level of the caster. A CL 11 wand would cost 16500 not what you put. Sorry I didn't catch this earlier and I was wondering why no one else was using wands... Also considering that in order for someone to create an item at CL 11 they have to have 11 levels in a magical class you shouldn't have anything higher than CL 7. Sorry for not catching this earlier.
Post them here, I'll put it up tomorrow (I have to reformat it from the way my crazy character sheet is made up) And the loser doesn't lose the equipment in his inventory but the winner can now select to gain the consumable items that the loser had. For instance the 180 arrows, TMR used 4 arrows in the match yet you can still choose to pick up 180 more. He only had 60 health.
"After we clean up the blood stains and take the body to an infirmary we will start up the next match. In the mean time please enjoy this piece of entertainment!" A group of bards start performing in a section of the arena that was untouched by the battle. As soon as Azoth is ready I'll start the next fight. And when Azoth posts again the bards are done with their performance and are leaving the stage.
The crowd roars as they see Bob's final blow knock TMR unconscious. "Bob the Barbarian, congratulations for beating your opponent. You move on to the next round." The magical screen updates by crossing out TMR and moving Bob up to the next round. TMR's inventory only had Arrows as consumable items (180 total).
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